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pieceMobility.ts2.9 kB
import { Color, Chess, PAWN, WHITE, BLACK, Square, KING, QUEEN, ROOK, BISHOP, KNIGHT } from "chess.js"; import { PieceMobility } from "../types/types.js"; import { getPiecePlacement } from "./piecePlacement.js"; function getSidePieces(chess: Chess, side: Color): string[] { const pieces = getPiecePlacement(chess, side); return [ ...pieces.kingplacement, ...pieces.queenplacement, ...pieces.bishopplacement, ...pieces.knightplacement, ...pieces.rookplacement, ...pieces.pawnplacement, ]; } export function getPieceMobility(fen: string, side: Color): PieceMobility { const chess = new Chess(fen); // Calculate mobility for the requested side const ourMobility = calculateMobilityForSide(chess, fen, side); // Calculate mobility for opponent side const enemySide = side === WHITE ? BLACK : WHITE; const enemyMobility = calculateMobilityForSide(chess, fen, enemySide); // Mobility advantage: positive = we have more mobility, negative = opponent has more const mobilityAdvantage = ourMobility.totalmobility - enemyMobility.totalmobility; return { queenmobility: ourMobility.queenmobility, rookmobility: ourMobility.rookmobility, bishopmobility: ourMobility.bishopmobility, knightmobility: ourMobility.knightmobility, totalmobility: ourMobility.totalmobility, mobilityadvantage: mobilityAdvantage // Add this new field }; } function calculateMobilityForSide(chess: Chess, fen: string, side: Color): { queenmobility: number; rookmobility: number; bishopmobility: number; knightmobility: number; totalmobility: number; } { const originalTurn = chess.turn(); // If the turn is not the side we're analyzing, temporarily set it if (originalTurn !== side) { const fenParts = fen.split(' '); fenParts[1] = side; // set turn to the desired side chess.load(fenParts.join(' ')); } const pieces = getSidePieces(chess, side); let queenMobility = 0, rookMobility = 0, bishopMobility = 0, knightMobility = 0; for (const square of pieces) { const piece = chess.get(square as Square); if (!piece) continue; const moves = chess.moves({square: square as Square, verbose: true}); const mobility = moves.length; switch (piece.type) { case QUEEN: queenMobility += mobility; break; case ROOK: rookMobility += mobility; break; case BISHOP: bishopMobility += mobility; break; case KNIGHT: knightMobility += mobility; break; } } // Restore original turn if we changed it if (originalTurn !== side) { const fenParts = fen.split(' '); fenParts[1] = originalTurn; chess.load(fenParts.join(' ')); } return { queenmobility: queenMobility, rookmobility: rookMobility, bishopmobility: bishopMobility, knightmobility: knightMobility, totalmobility: queenMobility + rookMobility + bishopMobility + knightMobility }; }

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