Unity MCP Server
by justinpbarnett
Verified
# Unity MCP Package
A Unity package that enables seamless communication between Unity and Large Language Models (LLMs) like Claude Desktop via the **Model Context Protocol (MCP)**. This server acts as a bridge, allowing Unity to send commands to and receive responses from MCP-compliant tools, empowering developers to automate workflows, manipulate assets, and control the Unity Editor programmatically.
Welcome to the initial release of this open-source project! Whether you're looking to integrate LLMs into your Unity workflow or contribute to an exciting new tool, I appreciate you taking the time to check it out!
## Overview
The Unity MCP Server provides a bidirectional communication channel between Unity (via C#) and a Python server, enabling:
- **Asset Management**: Create, import, and manipulate Unity assets programmatically.
- **Scene Control**: Manage scenes, objects, and their properties.
- **Material Editing**: Modify materials and their properties.
- **Script Integration**: View, create, and update Unity scripts.
- **Editor Automation**: Control Unity Editor functions like undo, redo, play, and build.
This project is perfect for developers who want to leverage LLMs to enhance their Unity projects or automate repetitive tasks.
## Installation
To use the Unity MCP Package, ensure you have the following installed:
- **Unity 2020.3 LTS or newer** (⚠️ Currently only works in URP projects)
- **Python 3.12 or newer**
- **uv package manager**
### Step 1: Install Python
Download and install Python 3.12 or newer from [python.org](https://www.python.org/downloads/). Make sure to add Python to your system’s PATH during installation.
### Step 2: Install uv
uv is a Python package manager that simplifies dependency management. Install it using the command below based on your operating system:
- **Mac**:
```bash
brew install uv
```
- **Windows**:
```bash
powershell -c "irm https://astral.sh/uv/install.ps1 | iex"
```
Then, add uv to your PATH:
```bash
set Path=%USERPROFILE%\.local\bin;%Path%
```
- **Linux**:
```bash
curl -LsSf https://astral.sh/uv/install.sh | sh
```
For alternative installation methods, see the [uv installation guide](https://docs.astral.sh/uv/getting-started/installation/).
**Important**: Do not proceed without installing uv.
### Step 3: Install the Unity Package
1. Open Unity and go to `Window > Package Manager`.
2. Click the `+` button and select `Add package from git URL`.
3. Enter: `https://github.com/justinpbarnett/unity-mcp.git`
Once installed, the Unity MCP Package will be available in your Unity project. The server will start automatically when used with an MCP client like Claude Desktop or Cursor.
## Features
- **Bidirectional Communication**: Seamlessly send and receive data between Unity and LLMs.
- **Asset Management**: Import assets, instantiate prefabs, and create new prefabs programmatically.
- **Scene Control**: Open, save, and modify scenes, plus create and manipulate game objects.
- **Material Editing**: Apply and modify materials with ease.
- **Script Integration**: Create, view, and update C# scripts within Unity.
- **Editor Automation**: Automate Unity Editor tasks like building projects or entering play mode.
## Contributing
I’d love your help to make the Unity MCP Server even better! Here’s how to contribute:
1. **Fork the Repository**
Fork [github.com/justinpbarnett/unity-mcp](https://github.com/justinpbarnett/unity-mcp) to your GitHub account.
2. **Create a Branch**
```bash
git checkout -b feature/your-feature-name
```
or
```bash
git checkout -b bugfix/your-bugfix-name
```
3. **Make Changes**
Implement your feature or fix.
4. **Commit and Push**
Use clear, descriptive commit messages:
```bash
git commit -m "Add feature: your feature description"
git push origin feature/your-feature-name
```
5. **Submit a Pull Request**
Open a pull request to the `master` branch with a description of your changes.
## License
This project is licensed under the **MIT License**. Feel free to use, modify, and distribute it as you see fit. See the full license [here](https://github.com/justinpbarnett/unity-mcp/blob/master/LICENSE).
## Troubleshooting
Encountering issues? Try these fixes:
- **Unity Bridge Not Running**
Ensure the Unity Editor is open and the MCP window is active. Restart Unity if needed.
- **Python Server Not Connected**
Verify that Python and uv are correctly installed and that the Unity MCP package is properly set up.
- **Configuration Issues with Claude Desktop or Cursor**
Ensure your MCP client is configured to communicate with the Unity MCP server.
For more help, visit the [issue tracker](https://github.com/justinpbarnett/unity-mcp/issues) or file a new issue.
## Contact
Have questions or want to chat about the project? Reach out!
- **X**: [@justinpbarnett](https://x.com/justinpbarnett)
## Acknowledgments
A huge thanks to everyone who’s supported this project’s initial release. Special shoutout to Unity Technologies for their excellent Editor API.
Happy coding, and enjoy integrating LLMs with Unity!