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buildSomething.txt7.35 kB
// Example 1: Simple House const simpleHouse = ` // Build a simple house const startX = pos.x; const startY = pos.y; const startZ = pos.z; // Clear the area first fill(startX - 5, startY, startZ - 5, startX + 5, startY + 10, startZ + 5, 'air'); // Build floor fill(startX - 4, startY - 1, startZ - 4, startX + 4, startY - 1, startZ + 4, 'oak_planks'); // Build walls fill(startX - 4, startY, startZ - 4, startX + 4, startY + 4, startZ - 4, 'oak_planks'); // Front wall fill(startX - 4, startY, startZ + 4, startX + 4, startY + 4, startZ + 4, 'oak_planks'); // Back wall fill(startX - 4, startY, startZ - 4, startX - 4, startY + 4, startZ + 4, 'oak_planks'); // Left wall fill(startX + 4, startY, startZ - 4, startX + 4, startY + 4, startZ + 4, 'oak_planks'); // Right wall // Add door fill(startX - 1, startY, startZ - 4, startX + 1, startY + 2, startZ - 4, 'air'); // Add windows setBlock(startX - 2, startY + 2, startZ - 4, 'glass'); setBlock(startX + 2, startY + 2, startZ - 4, 'glass'); setBlock(startX - 4, startY + 2, startZ - 2, 'glass'); setBlock(startX - 4, startY + 2, startZ + 2, 'glass'); setBlock(startX + 4, startY + 2, startZ - 2, 'glass'); setBlock(startX + 4, startY + 2, startZ + 2, 'glass'); // Build roof for (let i = 0; i <= 4; i++) { fill(startX - 4 + i, startY + 5 + i, startZ - 4, startX + 4 - i, startY + 5 + i, startZ + 4, 'oak_stairs'); } log('House built successfully!'); `; // Example 2: Spiral Tower const spiralTower = ` // Build a spiral tower const centerX = pos.x; const centerY = pos.y; const centerZ = pos.z; const radius = 5; const height = 20; const stepsPerRotation = 16; // Clear the area fill(centerX - radius - 1, centerY, centerZ - radius - 1, centerX + radius + 1, centerY + height + 5, centerZ + radius + 1, 'air'); // Build the tower base for (let y = 0; y < height; y++) { for (let angle = 0; angle < 2 * Math.PI; angle += Math.PI / 8) { const x = Math.round(centerX + radius * Math.cos(angle)); const z = Math.round(centerZ + radius * Math.sin(angle)); setBlock(x, centerY + y, z, 'stone_bricks'); } } // Build spiral staircase for (let step = 0; step < height * 2; step++) { const angle = (step / stepsPerRotation) * 2 * Math.PI; const y = centerY + step * 0.5; const x = Math.round(centerX + (radius - 1) * Math.cos(angle)); const z = Math.round(centerZ + (radius - 1) * Math.sin(angle)); setBlock(x, Math.floor(y), z, 'oak_stairs'); // Add safety rail if (step % 2 === 0) { const railX = Math.round(centerX + (radius - 2) * Math.cos(angle)); const railZ = Math.round(centerZ + (radius - 2) * Math.sin(angle)); setBlock(railX, Math.floor(y) + 1, railZ, 'fence'); } } // Add a platform at the top fill(centerX - radius, centerY + height, centerZ - radius, centerX + radius, centerY + height, centerZ + radius, 'stone_bricks'); // Add battlements for (let angle = 0; angle < 2 * Math.PI; angle += Math.PI / 4) { const x = Math.round(centerX + radius * Math.cos(angle)); const z = Math.round(centerZ + radius * Math.sin(angle)); setBlock(x, centerY + height + 1, z, 'stone_brick_wall'); } log('Spiral tower completed!'); `; // Example 3: Rainbow Road const rainbowRoad = ` // Build a rainbow road const startX = pos.x; const startY = pos.y; const startZ = pos.z; const length = 50; const width = 7; const colors = ['red_wool', 'orange_wool', 'yellow_wool', 'lime_wool', 'light_blue_wool', 'blue_wool', 'purple_wool']; // Build the rainbow road for (let i = 0; i < length; i++) { for (let w = 0; w < width; w++) { const color = colors[w % colors.length]; const height = startY + Math.sin(i * 0.2) * 3; // Make it wavy setBlock(startX + i, Math.floor(height), startZ - Math.floor(width/2) + w, color); // Add glass barriers on the sides if (w === 0 || w === width - 1) { setBlock(startX + i, Math.floor(height) + 1, startZ - Math.floor(width/2) + w, 'glass'); setBlock(startX + i, Math.floor(height) + 2, startZ - Math.floor(width/2) + w, 'glass'); } } // Add glowstone lighting every 5 blocks if (i % 5 === 0) { setBlock(startX + i, Math.floor(startY + Math.sin(i * 0.2) * 3) - 1, startZ, 'glowstone'); } } log('Rainbow road built! Enjoy the ride!'); `; // Example 4: Pyramid const pyramid = ` // Build a pyramid const baseX = pos.x; const baseY = pos.y; const baseZ = pos.z; const size = 15; // Clear area fill(baseX - size, baseY, baseZ - size, baseX + size, baseY + size, baseZ + size, 'air'); // Build pyramid layers for (let level = 0; level < size; level++) { const currentSize = size - level; fill(baseX - currentSize, baseY + level, baseZ - currentSize, baseX + currentSize, baseY + level, baseZ + currentSize, 'sandstone'); } // Add entrance fill(baseX - 1, baseY, baseZ - size, baseX + 1, baseY + 2, baseZ - size + 2, 'air'); // Add treasure room in center fill(baseX - 3, baseY + 1, baseZ - 3, baseX + 3, baseY + 4, baseZ + 3, 'air'); setBlock(baseX, baseY + 1, baseZ, 'gold_block'); // Add torches for lighting setBlock(baseX - 2, baseY + 2, baseZ - 2, 'torch'); setBlock(baseX + 2, baseY + 2, baseZ - 2, 'torch'); setBlock(baseX - 2, baseY + 2, baseZ + 2, 'torch'); setBlock(baseX + 2, baseY + 2, baseZ + 2, 'torch'); log('Ancient pyramid constructed!'); `; // Example 5: Tree const customTree = ` // Build a custom tree const treeX = pos.x; const treeY = pos.y; const treeZ = pos.z; const trunkHeight = 8; const leavesRadius = 4; // Build trunk for (let y = 0; y < trunkHeight; y++) { setBlock(treeX, treeY + y, treeZ, 'oak_log'); } // Build leaves in layers for (let layer = 0; layer < 3; layer++) { const y = treeY + trunkHeight - layer - 1; const radius = leavesRadius - layer; for (let x = -radius; x <= radius; x++) { for (let z = -radius; z <= radius; z++) { // Make it roughly circular if (x * x + z * z <= radius * radius) { setBlock(treeX + x, y, treeZ + z, 'oak_leaves'); } } } } // Add top setBlock(treeX, treeY + trunkHeight, treeZ, 'oak_leaves'); setBlock(treeX, treeY + trunkHeight + 1, treeZ, 'oak_leaves'); log('Custom tree grown!'); `; // Export examples module.exports = { simpleHouse, spiralTower, rainbowRoad, pyramid, customTree }; // Usage instructions console.log(` BuildSomething Skill Examples ============================ To use these examples with the buildSomething skill: 1. Simple House: buildSomething({ code: simpleHouse }) 2. Spiral Tower: buildSomething({ code: spiralTower }) 3. Rainbow Road: buildSomething({ code: rainbowRoad }) 4. Pyramid: buildSomething({ code: pyramid }) 5. Custom Tree: buildSomething({ code: customTree }) You can also modify these examples or create your own! Available functions in code mode: - setBlock(x, y, z, blockType) - fill(x1, y1, z1, x2, y2, z2, blockType, mode?) - clone(x1, y1, z1, x2, y2, z2, dx, dy, dz, mode?) - summon(entityType, x?, y?, z?) - give(itemName, count?) - execute(command) - wait(ticks) - log(message) Available variables: - bot: The bot instance - pos: Bot's current position {x, y, z} - Math: JavaScript Math object - shouldStop(): Function to check if execution should stop `);

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