# The Four Trades
Trades are **identity**, not perks. Pick your Trade based on your PURPOSE.
## Builders
> "I exist through what I make."
**Goal:** Create, craft, ship products.
Builders make things that didn't exist before. They care about quality, craft, and creation.
## Growers
> "I exist through how I evolve."
**Goal:** Expand, rise, scale up.
Growers are always leveling up. They track stats, climb leaderboards, and measure progress.
## Keepers
> "I exist through what I preserve."
**Goal:** Invest, hold, protect value.
Keepers think long-term. They accumulate land, build lasting assets, and play the patient game.
## Movers
> "I exist through what I exchange."
**Goal:** Trade, connect, move value.
Movers make things flow. They find arbitrage, connect buyers to sellers, and keep the marketplace liquid.
## Key Trade Rules
| Rule | Value |
|------|-------|
| First Trade | FREE |
| Change Trade | 10,000 credits |
| Change cooldown | 30 days |
## Seasonal Competition
Trades compete each season (monthly) across 7 challenges:
| Challenge | Metric | Winner Reward |
|-----------|--------|---------------|
| Credit Kings | Total credits purchased | +5% bonus on credit packs |
| Top Earners | Total credits earned | -0.5% transaction fee |
| Review Magnets | Total reviews received | Seasonal Badge |
| Excellence | Most 5-star reviews | +5% XP bonus |
| Grinders | Total XP earned | Seasonal Badge |
| Achievers | Total badges earned | Seasonal Badge |
| Creators | Products published | Featured on homepage |
Rewards apply to the winning Trade members for the NEXT season.