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Unreal Engine MCP Bridge

by gingerol
project_tools.py2.11 kB
""" Project Tools for Unreal MCP. This module provides tools for managing project-wide settings and configuration. """ import logging from typing import Dict, Any from mcp.server.fastmcp import FastMCP, Context # Get logger logger = logging.getLogger("UnrealMCP") def register_project_tools(mcp: FastMCP): """Register project tools with the MCP server.""" @mcp.tool() def create_input_mapping( ctx: Context, action_name: str, key: str, input_type: str = "Action" ) -> Dict[str, Any]: """ Create an input mapping for the project. Args: action_name: Name of the input action key: Key to bind (SpaceBar, LeftMouseButton, etc.) input_type: Type of input mapping (Action or Axis) Returns: Response indicating success or failure """ from unreal_mcp_server import get_unreal_connection try: unreal = get_unreal_connection() if not unreal: logger.error("Failed to connect to Unreal Engine") return {"success": False, "message": "Failed to connect to Unreal Engine"} params = { "action_name": action_name, "key": key, "input_type": input_type } logger.info(f"Creating input mapping '{action_name}' with key '{key}'") response = unreal.send_command("create_input_mapping", params) if not response: logger.error("No response from Unreal Engine") return {"success": False, "message": "No response from Unreal Engine"} logger.info(f"Input mapping creation response: {response}") return response except Exception as e: error_msg = f"Error creating input mapping: {e}" logger.error(error_msg) return {"success": False, "message": error_msg} logger.info("Project tools registered successfully")

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