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test_connection.py1.52 kB
import socket import json import time HOST = "localhost" PORT = 9876 def test_connection(): print(f"Attempting to connect to Blender at {HOST}:{PORT}...") try: sock = socket.socket(socket.AF_INET, socket.SOCK_STREAM) sock.settimeout(5.0) sock.connect((HOST, PORT)) print("✅ SUCCESS: Socket connected!") # Try to send a ping or simple command # Based on server.py it sends {"type": "type", "params": {}} command = { "type": "get_scene_info", "params": {} } print("Sending test command (get_scene_info)...") sock.sendall(json.dumps(command).encode('utf-8')) # Receive response data = sock.recv(8192) response = json.loads(data.decode('utf-8')) print(f"✅ Received response from Blender:") print(f"Status: {response.get('status')}") if 'result' in response: res = response['result'] # simplify output print(f"Scene Name: {res.get('name', 'Unknown')}") print(f"Object Count: {res.get('object_count', 0)}") sock.close() return True except ConnectionRefusedError: print("❌ FAILED: Connection refused. Is Blender running? Is the addon enabled and 'BlenderMCP' server started in the sidebar?") return False except Exception as e: print(f"❌ ERROR: {str(e)}") return False if __name__ == "__main__": test_connection()

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