---
title: Assets
description: Learn about using static assets in your project, including images, videos, sounds, database files, and fonts.
---
A **static asset** is a file that is bundled with your app's binary (native binary). This file type is not part of your app's JavaScript bundle which contain your app's code. Common types of static assets include images, videos, sounds, database files for SQLite, and fonts. These assets can be served locally from your project or remotely over the network.
This guide covers different ways you can load and use static assets in your project and also provides additional information on how to optimize and minify assets.
## Serve an asset locally
When an asset is stored in your project's file system, it can be embedded in your app binary at build time or loaded at runtime. You can import it like a JavaScript module using `require` or `import` statements.
For example, to render an image called **example.png** in **App.js**, you can use `require` to import the image from the project's **assets/images** directory and pass it to the `<Image>` component:
```tsx app/index.tsx
```
In the above example, the bundler reads the imported image's metadata and automatically provides the width and height. For more information, see [Static Image Resources](https://reactnative.dev/docs/images#static-image-resources).
Libraries such as `expo-image` and `expo-file-system` work similarly to the `<Image>` component with local assets.
### How are assets served locally
Locally stored assets are served over HTTP in development. They are automatically bundled into your app binary at the build time for production apps and served from disk on a device.
### Load an asset at build time with `expo-asset` config plugin
> **Note:** The `expo-asset` config plugin is only available for SDK 51 and above. If you are using an older SDK, you can load a [using the `useAssets` hook](#load-an-asset-at-runtime-with-useassets-hook).
To load an asset at build time, you can use the [config plugin](/versions/latest/sdk/asset/#example-appjson-with-config-plugin) from the `expo-asset` library. This plugin will embed the asset file in your native project.
Install the `expo-asset` library.
Add the config plugin to your project's [app config](/versions/latest/config/app/#plugins) file. The configuration must contain the path to the asset file using [`assets`](/versions/latest/sdk/asset/#configurable-properties) property which takes an array of one or more files or directories to link to the native project.
The path to each asset file must be relative to your project's root since the app config file is located in the project's root directory.
```json app.json
{
"expo": {
"plugins": [
[
"expo-asset",
{
/* @info The path to the asset file is relative to the project's root. */
"assets": ["./assets/images/example.png"]
/* @end */
}
]
]
}
}
```
After embedding the asset with the config plugin, [create a new development build](/develop/development-builds/create-a-build/). Now, you can import and use the asset in your project without using a `require` or an `import` statement.
For example, the **example.png** is linked by the above config plugin. You can directly import it into your component and use its resource name as the URI. Note that when rendering assets without using `require`, you need to explicitly provide a width / height.
```tsx app/index.tsx
/* @hide ... */ /* @end */
return ;
}
```
> **info** Different file formats are supported with the `expo-asset` config plugin. For more information on these formats, see [Assets API reference](/versions/latest/sdk/asset/#configurable-properties). If you don't see a file format supported by the config plugin, you can use the [`useAssets`](#load-an-asset-at-runtime-with-useassets-hook) hook to load the asset at runtime.
### Load an asset at runtime with `useAssets` hook
The `useAssets` hook from `expo-asset` library allows loading assets asynchronously. This hook downloads and stores an asset locally and after the asset is loaded, it returns a list of that asset's instances.
Install the `expo-asset` library.
Import the [`useAssets`](/versions/latest/sdk/asset/#useassetsmoduleids) hook from the `expo-asset` library in your screen component:
```tsx app/index.tsx
const [assets, error] = useAssets([
require('path/to/example-1.jpg'),
require('path/to/example-2.png'),
]);
return assets ? : null;
}
```
## Serve an asset remotely
When an asset is served remotely, it is not bundled into the app binary at build time. You can use the URL of the asset resource in your project if it is hosted remotely. For example, pass the URL to the `<Image>` component to render a remote image:
```jsx App.js
/* @hide ... */ /* @end */
function App() {
return (
);
}
```
There is no guarantee about the availability of images served remotely using a web URL because an internet connection may not be available, or the asset might be removed.
Additionally, loading assets remotely also requires you to provide an asset's metadata. In the above example, since the bundler cannot retrieve the image's width and height, those values are passed explicitly to the `<Image>` component. If you don't, the image will default to 0px by 0px.
## Additional information
### Manual optimization methods
#### Images
You can compress images using the following:
- [`guetzli`](https://github.com/google/guetzli)
- [`pngcrush`](https://pmt.sourceforge.io/pngcrush/)
- [`optipng`](http://optipng.sourceforge.net/)
Some image optimizers are lossless. They re-encode your image to be smaller without any change or loss in the pixels displayed. When you need each pixel to be untouched from the original image, a lossless optimizer and a lossless image format like PNG are a good choice.
Other image optimizers are lossy. The optimized image differs from the original image. Often, lossy optimizers are more efficient because they discard visual information that reduces file size while making the image look nearly identical to humans. Tools like `imagemagick` can use comparison algorithms like [SSIM](https://en.wikipedia.org/wiki/Structural_similarity) to show how similar two images look. It's quite common for an optimized image that is over 95% similar to the original image to be far less than 95% of the original file size.
#### Other assets
For assets like GIFs or videos, or non-code and non-image assets, it's up to you to optimize and minify those assets.
> **Note**: GIFs are a very inefficient format. Modern video codecs can produce significantly smaller file sizes with better quality.
### Fonts
See [Add a custom font](/develop/user-interface/fonts/#add-a-custom-font) for more information on how to add a custom font to your app.