"""Planet colonization system for TW2002 bot.
Stub module for future colonization features.
"""
from __future__ import annotations
import logging
from typing import TYPE_CHECKING
from pydantic import BaseModel, ConfigDict
if TYPE_CHECKING:
from bbsbot.games.tw2002.bot import TradingBot
from bbsbot.games.tw2002.config import BotConfig
from bbsbot.games.tw2002.orientation import GameState, SectorKnowledge
logger = logging.getLogger(__name__)
class PlanetInfo(BaseModel):
"""Information about a planet."""
name: str
sector: int
planet_class: str | None = None # M, L, K, O, etc.
has_citadel: bool = False
colonists: int = 0
fuel_ore: int = 0
organics: int = 0
equipment: int = 0
fighters: int = 0
model_config = ConfigDict(extra="ignore")
class ColonizationResult(BaseModel):
"""Result of a colonization operation."""
success: bool
action: str # "colonize", "build_citadel", "transport"
planet_name: str | None = None
message: str = ""
model_config = ConfigDict(extra="ignore")
class ColonizationManager:
"""Manages planet colonization operations.
Future features:
- Finding unclaimed planets
- Dropping colonists
- Building citadels
- Transporting goods to/from planets
- Planet defense setup
"""
def __init__(
self,
config: BotConfig,
knowledge: SectorKnowledge,
):
"""Initialize colonization manager.
Args:
config: Bot configuration
knowledge: Sector knowledge for navigation
"""
self.config = config
self.knowledge = knowledge
self._known_planets: dict[str, PlanetInfo] = {}
def find_colonizable_planets(self, state: GameState) -> list[PlanetInfo]:
"""Find planets that can be colonized.
Args:
state: Current game state
Returns:
List of colonizable planets discovered in current sector
"""
if not state.has_planet or not state.planet_names or state.sector is None:
return []
discovered: list[PlanetInfo] = []
for name in state.planet_names:
planet = PlanetInfo(name=name, sector=state.sector)
self.update_planet_info(planet)
discovered.append(planet)
logger.debug("Discovered %d planet(s) in sector %s", len(discovered), state.sector)
return discovered
def should_colonize(self, state: GameState) -> bool:
"""Check if we should attempt colonization.
Args:
state: Current game state
Returns:
False (not implemented)
"""
return False
async def colonize(
self,
bot: TradingBot,
state: GameState,
planet_name: str,
) -> ColonizationResult:
"""Colonize a planet.
Args:
bot: TradingBot instance
state: Current game state
planet_name: Name of planet to colonize
Returns:
ColonizationResult (failure - not implemented)
"""
return ColonizationResult(
success=False,
action="colonize",
planet_name=planet_name,
message="Colonization not yet implemented",
)
def update_planet_info(self, planet: PlanetInfo) -> None:
"""Update known information about a planet.
Args:
planet: Planet info to record
"""
self._known_planets[planet.name] = planet
def get_planet_info(self, name: str) -> PlanetInfo | None:
"""Get known info about a planet.
Args:
name: Planet name
Returns:
PlanetInfo if known, None otherwise
"""
return self._known_planets.get(name)
def list_known_planets(self) -> list[PlanetInfo]:
"""Get all known planets.
Returns:
List of known planets
"""
return list(self._known_planets.values())