pokemon-mcp-server-improvements.mdā¢6.64 kB
# Pokemon MCP Server - Code Improvements Analysis
## Current Implementation Overview
The Pokemon MCP server currently uses a monolithic architecture with the main server logic in `server.ts` (850+ lines) and a single extracted tool class `GetPokemonTool`. The server handles 6 different Pokemon-related tools through direct database queries using better-sqlite3.
### Current getPokemon Tool Flow
1. Validates identifier (numeric ID vs name)
2. Queries main pokemon table
3. Executes 3 additional queries for stats, types, abilities
4. Formats response as markdown text
## Key Areas for Improvement
### 1. Database Query Optimization ā”
**Current Issue:**
- Executes **4 separate queries** per Pokemon request
- Each query is a separate database round trip
- Inefficient for frequently accessed data
**Improvement:**
```sql
-- Single optimized query to replace 4 separate queries
SELECT
p.*,
s.stat_name, s.base_stat, s.effort,
t.name as type_name, pt.slot as type_slot,
a.name as ability_name, pa.is_hidden, pa.slot as ability_slot
FROM pokemon p
LEFT JOIN stats s ON p.id = s.pokemon_id
LEFT JOIN pokemon_types pt ON p.id = pt.pokemon_id
LEFT JOIN types t ON pt.type_id = t.id
LEFT JOIN pokemon_abilities pa ON p.id = pa.pokemon_id
LEFT JOIN abilities a ON pa.ability_id = a.id
WHERE p.id = ? OR LOWER(p.name) = LOWER(?)
ORDER BY s.stat_name, pt.slot, pa.slot
```
**Expected Impact:** 75% reduction in database queries
### 2. Code Organization & Architecture šļø
**Current Issues:**
- Monolithic server file (850+ lines)
- Duplicate helper methods (`getPokemonData`, `getPokemonStatsData`)
- Inconsistent error handling patterns
- Mixed concerns (server setup + business logic)
**Proposed Structure:**
```
src/
āāā server.ts # Main server setup only
āāā database/
ā āāā connection.ts # Database connection management
ā āāā queries.ts # Centralized query definitions
ā āāā models.ts # Data access layer
āāā tools/
ā āāā base/
ā ā āāā BaseTool.ts # Abstract base class
ā ā āāā ToolRegistry.ts # Tool registration system
ā āāā getPokemon.ts
ā āāā searchPokemon.ts
ā āāā [other tools]
āāā formatters/
ā āāā MarkdownFormatter.ts # Response formatting
ā āāā JsonFormatter.ts # Alternative formats
āāā utils/
āāā validators.ts # Input validation
āāā errors.ts # Error handling utilities
```
### 3. Performance & Caching š
**Current Issues:**
- No query result caching
- Prepared statements created on every call
- No performance monitoring
**Improvements:**
- **Query Preparation Cache:** Pre-prepare frequently used queries
- **Result Caching:** Cache Pokemon data with TTL (since it's mostly static)
- **Connection Optimization:** Reuse prepared statements
- **Performance Metrics:** Add query timing and hit rate tracking
```typescript
class QueryCache {
private preparedQueries = new Map<string, Database.Statement>();
private resultCache = new Map<string, { data: any; timestamp: number }>();
getPreparedQuery(sql: string): Database.Statement {
if (!this.preparedQueries.has(sql)) {
this.preparedQueries.set(sql, this.db.prepare(sql));
}
return this.preparedQueries.get(sql)!;
}
}
```
### 4. Response Formatting & Flexibility š
**Current Issues:**
- Hardcoded markdown formatting in business logic
- No support for different output formats
- Formatting mixed with data retrieval
**Improvements:**
- **Formatter Pattern:** Separate data retrieval from presentation
- **Multiple Formats:** Support JSON, plain text, structured data
- **Template System:** Configurable response templates
```typescript
abstract class ResponseFormatter {
abstract formatPokemon(pokemon: PokemonData): ToolResponse;
}
class MarkdownFormatter extends ResponseFormatter {
formatPokemon(pokemon: PokemonData): ToolResponse {
// Markdown-specific formatting
}
}
```
### 5. Type Safety & Data Validation š”ļø
**Current Issues:**
- Database results cast to interfaces without validation
- Missing null checks on joined data
- No runtime type checking
**Improvements:**
- **Runtime Validation:** Use Zod or similar for type validation
- **Null Safety:** Proper handling of missing data
- **Error Recovery:** Graceful degradation when data is incomplete
```typescript
import { z } from 'zod';
const PokemonSchema = z.object({
id: z.number(),
name: z.string(),
height: z.number(),
weight: z.number(),
// ... other fields
});
const validatePokemon = (data: unknown): Pokemon => {
return PokemonSchema.parse(data);
};
```
### 6. Error Handling & Logging š
**Current Issues:**
- Basic error handling with console.error
- No structured logging
- Limited error context
**Improvements:**
- **Structured Logging:** Use proper logging library (winston, pino)
- **Error Context:** Include request IDs, timing, query details
- **Health Monitoring:** Database connection health checks
- **Graceful Degradation:** Fallback responses for partial failures
## Implementation Priority
### Phase 1: High Impact, Low Risk
1. **Extract Tool Classes** - Move all tools to separate files
2. **Database Query Optimization** - Consolidate getPokemon queries
3. **Prepared Statement Caching** - Improve query performance
### Phase 2: Architecture Improvements
1. **Response Formatter Pattern** - Separate formatting from logic
2. **Centralized Query Management** - Move queries to dedicated module
3. **Input Validation** - Add runtime type checking
### Phase 3: Advanced Features
1. **Result Caching** - Add intelligent caching layer
2. **Multiple Output Formats** - Support JSON, structured responses
3. **Performance Monitoring** - Add metrics and health checks
## Expected Benefits
- **Performance:** 75% reduction in database queries for getPokemon
- **Maintainability:** Modular architecture, easier to test and extend
- **Reliability:** Better error handling and data validation
- **Developer Experience:** Type safety, consistent patterns
- **Scalability:** Caching and optimization for higher loads
## Files to Modify
1. `packages/pokemon-mcp-server/server.ts` - Refactor and extract tools
2. `packages/pokemon-mcp-server/src/tools/getPokemon.ts` - Optimize queries
3. Create new files for database, formatting, and validation modules
4. Update tests to match new architecture
This refactoring will transform the server from a monolithic implementation into a well-structured, performant, and maintainable MCP server.