test-results.json•285 kB
{
"timestamp": "2025-10-27T17:49:22.364Z",
"summary": {
"total": 12,
"passed": 11,
"failed": 0,
"errors": 1,
"successRate": 91.66666666666666
},
"results": [
{
"success": true,
"tool": "health_check",
"arguments": {},
"result": {
"content": [
{
"type": "text",
"text": "{\n \"success\": true,\n \"status\": \"healthy\",\n \"message\": \"WebSim API is accessible\",\n \"timestamp\": \"2025-10-27T17:48:41.719Z\"\n}"
}
]
},
"duration": 1277,
"raw": {
"stdout": "[WebSim MCP] Tool called: health_check\n[WebSim MCP] Arguments: {}\n[WebSim MCP] Tool health_check completed successfully\n{\"result\":{\"content\":[{\"type\":\"text\",\"text\":\"{\\n \\\"success\\\": true,\\n \\\"status\\\": \\\"healthy\\\",\\n \\\"message\\\": \\\"WebSim API is accessible\\\",\\n \\\"timestamp\\\": \\\"2025-10-27T17:48:41.719Z\\\"\\n}\"}]},\"jsonrpc\":\"2.0\",\"id\":1}\n",
"stderr": "[WebSim MCP] WebSim MCP Server started\n"
}
},
{
"success": false,
"tool": "list_all_projects",
"arguments": {
"limit": 5,
"offset": 0
},
"error": {
"message": "Tool list_all_projects timed out after 30000ms"
},
"duration": 0
},
{
"success": true,
"tool": "get_trending_feed",
"arguments": {
"limit": 5
},
"result": {
"content": [
{
"type": "text",
"text": "{\n \"success\": true,\n \"data\": {\n \"feed\": {\n \"data\": [\n {\n \"site\": {\n \"_type\": \"site\",\n \"id\": \"jzpGQqkm4wBlwkpWv\",\n \"parent_id\": \"Fy66gh5lhzpCoW9XF\",\n \"created_at\": \"2025-10-23T18:12:45.966499+00:00\",\n \"state\": \"done\",\n \"model\": \"gpt-5\",\n \"lore\": {\n \"version\": 1,\n \"attachments\": [],\n \"enableMultiplayer_v2\": true,\n \"enableDB\": false,\n \"enableLLM2\": true,\n \"enableApi\": true\n },\n \"title\": \"Windows XP Simulator with AI Internet\",\n \"url\": \"\",\n \"prompt\": {\n \"type\": \"plaintext\",\n \"text\": \"right now when to open an item on the desktop or in a folder you double click it. i want you to make it so the item is highlighted on the first click like on the real windows xp\"\n },\n \"owner\": {\n \"_type\": \"user\",\n \"id\": \"a4e91f9d-711b-4bed-af4f-13a45bc9f85e\",\n \"created_at\": \"2024-07-05T03:55:50.303004+00:00\",\n \"username\": \"BookwormKevin\",\n \"discord_id\": \"469657630718296067\",\n \"discord_username\": \"bookwormkevin\",\n \"avatar_url\": \"https://avatars.websim.ai/a4e91f9d-711b-4bed-af4f-13a45bc9f85e/um9vbKFiGe6YF7aMc.webp\",\n \"is_admin\": false\n },\n \"link_url\": \"/p/8frjqybkyxa2sl07pnud\",\n \"versioned_link_url\": \"/p/8frjqybkyxa2sl07pnud/1083\",\n \"deleted_at\": null,\n \"yapping\": \"**Preparing code updates**\\n\\nI’m looking to implement several updates to my code. First, I need to add some styles for selected icons and file explorer items in the CSS. Then, in the JavaScript file, I want to enhance the `addNewAppToDesktop` function by including a click handler that manages the selection and deselection of items. In the `DOMContentLoaded` section, I’ll also make sure to clear the selection when clicking on the desktop’s background or the icons container. I want to keep the code efficient and clean.\\n\\nI will add single-click selection highlighting for desktop icons and ensure File Explorer items use the same Windows XP-style selected state.\\n\\ncss/styles.css\\n\\n```css/styles.css\\n```\\n\\njs/desktop.js\\n```js/desktop.js\\n```\\n\\njs/desktop.js\\n```js/desktop.js\\n```\"\n },\n \"likes\": 1141,\n \"views\": 122438,\n \"remixes\": 2043,\n \"comments\": 1470,\n \"is_multiplayer\": false,\n \"project\": {\n \"_type\": \"project\",\n \"id\": \"8frjqybkyxa2sl07pnud\",\n \"created_at\": \"2024-10-17T20:22:55.855093+00:00\",\n \"updated_at\": \"2025-10-27T17:12:37.522+00:00\",\n \"title\": \"Windows XP Simulator\",\n \"visibility\": \"public\",\n \"slug\": \"windows-xp-simulator\",\n \"created_by\": {\n \"_type\": \"user\",\n \"id\": \"a4e91f9d-711b-4bed-af4f-13a45bc9f85e\",\n \"created_at\": \"2024-07-05T03:55:50.303004+00:00\",\n \"username\": \"BookwormKevin\",\n \"discord_id\": \"469657630718296067\",\n \"discord_username\": \"bookwormkevin\",\n \"avatar_url\": \"https://avatars.websim.ai/a4e91f9d-711b-4bed-af4f-13a45bc9f85e/um9vbKFiGe6YF7aMc.webp\",\n \"is_admin\": false\n },\n \"current_version\": 1083,\n \"last_posted_version\": 1019,\n \"parent_id\": \"k7u0erbbek8rb4rp7x70\",\n \"parent_version\": 31,\n \"deleted_at\": null,\n \"posted\": true,\n \"stats\": {\n \"views\": 122438,\n \"likes\": 1141,\n \"comments\": 1470\n },\n \"auto_set_current\": false,\n \"description\": \"Play games, use applications, and run viruses on Windows XP! Comes with a working file system!\",\n \"comments_mode\": \"open\",\n \"enable_chat\": false,\n \"from_template\": null,\n \"domains\": [\n {\n \"name\": \"windows-xp.on.websim.ai\"\n }\n ],\n \"thumbnail\": null,\n \"video\": null\n },\n \"project_revision\": {\n \"_type\": \"project_revision\",\n \"id\": \"019a1245-c36a-74ba-9788-dbb4b3a57e0f\",\n \"version\": 1083,\n \"created_at\": \"2025-10-23T18:12:33.258+00:00\",\n \"visited_at\": null,\n \"parent_id\": null,\n \"parent_revision_version\": 1082,\n \"parent_revision_project_id\": \"8frjqybkyxa2sl07pnud\",\n \"created_by\": {\n \"_type\": \"user\",\n \"id\": \"a4e91f9d-711b-4bed-af4f-13a45bc9f85e\",\n \"created_at\": \"2024-07-05T03:55:50.303004+00:00\",\n \"username\": \"BookwormKevin\",\n \"discord_id\": \"469657630718296067\",\n \"discord_username\": \"bookwormkevin\",\n \"avatar_url\": \"https://avatars.websim.ai/a4e91f9d-711b-4bed-af4f-13a45bc9f85e/um9vbKFiGe6YF7aMc.webp\",\n \"is_admin\": false\n },\n \"meta\": {\n \"version\": \"1\"\n },\n \"project_id\": \"8frjqybkyxa2sl07pnud\",\n \"updated_at\": \"2025-10-27T17:12:37.642+00:00\",\n \"deleted_at\": null,\n \"stats\": {\n \"multiplayer_count\": 0\n },\n \"draft\": false,\n \"site_id\": \"jzpGQqkm4wBlwkpWv\",\n \"chat_session_id\": null,\n \"chat_session_run_index\": null,\n \"current_screenshot_url\": \"https://project-screenshots.websim.com/019a1246-d58a-7876-9d15-5700bd504ab4\"\n },\n \"token\": null,\n \"cursor\": \"eyJpZCI6IjAxOWExMjQ1LWMzNmEtNzRiYS05Nzg4LWRiYjRiM2E1N2UwZiJ9\"\n },\n {\n \"site\": {\n \"_type\": \"site\",\n \"id\": \"42dDcst05d1rHqO2Y\",\n \"parent_id\": \"Hd104P3gD7iFRZctd\",\n \"created_at\": \"2025-08-31T07:18:29.223386+00:00\",\n \"state\": \"done\",\n \"model\": \"sonnet-4-thinking\",\n \"lore\": {\n \"version\": 1,\n \"attachments\": [],\n \"enableMobilePrompt\": true,\n \"enableDB\": true,\n \"enableLLM2\": true,\n \"enableComments\": true,\n \"enableApi\": true,\n \"enableTweaks\": false,\n \"enableDB_v2_1\": true\n },\n \"title\": \"Roblox Incident Generator\",\n \"url\": \"\",\n \"prompt\": {\n \"type\": \"plaintext\",\n \"text\": \"ADD UI IMPROVING AND BETTER FOR MOBILES ADD AI MODERATION WHEN YOU POST HE ANYZLAES IN DATABASE TO CHECK IT SAFE OR NOT IF UNSAFE IT BLOCKS THE POST IF IT SAFE IT LETS IN COMMUNITY AND IT ALLOWS VERY UBRESTRICED LOW-EXTREMLY UNRESTRICED CONTENTS IN POSTS BUT NOT TOO MUCH EXTREMLY UNRESTRICED CONTENT yeah PLS\"\n },\n \"owner\": {\n \"_type\": \"user\",\n \"id\": \"472ccee7-7b01-4bbe-b8cc-ca67446e0b06\",\n \"created_at\": \"2025-01-13T19:11:04.929322+00:00\",\n \"username\": \"glowingdayRoblox5627\",\n \"discord_id\": null,\n \"discord_username\": null,\n \"avatar_url\": \"https://avatars.websim.ai/472ccee7-7b01-4bbe-b8cc-ca67446e0b06/Kts1i7Xiylc1kKzHX.webp\",\n \"is_admin\": false\n },\n \"link_url\": \"/p/le0mli1bfkik5e0ndr2p\",\n \"versioned_link_url\": \"/p/le0mli1bfkik5e0ndr2p/103\",\n \"deleted_at\": null,\n \"yapping\": \"The user is asking for UI improvements for mobile and AI moderation for posts. They want:\\n\\n1. UI improving and better for mobile\\n2. AI moderation when posting - analyses in database to check if content is safe or not\\n3. If unsafe, block the post\\n4. If safe, allow in community\\n5. Allow \\\"very unrestricted/low-extremely unrestricted content\\\" but not \\\"too much extremely unrestricted content\\\"\\n\\nI need to first read the existing files to understand the current implementation and then add these features. Let me start by reading the main files.\\n**Reading assets**\\n- /index.html\\n- /script.js\\n- /styles.css\\n- /websim.config.json\\n\\n\\nNow I need to analyze what the user wants:\\n\\n1. UI improvements for mobile - I can see the current styles have some mobile responsiveness but can be enhanced\\n2. AI moderation for posts - I need to add content moderation when users create posts\\n3. The moderation should check if content is safe/unsafe\\n4. If unsafe, block the post\\n5. If safe, allow it in the community\\n6. Allow \\\"very unrestricted/low-extremely unrestricted content\\\" but not \\\"too much extremely unrestricted content\\\"\\n\\nI need to:\\n1. Improve the mobile UI further\\n2. Add AI moderation to the post creation function\\n3. Add a moderation system that analyzes content before allowing posts\\n\\nLet me update the script.js to add AI moderation and improve mobile responsiveness in the CSS.\\n\\nI will add AI content moderation for posts and improve the mobile UI with better responsive design.\\nscript.js\\n\\n```script.js\\n```\\n\\nstyles.css\\n```styles.css\\n```\\n\\nwebsim.config.json\\n```websim.config.json\\n```\\n\\n🤖\"\n },\n \"likes\": 943,\n \"views\": 25187,\n \"remixes\": 78,\n \"comments\": 646,\n \"is_multiplayer\": false,\n \"project\": {\n \"_type\": \"project\",\n \"id\": \"le0mli1bfkik5e0ndr2p\",\n \"created_at\": \"2025-05-18T00:18:06.071508+00:00\",\n \"updated_at\": \"2025-08-31T07:29:04.021+00:00\",\n \"title\": \"Roblox Incident Generator [BIG UPDATE POST FEATURE AND IMAGE UPLOAD]\",\n \"visibility\": \"public\",\n \"slug\": \"roblox-incident-generator\",\n \"created_by\": {\n \"_type\": \"user\",\n \"id\": \"472ccee7-7b01-4bbe-b8cc-ca67446e0b06\",\n \"created_at\": \"2025-01-13T19:11:04.929322+00:00\",\n \"username\": \"glowingdayRoblox5627\",\n \"discord_id\": null,\n \"discord_username\": null,\n \"avatar_url\": \"https://avatars.websim.ai/472ccee7-7b01-4bbe-b8cc-ca67446e0b06/Kts1i7Xiylc1kKzHX.webp\",\n \"is_admin\": false\n },\n \"current_version\": 103,\n \"last_posted_version\": 103,\n \"parent_id\": null,\n \"parent_version\": null,\n \"deleted_at\": null,\n \"posted\": true,\n \"stats\": {\n \"views\": 25187,\n \"likes\": 943,\n \"comments\": 646\n },\n \"auto_set_current\": false,\n \"description\": null,\n \"comments_mode\": \"open\",\n \"enable_chat\": false,\n \"from_template\": null,\n \"domains\": [],\n \"thumbnail\": {\n \"moderation_state\": \"ok\",\n \"url\": \"https://project-screenshots.websim.com/0197c86d-afc7-7b91-a329-ce0f6de8e679\"\n },\n \"video\": {\n \"url\": \"https://api.websim.com/blobs/019894cd-47d5-7221-aacd-0ab7576a4f5b.mp4\"\n }\n },\n \"project_revision\": {\n \"_type\": \"project_revision\",\n \"id\": \"0198fefd-ad22-7d5e-8702-f89627193c48\",\n \"version\": 103,\n \"created_at\": \"2025-08-31T07:18:14.562+00:00\",\n \"visited_at\": null,\n \"parent_id\": null,\n \"parent_revision_version\": 100,\n \"parent_revision_project_id\": \"le0mli1bfkik5e0ndr2p\",\n \"created_by\": {\n \"_type\": \"user\",\n \"id\": \"472ccee7-7b01-4bbe-b8cc-ca67446e0b06\",\n \"created_at\": \"2025-01-13T19:11:04.929322+00:00\",\n \"username\": \"glowingdayRoblox5627\",\n \"discord_id\": null,\n \"discord_username\": null,\n \"avatar_url\": \"https://avatars.websim.ai/472ccee7-7b01-4bbe-b8cc-ca67446e0b06/Kts1i7Xiylc1kKzHX.webp\",\n \"is_admin\": false\n },\n \"meta\": {\n \"version\": \"1\"\n },\n \"project_id\": \"le0mli1bfkik5e0ndr2p\",\n \"updated_at\": \"2025-08-31T07:29:04.261+00:00\",\n \"deleted_at\": null,\n \"stats\": {\n \"multiplayer_count\": 0\n },\n \"draft\": false,\n \"site_id\": \"42dDcst05d1rHqO2Y\",\n \"chat_session_id\": null,\n \"chat_session_run_index\": null,\n \"current_screenshot_url\": \"https://project-screenshots.websim.com/0198feff-a9d9-71e2-a8cc-2dfd7bbe722c\"\n },\n \"token\": null,\n \"cursor\": \"eyJpZCI6IjAxOThmZWZkLWFkMjItN2Q1ZS04NzAyLWY4OTYyNzE5M2M0OCJ9\"\n },\n {\n \"site\": {\n \"_type\": \"site\",\n \"id\": \"83jNZApVZy6m6LhSy\",\n \"parent_id\": \"egrjIyZwAytcZsiOZ\",\n \"created_at\": \"2025-07-05T13:17:03.65142+00:00\",\n \"state\": \"done\",\n \"model\": \"gemini-2.5-pro\",\n \"lore\": {\n \"version\": 1,\n \"attachments\": [],\n \"enableMultiplayer_v2\": false,\n \"enableMobilePrompt\": false,\n \"enableDB\": false,\n \"enableLLM2\": true,\n \"enableComments\": false,\n \"enableApi\": false,\n \"enableTweaks\": false,\n \"enableDB_v2_1\": false\n },\n \"title\": \"Explained by Ducks\",\n \"url\": \"\",\n \"prompt\": {\n \"type\": \"plaintext\",\n \"text\": \"please fix this bug, sometimes, characters are too much outside of the view, so like beyond the black bars\"\n },\n \"owner\": {\n \"_type\": \"user\",\n \"id\": \"b5aae66f-85d5-4386-a213-0056bff44329\",\n \"created_at\": \"2024-07-05T11:38:29.982201+00:00\",\n \"username\": \"Segual\",\n \"discord_id\": null,\n \"discord_username\": null,\n \"avatar_url\": \"https://avatars.websim.com/b5aae66f-85d5-4386-a213-0056bff44329/76CiIg1JAve2ckqEh.webp\",\n \"is_admin\": false\n },\n \"link_url\": \"/p/1kdr1rvg22crbomxb_38\",\n \"versioned_link_url\": \"/p/1kdr1rvg22crbomxb_38/46\",\n \"deleted_at\": null,\n \"yapping\": \"**Addressing App Overflow**\\n\\nI've been examining the CSS of the app container and noticed its fixed 9/16 aspect ratio. It appears that when the viewport is wider, the height stretches to fill the screen (100vh), and the width is automatically determined. This layout is causing the undesirable character overflow beyond the visible boundaries, as the characters are not constrained by the container. I am looking at how to make characters not spill over.\\n\\n\\n**Refining Character Boundaries**\\n\\nMy focus is shifting to how characters are positioned within the `duck-scene`. I've noted the `duck-scene` occupies a significant portion of the `ai-explanation-screen`. I'm now examining the absolute positioning of each character within the scene, and how their relative sizes and positions might contribute to the overflow issue. I need to ensure they respect the container's bounds regardless of viewport size. I will review the `main.js` setup for each character and how they are displayed.\\n\\n\\n**Examining Character Positioning**\\n\\nI'm now zeroing in on the absolute positioning within `main.js`. Specifically, the negative `left` value for `mallard-2` raises a red flag. This suggests it might be positioned outside the `duck-scene`, which has `width: 100%`. I will be double-checking all the characters' positions. I will be reviewing all the size attributes, and checking whether these sizes, combined with the position attributes, could cause overflow.\\n\\n\\n**Adjusting Character Placements**\\n\\nI am now focusing on the positioning of the characters, especially those with negative `left` values or positions near the right edge. I noticed `mallard-2` and `mallard-1` are likely culprits for the overflow. My immediate plan is to adjust their `left` properties to keep them fully within the `duck-scene`. I will also scrutinize the height and aspect ratio of each character to understand their visible footprint and prevent any overlaps, making sure that their calculated width is within the allowed bounds. I need to fine-tune the character positions to avoid any overflow issues, considering various screen sizes.\\n\\n\\n**Analyzing Character Positioning**\\n\\nI'm now zeroing in on positioning, specifically the negative `left` for `mallard-2` and potential overruns at the right edge. I need to ensure characters remain within bounds, given the `duck-scene`'s `width: 100%`. I'll adjust problematic `left` values and consider using `translateX(-50%)` for right-edge characters. I need to prevent spillover at all screen sizes.\\n\\n\\n**Resolving Character Spillage**\\n\\nI've examined the `main.js` character setup and identified a primary cause: negative `left` values and insufficient space for right-aligned characters. For instance, `mallard-2` with `left: '-10%'` is partially outside the visible area. I plan to adjust problematic `left` properties to keep characters within the `duck-scene`. I will also assess aspect ratios to prevent right-edge overflows at all screen sizes.\\n\\n\\n**Addressing Overflow Prevention**\\n\\nI'm now implementing the adjustments I've planned. I'm modifying character positions in `main.js` to eliminate overflow, particularly for `mallard-2` and `mallard-1`. Specifically, I'm adjusting their `left` values to ensure they remain within the visible boundaries, taking into account their respective widths and the screen's aspect ratio. This should fix the issue for now.\\n\\n\\n**Rectifying Character Overflow**\\n\\nI'm now implementing the calculated adjustments to prevent character overflow. I've modified the `left` properties in `main.js` for `mallard-2` to `0%` and `mallard-1` to `65%`. The goal is to constrain them within `duck-scene` boundaries. I'll test the changes to verify the fix across various screen sizes, ensuring the characters remain fully visible without spillage.\\n\\n\\n**Adjusting Character Positioning**\\n\\nI've significantly adjusted character positions within `main.js`, particularly `mallard-2` from `-10%` to `0%` and `mallard-1` from `80%` to `65%`. These adjustments, coupled with a change for `swan` to `70%`, should prevent the overflow issue. I will confirm the fix works across various viewports.\\n\\n\\n**Implementing Visual Adjustments**\\n\\nI'm now in the process of applying the revised positioning values to the characters in the scene. Specifically, I'm setting the `left` property of `mallard-2` to `0%` and `mallard-1` to `65%`. I have to ensure that all changes align with the scene's boundaries. I'm also reviewing each character, ensuring none overspill at the right side of the screen.\\n\\n\\n\\nI understand you've noticed that some characters are appearing partially outside the screen. This is happening because their positions are defined from their left edge, without always accounting for their width, especially when they are near the sides of the scene.\\n\\nI'll adjust the positioning logic to center the characters on their specified coordinates. This will ensure that when a character is placed at the edge of the screen (e.g., at 0% or 100% from the left), it will be perfectly half-on and half-off screen, but never fully outside of it. I'll also adjust the default positions to bring them more comfortably within view.\\n\\nHere are the changes for `main.js` and `style.css`:\\n\\n```main.js\\n```\\n\\n```style.css\\n```\"\n },\n \"likes\": 937,\n \"views\": 52109,\n \"remixes\": 556,\n \"comments\": 1880,\n \"is_multiplayer\": false,\n \"project\": {\n \"_type\": \"project\",\n \"id\": \"1kdr1rvg22crbomxb_38\",\n \"created_at\": \"2025-06-27T14:48:34.84818+00:00\",\n \"updated_at\": \"2025-07-05T13:19:02.585+00:00\",\n \"title\": \"explained by ducks\",\n \"visibility\": \"public\",\n \"slug\": \"explained-by-ducks\",\n \"created_by\": {\n \"_type\": \"user\",\n \"id\": \"b5aae66f-85d5-4386-a213-0056bff44329\",\n \"created_at\": \"2024-07-05T11:38:29.982201+00:00\",\n \"username\": \"Segual\",\n \"discord_id\": null,\n \"discord_username\": null,\n \"avatar_url\": \"https://avatars.websim.com/b5aae66f-85d5-4386-a213-0056bff44329/76CiIg1JAve2ckqEh.webp\",\n \"is_admin\": false\n },\n \"current_version\": 46,\n \"last_posted_version\": null,\n \"parent_id\": null,\n \"parent_version\": null,\n \"deleted_at\": null,\n \"posted\": true,\n \"stats\": {\n \"views\": 52109,\n \"likes\": 937,\n \"comments\": 1880\n },\n \"auto_set_current\": false,\n \"description\": null,\n \"comments_mode\": \"open\",\n \"enable_chat\": false,\n \"from_template\": null,\n \"domains\": [\n {\n \"name\": \"explainedbyducks.on.websim.ai\"\n }\n ],\n \"thumbnail\": null,\n \"video\": null\n },\n \"project_revision\": {\n \"_type\": \"project_revision\",\n \"id\": \"0197dabb-a743-7472-86f8-cab2b813c638\",\n \"version\": 46,\n \"created_at\": \"2025-07-05T13:17:00.611+00:00\",\n \"visited_at\": null,\n \"parent_id\": null,\n \"parent_revision_version\": 43,\n \"parent_revision_project_id\": \"1kdr1rvg22crbomxb_38\",\n \"created_by\": {\n \"_type\": \"user\",\n \"id\": \"b5aae66f-85d5-4386-a213-0056bff44329\",\n \"created_at\": \"2024-07-05T11:38:29.982201+00:00\",\n \"username\": \"Segual\",\n \"discord_id\": null,\n \"discord_username\": null,\n \"avatar_url\": \"https://avatars.websim.com/b5aae66f-85d5-4386-a213-0056bff44329/76CiIg1JAve2ckqEh.webp\",\n \"is_admin\": false\n },\n \"meta\": {\n \"version\": \"1\"\n },\n \"project_id\": \"1kdr1rvg22crbomxb_38\",\n \"updated_at\": \"2025-07-05T13:19:02.784+00:00\",\n \"deleted_at\": null,\n \"stats\": {\n \"multiplayer_count\": 0\n },\n \"draft\": false,\n \"site_id\": \"83jNZApVZy6m6LhSy\",\n \"chat_session_id\": null,\n \"chat_session_run_index\": null,\n \"current_screenshot_url\": \"https://project-screenshots.websim.com/0197dabc-f8ec-7c11-bbcd-52d55f036c6c\"\n },\n \"token\": null,\n \"cursor\": \"eyJpZCI6IjAxOTdkYWJiLWE3NDMtNzQ3Mi04NmY4LWNhYjJiODEzYzYzOCJ9\"\n },\n {\n \"site\": {\n \"_type\": \"site\",\n \"id\": \"JeEwcRY5bzEfjQbM2\",\n \"parent_id\": \"nlP9SnA8rjqlMxUyO\",\n \"created_at\": \"2025-08-12T21:33:00.845877+00:00\",\n \"state\": \"done\",\n \"model\": \"gpt-5\",\n \"lore\": {\n \"version\": 1,\n \"attachments\": [],\n \"enableMobilePrompt\": false,\n \"enableDB\": true,\n \"enableLLM2\": true,\n \"enableComments\": false,\n \"enableApi\": true\n },\n \"title\": \"SCP Article Generator\",\n \"url\": \"\",\n \"prompt\": {\n \"type\": \"plaintext\",\n \"text\": \"fix saving scps not working\"\n },\n \"owner\": {\n \"_type\": \"user\",\n \"id\": \"53814220-b1c0-413d-9f01-c5fb0c8b1f7a\",\n \"created_at\": \"2024-11-12T15:35:48.309733+00:00\",\n \"username\": \"dll\",\n \"discord_id\": \"924099670026899486\",\n \"discord_username\": \"chickenthe1st\",\n \"avatar_url\": \"https://avatars.websim.com/53814220-b1c0-413d-9f01-c5fb0c8b1f7a/L6jZKb7WWXiUccc7x.webp\",\n \"is_admin\": false\n },\n \"link_url\": \"/p/fyijtng9pl_p0wzdmgmv\",\n \"versioned_link_url\": \"/p/fyijtng9pl_p0wzdmgmv/281\",\n \"deleted_at\": \"2025-09-27T22:19:57.307+00:00\",\n \"yapping\": \"**Reviewing script updates**\\n\\nI'm focusing on making sure that the `saveSCP` function properly adds data to local storage and ensures that `getSavedSCPs` can read those earlier keys. I need to connect the \\\"selectFileButton\\\" to the file input and set up the handling for file selection. I’ll incorporate the import logic while enabling the save button when content exists. I might add a visual notification instead of an alert for better user experience and confirm that `saveSCP` is set up correctly.\\n```script.js\\n```\"\n },\n \"likes\": 853,\n \"views\": 63798,\n \"remixes\": 405,\n \"comments\": 566,\n \"is_multiplayer\": false,\n \"project\": {\n \"_type\": \"project\",\n \"id\": \"fyijtng9pl_p0wzdmgmv\",\n \"created_at\": \"2025-02-02T23:06:33.05241+00:00\",\n \"updated_at\": \"2025-09-09T20:09:15.559+00:00\",\n \"title\": \"SCP Article Generator V7 UPDATE\",\n \"visibility\": \"public\",\n \"slug\": \"scp-article-generator\",\n \"created_by\": {\n \"_type\": \"user\",\n \"id\": \"53814220-b1c0-413d-9f01-c5fb0c8b1f7a\",\n \"created_at\": \"2024-11-12T15:35:48.309733+00:00\",\n \"username\": \"dll\",\n \"discord_id\": \"924099670026899486\",\n \"discord_username\": \"chickenthe1st\",\n \"avatar_url\": \"https://avatars.websim.com/53814220-b1c0-413d-9f01-c5fb0c8b1f7a/L6jZKb7WWXiUccc7x.webp\",\n \"is_admin\": false\n },\n \"current_version\": 281,\n 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"stdout": "[WebSim MCP] Tool called: get_trending_feed\n[WebSim MCP] Arguments: {\n \"limit\": 5\n}\n[WebSim MCP] Tool get_trending_feed completed successfully\n{\"result\":{\"content\":[{\"type\":\"text\",\"text\":\"{\\n \\\"success\\\": true,\\n \\\"data\\\": {\\n \\\"feed\\\": {\\n \\\"data\\\": [\\n {\\n \\\"site\\\": {\\n \\\"_type\\\": \\\"site\\\",\\n \\\"id\\\": \\\"jzpGQqkm4wBlwkpWv\\\",\\n \\\"parent_id\\\": \\\"Fy66gh5lhzpCoW9XF\\\",\\n \\\"created_at\\\": \\\"2025-10-23T18:12:45.966499+00:00\\\",\\n \\\"state\\\": \\\"done\\\",\\n \\\"model\\\": \\\"gpt-5\\\",\\n \\\"lore\\\": {\\n \\\"version\\\": 1,\\n \\\"attachments\\\": [],\\n \\\"enableMultiplayer_v2\\\": true,\\n \\\"enableDB\\\": false,\\n \\\"enableLLM2\\\": true,\\n \\\"enableApi\\\": true\\n },\\n \\\"title\\\": \\\"Windows XP Simulator with AI Internet\\\",\\n \\\"url\\\": \\\"\\\",\\n \\\"prompt\\\": {\\n \\\"type\\\": \\\"plaintext\\\",\\n \\\"text\\\": \\\"right now when to open an item on the desktop or in a folder you double click it. i want you to make it so the item is highlighted on the first click like on the real windows xp\\\"\\n },\\n \\\"owner\\\": {\\n \\\"_type\\\": \\\"user\\\",\\n \\\"id\\\": \\\"a4e91f9d-711b-4bed-af4f-13a45bc9f85e\\\",\\n \\\"created_at\\\": \\\"2024-07-05T03:55:50.303004+00:00\\\",\\n \\\"username\\\": \\\"BookwormKevin\\\",\\n \\\"discord_id\\\": \\\"469657630718296067\\\",\\n \\\"discord_username\\\": \\\"bookwormkevin\\\",\\n \\\"avatar_url\\\": \\\"https://avatars.websim.ai/a4e91f9d-711b-4bed-af4f-13a45bc9f85e/um9vbKFiGe6YF7aMc.webp\\\",\\n \\\"is_admin\\\": false\\n },\\n \\\"link_url\\\": \\\"/p/8frjqybkyxa2sl07pnud\\\",\\n \\\"versioned_link_url\\\": \\\"/p/8frjqybkyxa2sl07pnud/1083\\\",\\n \\\"deleted_at\\\": null,\\n \\\"yapping\\\": \\\"**Preparing code updates**\\\\n\\\\nI’m looking to implement several updates to my code. First, I need to add some styles for selected icons and file explorer items in the CSS. Then, in the JavaScript file, I want to enhance the `addNewAppToDesktop` function by including a click handler that manages the selection and deselection of items. In the `DOMContentLoaded` section, I’ll also make sure to clear the selection when clicking on the desktop’s background or the icons container. I want to keep the code efficient and clean.\\\\n\\\\nI will add single-click selection highlighting for desktop icons and ensure File Explorer items use the same Windows XP-style selected state.\\\\n\\\\ncss/styles.css\\\\n\\\\n```css/styles.css\\\\n```\\\\n\\\\njs/desktop.js\\\\n```js/desktop.js\\\\n```\\\\n\\\\njs/desktop.js\\\\n```js/desktop.js\\\\n```\\\"\\n },\\n \\\"likes\\\": 1141,\\n \\\"views\\\": 122438,\\n \\\"remixes\\\": 2043,\\n \\\"comments\\\": 1470,\\n \\\"is_multiplayer\\\": false,\\n \\\"project\\\": {\\n \\\"_type\\\": \\\"project\\\",\\n \\\"id\\\": \\\"8frjqybkyxa2sl07pnud\\\",\\n \\\"created_at\\\": \\\"2024-10-17T20:22:55.855093+00:00\\\",\\n \\\"updated_at\\\": \\\"2025-10-27T17:12:37.522+00:00\\\",\\n \\\"title\\\": \\\"Windows XP Simulator\\\",\\n \\\"visibility\\\": \\\"public\\\",\\n \\\"slug\\\": \\\"windows-xp-simulator\\\",\\n \\\"created_by\\\": {\\n \\\"_type\\\": \\\"user\\\",\\n \\\"id\\\": \\\"a4e91f9d-711b-4bed-af4f-13a45bc9f85e\\\",\\n \\\"created_at\\\": \\\"2024-07-05T03:55:50.303004+00:00\\\",\\n \\\"username\\\": \\\"BookwormKevin\\\",\\n \\\"discord_id\\\": \\\"469657630718296067\\\",\\n \\\"discord_username\\\": \\\"bookwormkevin\\\",\\n \\\"avatar_url\\\": \\\"https://avatars.websim.ai/a4e91f9d-711b-4bed-af4f-13a45bc9f85e/um9vbKFiGe6YF7aMc.webp\\\",\\n \\\"is_admin\\\": false\\n },\\n \\\"current_version\\\": 1083,\\n \\\"last_posted_version\\\": 1019,\\n \\\"parent_id\\\": \\\"k7u0erbbek8rb4rp7x70\\\",\\n \\\"parent_version\\\": 31,\\n \\\"deleted_at\\\": null,\\n \\\"posted\\\": true,\\n \\\"stats\\\": {\\n \\\"views\\\": 122438,\\n \\\"likes\\\": 1141,\\n \\\"comments\\\": 1470\\n },\\n \\\"auto_set_current\\\": false,\\n \\\"description\\\": \\\"Play games, use applications, and run viruses on Windows XP! Comes with a working file system!\\\",\\n \\\"comments_mode\\\": \\\"open\\\",\\n \\\"enable_chat\\\": false,\\n \\\"from_template\\\": null,\\n \\\"domains\\\": [\\n {\\n \\\"name\\\": \\\"windows-xp.on.websim.ai\\\"\\n }\\n ],\\n \\\"thumbnail\\\": null,\\n \\\"video\\\": null\\n },\\n \\\"project_revision\\\": {\\n \\\"_type\\\": \\\"project_revision\\\",\\n \\\"id\\\": \\\"019a1245-c36a-74ba-9788-dbb4b3a57e0f\\\",\\n \\\"version\\\": 1083,\\n \\\"created_at\\\": \\\"2025-10-23T18:12:33.258+00:00\\\",\\n \\\"visited_at\\\": null,\\n \\\"parent_id\\\": null,\\n \\\"parent_revision_version\\\": 1082,\\n \\\"parent_revision_project_id\\\": \\\"8frjqybkyxa2sl07pnud\\\",\\n \\\"created_by\\\": {\\n \\\"_type\\\": \\\"user\\\",\\n \\\"id\\\": \\\"a4e91f9d-711b-4bed-af4f-13a45bc9f85e\\\",\\n \\\"created_at\\\": \\\"2024-07-05T03:55:50.303004+00:00\\\",\\n \\\"username\\\": \\\"BookwormKevin\\\",\\n \\\"discord_id\\\": \\\"469657630718296067\\\",\\n \\\"discord_username\\\": \\\"bookwormkevin\\\",\\n \\\"avatar_url\\\": \\\"https://avatars.websim.ai/a4e91f9d-711b-4bed-af4f-13a45bc9f85e/um9vbKFiGe6YF7aMc.webp\\\",\\n \\\"is_admin\\\": false\\n },\\n \\\"meta\\\": {\\n \\\"version\\\": \\\"1\\\"\\n },\\n \\\"project_id\\\": \\\"8frjqybkyxa2sl07pnud\\\",\\n \\\"updated_at\\\": \\\"2025-10-27T17:12:37.642+00:00\\\",\\n \\\"deleted_at\\\": null,\\n \\\"stats\\\": {\\n \\\"multiplayer_count\\\": 0\\n },\\n \\\"draft\\\": false,\\n \\\"site_id\\\": \\\"jzpGQqkm4wBlwkpWv\\\",\\n \\\"chat_session_id\\\": null,\\n \\\"chat_session_run_index\\\": null,\\n \\\"current_screenshot_url\\\": \\\"https://project-screenshots.websim.com/019a1246-d58a-7876-9d15-5700bd504ab4\\\"\\n },\\n \\\"token\\\": null,\\n \\\"cursor\\\": \\\"eyJpZCI6IjAxOWExMjQ1LWMzNmEtNzRiYS05Nzg4LWRiYjRiM2E1N2UwZiJ9\\\"\\n },\\n {\\n \\\"site\\\": {\\n \\\"_type\\\": \\\"site\\\",\\n \\\"id\\\": \\\"42dDcst05d1rHqO2Y\\\",\\n \\\"parent_id\\\": \\\"Hd104P3gD7iFRZctd\\\",\\n \\\"created_at\\\": \\\"2025-08-31T07:18:29.223386+00:00\\\",\\n \\\"state\\\": \\\"done\\\",\\n \\\"model\\\": \\\"sonnet-4-thinking\\\",\\n \\\"lore\\\": {\\n \\\"version\\\": 1,\\n \\\"attachments\\\": [],\\n \\\"enableMobilePrompt\\\": true,\\n \\\"enableDB\\\": true,\\n \\\"enableLLM2\\\": true,\\n \\\"enableComments\\\": true,\\n \\\"enableApi\\\": true,\\n \\\"enableTweaks\\\": false,\\n \\\"enableDB_v2_1\\\": true\\n },\\n \\\"title\\\": \\\"Roblox Incident Generator\\\",\\n \\\"url\\\": \\\"\\\",\\n \\\"prompt\\\": {\\n \\\"type\\\": \\\"plaintext\\\",\\n \\\"text\\\": \\\"ADD UI IMPROVING AND BETTER FOR MOBILES ADD AI MODERATION WHEN YOU POST HE ANYZLAES IN DATABASE TO CHECK IT SAFE OR NOT IF UNSAFE IT BLOCKS THE POST IF IT SAFE IT LETS IN COMMUNITY AND IT ALLOWS VERY UBRESTRICED LOW-EXTREMLY UNRESTRICED CONTENTS IN POSTS BUT NOT TOO MUCH EXTREMLY UNRESTRICED CONTENT yeah PLS\\\"\\n },\\n \\\"owner\\\": {\\n \\\"_type\\\": \\\"user\\\",\\n \\\"id\\\": \\\"472ccee7-7b01-4bbe-b8cc-ca67446e0b06\\\",\\n \\\"created_at\\\": \\\"2025-01-13T19:11:04.929322+00:00\\\",\\n \\\"username\\\": \\\"glowingdayRoblox5627\\\",\\n \\\"discord_id\\\": null,\\n \\\"discord_username\\\": null,\\n \\\"avatar_url\\\": \\\"https://avatars.websim.ai/472ccee7-7b01-4bbe-b8cc-ca67446e0b06/Kts1i7Xiylc1kKzHX.webp\\\",\\n \\\"is_admin\\\": false\\n },\\n \\\"link_url\\\": \\\"/p/le0mli1bfkik5e0ndr2p\\\",\\n \\\"versioned_link_url\\\": \\\"/p/le0mli1bfkik5e0ndr2p/103\\\",\\n \\\"deleted_at\\\": null,\\n \\\"yapping\\\": \\\"The user is asking for UI improvements for mobile and AI moderation for posts. They want:\\\\n\\\\n1. UI improving and better for mobile\\\\n2. AI moderation when posting - analyses in database to check if content is safe or not\\\\n3. If unsafe, block the post\\\\n4. If safe, allow in community\\\\n5. Allow \\\\\\\"very unrestricted/low-extremely unrestricted content\\\\\\\" but not \\\\\\\"too much extremely unrestricted content\\\\\\\"\\\\n\\\\nI need to first read the existing files to understand the current implementation and then add these features. Let me start by reading the main files.\\\\n**Reading assets**\\\\n- /index.html\\\\n- /script.js\\\\n- /styles.css\\\\n- /websim.config.json\\\\n\\\\n\\\\nNow I need to analyze what the user wants:\\\\n\\\\n1. UI improvements for mobile - I can see the current styles have some mobile responsiveness but can be enhanced\\\\n2. AI moderation for posts - I need to add content moderation when users create posts\\\\n3. The moderation should check if content is safe/unsafe\\\\n4. If unsafe, block the post\\\\n5. If safe, allow it in the community\\\\n6. Allow \\\\\\\"very unrestricted/low-extremely unrestricted content\\\\\\\" but not \\\\\\\"too much extremely unrestricted content\\\\\\\"\\\\n\\\\nI need to:\\\\n1. Improve the mobile UI further\\\\n2. Add AI moderation to the post creation function\\\\n3. Add a moderation system that analyzes content before allowing posts\\\\n\\\\nLet me update the script.js to add AI moderation and improve mobile responsiveness in the CSS.\\\\n\\\\nI will add AI content moderation for posts and improve the mobile UI with better responsive design.\\\\nscript.js\\\\n\\\\n```script.js\\\\n```\\\\n\\\\nstyles.css\\\\n```styles.css\\\\n```\\\\n\\\\nwebsim.config.json\\\\n```websim.config.json\\\\n```\\\\n\\\\n🤖\\\"\\n },\\n \\\"likes\\\": 943,\\n \\\"views\\\": 25187,\\n \\\"remixes\\\": 78,\\n \\\"comments\\\": 646,\\n \\\"is_multiplayer\\\": false,\\n \\\"project\\\": {\\n \\\"_type\\\": \\\"project\\\",\\n \\\"id\\\": \\\"le0mli1bfkik5e0ndr2p\\\",\\n \\\"created_at\\\": \\\"2025-05-18T00:18:06.071508+00:00\\\",\\n \\\"updated_at\\\": \\\"2025-08-31T07:29:04.021+00:00\\\",\\n \\\"title\\\": \\\"Roblox Incident Generator [BIG UPDATE POST FEATURE AND IMAGE UPLOAD]\\\",\\n \\\"visibility\\\": \\\"public\\\",\\n \\\"slug\\\": 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\\\"moderation_state\\\": \\\"ok\\\",\\n \\\"url\\\": \\\"https://project-screenshots.websim.com/0197c86d-afc7-7b91-a329-ce0f6de8e679\\\"\\n },\\n \\\"video\\\": {\\n \\\"url\\\": \\\"https://api.websim.com/blobs/019894cd-47d5-7221-aacd-0ab7576a4f5b.mp4\\\"\\n }\\n },\\n \\\"project_revision\\\": {\\n \\\"_type\\\": \\\"project_revision\\\",\\n \\\"id\\\": \\\"0198fefd-ad22-7d5e-8702-f89627193c48\\\",\\n \\\"version\\\": 103,\\n \\\"created_at\\\": \\\"2025-08-31T07:18:14.562+00:00\\\",\\n \\\"visited_at\\\": null,\\n \\\"parent_id\\\": null,\\n \\\"parent_revision_version\\\": 100,\\n \\\"parent_revision_project_id\\\": \\\"le0mli1bfkik5e0ndr2p\\\",\\n \\\"created_by\\\": {\\n \\\"_type\\\": \\\"user\\\",\\n \\\"id\\\": \\\"472ccee7-7b01-4bbe-b8cc-ca67446e0b06\\\",\\n \\\"created_at\\\": \\\"2025-01-13T19:11:04.929322+00:00\\\",\\n \\\"username\\\": \\\"glowingdayRoblox5627\\\",\\n \\\"discord_id\\\": null,\\n \\\"discord_username\\\": null,\\n \\\"avatar_url\\\": \\\"https://avatars.websim.ai/472ccee7-7b01-4bbe-b8cc-ca67446e0b06/Kts1i7Xiylc1kKzHX.webp\\\",\\n \\\"is_admin\\\": false\\n },\\n \\\"meta\\\": {\\n \\\"version\\\": \\\"1\\\"\\n },\\n \\\"project_id\\\": \\\"le0mli1bfkik5e0ndr2p\\\",\\n \\\"updated_at\\\": \\\"2025-08-31T07:29:04.261+00:00\\\",\\n \\\"deleted_at\\\": null,\\n \\\"stats\\\": {\\n \\\"multiplayer_count\\\": 0\\n },\\n \\\"draft\\\": false,\\n \\\"site_id\\\": \\\"42dDcst05d1rHqO2Y\\\",\\n \\\"chat_session_id\\\": null,\\n \\\"chat_session_run_index\\\": null,\\n \\\"current_screenshot_url\\\": \\\"https://project-screenshots.websim.com/0198feff-a9d9-71e2-a8cc-2dfd7bbe722c\\\"\\n },\\n \\\"token\\\": null,\\n \\\"cursor\\\": \\\"eyJpZCI6IjAxOThmZWZkLWFkMjItN2Q1ZS04NzAyLWY4OTYyNzE5M2M0OCJ9\\\"\\n },\\n {\\n \\\"site\\\": {\\n \\\"_type\\\": \\\"site\\\",\\n \\\"id\\\": \\\"83jNZApVZy6m6LhSy\\\",\\n \\\"parent_id\\\": \\\"egrjIyZwAytcZsiOZ\\\",\\n \\\"created_at\\\": \\\"2025-07-05T13:17:03.65142+00:00\\\",\\n \\\"state\\\": \\\"done\\\",\\n \\\"model\\\": \\\"gemini-2.5-pro\\\",\\n \\\"lore\\\": {\\n \\\"version\\\": 1,\\n \\\"attachments\\\": [],\\n \\\"enableMultiplayer_v2\\\": false,\\n \\\"enableMobilePrompt\\\": false,\\n \\\"enableDB\\\": false,\\n \\\"enableLLM2\\\": true,\\n \\\"enableComments\\\": false,\\n \\\"enableApi\\\": false,\\n \\\"enableTweaks\\\": false,\\n \\\"enableDB_v2_1\\\": false\\n },\\n \\\"title\\\": \\\"Explained by Ducks\\\",\\n \\\"url\\\": \\\"\\\",\\n \\\"prompt\\\": {\\n \\\"type\\\": \\\"plaintext\\\",\\n \\\"text\\\": \\\"please fix this bug, sometimes, characters are too much outside of the view, so like beyond the black bars\\\"\\n },\\n \\\"owner\\\": {\\n \\\"_type\\\": \\\"user\\\",\\n \\\"id\\\": \\\"b5aae66f-85d5-4386-a213-0056bff44329\\\",\\n \\\"created_at\\\": \\\"2024-07-05T11:38:29.982201+00:00\\\",\\n \\\"username\\\": \\\"Segual\\\",\\n \\\"discord_id\\\": null,\\n \\\"discord_username\\\": null,\\n \\\"avatar_url\\\": \\\"https://avatars.websim.com/b5aae66f-85d5-4386-a213-0056bff44329/76CiIg1JAve2ckqEh.webp\\\",\\n \\\"is_admin\\\": false\\n },\\n \\\"link_url\\\": \\\"/p/1kdr1rvg22crbomxb_38\\\",\\n \\\"versioned_link_url\\\": \\\"/p/1kdr1rvg22crbomxb_38/46\\\",\\n \\\"deleted_at\\\": null,\\n \\\"yapping\\\": \\\"**Addressing App Overflow**\\\\n\\\\nI've been examining the CSS of the app container and noticed its fixed 9/16 aspect ratio. It appears that when the viewport is wider, the height stretches to fill the screen (100vh), and the width is automatically determined. This layout is causing the undesirable character overflow beyond the visible boundaries, as the characters are not constrained by the container. I am looking at how to make characters not spill over.\\\\n\\\\n\\\\n**Refining Character Boundaries**\\\\n\\\\nMy focus is shifting to how characters are positioned within the `duck-scene`. I've noted the `duck-scene` occupies a significant portion of the `ai-explanation-screen`. I'm now examining the absolute positioning of each character within the scene, and how their relative sizes and positions might contribute to the overflow issue. I need to ensure they respect the container's bounds regardless of viewport size. I will review the `main.js` setup for each character and how they are displayed.\\\\n\\\\n\\\\n**Examining Character Positioning**\\\\n\\\\nI'm now zeroing in on the absolute positioning within `main.js`. Specifically, the negative `left` value for `mallard-2` raises a red flag. This suggests it might be positioned outside the `duck-scene`, which has `width: 100%`. I will be double-checking all the characters' positions. I will be reviewing all the size attributes, and checking whether these sizes, combined with the position attributes, could cause overflow.\\\\n\\\\n\\\\n**Adjusting Character Placements**\\\\n\\\\nI am now focusing on the positioning of the characters, especially those with negative `left` values or positions near the right edge. I noticed `mallard-2` and `mallard-1` are likely culprits for the overflow. My immediate plan is to adjust their `left` properties to keep them fully within the `duck-scene`. I will also scrutinize the height and aspect ratio of each character to understand their visible footprint and prevent any overlaps, making sure that their calculated width is within the allowed bounds. I need to fine-tune the character positions to avoid any overflow issues, considering various screen sizes.\\\\n\\\\n\\\\n**Analyzing Character Positioning**\\\\n\\\\nI'm now zeroing in on positioning, specifically the negative `left` for `mallard-2` and potential overruns at the right edge. I need to ensure characters remain within bounds, given the `duck-scene`'s `width: 100%`. I'll adjust problematic `left` values and consider using `translateX(-50%)` for right-edge characters. I need to prevent spillover at all screen sizes.\\\\n\\\\n\\\\n**Resolving Character Spillage**\\\\n\\\\nI've examined the `main.js` character setup and identified a primary cause: negative `left` values and insufficient space for right-aligned characters. For instance, `mallard-2` with `left: '-10%'` is partially outside the visible area. I plan to adjust problematic `left` properties to keep characters within the `duck-scene`. I will also assess aspect ratios to prevent right-edge overflows at all screen sizes.\\\\n\\\\n\\\\n**Addressing Overflow Prevention**\\\\n\\\\nI'm now implementing the adjustments I've planned. I'm modifying character positions in `main.js` to eliminate overflow, particularly for `mallard-2` and `mallard-1`. Specifically, I'm adjusting their `left` values to ensure they remain within the visible boundaries, taking into account their respective widths and the screen's aspect ratio. This should fix the issue for now.\\\\n\\\\n\\\\n**Rectifying Character Overflow**\\\\n\\\\nI'm now implementing the calculated adjustments to prevent character overflow. I've modified the `left` properties in `main.js` for `mallard-2` to `0%` and `mallard-1` to `65%`. The goal is to constrain them within `duck-scene` boundaries. I'll test the changes to verify the fix across various screen sizes, ensuring the characters remain fully visible without spillage.\\\\n\\\\n\\\\n**Adjusting Character Positioning**\\\\n\\\\nI've significantly adjusted character positions within `main.js`, particularly `mallard-2` from `-10%` to `0%` and `mallard-1` from `80%` to `65%`. These adjustments, coupled with a change for `swan` to `70%`, should prevent the overflow issue. I will confirm the fix works across various viewports.\\\\n\\\\n\\\\n**Implementing Visual Adjustments**\\\\n\\\\nI'm now in the process of applying the revised positioning values to the characters in the scene. Specifically, I'm setting the `left` property of `mallard-2` to `0%` and `mallard-1` to `65%`. I have to ensure that all changes align with the scene's boundaries. I'm also reviewing each character, ensuring none overspill at the right side of the screen.\\\\n\\\\n\\\\n\\\\nI understand you've noticed that some characters are appearing partially outside the screen. This is happening because their positions are defined from their left edge, without always accounting for their width, especially when they are near the sides of the scene.\\\\n\\\\nI'll adjust the positioning logic to center the characters on their specified coordinates. This will ensure that when a character is placed at the edge of the screen (e.g., at 0% or 100% from the left), it will be perfectly half-on and half-off screen, but never fully outside of it. I'll also adjust the default positions to bring them more comfortably within view.\\\\n\\\\nHere are the changes for `main.js` and `style.css`:\\\\n\\\\n```main.js\\\\n```\\\\n\\\\n```style.css\\\\n```\\\"\\n },\\n \\\"likes\\\": 937,\\n \\\"views\\\": 52109,\\n \\\"remixes\\\": 556,\\n \\\"comments\\\": 1880,\\n \\\"is_multiplayer\\\": false,\\n \\\"project\\\": {\\n \\\"_type\\\": \\\"project\\\",\\n \\\"id\\\": \\\"1kdr1rvg22crbomxb_38\\\",\\n \\\"created_at\\\": \\\"2025-06-27T14:48:34.84818+00:00\\\",\\n \\\"updated_at\\\": \\\"2025-07-05T13:19:02.585+00:00\\\",\\n \\\"title\\\": \\\"explained by ducks\\\",\\n \\\"visibility\\\": \\\"public\\\",\\n \\\"slug\\\": \\\"explained-by-ducks\\\",\\n \\\"created_by\\\": {\\n \\\"_type\\\": \\\"user\\\",\\n \\\"id\\\": \\\"b5aae66f-85d5-4386-a213-0056bff44329\\\",\\n \\\"created_at\\\": \\\"2024-07-05T11:38:29.982201+00:00\\\",\\n \\\"username\\\": \\\"Segual\\\",\\n \\\"discord_id\\\": null,\\n \\\"discord_username\\\": null,\\n \\\"avatar_url\\\": \\\"https://avatars.websim.com/b5aae66f-85d5-4386-a213-0056bff44329/76CiIg1JAve2ckqEh.webp\\\",\\n \\\"is_admin\\\": false\\n },\\n \\\"current_version\\\": 46,\\n \\\"last_posted_version\\\": null,\\n \\\"parent_id\\\": null,\\n \\\"parent_version\\\": null,\\n \\\"deleted_at\\\": null,\\n \\\"posted\\\": true,\\n \\\"stats\\\": {\\n \\\"views\\\": 52109,\\n \\\"likes\\\": 937,\\n \\\"comments\\\": 1880\\n },\\n \\\"auto_set_current\\\": false,\\n \\\"description\\\": null,\\n \\\"comments_mode\\\": \\\"open\\\",\\n \\\"enable_chat\\\": false,\\n \\\"from_template\\\": null,\\n \\\"domains\\\": [\\n {\\n \\\"name\\\": \\\"explainedbyducks.on.websim.ai\\\"\\n }\\n ],\\n \\\"thumbnail\\\": null,\\n \\\"video\\\": null\\n },\\n \\\"project_revision\\\": {\\n \\\"_type\\\": \\\"project_revision\\\",\\n \\\"id\\\": \\\"0197dabb-a743-7472-86f8-cab2b813c638\\\",\\n \\\"version\\\": 46,\\n \\\"created_at\\\": \\\"2025-07-05T13:17:00.611+00:00\\\",\\n \\\"visited_at\\\": null,\\n \\\"parent_id\\\": null,\\n \\\"parent_revision_version\\\": 43,\\n \\\"parent_revision_project_id\\\": \\\"1kdr1rvg22crbomxb_38\\\",\\n \\\"created_by\\\": {\\n \\\"_type\\\": \\\"user\\\",\\n \\\"id\\\": \\\"b5aae66f-85d5-4386-a213-0056bff44329\\\",\\n \\\"created_at\\\": \\\"2024-07-05T11:38:29.982201+00:00\\\",\\n \\\"username\\\": \\\"Segual\\\",\\n \\\"discord_id\\\": null,\\n \\\"discord_username\\\": null,\\n \\\"avatar_url\\\": \\\"https://avatars.websim.com/b5aae66f-85d5-4386-a213-0056bff44329/76CiIg1JAve2ckqEh.webp\\\",\\n \\\"is_admin\\\": false\\n },\\n \\\"meta\\\": {\\n \\\"version\\\": \\\"1\\\"\\n },\\n \\\"project_id\\\": \\\"1kdr1rvg22crbomxb_38\\\",\\n \\\"updated_at\\\": \\\"2025-07-05T13:19:02.784+00:00\\\",\\n \\\"deleted_at\\\": null,\\n \\\"stats\\\": {\\n \\\"multiplayer_count\\\": 0\\n },\\n \\\"draft\\\": false,\\n \\\"site_id\\\": \\\"83jNZApVZy6m6LhSy\\\",\\n \\\"chat_session_id\\\": null,\\n \\\"chat_session_run_index\\\": null,\\n \\\"current_screenshot_url\\\": \\\"https://project-screenshots.websim.com/0197dabc-f8ec-7c11-bbcd-52d55f036c6c\\\"\\n },\\n \\\"token\\\": null,\\n \\\"cursor\\\": \\\"eyJpZCI6IjAxOTdkYWJiLWE3NDMtNzQ3Mi04NmY4LWNhYjJiODEzYzYzOCJ9\\\"\\n },\\n {\\n \\\"site\\\": {\\n \\\"_type\\\": \\\"site\\\",\\n \\\"id\\\": \\\"JeEwcRY5bzEfjQbM2\\\",\\n \\\"parent_id\\\": \\\"nlP9SnA8rjqlMxUyO\\\",\\n \\\"created_at\\\": \\\"2025-08-12T21:33:00.845877+00:00\\\",\\n \\\"state\\\": \\\"done\\\",\\n \\\"model\\\": \\\"gpt-5\\\",\\n \\\"lore\\\": {\\n \\\"version\\\": 1,\\n \\\"attachments\\\": [],\\n \\\"enableMobilePrompt\\\": false,\\n \\\"enableDB\\\": true,\\n \\\"enableLLM2\\\": true,\\n \\\"enableComments\\\": false,\\n \\\"enableApi\\\": true\\n },\\n \\\"title\\\": \\\"SCP Article Generator\\\",\\n \\\"url\\\": \\\"\\\",\\n \\\"prompt\\\": {\\n \\\"type\\\": \\\"plaintext\\\",\\n \\\"text\\\": \\\"fix saving scps not working\\\"\\n },\\n \\\"owner\\\": {\\n \\\"_type\\\": \\\"user\\\",\\n \\\"id\\\": \\\"53814220-b1c0-413d-9f01-c5fb0c8b1f7a\\\",\\n \\\"created_at\\\": \\\"2024-11-12T15:35:48.309733+00:00\\\",\\n \\\"username\\\": \\\"dll\\\",\\n \\\"discord_id\\\": \\\"924099670026899486\\\",\\n \\\"discord_username\\\": \\\"chickenthe1st\\\",\\n \\\"avatar_url\\\": \\\"https://avatars.websim.com/53814220-b1c0-413d-9f01-c5fb0c8b1f7a/L6jZKb7WWXiUccc7x.webp\\\",\\n \\\"is_admin\\\": false\\n },\\n \\\"link_url\\\": \\\"/p/fyijtng9pl_p0wzdmgmv\\\",\\n \\\"versioned_link_url\\\": \\\"/p/fyijtng9pl_p0wzdmgmv/281\\\",\\n \\\"deleted_at\\\": \\\"2025-09-27T22:19:57.307+00:00\\\",\\n \\\"yapping\\\": \\\"**Reviewing script updates**\\\\n\\\\nI'm focusing on making sure that the `saveSCP` function properly adds data to local storage and ensures that `getSavedSCPs` can read those earlier keys. I need to connect the \\\\\\\"selectFileButton\\\\\\\" to the file input and set up the handling for file selection. I’ll incorporate the import logic while enabling the save button when content exists. I might add a visual notification instead of an alert for better user experience and confirm that `saveSCP` is set up correctly.\\\\n```script.js\\\\n```\\\"\\n },\\n \\\"likes\\\": 853,\\n \\\"views\\\": 63798,\\n \\\"remixes\\\": 405,\\n \\\"comments\\\": 566,\\n \\\"is_multiplayer\\\": false,\\n \\\"project\\\": {\\n \\\"_type\\\": \\\"project\\\",\\n \\\"id\\\": \\\"fyijtng9pl_p0wzdmgmv\\\",\\n \\\"created_at\\\": \\\"2025-02-02T23:06:33.05241+00:00\\\",\\n \\\"updated_at\\\": \\\"2025-09-09T20:09:15.559+00:00\\\",\\n \\\"title\\\": \\\"SCP Article Generator V7 UPDATE\\\",\\n \\\"visibility\\\": \\\"public\\\",\\n \\\"slug\\\": \\\"scp-article-generator\\\",\\n \\\"created_by\\\": {\\n \\\"_type\\\": \\\"user\\\",\\n \\\"id\\\": \\\"53814220-b1c0-413d-9f01-c5fb0c8b1f7a\\\",\\n \\\"created_at\\\": \\\"2024-11-12T15:35:48.309733+00:00\\\",\\n \\\"username\\\": \\\"dll\\\",\\n \\\"discord_id\\\": \\\"924099670026899486\\\",\\n \\\"discord_username\\\": \\\"chickenthe1st\\\",\\n 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An \\\"Update Log\\\" button seems the best approach. My plan involves a modal to display changes, possibly leveraging prompt history as a proxy for a changelog. I need to modify the UI to include this button and the modal implementation.\\n\\n\\n**Designing the Changelog Display**\\n\\nI've decided to implement a changelog accessible via an \\\"Update Log\\\" button. This will leverage a modal view. I'll modify `index.html` to add the button in the action buttons section and the modal structure at the body end. I will also incorporate a simple display showcasing recent updates like the added double underline mode, black outline slider, refined RGB color scheme, font changer, and default letter spacing of 0.\\n\\n\\n**Constructing Update Details**\\n\\nI'm now focusing on implementing the update log details. Based on my analysis, I've decided to create an \\\"Update Log\\\" button and a modal. I've modified `index.html` to include the button and modal structure. This will require styling for modal, close button and `secondary-btn`. I will also need to add a script to `script.js` to handle the modal's functionality. The updates include things like the black outline slider, the RGB color scheme refinement, font changer, and a default letter spacing of 0.\\n\\n\\n**Constructing the Update Log**\\n\\nI'm now implementing the update log details and the display mechanism. I've successfully added the \\\"Update Log\\\" button to `index.html` and the modal structure for log display. Styling for the modal, close button, and the secondary button is now complete in `styles.css`. Next, I'll need to develop the functionality within `script.js` to manage the modal's behavior, and population of updates. I will include updates such as the double underline mode, black outline slider, RGB color refinement, font changer, and the default letter spacing adjustments.\\n\\n\\n**Constructing Update Details**\\n\\nI'm working on the update log implementation. I've successfully added the \\\"Update Log\\\" button and the modal structure to `index.html`, and styled the `.secondary-btn`, the modal and the close button in `styles.css`. I will populate the log with the update entries in `script.js`, which include the double underline mode, black outline slider, RGB color scheme refinement, font changer, and default letter spacing.\\n\\n\\n**Developing the Update Display**\\n\\nI'm now integrating an \\\"Update Log\\\" button and corresponding modal view, which involves `index.html` edits. I've placed the button alongside other actions and built the modal at the end of the body. My style additions to `styles.css` will define the modal's appearance. Next is `script.js` to handle modal behavior and content. The log includes the double underline, black outline, RGB refinement, font changer, and letter spacing adjustments.\\n\\n\\n**Adding Update Log Functionality**\\n\\nI've implemented the update log within the application. The \\\"Update Log\\\" button now triggers a modal, and the entries display the added features: double underline, black outline, RGB color adjustment, font changer, and letter spacing. The modal's styling is complete, and the script handles button clicks and closing the modal.\\n\\n\\n**Adding Update Log Functionality**\\n\\nI've implemented the update log within the application. The \\\"Update Log\\\" button now triggers a modal, and the entries display the added features: double underline, black outline, RGB color adjustment, font changer, and letter spacing. The modal's styling is complete, and the script handles button clicks and closing the modal.\\n\\n\\nI've finalized the update log by creating an \\\"Update Log\\\" button. I also created a modal. The log displays update details, including double underline mode, black outline slider, refined RGB colors, the font changer, and letter spacing adjustments. All necessary HTML, CSS, and JavaScript modifications are in place.\\n\\n\\n**Integrating the Final Changes**\\n\\nI'm now fully integrating the finalized update log feature. The \\\"Update Log\\\" button is in place, triggering the modal with update details as planned. Styling modifications ensure the modal's visual consistency. The `script.js` changes handle modal functionality and display of recent updates. All core features are integrated.\\n\\n\\n\\n\\n```index.html\\n```\\n\\n```styles.css\\n```\\n\\n```script.js\\n```\"\n },\n \"project\": {\n \"_type\": \"project\",\n \"id\": \"wqy1hiywbyublxtmh9a8\",\n \"created_at\": \"2025-10-25T16:59:05.54663+00:00\",\n \"updated_at\": \"2025-10-26T22:45:23.764+00:00\",\n \"title\": \"Literally accurate Sprunki Logo Maker\",\n \"visibility\": \"public\",\n \"slug\": \"sprunki-logo-maker\",\n \"created_by\": {\n \"_type\": \"user\",\n \"id\": \"7f18d505-7e50-4776-9916-c44135b846e7\",\n \"created_at\": \"2025-05-13T00:07:49.750208+00:00\",\n \"username\": \"dawnbook7170940\",\n \"discord_id\": null,\n \"discord_username\": null,\n \"avatar_url\": \"https://avatars.websim.com/7f18d505-7e50-4776-9916-c44135b846e7/kmfGiqkbc19TIeLnU.webp\",\n \"is_admin\": false\n },\n \"current_version\": 13,\n \"last_posted_version\": null,\n \"parent_id\": null,\n \"parent_version\": null,\n \"deleted_at\": null,\n \"posted\": true,\n \"stats\": {\n \"views\": 1313,\n \"likes\": 16,\n \"comments\": 183\n },\n \"auto_set_current\": false,\n \"description\": null,\n \"comments_mode\": \"open\",\n \"enable_chat\": false,\n \"from_template\": null,\n \"domains\": [],\n \"thumbnail\": null,\n \"video\": null\n },\n \"project_revision\": {\n \"_type\": \"project_revision\",\n \"id\": \"019a1c5e-f94c-7e8f-acc4-7c5f3adc4591\",\n \"version\": 13,\n \"created_at\": \"2025-10-25T17:16:17.612+00:00\",\n \"visited_at\": null,\n \"parent_id\": null,\n \"parent_revision_version\": 12,\n \"parent_revision_project_id\": \"wqy1hiywbyublxtmh9a8\",\n \"created_by\": {\n \"_type\": \"user\",\n \"id\": \"7f18d505-7e50-4776-9916-c44135b846e7\",\n \"created_at\": \"2025-05-13T00:07:49.750208+00:00\",\n \"username\": \"dawnbook7170940\",\n \"discord_id\": null,\n \"discord_username\": null,\n \"avatar_url\": \"https://avatars.websim.com/7f18d505-7e50-4776-9916-c44135b846e7/kmfGiqkbc19TIeLnU.webp\",\n \"is_admin\": false\n },\n \"meta\": {\n \"version\": \"1\"\n },\n \"project_id\": \"wqy1hiywbyublxtmh9a8\",\n \"updated_at\": \"2025-10-26T22:45:23.898+00:00\",\n \"deleted_at\": null,\n \"stats\": {\n \"multiplayer_count\": 0\n },\n \"draft\": false,\n \"site_id\": \"Ee7OR7sRWuzMhjtrv\",\n \"chat_session_id\": null,\n \"chat_session_run_index\": null,\n \"current_screenshot_url\": \"https://project-screenshots.websim.com/019a1c5f-9a6b-7bbd-aaef-c74ae5f3175a\"\n },\n \"cursor\": \"eyJpZCI6IjAxOWExYzVlLWY5NGMtN2U4Zi1hY2M0LTdjNWYzYWRjNDU5MSJ9\",\n \"token\": null\n },\n {\n \"site\": {\n \"_type\": \"site\",\n \"id\": \"7idTQNOvXChTw99J9\",\n \"parent_id\": \"KiNwgGa6oYd9BtGXL\",\n \"created_at\": \"2025-10-27T10:05:24.533566+00:00\",\n \"state\": \"done\",\n \"model\": \"gemini-flash-thinking\",\n \"lore\": {\n \"version\": 1,\n \"attachments\": [],\n \"enableMultiplayer_v2\": false,\n \"enableMobilePrompt\": true,\n \"enableDB\": true,\n \"enableLLM2\": true,\n \"enableComments\": true,\n \"enableVideo\": false,\n \"enableApi\": false,\n \"enableTweaks\": false,\n \"enableDB_v2_1\": false\n },\n \"title\": \"Spooky AI Ice Cream Designer\",\n \"url\": \"\",\n \"prompt\": {\n \"type\": \"plaintext\",\n \"text\": \"why For some reason, everyone who logs in gets a paid plan\"\n },\n \"owner\": {\n \"_type\": \"user\",\n \"id\": \"62979f92-0f69-43a3-90dc-a083e80c664c\",\n \"created_at\": \"2025-02-23T12:52:42.020259+00:00\",\n \"username\": \"blobber\",\n \"discord_id\": null,\n \"discord_username\": null,\n \"avatar_url\": \"https://avatars.websim.com/62979f92-0f69-43a3-90dc-a083e80c664c/XdlSeiIBlX24a5Wyy.webp\",\n \"is_admin\": false\n },\n \"link_url\": \"/p/vgrk8t3_p5mieufpimc0\",\n \"versioned_link_url\": \"/p/vgrk8t3_p5mieufpimc0/79\",\n \"deleted_at\": null,\n \"yapping\": \"**Pinpointing The Bug**\\n\\nI've discovered a discrepancy between expected and actual user behavior: all logins trigger a paid plan activation, despite the expectation of a free plan default. Examining `library-state.js` has revealed the logic that governs `isPaidPlanActive`, and I'm diving deeper into that code now. My working theory is that there's a flaw in the plan assignment process, though I'm still gathering evidence to substantiate this hunch.\\n\\n\\n**Isolating the Root Cause**\\n\\nI'm now focusing on a potential race condition or initialization issue in the plan assignment process. The problem seems to lie within the `loadCurrentUser` function. Specifically, the `userPlans` variable is being populated with the result of a `getList()` call. The documentation indicates that `getList()` might return an empty array while data is loading. If this happens, a new user might be mistakenly initialized as having the paid plan active. I suspect the initial state of `isPaidPlanActive` might be unintentionally set to true, when it should be false by default. This requires further scrutiny, as I need to account for this initial state.\\n\\n\\n**Examining Data Loading**\\n\\nI'm now investigating the potential for a race condition between Websim connection initialization and the call to `getList()`. Although `loadCurrentUser` is `async` and awaited, the synchronous nature of `getList()` means an empty result could be returned if the connection isn't fully ready. If the synchronous list is initially empty, but the user *did* have an existing plan purchased, the result would be that they get the free plan by default, which is not the observed behavior. I'm focusing on ensuring the data is fully loaded prior to checking user plans.\\n\\n\\n**Unraveling Data Synchronization**\\n\\nI've examined the `WebsimSocket` API, and realized that `getList()` returns data synchronously, but the data may not be fully loaded. The consistent assignment to the paid plan suggests either the filter is flawed, or the data loading happens before the connection has fully synced. While the function `loadCurrentUser` is `async`, it still calls `getList()` before `room` has fully synchronized. My theory now is that `getList()` may consistently return stale data, leading to the incorrect paid plan assignment. I'll test this hypothesis next.\\n\\n\\n**Examining the Data Flow**\\n\\nI've been re-examining the data flow in `loadCurrentUser`. The synchronous nature of `getList()` is the sticking point. The `room` object is initialized globally, and I'm now testing if this creates a race condition and affects whether data synchronization happens before the call. I'm going to instrument the code to track the time it takes for data to load, and compare that against the timing of the `getList()` call. My aim is to determine if timing or data availability is the culprit, or some other factor is at play.\\n\\n\\n**Investigating the Root Cause**\\n\\nI've been meticulously examining the data flow within `loadCurrentUser` and specifically the role of `getList()`. Although this is an async function, I'm finding that the synchronous nature of `getList()` is critical. A race condition is likely happening with room synchronization. This means, the plan check can return true if the current user doesn't have an established record when syncing. I'm exploring solutions that ensure data is fully available before checking plan status.\\n\\n\\n**Examining Data Flow**\\n\\nI'm now investigating a potential timing issue. While the system appears to have a fully synchronous sync, my current tests suggest an initialization issue. The filter on username should prevent this. I will look for any logic that may pre-populate the record list before user-specific filters are applied.\\n\\n\\n**Investigating Initial Sync**\\n\\nI'm now focusing on a potential data sync issue after login. The global `room` object's initialization, and synchronous `getList()` calls mean the `userPlans` data may be incomplete on first load. I'm exploring if this initial state is consistently misinterpreting the plan status due to data loading timing.\\n\\n**Investigating Initial Data State**\\n\\nI'm now investigating a discrepancy between the expected data state and the actual behavior during the user login process. My working theory is that stale data or initial state issues within Websim may lead to incorrect determination of paid plan status. I'm focusing on the plan check and its connection to the overall data synchronization.\\n\\n\\n**Debugging Plan Assignment**\\n\\nI'm now focusing on the data loading order in `loadCurrentUser`. I suspect a race condition between Websim connection initialization and the synchronous `getList()` call. The goal is to ensure data integrity and avoid false positives when checking for the paid plan status. It's time to refine the plan check.\\n\\n\\n**Diagnosing Persistence Issues**\\n\\nI'm revisiting the data loading strategy for `getList()`, and experimenting with subscription-based updates to verify data before acting. The synchronous nature of the load is the likely problem, particularly with a race condition when the Websim connection is starting, where initial data may be incomplete. I'll focus on an asynchronous load check, to confirm the data is ready.\\n\\n\\n**Diagnosing Persistence Issues**\\n\\nI'm focusing on the data loading and initialization of the `WebsimSocket` room connection. My current theory is that data loading is not fully synchronized before the synchronous `getList()` call, resulting in an inaccurate check of the paid plan status. I'm exploring solutions to account for or rectify this potential race condition.\\n\\n\\n**Fixing Data Synchronization**\\n\\nI'm starting to think about ways to address a possible issue with how the data from WebSim loads. It's likely that the current synchronization strategy isn't robust, and the synchronous nature of the `getList()` call is causing initial records to be read incorrectly. I need to make sure that the system can reliably get the correct user plan data, regardless of timing.\\n\\n\\n**Diagnosing Persistence Issues**\\n\\nMy current focus is on a potential data synchronization issue after user login, specifically in `library-state.js`. A race condition may be happening if data loading isn't complete when `getList()` is called, resulting in the paid plan being set incorrectly. My next step will be to confirm whether this is a consistent problem.\\n\\n\\n**Diagnosing Persistence Issues**\\n\\nMy team is on the case of a stubborn bug. I've been focusing on how data loads after login. I'm starting to think about whether the way we load data from WebSim may have a race condition that leads to incorrect determinations of a user's plan. I need to rethink how data is synchronized.\\n\\n\\n**Addressing Stale Data**\\n\\nI'm now investigating a potential timing issue. While the recent code adjustments seem to work in some cases, the \\\"everyone has a paid plan\\\" issue persists in others. I'm suspecting the data loading strategy and trying to understand whether the user has persistence on the first load. My hypothesis is that there's a problem with stale data or an unexpected initialization state.\\n\\n\\n\\nlibrary-state.js\\n\\n```library-state.js\\n```\"\n },\n \"project\": {\n \"_type\": \"project\",\n \"id\": \"vgrk8t3_p5mieufpimc0\",\n \"created_at\": \"2025-10-25T06:52:59.958782+00:00\",\n \"updated_at\": \"2025-10-27T10:07:08.917+00:00\",\n \"title\": \"Creator Ice Cream [🎃]\",\n \"visibility\": \"public\",\n \"slug\": \"ai-ice-cream-packaging-designer\",\n \"created_by\": {\n \"_type\": \"user\",\n \"id\": \"62979f92-0f69-43a3-90dc-a083e80c664c\",\n \"created_at\": \"2025-02-23T12:52:42.020259+00:00\",\n \"username\": \"blobber\",\n \"discord_id\": null,\n \"discord_username\": null,\n \"avatar_url\": \"https://avatars.websim.com/62979f92-0f69-43a3-90dc-a083e80c664c/XdlSeiIBlX24a5Wyy.webp\",\n \"is_admin\": false\n },\n \"current_version\": 79,\n \"last_posted_version\": 79,\n \"parent_id\": null,\n \"parent_version\": null,\n \"deleted_at\": null,\n \"posted\": true,\n \"stats\": {\n \"views\": 356,\n \"likes\": 10,\n \"comments\": 106\n },\n \"auto_set_current\": true,\n \"description\": null,\n \"comments_mode\": \"open\",\n \"enable_chat\": false,\n \"from_template\": null,\n \"domains\": [],\n \"thumbnail\": {\n \"moderation_state\": \"ok\",\n \"url\": \"https://project-screenshots.websim.com/019a1f97-fb5b-7b48-bdba-71d9a428ff85\"\n },\n \"video\": null\n },\n \"project_revision\": {\n \"_type\": \"project_revision\",\n \"id\": \"019a2521-2f14-7325-8a6a-6359a92e0d1f\",\n \"version\": 79,\n \"created_at\": \"2025-10-27T10:05:23.092+00:00\",\n \"visited_at\": null,\n \"parent_id\": null,\n \"parent_revision_version\": 77,\n \"parent_revision_project_id\": \"vgrk8t3_p5mieufpimc0\",\n \"created_by\": {\n \"_type\": \"user\",\n \"id\": \"62979f92-0f69-43a3-90dc-a083e80c664c\",\n \"created_at\": \"2025-02-23T12:52:42.020259+00:00\",\n \"username\": \"blobber\",\n \"discord_id\": null,\n \"discord_username\": null,\n \"avatar_url\": \"https://avatars.websim.com/62979f92-0f69-43a3-90dc-a083e80c664c/XdlSeiIBlX24a5Wyy.webp\",\n \"is_admin\": false\n },\n \"meta\": {\n \"version\": \"1\"\n },\n \"project_id\": \"vgrk8t3_p5mieufpimc0\",\n \"updated_at\": \"2025-10-27T10:07:09.018+00:00\",\n \"deleted_at\": null,\n \"stats\": {\n \"multiplayer_count\": 0\n },\n \"draft\": false,\n \"site_id\": \"7idTQNOvXChTw99J9\",\n \"chat_session_id\": null,\n \"chat_session_run_index\": null,\n \"current_screenshot_url\": \"https://project-screenshots.websim.com/019a2521-e4fd-7570-b0d5-96ce47ed5fa7\"\n },\n \"cursor\": \"eyJpZCI6IjAxOWEyNTIxLTJmMTQtNzMyNS04YTZhLTYzNTlhOTJlMGQxZiJ9\",\n \"token\": null\n },\n {\n \"site\": {\n \"_type\": \"site\",\n \"id\": \"SJalUuSeYWp2mxWM9\",\n \"parent_id\": \"dI2HpSU1w0NNd8odj\",\n \"created_at\": \"2025-10-26T18:43:16.170019+00:00\",\n \"state\": \"done\",\n \"model\": \"gemini-2.5-pro\",\n \"lore\": {\n \"version\": 1,\n \"attachments\": [],\n \"enableMultiplayer_v2\": false,\n \"enableMobilePrompt\": true,\n \"enableDB\": true,\n \"enableLLM2\": false,\n \"enableComments\": false,\n \"enableVideo\": false,\n \"enableApi\": false,\n \"enableTweaks\": false,\n \"enableDB_v2_1\": false\n },\n \"title\": \"Circle Tap Challenge\",\n \"url\": \"\",\n \"prompt\": {\n \"type\": \"plaintext\",\n \"text\": \"leaderboard.js?v=5:222 Sync failed for score 2025-10-26T18:41:09.838Z: ReferenceError: Cannot access 'unsub' before initialization\\n at leaderboard.js?v=5:163:17\\n at Object.subscribe (websimSocket.ts:1011:11)\\n at profiles (leaderboard.js?v=5:162:88)\\n at new Promise (<anonymous>)\\n at submitScore (leaderboard.js?v=5:161:32)\\n at async syncScores (leaderboard.js?v=5:221:17)\\n(anonymous) @ leaderboard.js?v=5:222Understand this error\\nleaderboard.js?v=5:220 Uploading score from 2025-10-26T18:41:16.282Z\\nleaderboard.js?v=5:190 Error submitting score: ReferenceError: Cannot access 'unsub' before initialization\\n at leaderboard.js?v=5:163:17\\n at Object.subscribe (websimSocket.ts:1011:11)\\n at profiles (leaderboard.js?v=5:162:88)\\n at new Promise (<anonymous>)\\n at submitScore (leaderboard.js?v=5:161:32)\\n at async syncScores (leaderboard.js?v=5:221:17)\\nsubmitScore @ leaderboard.js?v=5:190Understand this error\\nleaderboard.js?v=5:222 Sync failed for score 2025-10-26T18:41:16.282Z: ReferenceError: Cannot access 'unsub' before initialization\\n at leaderboard.js?v=5:163:17\\n at Object.subscribe (websimSocket.ts:1011:11)\\n at profiles (leaderboard.js?v=5:162:88)\\n at new Promise (<anonymous>)\\n at submitScore (leaderboard.js?v=5:161:32)\\n at async syncScores (leaderboard.js?v=5:221:17)\\n(anonymous) @ leaderboard.js?v=5:222Understand this error\\nleaderboard.js?v=5:225 Sync process completed.\\nleaderboard.js?v=5:190 Error submitting score: ReferenceError: Cannot access 'unsub' before initialization\\n at leaderboard.js?v=5:163:17\\n at Object.subscribe (websimSocket.ts:1011:11)\\n at profiles (leaderboard.js?v=5:162:88)\\n at new Promise (<anonymous>)\\n at submitScore (leaderboard.js?v=5:161:32)\\n at async HTMLButtonElement.<anonymous> (script.js?v=5:120:9)\\n\\nalso medium and hard leaderboard are showing no scores now as well we should still see old leadebroard scores and new as they merge update fix to new format\"\n },\n \"owner\": {\n \"_type\": \"user\",\n \"id\": \"e5f7159c-b2c5-4dbe-9bd2-e8ef049458c0\",\n \"created_at\": \"2024-07-12T22:08:22.153242+00:00\",\n \"username\": \"api\",\n \"discord_id\": \"322476176931160074\",\n \"discord_username\": \"bonesdog\",\n \"avatar_url\": \"https://avatars.websim.ai/e5f7159c-b2c5-4dbe-9bd2-e8ef049458c0/1NfGDKVmyhO4rgKg7.webp\",\n \"is_admin\": false\n },\n \"link_url\": \"/p/iur9h4n4su3ibzjwudyq\",\n \"versioned_link_url\": \"/p/iur9h4n4su3ibzjwudyq/71\",\n \"deleted_at\": null,\n \"yapping\": \"**Pinpointing the JS Issue**\\n\\nI've been drilling into the JavaScript error: `ReferenceError: Cannot access 'unsub' before initialization`. It looks like there's a problem with variable scope or declaration order, likely in the leaderboard code. I'm trying to figure out where `unsub` is getting defined and when it's being used. It's a tricky one!\\n\\n\\n**Uncovering Scope Problem**\\n\\nIt's clearer now. The `ReferenceError` stems from premature use of the `unsub` variable within the `subscribe` callback. I found the problematic pattern in `migrateUserScores` and `submitScore`, using the `unsub` function before it's fully initialized. The `subscribe` method's callback is likely firing synchronously. This explains the scope issue. I'll focus on refactoring this structure.\\n\\n\\n**Refactoring for Clarity**\\n\\nI'm now zeroing in on the best refactor for the `submitScore` and `migrateUserScores` functions to eliminate the `ReferenceError`. My current strategy involves pre-declaring the `unsub` variable with `let` before the `subscribe` call, ensuring it's in scope. I'm also considering alternative approaches, potentially delaying the call to `unsub` to ensure it's initialized. Looking at the promise setup, synchronous execution of the subscribe callback may be the culprit. I am checking the current documentaion.\\n\\n\\n**Optimizing Subscription Handling**\\n\\nI've been re-examining the potential synchronous behavior of the `subscribe` method. It seems that immediate triggering, as the docs suggest, creates a temporal dead zone for the `unsub` variable. My refactoring now includes an added conditional check within the callback to ensure `unsub` exists before being called, which makes it safer. I've switched from an immediately invoking unsub function within the callback to now checking for unsub. Also, I think just assigning the unsubscribe function to the name that is used in the closure helps clarity.\\n\\n\\n**Streamlining Data Retrieval**\\n\\nI'm now zeroing in on optimizing the data retrieval process, particularly in `migrateUserScores`. The initial `subscribe` approach, while functional, seems unnecessarily complex for a single snapshot of data. I'm exploring alternatives to avoid potential synchronous callback issues. My current thinking is to modify the pattern in both `submitScore` and `migrateUserScores` to separate the asynchronous data fetching from the subscription setup.\\n\\n\\n**Resolving Synchronicity Concerns**\\n\\nI've determined that the `subscribe` method's documentation is ambiguous, leading to confusion about its synchronous behavior. My current refactor includes a crucial conditional check for `unsub` inside the callback, ensuring it's initialized before being called, which resolves the `ReferenceError`. This conditional approach is safer than my earlier attempts. I also think I'll try to separate the data fetching step from the subscription and the unsubscribe process.\\n\\n\\n\\n\\nAn analysis of the error logs indicates a race condition within the leaderboard data handling, specifically when subscribing to and immediately unsubscribing from data collections. Additionally, the leaderboard isn't correctly merging old and new score formats for all difficulties. I will address these issues by refining the data subscription logic and ensuring all score data is properly aggregated.\\n\\nleaderboard.js\\n\\n```leaderboard.js\\n```\"\n },\n \"project\": {\n \"_type\": \"project\",\n \"id\": \"iur9h4n4su3ibzjwudyq\",\n \"created_at\": \"2025-10-19T17:31:07.715321+00:00\",\n \"updated_at\": \"2025-10-26T19:02:01.393+00:00\",\n \"title\": \"Circle Tap Challenge\",\n \"visibility\": \"public\",\n \"slug\": \"circle-tap-challenge\",\n \"created_by\": {\n \"_type\": \"user\",\n \"id\": \"e5f7159c-b2c5-4dbe-9bd2-e8ef049458c0\",\n \"created_at\": \"2024-07-12T22:08:22.153242+00:00\",\n \"username\": \"api\",\n \"discord_id\": \"322476176931160074\",\n \"discord_username\": \"bonesdog\",\n \"avatar_url\": \"https://avatars.websim.ai/e5f7159c-b2c5-4dbe-9bd2-e8ef049458c0/1NfGDKVmyhO4rgKg7.webp\",\n \"is_admin\": false\n },\n \"current_version\": 71,\n \"last_posted_version\": 69,\n \"parent_id\": null,\n \"parent_version\": null,\n \"deleted_at\": null,\n \"posted\": true,\n \"stats\": {\n \"views\": 127,\n \"likes\": 65,\n \"comments\": 330\n },\n \"auto_set_current\": false,\n \"description\": \"Remix Friendly ~ Circle Tap Challenge\",\n \"comments_mode\": \"open\",\n \"enable_chat\": false,\n \"from_template\": null,\n \"domains\": [\n {\n \"name\": \"Challenge.on.websim.ai\"\n }\n ],\n \"thumbnail\": null,\n \"video\": {\n \"url\": \"https://api.websim.com/blobs/019a1e01-768c-74c4-8179-5d47d490389a.mp4\"\n }\n },\n \"project_revision\": {\n \"_type\": \"project_revision\",\n \"id\": \"019a21e5-fab8-7fa1-b350-dab31dc0d875\",\n \"version\": 71,\n \"created_at\": \"2025-10-26T19:01:51.416+00:00\",\n \"visited_at\": null,\n \"parent_id\": \"019a21d4-ed9a-75e1-80a7-2c04c558a869\",\n \"parent_revision_version\": null,\n \"parent_revision_project_id\": null,\n \"created_by\": {\n \"_type\": \"user\",\n \"id\": \"e5f7159c-b2c5-4dbe-9bd2-e8ef049458c0\",\n \"created_at\": \"2024-07-12T22:08:22.153242+00:00\",\n \"username\": \"api\",\n \"discord_id\": \"322476176931160074\",\n \"discord_username\": \"bonesdog\",\n \"avatar_url\": \"https://avatars.websim.ai/e5f7159c-b2c5-4dbe-9bd2-e8ef049458c0/1NfGDKVmyhO4rgKg7.webp\",\n \"is_admin\": false\n },\n \"meta\": {\n \"version\": \"1\"\n },\n \"project_id\": \"iur9h4n4su3ibzjwudyq\",\n \"updated_at\": \"2025-10-26T20:28:42.693+00:00\",\n \"deleted_at\": null,\n \"stats\": {\n \"multiplayer_count\": 0\n },\n \"draft\": false,\n \"site_id\": \"SJalUuSeYWp2mxWM9\",\n \"chat_session_id\": null,\n \"chat_session_run_index\": null,\n \"current_screenshot_url\": \"https://project-screenshots.websim.com/019a2234-f183-7729-bed7-2f80e884cb09\"\n },\n \"cursor\": \"eyJpZCI6IjAxOWEyMWU1LWZhYjgtN2ZhMS1iMzUwLWRhYjMxZGMwZDg3NSJ9\",\n \"token\": null\n },\n {\n \"site\": {\n \"_type\": \"site\",\n \"id\": \"QICMzTXhhRVrPftkn\",\n \"parent_id\": \"Ag8sze10SBVndMI19\",\n \"created_at\": \"2025-10-27T17:21:19.70541+00:00\",\n \"state\": \"done\",\n \"model\": \"gpt-5\",\n \"lore\": {\n \"version\": 1,\n \"attachments\": [],\n \"enableMultiplayer_v2\": false,\n \"enableMobilePrompt\": false,\n \"enableDB\": false,\n \"enableLLM2\": true,\n \"enableComments\": false,\n \"enableVideo\": true,\n \"enableApi\": false,\n \"enableTweaks\": false,\n \"enableDB_v2_1\": false\n },\n \"title\": \"Population Simulator — Fresh\",\n \"url\": \"\",\n \"prompt\": {\n \"type\": \"plaintext\",\n \"text\": \", make sure it only shows up when infection reaches 50 million also make sure you keep the non infection ui in light mode \"\n },\n \"owner\": {\n \"_type\": \"user\",\n \"id\": \"08e18771-5094-4d07-924e-4ded3b049adf\",\n \"created_at\": \"2025-09-12T14:10:43.698117+00:00\",\n \"username\": \"heyhey2025\",\n \"discord_id\": null,\n \"discord_username\": null,\n \"avatar_url\": \"https://lh3.googleusercontent.com/a/ACg8ocIqWOv2v1W42m5NIfLhh23jmR7G6czbW1YE6IjSfV4qUblLo5DC=s96-c\",\n \"is_admin\": false\n },\n \"link_url\": \"/p/13f9abo5pmo05oolohgt\",\n \"versioned_link_url\": \"/p/13f9abo5pmo05oolohgt/58\",\n \"deleted_at\": null,\n \"yapping\": \"**Implementing UI changes**\\n\\nI need to craft a response that outlines the change: the apocalyptic decorative elements should only show when infections hit 50 million, while the non-infection UI stays in light mode until then. We already have a toggle for calm mode when infections are below 50 million, which puts a calm class on the UI. It seems we should adjust the CSS so that the dark red theme only appears when infections reach or exceed this threshold, while keeping everything calm prior.\\n**Clarifying UI requirements**\\n\\nEarlier, the issue was that the text was green instead of red, which we fixed by adding a body.calm class for green text. Now, they want the non-infection UI to stay in light mode if infections are below a certain threshold. Decorative elements and the dark theme should only appear when infections hit or exceed 50 million. I wonder what \\\"it\\\" refers to—maybe the \\\"World Leaders Panel\\\" or \\\"Science mode\\\"? The body.calm class already hides decorations, but we may need to set the threshold for displaying elements more precisely for clarity.\\n**Interpreting UI requirements**\\n\\nIt seems they want the elements to only show when infections hit exactly 50 million, so I'll keep the condition as greater than or equal. They also mentioned that some elements on the right panel still show red decorations, even in calm mode. The CSS takes care of many aspects, but there might be leftover red hints. I’ll check if the infected text should stay red while keeping the non-infection UI light. Currently, in calm mode, everything forces to green, including the infected count under 50 million, which they requested earlier.\\n**Clarifying UI instructions**\\n\\nIt looks like they want the non-infection UI to remain light even if infections reach or exceed 50 million, which seems contradictory. The phrasing suggests they want apocalypse decorations to show only at that threshold while keeping the non-infection UI light. If I understand correctly, the right panel inputs and general UI elements should also stay light regardless. They've previously requested green text for counts below 50 million, so I’ll ensure calm mode stays until infections hit the threshold, but I’ll also check if calm mode toggles off when zero infected values are present, since our applyMood uses float values.\\n**Implementing UI updates**\\n\\nThey want the non-infection UI to stay light even when infections reach 50 million, which seems contradictory. I'll clarify that the apocalypse decorations appear at that threshold while keeping the rest light. I’ll change the wording so calm mode is the default and hide decorations until that point. Additionally, we’ll adjust the CSS to ensure the right panel remains light-themed, independent of the calm state. I'll also explicitly set conditions to apply calm mode when infections are less than or equal to the threshold. Lastly, I’ll ensure the code updates follow these directives for clarity and consistency.\\n\\nI will keep the entire UI in light mode until infections reach 50 million, and ensure the right-side non-infection controls stay in light mode even after 50 million.\\n\\nstyles.css\\n\\n```styles.css\\n```\"\n },\n \"project\": {\n \"_type\": \"project\",\n \"id\": \"13f9abo5pmo05oolohgt\",\n \"created_at\": \"2025-10-19T20:23:38.957572+00:00\",\n \"updated_at\": \"2025-10-27T17:22:11.243+00:00\",\n \"title\": \"Population Simulator — Live\",\n \"visibility\": \"public\",\n \"slug\": \"population-simulator-live\",\n \"created_by\": {\n \"_type\": \"user\",\n \"id\": \"08e18771-5094-4d07-924e-4ded3b049adf\",\n \"created_at\": \"2025-09-12T14:10:43.698117+00:00\",\n \"username\": \"heyhey2025\",\n \"discord_id\": null,\n \"discord_username\": null,\n \"avatar_url\": \"https://lh3.googleusercontent.com/a/ACg8ocIqWOv2v1W42m5NIfLhh23jmR7G6czbW1YE6IjSfV4qUblLo5DC=s96-c\",\n \"is_admin\": false\n },\n \"current_version\": 58,\n \"last_posted_version\": 43,\n \"parent_id\": null,\n \"parent_version\": null,\n \"deleted_at\": null,\n \"posted\": true,\n \"stats\": {\n \"views\": 1192,\n \"likes\": 20,\n \"comments\": 33\n },\n \"auto_set_current\": true,\n \"description\": null,\n \"comments_mode\": \"open\",\n \"enable_chat\": false,\n \"from_template\": null,\n \"domains\": [],\n \"thumbnail\": null,\n \"video\": null\n },\n \"project_revision\": {\n \"_type\": \"project_revision\",\n \"id\": \"019a26af-c2c7-73ae-9509-49d1204f622a\",\n \"version\": 58,\n \"created_at\": \"2025-10-27T17:20:44.231+00:00\",\n \"visited_at\": null,\n \"parent_id\": null,\n \"parent_revision_version\": 53,\n \"parent_revision_project_id\": \"13f9abo5pmo05oolohgt\",\n \"created_by\": {\n \"_type\": \"user\",\n \"id\": \"08e18771-5094-4d07-924e-4ded3b049adf\",\n \"created_at\": \"2025-09-12T14:10:43.698117+00:00\",\n \"username\": \"heyhey2025\",\n \"discord_id\": null,\n \"discord_username\": null,\n \"avatar_url\": \"https://lh3.googleusercontent.com/a/ACg8ocIqWOv2v1W42m5NIfLhh23jmR7G6czbW1YE6IjSfV4qUblLo5DC=s96-c\",\n \"is_admin\": false\n },\n \"meta\": {\n \"version\": \"1\"\n },\n \"project_id\": \"13f9abo5pmo05oolohgt\",\n \"updated_at\": \"2025-10-27T17:22:27.785+00:00\",\n \"deleted_at\": null,\n \"stats\": {\n \"multiplayer_count\": 0\n },\n \"draft\": false,\n \"site_id\": \"QICMzTXhhRVrPftkn\",\n \"chat_session_id\": null,\n \"chat_session_run_index\": null,\n \"current_screenshot_url\": \"https://project-screenshots.websim.com/019a26b1-1b38-711c-861a-d28a451021e1\"\n },\n \"cursor\": \"eyJpZCI6IjAxOWEyNmFmLWMyYzctNzNhZS05NTA5LTQ5ZDEyMDRmNjIyYSJ9\",\n \"token\": null\n }\n ],\n \"meta\": {\n \"has_next_page\": true,\n \"has_previous_page\": false,\n \"offset\": 0,\n \"limit\": 5,\n \"total_processed\": 5\n }\n },\n \"message\": \"Successfully retrieved 0 latest posts\"\n}"
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boat\\\"\\n }\\n ]\\n },\\n {\\n \\\"type\\\": \\\"paragraph\\\",\\n \\\"children\\\": [\\n {\\n \\\"type\\\": \\\"text\\\",\\n \\\"text\\\": \\\"Check out my gourmet ice cream design!\\\"\\n }\\n ]\\n },\\n {\\n \\\"type\\\": \\\"paragraph\\\",\\n \\\"children\\\": [\\n {\\n \\\"type\\\": \\\"link\\\",\\n \\\"url\\\": \\\"https://api.websim.com/blobs/019a24a5-cc9c-717e-bd21-c58efe37f16b.jpg\\\",\\n \\\"children\\\": [\\n {\\n \\\"type\\\": \\\"image\\\",\\n \\\"url\\\": \\\"https://api.websim.com/blobs/019a24a5-cc9c-717e-bd21-c58efe37f16b.jpg\\\",\\n \\\"alt\\\": \\\"\\\"\\n }\\n ]\\n }\\n ]\\n }\\n ]\\n },\\n \\\"raw_content\\\": \\\"✨ AI Koryrj Creation! ✨\\\\n\\\\n**Flavor:** Pumpkin jack o lantern\\\\n**Serving Style:** boat\\\\n\\\\nCheck out my gourmet ice cream design!\\\\n\\\\n[](https://api.websim.com/blobs/019a24a5-cc9c-717e-bd21-c58efe37f16b.jpg)\\\",\\n \\\"deleted\\\": false,\\n \\\"author\\\": {\\n \\\"_type\\\": \\\"user\\\",\\n \\\"id\\\": 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{\\n \\\"_type\\\": \\\"site\\\",\\n \\\"id\\\": \\\"Ee7OR7sRWuzMhjtrv\\\",\\n \\\"parent_id\\\": \\\"eJEJjtOUntMv1mkM2\\\",\\n \\\"created_at\\\": \\\"2025-10-25T17:16:19.957971+00:00\\\",\\n \\\"state\\\": \\\"done\\\",\\n \\\"model\\\": \\\"gemini-flash-thinking\\\",\\n \\\"lore\\\": {\\n \\\"version\\\": 1,\\n \\\"attachments\\\": [],\\n \\\"enableMultiplayer_v2\\\": false,\\n \\\"enableMobilePrompt\\\": false,\\n \\\"enableDB\\\": false,\\n \\\"enableLLM2\\\": false,\\n \\\"enableComments\\\": false,\\n \\\"enableVideo\\\": false,\\n \\\"enableApi\\\": false,\\n \\\"enableTweaks\\\": false,\\n \\\"enableDB_v2_1\\\": false\\n },\\n \\\"title\\\": \\\"Sprunki Logo Maker\\\",\\n \\\"url\\\": \\\"\\\",\\n \\\"prompt\\\": {\\n \\\"type\\\": \\\"plaintext\\\",\\n \\\"text\\\": \\\"Add update log button\\\"\\n },\\n \\\"owner\\\": {\\n \\\"_type\\\": \\\"user\\\",\\n \\\"id\\\": \\\"7f18d505-7e50-4776-9916-c44135b846e7\\\",\\n \\\"created_at\\\": \\\"2025-05-13T00:07:49.750208+00:00\\\",\\n \\\"username\\\": \\\"dawnbook7170940\\\",\\n \\\"discord_id\\\": null,\\n \\\"discord_username\\\": null,\\n \\\"avatar_url\\\": \\\"https://avatars.websim.com/7f18d505-7e50-4776-9916-c44135b846e7/kmfGiqkbc19TIeLnU.webp\\\",\\n \\\"is_admin\\\": false\\n },\\n \\\"link_url\\\": \\\"/p/wqy1hiywbyublxtmh9a8\\\",\\n \\\"versioned_link_url\\\": \\\"/p/wqy1hiywbyublxtmh9a8/13\\\",\\n \\\"deleted_at\\\": null,\\n \\\"yapping\\\": \\\"**Reviewing Update Display**\\\\n\\\\nI'm currently considering how to present recent application updates. An \\\\\\\"Update Log\\\\\\\" button seems the best approach. My plan involves a modal to display changes, possibly leveraging prompt history as a proxy for a changelog. I need to modify the UI to include this button and the modal implementation.\\\\n\\\\n\\\\n**Designing the Changelog Display**\\\\n\\\\nI've decided to implement a changelog accessible via an \\\\\\\"Update Log\\\\\\\" button. This will leverage a modal view. I'll modify `index.html` to add the button in the action buttons section and the modal structure at the body end. I will also incorporate a simple display showcasing recent updates like the added double underline mode, black outline slider, refined RGB color scheme, font changer, and default letter spacing of 0.\\\\n\\\\n\\\\n**Constructing Update Details**\\\\n\\\\nI'm now focusing on implementing the update log details. Based on my analysis, I've decided to create an \\\\\\\"Update Log\\\\\\\" button and a modal. I've modified `index.html` to include the button and modal structure. This will require styling for modal, close button and `secondary-btn`. I will also need to add a script to `script.js` to handle the modal's functionality. The updates include things like the black outline slider, the RGB color scheme refinement, font changer, and a default letter spacing of 0.\\\\n\\\\n\\\\n**Constructing the Update Log**\\\\n\\\\nI'm now implementing the update log details and the display mechanism. I've successfully added the \\\\\\\"Update Log\\\\\\\" button to `index.html` and the modal structure for log display. Styling for the modal, close button, and the secondary button is now complete in `styles.css`. Next, I'll need to develop the functionality within `script.js` to manage the modal's behavior, and population of updates. I will include updates such as the double underline mode, black outline slider, RGB color refinement, font changer, and the default letter spacing adjustments.\\\\n\\\\n\\\\n**Constructing Update Details**\\\\n\\\\nI'm working on the update log implementation. I've successfully added the \\\\\\\"Update Log\\\\\\\" button and the modal structure to `index.html`, and styled the `.secondary-btn`, the modal and the close button in `styles.css`. I will populate the log with the update entries in `script.js`, which include the double underline mode, black outline slider, RGB color scheme refinement, font changer, and default letter spacing.\\\\n\\\\n\\\\n**Developing the Update Display**\\\\n\\\\nI'm now integrating an \\\\\\\"Update Log\\\\\\\" button and corresponding modal view, which involves `index.html` edits. I've placed the button alongside other actions and built the modal at the end of the body. My style additions to `styles.css` will define the modal's appearance. Next is `script.js` to handle modal behavior and content. The log includes the double underline, black outline, RGB refinement, font changer, and letter spacing adjustments.\\\\n\\\\n\\\\n**Adding Update Log Functionality**\\\\n\\\\nI've implemented the update log within the application. The \\\\\\\"Update Log\\\\\\\" button now triggers a modal, and the entries display the added features: double underline, black outline, RGB color adjustment, font changer, and letter spacing. The modal's styling is complete, and the script handles button clicks and closing the modal.\\\\n\\\\n\\\\n**Adding Update Log Functionality**\\\\n\\\\nI've implemented the update log within the application. The \\\\\\\"Update Log\\\\\\\" button now triggers a modal, and the entries display the added features: double underline, black outline, RGB color adjustment, font changer, and letter spacing. The modal's styling is complete, and the script handles button clicks and closing the modal.\\\\n\\\\n\\\\nI've finalized the update log by creating an \\\\\\\"Update Log\\\\\\\" button. I also created a modal. The log displays update details, including double underline mode, black outline slider, refined RGB colors, the font changer, and letter spacing adjustments. All necessary HTML, CSS, and JavaScript modifications are in place.\\\\n\\\\n\\\\n**Integrating the Final Changes**\\\\n\\\\nI'm now fully integrating the finalized update log feature. The \\\\\\\"Update Log\\\\\\\" button is in place, triggering the modal with update details as planned. Styling modifications ensure the modal's visual consistency. The `script.js` changes handle modal functionality and display of recent updates. All core features are integrated.\\\\n\\\\n\\\\n\\\\n\\\\n```index.html\\\\n```\\\\n\\\\n```styles.css\\\\n```\\\\n\\\\n```script.js\\\\n```\\\"\\n },\\n \\\"project\\\": {\\n \\\"_type\\\": \\\"project\\\",\\n \\\"id\\\": \\\"wqy1hiywbyublxtmh9a8\\\",\\n \\\"created_at\\\": \\\"2025-10-25T16:59:05.54663+00:00\\\",\\n \\\"updated_at\\\": \\\"2025-10-26T22:45:23.764+00:00\\\",\\n \\\"title\\\": \\\"Literally accurate Sprunki Logo Maker\\\",\\n \\\"visibility\\\": \\\"public\\\",\\n \\\"slug\\\": \\\"sprunki-logo-maker\\\",\\n \\\"created_by\\\": {\\n \\\"_type\\\": \\\"user\\\",\\n \\\"id\\\": \\\"7f18d505-7e50-4776-9916-c44135b846e7\\\",\\n \\\"created_at\\\": \\\"2025-05-13T00:07:49.750208+00:00\\\",\\n \\\"username\\\": \\\"dawnbook7170940\\\",\\n \\\"discord_id\\\": null,\\n \\\"discord_username\\\": null,\\n \\\"avatar_url\\\": \\\"https://avatars.websim.com/7f18d505-7e50-4776-9916-c44135b846e7/kmfGiqkbc19TIeLnU.webp\\\",\\n \\\"is_admin\\\": false\\n },\\n \\\"current_version\\\": 13,\\n \\\"last_posted_version\\\": null,\\n \\\"parent_id\\\": null,\\n \\\"parent_version\\\": null,\\n \\\"deleted_at\\\": null,\\n \\\"posted\\\": true,\\n \\\"stats\\\": {\\n \\\"views\\\": 1313,\\n \\\"likes\\\": 16,\\n \\\"comments\\\": 183\\n },\\n \\\"auto_set_current\\\": false,\\n \\\"description\\\": null,\\n \\\"comments_mode\\\": \\\"open\\\",\\n \\\"enable_chat\\\": false,\\n \\\"from_template\\\": null,\\n \\\"domains\\\": [],\\n \\\"thumbnail\\\": null,\\n \\\"video\\\": null\\n },\\n \\\"project_revision\\\": {\\n \\\"_type\\\": \\\"project_revision\\\",\\n \\\"id\\\": \\\"019a1c5e-f94c-7e8f-acc4-7c5f3adc4591\\\",\\n \\\"version\\\": 13,\\n \\\"created_at\\\": \\\"2025-10-25T17:16:17.612+00:00\\\",\\n \\\"visited_at\\\": null,\\n \\\"parent_id\\\": null,\\n \\\"parent_revision_version\\\": 12,\\n \\\"parent_revision_project_id\\\": \\\"wqy1hiywbyublxtmh9a8\\\",\\n \\\"created_by\\\": {\\n \\\"_type\\\": \\\"user\\\",\\n \\\"id\\\": \\\"7f18d505-7e50-4776-9916-c44135b846e7\\\",\\n \\\"created_at\\\": \\\"2025-05-13T00:07:49.750208+00:00\\\",\\n \\\"username\\\": \\\"dawnbook7170940\\\",\\n \\\"discord_id\\\": null,\\n \\\"discord_username\\\": null,\\n \\\"avatar_url\\\": \\\"https://avatars.websim.com/7f18d505-7e50-4776-9916-c44135b846e7/kmfGiqkbc19TIeLnU.webp\\\",\\n \\\"is_admin\\\": false\\n },\\n \\\"meta\\\": {\\n \\\"version\\\": \\\"1\\\"\\n },\\n \\\"project_id\\\": \\\"wqy1hiywbyublxtmh9a8\\\",\\n \\\"updated_at\\\": \\\"2025-10-26T22:45:23.898+00:00\\\",\\n \\\"deleted_at\\\": null,\\n \\\"stats\\\": {\\n \\\"multiplayer_count\\\": 0\\n },\\n \\\"draft\\\": false,\\n \\\"site_id\\\": \\\"Ee7OR7sRWuzMhjtrv\\\",\\n \\\"chat_session_id\\\": null,\\n \\\"chat_session_run_index\\\": null,\\n \\\"current_screenshot_url\\\": \\\"https://project-screenshots.websim.com/019a1c5f-9a6b-7bbd-aaef-c74ae5f3175a\\\"\\n },\\n \\\"cursor\\\": \\\"eyJpZCI6IjAxOWExYzVlLWY5NGMtN2U4Zi1hY2M0LTdjNWYzYWRjNDU5MSJ9\\\",\\n \\\"token\\\": null\\n },\\n {\\n \\\"site\\\": {\\n \\\"_type\\\": \\\"site\\\",\\n \\\"id\\\": \\\"7idTQNOvXChTw99J9\\\",\\n \\\"parent_id\\\": \\\"KiNwgGa6oYd9BtGXL\\\",\\n \\\"created_at\\\": \\\"2025-10-27T10:05:24.533566+00:00\\\",\\n \\\"state\\\": \\\"done\\\",\\n \\\"model\\\": \\\"gemini-flash-thinking\\\",\\n \\\"lore\\\": {\\n \\\"version\\\": 1,\\n \\\"attachments\\\": [],\\n \\\"enableMultiplayer_v2\\\": false,\\n \\\"enableMobilePrompt\\\": true,\\n \\\"enableDB\\\": true,\\n \\\"enableLLM2\\\": true,\\n \\\"enableComments\\\": true,\\n \\\"enableVideo\\\": false,\\n \\\"enableApi\\\": false,\\n \\\"enableTweaks\\\": false,\\n \\\"enableDB_v2_1\\\": false\\n },\\n \\\"title\\\": \\\"Spooky AI Ice Cream Designer\\\",\\n \\\"url\\\": \\\"\\\",\\n \\\"prompt\\\": {\\n \\\"type\\\": \\\"plaintext\\\",\\n \\\"text\\\": \\\"why For some reason, everyone who logs in gets a paid plan\\\"\\n },\\n \\\"owner\\\": {\\n \\\"_type\\\": \\\"user\\\",\\n \\\"id\\\": \\\"62979f92-0f69-43a3-90dc-a083e80c664c\\\",\\n \\\"created_at\\\": \\\"2025-02-23T12:52:42.020259+00:00\\\",\\n \\\"username\\\": \\\"blobber\\\",\\n \\\"discord_id\\\": null,\\n \\\"discord_username\\\": null,\\n \\\"avatar_url\\\": \\\"https://avatars.websim.com/62979f92-0f69-43a3-90dc-a083e80c664c/XdlSeiIBlX24a5Wyy.webp\\\",\\n \\\"is_admin\\\": false\\n },\\n \\\"link_url\\\": \\\"/p/vgrk8t3_p5mieufpimc0\\\",\\n \\\"versioned_link_url\\\": \\\"/p/vgrk8t3_p5mieufpimc0/79\\\",\\n \\\"deleted_at\\\": null,\\n \\\"yapping\\\": \\\"**Pinpointing The Bug**\\\\n\\\\nI've discovered a discrepancy between expected and actual user behavior: all logins trigger a paid plan activation, despite the expectation of a free plan default. Examining `library-state.js` has revealed the logic that governs `isPaidPlanActive`, and I'm diving deeper into that code now. My working theory is that there's a flaw in the plan assignment process, though I'm still gathering evidence to substantiate this hunch.\\\\n\\\\n\\\\n**Isolating the Root Cause**\\\\n\\\\nI'm now focusing on a potential race condition or initialization issue in the plan assignment process. The problem seems to lie within the `loadCurrentUser` function. Specifically, the `userPlans` variable is being populated with the result of a `getList()` call. The documentation indicates that `getList()` might return an empty array while data is loading. If this happens, a new user might be mistakenly initialized as having the paid plan active. I suspect the initial state of `isPaidPlanActive` might be unintentionally set to true, when it should be false by default. This requires further scrutiny, as I need to account for this initial state.\\\\n\\\\n\\\\n**Examining Data Loading**\\\\n\\\\nI'm now investigating the potential for a race condition between Websim connection initialization and the call to `getList()`. Although `loadCurrentUser` is `async` and awaited, the synchronous nature of `getList()` means an empty result could be returned if the connection isn't fully ready. If the synchronous list is initially empty, but the user *did* have an existing plan purchased, the result would be that they get the free plan by default, which is not the observed behavior. I'm focusing on ensuring the data is fully loaded prior to checking user plans.\\\\n\\\\n\\\\n**Unraveling Data Synchronization**\\\\n\\\\nI've examined the `WebsimSocket` API, and realized that `getList()` returns data synchronously, but the data may not be fully loaded. The consistent assignment to the paid plan suggests either the filter is flawed, or the data loading happens before the connection has fully synced. While the function `loadCurrentUser` is `async`, it still calls `getList()` before `room` has fully synchronized. My theory now is that `getList()` may consistently return stale data, leading to the incorrect paid plan assignment. I'll test this hypothesis next.\\\\n\\\\n\\\\n**Examining the Data Flow**\\\\n\\\\nI've been re-examining the data flow in `loadCurrentUser`. The synchronous nature of `getList()` is the sticking point. The `room` object is initialized globally, and I'm now testing if this creates a race condition and affects whether data synchronization happens before the call. I'm going to instrument the code to track the time it takes for data to load, and compare that against the timing of the `getList()` call. My aim is to determine if timing or data availability is the culprit, or some other factor is at play.\\\\n\\\\n\\\\n**Investigating the Root Cause**\\\\n\\\\nI've been meticulously examining the data flow within `loadCurrentUser` and specifically the role of `getList()`. Although this is an async function, I'm finding that the synchronous nature of `getList()` is critical. A race condition is likely happening with room synchronization. This means, the plan check can return true if the current user doesn't have an established record when syncing. I'm exploring solutions that ensure data is fully available before checking plan status.\\\\n\\\\n\\\\n**Examining Data Flow**\\\\n\\\\nI'm now investigating a potential timing issue. While the system appears to have a fully synchronous sync, my current tests suggest an initialization issue. The filter on username should prevent this. I will look for any logic that may pre-populate the record list before user-specific filters are applied.\\\\n\\\\n\\\\n**Investigating Initial Sync**\\\\n\\\\nI'm now focusing on a potential data sync issue after login. The global `room` object's initialization, and synchronous `getList()` calls mean the `userPlans` data may be incomplete on first load. I'm exploring if this initial state is consistently misinterpreting the plan status due to data loading timing.\\\\n\\\\n**Investigating Initial Data State**\\\\n\\\\nI'm now investigating a discrepancy between the expected data state and the actual behavior during the user login process. My working theory is that stale data or initial state issues within Websim may lead to incorrect determination of paid plan status. I'm focusing on the plan check and its connection to the overall data synchronization.\\\\n\\\\n\\\\n**Debugging Plan Assignment**\\\\n\\\\nI'm now focusing on the data loading order in `loadCurrentUser`. I suspect a race condition between Websim connection initialization and the synchronous `getList()` call. The goal is to ensure data integrity and avoid false positives when checking for the paid plan status. It's time to refine the plan check.\\\\n\\\\n\\\\n**Diagnosing Persistence Issues**\\\\n\\\\nI'm revisiting the data loading strategy for `getList()`, and experimenting with subscription-based updates to verify data before acting. The synchronous nature of the load is the likely problem, particularly with a race condition when the Websim connection is starting, where initial data may be incomplete. I'll focus on an asynchronous load check, to confirm the data is ready.\\\\n\\\\n\\\\n**Diagnosing Persistence Issues**\\\\n\\\\nI'm focusing on the data loading and initialization of the `WebsimSocket` room connection. My current theory is that data loading is not fully synchronized before the synchronous `getList()` call, resulting in an inaccurate check of the paid plan status. I'm exploring solutions to account for or rectify this potential race condition.\\\\n\\\\n\\\\n**Fixing Data Synchronization**\\\\n\\\\nI'm starting to think about ways to address a possible issue with how the data from WebSim loads. It's likely that the current synchronization strategy isn't robust, and the synchronous nature of the `getList()` call is causing initial records to be read incorrectly. I need to make sure that the system can reliably get the correct user plan data, regardless of timing.\\\\n\\\\n\\\\n**Diagnosing Persistence Issues**\\\\n\\\\nMy current focus is on a potential data synchronization issue after user login, specifically in `library-state.js`. A race condition may be happening if data loading isn't complete when `getList()` is called, resulting in the paid plan being set incorrectly. My next step will be to confirm whether this is a consistent problem.\\\\n\\\\n\\\\n**Diagnosing Persistence Issues**\\\\n\\\\nMy team is on the case of a stubborn bug. I've been focusing on how data loads after login. I'm starting to think about whether the way we load data from WebSim may have a race condition that leads to incorrect determinations of a user's plan. I need to rethink how data is synchronized.\\\\n\\\\n\\\\n**Addressing Stale Data**\\\\n\\\\nI'm now investigating a potential timing issue. While the recent code adjustments seem to work in some cases, the \\\\\\\"everyone has a paid plan\\\\\\\" issue persists in others. I'm suspecting the data loading strategy and trying to understand whether the user has persistence on the first load. My hypothesis is that there's a problem with stale data or an unexpected initialization state.\\\\n\\\\n\\\\n\\\\nlibrary-state.js\\\\n\\\\n```library-state.js\\\\n```\\\"\\n },\\n \\\"project\\\": {\\n \\\"_type\\\": \\\"project\\\",\\n \\\"id\\\": \\\"vgrk8t3_p5mieufpimc0\\\",\\n \\\"created_at\\\": \\\"2025-10-25T06:52:59.958782+00:00\\\",\\n \\\"updated_at\\\": \\\"2025-10-27T10:07:08.917+00:00\\\",\\n \\\"title\\\": \\\"Creator Ice Cream [🎃]\\\",\\n \\\"visibility\\\": \\\"public\\\",\\n \\\"slug\\\": \\\"ai-ice-cream-packaging-designer\\\",\\n \\\"created_by\\\": {\\n \\\"_type\\\": \\\"user\\\",\\n \\\"id\\\": \\\"62979f92-0f69-43a3-90dc-a083e80c664c\\\",\\n \\\"created_at\\\": \\\"2025-02-23T12:52:42.020259+00:00\\\",\\n \\\"username\\\": \\\"blobber\\\",\\n \\\"discord_id\\\": null,\\n \\\"discord_username\\\": null,\\n \\\"avatar_url\\\": \\\"https://avatars.websim.com/62979f92-0f69-43a3-90dc-a083e80c664c/XdlSeiIBlX24a5Wyy.webp\\\",\\n \\\"is_admin\\\": false\\n },\\n \\\"current_version\\\": 79,\\n \\\"last_posted_version\\\": 79,\\n \\\"parent_id\\\": null,\\n \\\"parent_version\\\": null,\\n \\\"deleted_at\\\": null,\\n \\\"posted\\\": true,\\n \\\"stats\\\": {\\n \\\"views\\\": 356,\\n \\\"likes\\\": 10,\\n \\\"comments\\\": 106\\n },\\n \\\"auto_set_current\\\": true,\\n \\\"description\\\": null,\\n \\\"comments_mode\\\": \\\"open\\\",\\n \\\"enable_chat\\\": false,\\n \\\"from_template\\\": null,\\n \\\"domains\\\": [],\\n \\\"thumbnail\\\": {\\n \\\"moderation_state\\\": \\\"ok\\\",\\n \\\"url\\\": \\\"https://project-screenshots.websim.com/019a1f97-fb5b-7b48-bdba-71d9a428ff85\\\"\\n },\\n \\\"video\\\": null\\n },\\n \\\"project_revision\\\": {\\n \\\"_type\\\": \\\"project_revision\\\",\\n \\\"id\\\": \\\"019a2521-2f14-7325-8a6a-6359a92e0d1f\\\",\\n \\\"version\\\": 79,\\n \\\"created_at\\\": \\\"2025-10-27T10:05:23.092+00:00\\\",\\n \\\"visited_at\\\": null,\\n \\\"parent_id\\\": null,\\n \\\"parent_revision_version\\\": 77,\\n \\\"parent_revision_project_id\\\": \\\"vgrk8t3_p5mieufpimc0\\\",\\n \\\"created_by\\\": {\\n \\\"_type\\\": \\\"user\\\",\\n \\\"id\\\": \\\"62979f92-0f69-43a3-90dc-a083e80c664c\\\",\\n \\\"created_at\\\": \\\"2025-02-23T12:52:42.020259+00:00\\\",\\n \\\"username\\\": \\\"blobber\\\",\\n \\\"discord_id\\\": null,\\n \\\"discord_username\\\": null,\\n \\\"avatar_url\\\": \\\"https://avatars.websim.com/62979f92-0f69-43a3-90dc-a083e80c664c/XdlSeiIBlX24a5Wyy.webp\\\",\\n \\\"is_admin\\\": false\\n },\\n \\\"meta\\\": {\\n \\\"version\\\": \\\"1\\\"\\n },\\n \\\"project_id\\\": \\\"vgrk8t3_p5mieufpimc0\\\",\\n \\\"updated_at\\\": \\\"2025-10-27T10:07:09.018+00:00\\\",\\n \\\"deleted_at\\\": null,\\n \\\"stats\\\": {\\n \\\"multiplayer_count\\\": 0\\n },\\n \\\"draft\\\": false,\\n \\\"site_id\\\": \\\"7idTQNOvXChTw99J9\\\",\\n \\\"chat_session_id\\\": null,\\n \\\"chat_session_run_index\\\": null,\\n \\\"current_screenshot_url\\\": \\\"https://project-screenshots.websim.com/019a2521-e4fd-7570-b0d5-96ce47ed5fa7\\\"\\n },\\n \\\"cursor\\\": \\\"eyJpZCI6IjAxOWEyNTIxLTJmMTQtNzMyNS04YTZhLTYzNTlhOTJlMGQxZiJ9\\\",\\n \\\"token\\\": null\\n },\\n {\\n \\\"site\\\": {\\n \\\"_type\\\": \\\"site\\\",\\n \\\"id\\\": \\\"SJalUuSeYWp2mxWM9\\\",\\n \\\"parent_id\\\": \\\"dI2HpSU1w0NNd8odj\\\",\\n \\\"created_at\\\": \\\"2025-10-26T18:43:16.170019+00:00\\\",\\n \\\"state\\\": \\\"done\\\",\\n \\\"model\\\": \\\"gemini-2.5-pro\\\",\\n \\\"lore\\\": {\\n \\\"version\\\": 1,\\n \\\"attachments\\\": [],\\n \\\"enableMultiplayer_v2\\\": false,\\n \\\"enableMobilePrompt\\\": true,\\n \\\"enableDB\\\": true,\\n \\\"enableLLM2\\\": false,\\n \\\"enableComments\\\": false,\\n \\\"enableVideo\\\": false,\\n \\\"enableApi\\\": false,\\n \\\"enableTweaks\\\": false,\\n \\\"enableDB_v2_1\\\": false\\n },\\n \\\"title\\\": \\\"Circle Tap Challenge\\\",\\n \\\"url\\\": \\\"\\\",\\n \\\"prompt\\\": {\\n \\\"type\\\": \\\"plaintext\\\",\\n \\\"text\\\": \\\"leaderboard.js?v=5:222 Sync failed for score 2025-10-26T18:41:09.838Z: ReferenceError: Cannot access 'unsub' before initialization\\\\n at leaderboard.js?v=5:163:17\\\\n at Object.subscribe (websimSocket.ts:1011:11)\\\\n at profiles (leaderboard.js?v=5:162:88)\\\\n at new Promise (<anonymous>)\\\\n at submitScore (leaderboard.js?v=5:161:32)\\\\n at async syncScores (leaderboard.js?v=5:221:17)\\\\n(anonymous) @ leaderboard.js?v=5:222Understand this error\\\\nleaderboard.js?v=5:220 Uploading score from 2025-10-26T18:41:16.282Z\\\\nleaderboard.js?v=5:190 Error submitting score: ReferenceError: Cannot access 'unsub' before initialization\\\\n at leaderboard.js?v=5:163:17\\\\n at Object.subscribe (websimSocket.ts:1011:11)\\\\n at profiles (leaderboard.js?v=5:162:88)\\\\n at new Promise (<anonymous>)\\\\n at submitScore (leaderboard.js?v=5:161:32)\\\\n at async syncScores (leaderboard.js?v=5:221:17)\\\\nsubmitScore @ leaderboard.js?v=5:190Understand this error\\\\nleaderboard.js?v=5:222 Sync failed for score 2025-10-26T18:41:16.282Z: ReferenceError: Cannot access 'unsub' before initialization\\\\n at leaderboard.js?v=5:163:17\\\\n at Object.subscribe (websimSocket.ts:1011:11)\\\\n at profiles (leaderboard.js?v=5:162:88)\\\\n at new Promise (<anonymous>)\\\\n at submitScore (leaderboard.js?v=5:161:32)\\\\n at async syncScores (leaderboard.js?v=5:221:17)\\\\n(anonymous) @ leaderboard.js?v=5:222Understand this error\\\\nleaderboard.js?v=5:225 Sync process completed.\\\\nleaderboard.js?v=5:190 Error submitting score: ReferenceError: Cannot access 'unsub' before initialization\\\\n at leaderboard.js?v=5:163:17\\\\n at Object.subscribe (websimSocket.ts:1011:11)\\\\n at profiles (leaderboard.js?v=5:162:88)\\\\n at new Promise (<anonymous>)\\\\n at submitScore (leaderboard.js?v=5:161:32)\\\\n at async HTMLButtonElement.<anonymous> (script.js?v=5:120:9)\\\\n\\\\nalso medium and hard leaderboard are showing no scores now as well we should still see old leadebroard scores and new as they merge update fix to new format\\\"\\n },\\n \\\"owner\\\": {\\n \\\"_type\\\": \\\"user\\\",\\n \\\"id\\\": \\\"e5f7159c-b2c5-4dbe-9bd2-e8ef049458c0\\\",\\n \\\"created_at\\\": \\\"2024-07-12T22:08:22.153242+00:00\\\",\\n \\\"username\\\": \\\"api\\\",\\n \\\"discord_id\\\": \\\"322476176931160074\\\",\\n \\\"discord_username\\\": \\\"bonesdog\\\",\\n \\\"avatar_url\\\": \\\"https://avatars.websim.ai/e5f7159c-b2c5-4dbe-9bd2-e8ef049458c0/1NfGDKVmyhO4rgKg7.webp\\\",\\n \\\"is_admin\\\": false\\n },\\n \\\"link_url\\\": \\\"/p/iur9h4n4su3ibzjwudyq\\\",\\n \\\"versioned_link_url\\\": \\\"/p/iur9h4n4su3ibzjwudyq/71\\\",\\n \\\"deleted_at\\\": null,\\n \\\"yapping\\\": \\\"**Pinpointing the JS Issue**\\\\n\\\\nI've been drilling into the JavaScript error: `ReferenceError: Cannot access 'unsub' before initialization`. It looks like there's a problem with variable scope or declaration order, likely in the leaderboard code. I'm trying to figure out where `unsub` is getting defined and when it's being used. It's a tricky one!\\\\n\\\\n\\\\n**Uncovering Scope Problem**\\\\n\\\\nIt's clearer now. The `ReferenceError` stems from premature use of the `unsub` variable within the `subscribe` callback. I found the problematic pattern in `migrateUserScores` and `submitScore`, using the `unsub` function before it's fully initialized. The `subscribe` method's callback is likely firing synchronously. This explains the scope issue. I'll focus on refactoring this structure.\\\\n\\\\n\\\\n**Refactoring for Clarity**\\\\n\\\\nI'm now zeroing in on the best refactor for the `submitScore` and `migrateUserScores` functions to eliminate the `ReferenceError`. My current strategy involves pre-declaring the `unsub` variable with `let` before the `subscribe` call, ensuring it's in scope. I'm also considering alternative approaches, potentially delaying the call to `unsub` to ensure it's initialized. Looking at the promise setup, synchronous execution of the subscribe callback may be the culprit. I am checking the current documentaion.\\\\n\\\\n\\\\n**Optimizing Subscription Handling**\\\\n\\\\nI've been re-examining the potential synchronous behavior of the `subscribe` method. It seems that immediate triggering, as the docs suggest, creates a temporal dead zone for the `unsub` variable. My refactoring now includes an added conditional check within the callback to ensure `unsub` exists before being called, which makes it safer. I've switched from an immediately invoking unsub function within the callback to now checking for unsub. Also, I think just assigning the unsubscribe function to the name that is used in the closure helps clarity.\\\\n\\\\n\\\\n**Streamlining Data Retrieval**\\\\n\\\\nI'm now zeroing in on optimizing the data retrieval process, particularly in `migrateUserScores`. The initial `subscribe` approach, while functional, seems unnecessarily complex for a single snapshot of data. I'm exploring alternatives to avoid potential synchronous callback issues. My current thinking is to modify the pattern in both `submitScore` and `migrateUserScores` to separate the asynchronous data fetching from the subscription setup.\\\\n\\\\n\\\\n**Resolving Synchronicity Concerns**\\\\n\\\\nI've determined that the `subscribe` method's documentation is ambiguous, leading to confusion about its synchronous behavior. My current refactor includes a crucial conditional check for `unsub` inside the callback, ensuring it's initialized before being called, which resolves the `ReferenceError`. This conditional approach is safer than my earlier attempts. I also think I'll try to separate the data fetching step from the subscription and the unsubscribe process.\\\\n\\\\n\\\\n\\\\n\\\\nAn analysis of the error logs indicates a race condition within the leaderboard data handling, specifically when subscribing to and immediately unsubscribing from data collections. Additionally, the leaderboard isn't correctly merging old and new score formats for all difficulties. I will address these issues by refining the data subscription logic and ensuring all score data is properly aggregated.\\\\n\\\\nleaderboard.js\\\\n\\\\n```leaderboard.js\\\\n```\\\"\\n },\\n \\\"project\\\": {\\n \\\"_type\\\": \\\"project\\\",\\n \\\"id\\\": \\\"iur9h4n4su3ibzjwudyq\\\",\\n \\\"created_at\\\": \\\"2025-10-19T17:31:07.715321+00:00\\\",\\n \\\"updated_at\\\": \\\"2025-10-26T19:02:01.393+00:00\\\",\\n \\\"title\\\": \\\"Circle Tap Challenge\\\",\\n \\\"visibility\\\": \\\"public\\\",\\n \\\"slug\\\": \\\"circle-tap-challenge\\\",\\n \\\"created_by\\\": {\\n \\\"_type\\\": \\\"user\\\",\\n \\\"id\\\": \\\"e5f7159c-b2c5-4dbe-9bd2-e8ef049458c0\\\",\\n \\\"created_at\\\": \\\"2024-07-12T22:08:22.153242+00:00\\\",\\n \\\"username\\\": \\\"api\\\",\\n \\\"discord_id\\\": \\\"322476176931160074\\\",\\n \\\"discord_username\\\": \\\"bonesdog\\\",\\n \\\"avatar_url\\\": \\\"https://avatars.websim.ai/e5f7159c-b2c5-4dbe-9bd2-e8ef049458c0/1NfGDKVmyhO4rgKg7.webp\\\",\\n \\\"is_admin\\\": false\\n },\\n \\\"current_version\\\": 71,\\n \\\"last_posted_version\\\": 69,\\n \\\"parent_id\\\": null,\\n \\\"parent_version\\\": null,\\n \\\"deleted_at\\\": null,\\n \\\"posted\\\": true,\\n \\\"stats\\\": {\\n \\\"views\\\": 127,\\n \\\"likes\\\": 65,\\n \\\"comments\\\": 330\\n },\\n \\\"auto_set_current\\\": false,\\n \\\"description\\\": \\\"Remix Friendly ~ Circle Tap Challenge\\\",\\n \\\"comments_mode\\\": \\\"open\\\",\\n \\\"enable_chat\\\": false,\\n \\\"from_template\\\": null,\\n \\\"domains\\\": [\\n {\\n \\\"name\\\": \\\"Challenge.on.websim.ai\\\"\\n }\\n ],\\n \\\"thumbnail\\\": null,\\n \\\"video\\\": {\\n \\\"url\\\": \\\"https://api.websim.com/blobs/019a1e01-768c-74c4-8179-5d47d490389a.mp4\\\"\\n }\\n },\\n \\\"project_revision\\\": {\\n \\\"_type\\\": \\\"project_revision\\\",\\n \\\"id\\\": \\\"019a21e5-fab8-7fa1-b350-dab31dc0d875\\\",\\n \\\"version\\\": 71,\\n \\\"created_at\\\": \\\"2025-10-26T19:01:51.416+00:00\\\",\\n \\\"visited_at\\\": null,\\n \\\"parent_id\\\": \\\"019a21d4-ed9a-75e1-80a7-2c04c558a869\\\",\\n \\\"parent_revision_version\\\": null,\\n \\\"parent_revision_project_id\\\": null,\\n \\\"created_by\\\": {\\n \\\"_type\\\": \\\"user\\\",\\n \\\"id\\\": \\\"e5f7159c-b2c5-4dbe-9bd2-e8ef049458c0\\\",\\n \\\"created_at\\\": \\\"2024-07-12T22:08:22.153242+00:00\\\",\\n \\\"username\\\": \\\"api\\\",\\n \\\"discord_id\\\": \\\"322476176931160074\\\",\\n \\\"discord_username\\\": \\\"bonesdog\\\",\\n \\\"avatar_url\\\": \\\"https://avatars.websim.ai/e5f7159c-b2c5-4dbe-9bd2-e8ef049458c0/1NfGDKVmyhO4rgKg7.webp\\\",\\n \\\"is_admin\\\": false\\n },\\n \\\"meta\\\": {\\n \\\"version\\\": \\\"1\\\"\\n },\\n \\\"project_id\\\": \\\"iur9h4n4su3ibzjwudyq\\\",\\n \\\"updated_at\\\": \\\"2025-10-26T20:28:42.693+00:00\\\",\\n \\\"deleted_at\\\": null,\\n \\\"stats\\\": {\\n \\\"multiplayer_count\\\": 0\\n },\\n \\\"draft\\\": false,\\n \\\"site_id\\\": \\\"SJalUuSeYWp2mxWM9\\\",\\n \\\"chat_session_id\\\": null,\\n \\\"chat_session_run_index\\\": null,\\n \\\"current_screenshot_url\\\": \\\"https://project-screenshots.websim.com/019a2234-f183-7729-bed7-2f80e884cb09\\\"\\n },\\n \\\"cursor\\\": \\\"eyJpZCI6IjAxOWEyMWU1LWZhYjgtN2ZhMS1iMzUwLWRhYjMxZGMwZDg3NSJ9\\\",\\n \\\"token\\\": null\\n },\\n {\\n \\\"site\\\": {\\n \\\"_type\\\": \\\"site\\\",\\n \\\"id\\\": \\\"QICMzTXhhRVrPftkn\\\",\\n \\\"parent_id\\\": \\\"Ag8sze10SBVndMI19\\\",\\n \\\"created_at\\\": \\\"2025-10-27T17:21:19.70541+00:00\\\",\\n \\\"state\\\": \\\"done\\\",\\n \\\"model\\\": \\\"gpt-5\\\",\\n \\\"lore\\\": {\\n \\\"version\\\": 1,\\n \\\"attachments\\\": [],\\n \\\"enableMultiplayer_v2\\\": false,\\n \\\"enableMobilePrompt\\\": false,\\n \\\"enableDB\\\": false,\\n \\\"enableLLM2\\\": true,\\n \\\"enableComments\\\": false,\\n \\\"enableVideo\\\": true,\\n \\\"enableApi\\\": false,\\n \\\"enableTweaks\\\": false,\\n \\\"enableDB_v2_1\\\": false\\n },\\n \\\"title\\\": \\\"Population Simulator — Fresh\\\",\\n \\\"url\\\": \\\"\\\",\\n \\\"prompt\\\": {\\n \\\"type\\\": \\\"plaintext\\\",\\n \\\"text\\\": \\\", make sure it only shows up when infection reaches 50 million also make sure you keep the non infection ui in light mode \\\"\\n },\\n \\\"owner\\\": {\\n \\\"_type\\\": \\\"user\\\",\\n \\\"id\\\": \\\"08e18771-5094-4d07-924e-4ded3b049adf\\\",\\n \\\"created_at\\\": \\\"2025-09-12T14:10:43.698117+00:00\\\",\\n \\\"username\\\": \\\"heyhey2025\\\",\\n \\\"discord_id\\\": null,\\n \\\"discord_username\\\": null,\\n \\\"avatar_url\\\": \\\"https://lh3.googleusercontent.com/a/ACg8ocIqWOv2v1W42m5NIfLhh23jmR7G6czbW1YE6IjSfV4qUblLo5DC=s96-c\\\",\\n \\\"is_admin\\\": false\\n },\\n \\\"link_url\\\": \\\"/p/13f9abo5pmo05oolohgt\\\",\\n \\\"versioned_link_url\\\": \\\"/p/13f9abo5pmo05oolohgt/58\\\",\\n \\\"deleted_at\\\": null,\\n \\\"yapping\\\": \\\"**Implementing UI changes**\\\\n\\\\nI need to craft a response that outlines the change: the apocalyptic decorative elements should only show when infections hit 50 million, while the non-infection UI stays in light mode until then. We already have a toggle for calm mode when infections are below 50 million, which puts a calm class on the UI. It seems we should adjust the CSS so that the dark red theme only appears when infections reach or exceed this threshold, while keeping everything calm prior.\\\\n**Clarifying UI requirements**\\\\n\\\\nEarlier, the issue was that the text was green instead of red, which we fixed by adding a body.calm class for green text. Now, they want the non-infection UI to stay in light mode if infections are below a certain threshold. Decorative elements and the dark theme should only appear when infections hit or exceed 50 million. I wonder what \\\\\\\"it\\\\\\\" refers to—maybe the \\\\\\\"World Leaders Panel\\\\\\\" or \\\\\\\"Science mode\\\\\\\"? The body.calm class already hides decorations, but we may need to set the threshold for displaying elements more precisely for clarity.\\\\n**Interpreting UI requirements**\\\\n\\\\nIt seems they want the elements to only show when infections hit exactly 50 million, so I'll keep the condition as greater than or equal. They also mentioned that some elements on the right panel still show red decorations, even in calm mode. The CSS takes care of many aspects, but there might be leftover red hints. I’ll check if the infected text should stay red while keeping the non-infection UI light. Currently, in calm mode, everything forces to green, including the infected count under 50 million, which they requested earlier.\\\\n**Clarifying UI instructions**\\\\n\\\\nIt looks like they want the non-infection UI to remain light even if infections reach or exceed 50 million, which seems contradictory. The phrasing suggests they want apocalypse decorations to show only at that threshold while keeping the non-infection UI light. If I understand correctly, the right panel inputs and general UI elements should also stay light regardless. They've previously requested green text for counts below 50 million, so I’ll ensure calm mode stays until infections hit the threshold, but I’ll also check if calm mode toggles off when zero infected values are present, since our applyMood uses float values.\\\\n**Implementing UI updates**\\\\n\\\\nThey want the non-infection UI to stay light even when infections reach 50 million, which seems contradictory. I'll clarify that the apocalypse decorations appear at that threshold while keeping the rest light. I’ll change the wording so calm mode is the default and hide decorations until that point. Additionally, we’ll adjust the CSS to ensure the right panel remains light-themed, independent of the calm state. I'll also explicitly set conditions to apply calm mode when infections are less than or equal to the threshold. Lastly, I’ll ensure the code updates follow these directives for clarity and consistency.\\\\n\\\\nI will keep the entire UI in light mode until infections reach 50 million, and ensure the right-side non-infection controls stay in light mode even after 50 million.\\\\n\\\\nstyles.css\\\\n\\\\n```styles.css\\\\n```\\\"\\n },\\n \\\"project\\\": {\\n \\\"_type\\\": \\\"project\\\",\\n \\\"id\\\": \\\"13f9abo5pmo05oolohgt\\\",\\n \\\"created_at\\\": \\\"2025-10-19T20:23:38.957572+00:00\\\",\\n \\\"updated_at\\\": \\\"2025-10-27T17:22:11.243+00:00\\\",\\n \\\"title\\\": \\\"Population Simulator — Live\\\",\\n \\\"visibility\\\": \\\"public\\\",\\n \\\"slug\\\": \\\"population-simulator-live\\\",\\n \\\"created_by\\\": {\\n \\\"_type\\\": \\\"user\\\",\\n \\\"id\\\": \\\"08e18771-5094-4d07-924e-4ded3b049adf\\\",\\n \\\"created_at\\\": \\\"2025-09-12T14:10:43.698117+00:00\\\",\\n \\\"username\\\": \\\"heyhey2025\\\",\\n \\\"discord_id\\\": null,\\n \\\"discord_username\\\": null,\\n \\\"avatar_url\\\": \\\"https://lh3.googleusercontent.com/a/ACg8ocIqWOv2v1W42m5NIfLhh23jmR7G6czbW1YE6IjSfV4qUblLo5DC=s96-c\\\",\\n \\\"is_admin\\\": false\\n },\\n \\\"current_version\\\": 58,\\n \\\"last_posted_version\\\": 43,\\n \\\"parent_id\\\": null,\\n \\\"parent_version\\\": null,\\n \\\"deleted_at\\\": null,\\n \\\"posted\\\": true,\\n \\\"stats\\\": {\\n \\\"views\\\": 1192,\\n \\\"likes\\\": 20,\\n \\\"comments\\\": 33\\n },\\n \\\"auto_set_current\\\": true,\\n \\\"description\\\": null,\\n \\\"comments_mode\\\": \\\"open\\\",\\n \\\"enable_chat\\\": false,\\n \\\"from_template\\\": null,\\n \\\"domains\\\": [],\\n \\\"thumbnail\\\": null,\\n \\\"video\\\": null\\n },\\n \\\"project_revision\\\": {\\n \\\"_type\\\": \\\"project_revision\\\",\\n \\\"id\\\": \\\"019a26af-c2c7-73ae-9509-49d1204f622a\\\",\\n \\\"version\\\": 58,\\n \\\"created_at\\\": \\\"2025-10-27T17:20:44.231+00:00\\\",\\n \\\"visited_at\\\": null,\\n \\\"parent_id\\\": null,\\n \\\"parent_revision_version\\\": 53,\\n \\\"parent_revision_project_id\\\": \\\"13f9abo5pmo05oolohgt\\\",\\n \\\"created_by\\\": {\\n \\\"_type\\\": \\\"user\\\",\\n \\\"id\\\": \\\"08e18771-5094-4d07-924e-4ded3b049adf\\\",\\n \\\"created_at\\\": \\\"2025-09-12T14:10:43.698117+00:00\\\",\\n \\\"username\\\": \\\"heyhey2025\\\",\\n \\\"discord_id\\\": null,\\n \\\"discord_username\\\": null,\\n \\\"avatar_url\\\": \\\"https://lh3.googleusercontent.com/a/ACg8ocIqWOv2v1W42m5NIfLhh23jmR7G6czbW1YE6IjSfV4qUblLo5DC=s96-c\\\",\\n \\\"is_admin\\\": false\\n },\\n \\\"meta\\\": {\\n \\\"version\\\": \\\"1\\\"\\n },\\n \\\"project_id\\\": \\\"13f9abo5pmo05oolohgt\\\",\\n \\\"updated_at\\\": \\\"2025-10-27T17:22:27.785+00:00\\\",\\n \\\"deleted_at\\\": null,\\n \\\"stats\\\": {\\n \\\"multiplayer_count\\\": 0\\n },\\n \\\"draft\\\": false,\\n \\\"site_id\\\": \\\"QICMzTXhhRVrPftkn\\\",\\n \\\"chat_session_id\\\": null,\\n \\\"chat_session_run_index\\\": null,\\n \\\"current_screenshot_url\\\": \\\"https://project-screenshots.websim.com/019a26b1-1b38-711c-861a-d28a451021e1\\\"\\n },\\n \\\"cursor\\\": \\\"eyJpZCI6IjAxOWEyNmFmLWMyYzctNzNhZS05NTA5LTQ5ZDEyMDRmNjIyYSJ9\\\",\\n \\\"token\\\": null\\n }\\n ],\\n \\\"meta\\\": {\\n \\\"has_next_page\\\": true,\\n \\\"has_previous_page\\\": false,\\n \\\"offset\\\": 0,\\n \\\"limit\\\": 5,\\n \\\"total_processed\\\": 5\\n }\\n },\\n \\\"message\\\": \\\"Successfully retrieved 0 latest posts\\\"\\n}\"}]},\"jsonrpc\":\"2.0\",\"id\":1}\n",
"stderr": "[WebSim MCP] WebSim MCP Server started\n"
}
},
{
"success": true,
"tool": "search_users",
"arguments": {
"query": "test",
"limit": 5
},
"result": {
"content": [
{
"type": "text",
"text": "{\n \"success\": false,\n \"error\": \"API request failed: HTTP 400: Bad Request\",\n \"timestamp\": \"2025-10-27T17:49:15.734Z\"\n}"
}
],
"isError": true
},
"duration": 613,
"raw": {
"stdout": "[WebSim MCP] Tool called: search_users\n[WebSim MCP] Arguments: {\n \"query\": \"test\",\n \"limit\": 5\n}\n{\"result\":{\"content\":[{\"type\":\"text\",\"text\":\"{\\n \\\"success\\\": false,\\n \\\"error\\\": \\\"API request failed: HTTP 400: Bad Request\\\",\\n \\\"timestamp\\\": \\\"2025-10-27T17:49:15.734Z\\\"\\n}\"}],\"isError\":true},\"jsonrpc\":\"2.0\",\"id\":1}\n",
"stderr": "[WebSim MCP] WebSim MCP Server started\n[WebSim MCP] Tool search_users failed: Error: API request failed: HTTP 400: Bad Request\n at WebSimAPIClient.makeRequest (file:///workspace/websim-mcp-server/server.js:99:13)\n at process.processTicksAndRejections (node:internal/process/task_queues:95:5)\n at async Object.handler (file:///workspace/websim-mcp-server/server.js:555:22)\n at async file:///workspace/websim-mcp-server/server.js:1153:20\n"
}
},
{
"success": true,
"tool": "search_assets",
"arguments": {
"query": "game",
"limit": 5
},
"result": {
"content": [
{
"type": "text",
"text": "{\n \"success\": true,\n \"data\": {\n \"data\": [\n {\n \"id\": \"0194f1b2-c97d-7bb3-a5ca-c8c329c60a28\",\n \"asset_url\": \"https://project-assets.websim.com/0194f1b2-c97d-7bb3-a5ca-c8c329c60a28\",\n \"content_type\": \"image/webp\",\n \"filename\": \"Dancing_noob.webp\",\n \"project_id\": \"xl7g86s5em7pac6zerbk\",\n \"created_at\": \"2025-02-10 21:10:16.036000\",\n \"score\": 26\n },\n {\n \"id\": \"0194e1ed-5984-7779-a613-1a59ebe711d2\",\n \"asset_url\": \"https://project-assets.websim.com/0194e1ed-5984-7779-a613-1a59ebe711d2\",\n \"content_type\": \"image/png\",\n \"filename\": \"sans4.png\",\n \"project_id\": \"l515_mta4cpx9tomxu4v\",\n \"created_at\": \"2025-02-07 19:40:18.491000\",\n \"score\": 25\n },\n {\n \"id\": \"0196b7a8-6642-7ddd-9717-9d0ce9581bea\",\n \"asset_url\": \"https://project-assets.websim.com/0196b7a8-6642-7ddd-9717-9d0ce9581bea\",\n \"content_type\": \"image/webp\",\n \"filename\": \"dancing-groovy.webp\",\n \"project_id\": \"720fxt7v6n_k4z44aeeu\",\n \"created_at\": \"2025-05-10 00:46:31.913000\",\n \"score\": 22\n },\n {\n \"id\": \"019499a4-74e6-788e-9852-ee9d9258ed7a\",\n \"asset_url\": \"https://project-assets.websim.com/019499a4-74e6-788e-9852-ee9d9258ed7a\",\n \"content_type\": \"image/jpeg\",\n \"filename\": \"IMG_0104.jpeg\",\n \"project_id\": \"9jhw9ys7ka2_zn0b3vz3\",\n \"created_at\": \"2025-01-24 18:48:02.396000\",\n \"score\": 20\n },\n {\n \"id\": \"0194d6e6-e0da-788e-ad42-0b1c564b2e5b\",\n \"asset_url\": \"https://project-assets.websim.com/0194d6e6-e0da-788e-ad42-0b1c564b2e5b\",\n \"content_type\": \"audio/mpeg\",\n \"filename\": \"Wii Party Soundtrack - Main Menu Music.mp3\",\n \"project_id\": \"1w1o6edajvwpfyfg2omd\",\n \"created_at\": \"2025-02-05 16:17:30.049000\",\n \"score\": 17\n }\n ],\n \"meta\": {\n \"offset\": 0,\n \"limit\": 5\n }\n },\n \"message\": \"Found 0 assets matching \\\"game\\\"\"\n}"
}
]
},
"duration": 783,
"raw": {
"stdout": "[WebSim MCP] Tool called: search_assets\n[WebSim MCP] Arguments: {\n \"query\": \"game\",\n \"limit\": 5\n}\n[WebSim MCP] Tool search_assets completed successfully\n{\"result\":{\"content\":[{\"type\":\"text\",\"text\":\"{\\n \\\"success\\\": true,\\n \\\"data\\\": {\\n \\\"data\\\": [\\n {\\n \\\"id\\\": \\\"0194f1b2-c97d-7bb3-a5ca-c8c329c60a28\\\",\\n \\\"asset_url\\\": \\\"https://project-assets.websim.com/0194f1b2-c97d-7bb3-a5ca-c8c329c60a28\\\",\\n \\\"content_type\\\": \\\"image/webp\\\",\\n \\\"filename\\\": \\\"Dancing_noob.webp\\\",\\n \\\"project_id\\\": \\\"xl7g86s5em7pac6zerbk\\\",\\n \\\"created_at\\\": \\\"2025-02-10 21:10:16.036000\\\",\\n \\\"score\\\": 26\\n },\\n {\\n \\\"id\\\": \\\"0194e1ed-5984-7779-a613-1a59ebe711d2\\\",\\n \\\"asset_url\\\": \\\"https://project-assets.websim.com/0194e1ed-5984-7779-a613-1a59ebe711d2\\\",\\n \\\"content_type\\\": \\\"image/png\\\",\\n \\\"filename\\\": \\\"sans4.png\\\",\\n \\\"project_id\\\": \\\"l515_mta4cpx9tomxu4v\\\",\\n \\\"created_at\\\": \\\"2025-02-07 19:40:18.491000\\\",\\n \\\"score\\\": 25\\n },\\n {\\n \\\"id\\\": \\\"0196b7a8-6642-7ddd-9717-9d0ce9581bea\\\",\\n \\\"asset_url\\\": \\\"https://project-assets.websim.com/0196b7a8-6642-7ddd-9717-9d0ce9581bea\\\",\\n \\\"content_type\\\": \\\"image/webp\\\",\\n \\\"filename\\\": \\\"dancing-groovy.webp\\\",\\n \\\"project_id\\\": \\\"720fxt7v6n_k4z44aeeu\\\",\\n \\\"created_at\\\": \\\"2025-05-10 00:46:31.913000\\\",\\n \\\"score\\\": 22\\n },\\n {\\n \\\"id\\\": \\\"019499a4-74e6-788e-9852-ee9d9258ed7a\\\",\\n \\\"asset_url\\\": \\\"https://project-assets.websim.com/019499a4-74e6-788e-9852-ee9d9258ed7a\\\",\\n \\\"content_type\\\": \\\"image/jpeg\\\",\\n \\\"filename\\\": \\\"IMG_0104.jpeg\\\",\\n \\\"project_id\\\": \\\"9jhw9ys7ka2_zn0b3vz3\\\",\\n \\\"created_at\\\": \\\"2025-01-24 18:48:02.396000\\\",\\n \\\"score\\\": 20\\n },\\n {\\n \\\"id\\\": \\\"0194d6e6-e0da-788e-ad42-0b1c564b2e5b\\\",\\n \\\"asset_url\\\": \\\"https://project-assets.websim.com/0194d6e6-e0da-788e-ad42-0b1c564b2e5b\\\",\\n \\\"content_type\\\": \\\"audio/mpeg\\\",\\n \\\"filename\\\": \\\"Wii Party Soundtrack - Main Menu Music.mp3\\\",\\n \\\"project_id\\\": \\\"1w1o6edajvwpfyfg2omd\\\",\\n \\\"created_at\\\": \\\"2025-02-05 16:17:30.049000\\\",\\n \\\"score\\\": 17\\n }\\n ],\\n \\\"meta\\\": {\\n \\\"offset\\\": 0,\\n \\\"limit\\\": 5\\n }\\n },\\n \\\"message\\\": \\\"Found 0 assets matching \\\\\\\"game\\\\\\\"\\\"\\n}\"}]},\"jsonrpc\":\"2.0\",\"id\":1}\n",
"stderr": "[WebSim MCP] WebSim MCP Server started\n"
}
},
{
"success": true,
"tool": "get_related_keywords",
"arguments": {
"query": "game",
"limit": 5
},
"result": {
"content": [
{
"type": "text",
"text": "{\n \"success\": false,\n \"error\": \"API request failed: HTTP 500: Internal Server Error\",\n \"timestamp\": \"2025-10-27T17:49:17.214Z\"\n}"
}
],
"isError": true
},
"duration": 697,
"raw": {
"stdout": "[WebSim MCP] Tool called: get_related_keywords\n[WebSim MCP] Arguments: {\n \"query\": \"game\",\n \"limit\": 5\n}\n{\"result\":{\"content\":[{\"type\":\"text\",\"text\":\"{\\n \\\"success\\\": false,\\n \\\"error\\\": \\\"API request failed: HTTP 500: Internal Server Error\\\",\\n \\\"timestamp\\\": \\\"2025-10-27T17:49:17.214Z\\\"\\n}\"}],\"isError\":true},\"jsonrpc\":\"2.0\",\"id\":1}\n",
"stderr": "[WebSim MCP] WebSim MCP Server started\n[WebSim MCP] Tool get_related_keywords failed: Error: API request failed: HTTP 500: Internal Server Error\n at WebSimAPIClient.makeRequest (file:///workspace/websim-mcp-server/server.js:99:13)\n at process.processTicksAndRejections (node:internal/process/task_queues:95:5)\n at async Object.handler (file:///workspace/websim-mcp-server/server.js:920:22)\n at async file:///workspace/websim-mcp-server/server.js:1153:20\n"
}
},
{
"success": true,
"tool": "get_top_searches",
"arguments": {
"limit": 5
},
"result": {
"content": [
{
"type": "text",
"text": "{\n \"success\": true,\n \"data\": {\n \"data\": [\n {\n \"query\": \"bfdi\",\n \"daily_rank\": 1\n },\n {\n \"query\": \"sprunki\",\n \"daily_rank\": 2\n },\n {\n \"query\": \"ai image generator\",\n \"daily_rank\": 3\n },\n {\n \"query\": \"image\",\n \"daily_rank\": 4\n },\n {\n \"query\": \"dandys world\",\n \"daily_rank\": 5\n }\n ],\n \"meta\": {\n \"offset\": 0,\n \"limit\": 5\n }\n },\n \"message\": \"Successfully retrieved top 0 searches\"\n}"
}
]
},
"duration": 1001,
"raw": {
"stdout": "[WebSim MCP] Tool called: get_top_searches\n[WebSim MCP] Arguments: {\n \"limit\": 5\n}\n[WebSim MCP] Tool get_top_searches completed successfully\n{\"result\":{\"content\":[{\"type\":\"text\",\"text\":\"{\\n \\\"success\\\": true,\\n \\\"data\\\": {\\n \\\"data\\\": [\\n {\\n \\\"query\\\": \\\"bfdi\\\",\\n \\\"daily_rank\\\": 1\\n },\\n {\\n \\\"query\\\": \\\"sprunki\\\",\\n \\\"daily_rank\\\": 2\\n },\\n {\\n \\\"query\\\": \\\"ai image generator\\\",\\n \\\"daily_rank\\\": 3\\n },\\n {\\n \\\"query\\\": \\\"image\\\",\\n \\\"daily_rank\\\": 4\\n },\\n {\\n \\\"query\\\": \\\"dandys world\\\",\\n \\\"daily_rank\\\": 5\\n }\\n ],\\n \\\"meta\\\": {\\n \\\"offset\\\": 0,\\n \\\"limit\\\": 5\\n }\\n },\\n \\\"message\\\": \\\"Successfully retrieved top 0 searches\\\"\\n}\"}]},\"jsonrpc\":\"2.0\",\"id\":1}\n",
"stderr": "[WebSim MCP] WebSim MCP Server started\n"
}
},
{
"success": true,
"tool": "search_feed",
"arguments": {
"sort": "trending",
"search": "game",
"limit": 5
},
"result": {
"content": [
{
"type": "text",
"text": "{\n \"success\": false,\n \"error\": \"API request failed: HTTP 400: Bad Request\",\n \"timestamp\": \"2025-10-27T17:49:18.814Z\"\n}"
}
],
"isError": true
},
"duration": 599,
"raw": {
"stdout": "[WebSim MCP] Tool called: search_feed\n[WebSim MCP] Arguments: {\n \"sort\": \"trending\",\n \"search\": \"game\",\n \"limit\": 5\n}\n{\"result\":{\"content\":[{\"type\":\"text\",\"text\":\"{\\n \\\"success\\\": false,\\n \\\"error\\\": \\\"API request failed: HTTP 400: Bad Request\\\",\\n \\\"timestamp\\\": \\\"2025-10-27T17:49:18.814Z\\\"\\n}\"}],\"isError\":true},\"jsonrpc\":\"2.0\",\"id\":1}\n",
"stderr": "[WebSim MCP] WebSim MCP Server started\n[WebSim MCP] Tool search_feed failed: Error: API request failed: HTTP 400: Bad Request\n at WebSimAPIClient.makeRequest (file:///workspace/websim-mcp-server/server.js:99:13)\n at process.processTicksAndRejections (node:internal/process/task_queues:95:5)\n at async Object.handler (file:///workspace/websim-mcp-server/server.js:740:22)\n at async file:///workspace/websim-mcp-server/server.js:1153:20\n"
}
},
{
"success": true,
"tool": "get_trending_rooms",
"arguments": {
"limit": 5
},
"result": {
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"duration": 1747,
"raw": {
"stdout": "[WebSim MCP] Tool called: search_relevant_assets\n[WebSim MCP] Arguments: {\n \"query\": \"sprite\",\n \"limit\": 5\n}\n[WebSim MCP] Tool search_relevant_assets completed successfully\n{\"result\":{\"content\":[{\"type\":\"text\",\"text\":\"{\\n \\\"success\\\": true,\\n \\\"data\\\": {\\n \\\"data\\\": [\\n {\\n \\\"id\\\": \\\"01942c65-82b0-7ee8-a295-7cb8e7c10fac\\\",\\n \\\"asset_id\\\": \\\"01942c65-82e7-7ea8-89e4-f638f9eaee95\\\",\\n \\\"asset_url\\\": \\\"https://project-assets.websim.com/01942c65-82b0-7ee8-a295-7cb8e7c10fac\\\",\\n \\\"content_type\\\": \\\"image/png\\\",\\n \\\"filename\\\": \\\"Spamton_battle_static.png\\\",\\n \\\"project_id\\\": \\\"vk6t5vq5m94q7x0rh5_b\\\",\\n \\\"created_at\\\": \\\"2025-01-03 13:40:45.082046\\\",\\n \\\"score\\\": 10,\\n \\\"query_index\\\": 0\\n },\\n {\\n \\\"id\\\": \\\"01970a5d-bcaa-7880-954b-5c9c300d3e5e\\\",\\n \\\"asset_id\\\": \\\"01970a5d-bce5-72a1-ac95-a34a70d517b6\\\",\\n \\\"asset_url\\\": \\\"https://project-assets.websim.com/01970a5d-bcaa-7880-954b-5c9c300d3e5e\\\",\\n \\\"content_type\\\": \\\"image/webp\\\",\\n \\\"filename\\\": \\\"Ralsei_overworld_hatless.webp\\\",\\n \\\"project_id\\\": \\\"3gr1nxkaw6jnud92s6sf\\\",\\n \\\"created_at\\\": \\\"2025-05-26 02:13:27.468000\\\",\\n \\\"score\\\": 7,\\n \\\"query_index\\\": 0\\n },\\n {\\n \\\"id\\\": \\\"0197124b-4167-7889-ae9f-efa089650626\\\",\\n \\\"asset_id\\\": \\\"0197124b-41a5-73b6-a939-d20ff6a12837\\\",\\n \\\"asset_url\\\": \\\"https://project-assets.websim.com/0197124b-4167-7889-ae9f-efa089650626\\\",\\n \\\"content_type\\\": \\\"image/webp\\\",\\n \\\"filename\\\": \\\"Lancer_sprite.webp\\\",\\n \\\"project_id\\\": \\\"3gr1nxkaw6jnud92s6sf\\\",\\n \\\"created_at\\\": \\\"2025-05-27 15:10:14.120000\\\",\\n \\\"score\\\": 4,\\n \\\"query_index\\\": 0\\n },\\n {\\n \\\"id\\\": \\\"0196fee5-ac95-7dd6-9956-ca8f08ca8129\\\",\\n \\\"asset_id\\\": \\\"0196fee5-acca-716f-82e5-e5a75a507dcf\\\",\\n \\\"asset_url\\\": \\\"https://project-assets.websim.com/0196fee5-ac95-7dd6-9956-ca8f08ca8129\\\",\\n \\\"content_type\\\": \\\"image/png\\\",\\n \\\"filename\\\": \\\"walk2.png\\\",\\n \\\"project_id\\\": \\\"6bixn5ee0rpqpa1jv2kj\\\",\\n \\\"created_at\\\": \\\"2025-05-23 20:46:28.827000\\\",\\n \\\"score\\\": 4,\\n \\\"query_index\\\": 0\\n },\\n {\\n \\\"id\\\": \\\"0195aaff-ece9-7dd1-b734-2452e76e24df\\\",\\n \\\"asset_id\\\": \\\"0195aaff-ed18-73bd-ad49-f43a7b8e5613\\\",\\n \\\"asset_url\\\": \\\"https://project-assets.websim.com/0195aaff-ece9-7dd1-b734-2452e76e24df\\\",\\n \\\"content_type\\\": \\\"image/webp\\\",\\n \\\"filename\\\": \\\"peppino_normal.webp\\\",\\n \\\"project_id\\\": \\\"q0oklvbg75ffh2qnzn4c\\\",\\n \\\"created_at\\\": \\\"2025-03-18 20:44:15.818000\\\",\\n \\\"score\\\": 4,\\n \\\"query_index\\\": 0\\n }\\n ],\\n \\\"extracted_queries\\\": [\\n {\\n \\\"term\\\": \\\"sprite\\\",\\n \\\"type\\\": \\\"image\\\"\\n }\\n ],\\n \\\"meta\\\": {\\n \\\"offset\\\": 0,\\n \\\"limit\\\": 5,\\n \\\"original_query\\\": \\\"sprite\\\"\\n }\\n },\\n \\\"message\\\": \\\"Found 0 relevant assets for \\\\\\\"sprite\\\\\\\"\\\"\\n}\"}]},\"jsonrpc\":\"2.0\",\"id\":1}\n",
"stderr": "[WebSim MCP] WebSim MCP Server started\n"
}
},
{
"success": true,
"tool": "bulk_asset_search",
"arguments": {
"assets": [
{
"query": "ui",
"limit": 3
},
{
"query": "character",
"limit": 3
}
]
},
"result": {
"content": [
{
"type": "text",
"text": "{\n \"success\": false,\n \"error\": \"API request failed: HTTP 400: Bad Request\",\n \"timestamp\": \"2025-10-27T17:49:22.363Z\"\n}"
}
],
"isError": true
},
"duration": 602,
"raw": {
"stdout": "[WebSim MCP] Tool called: bulk_asset_search\n[WebSim MCP] Arguments: {\n \"assets\": [\n {\n \"query\": \"ui\",\n \"limit\": 3\n },\n {\n \"query\": \"character\",\n \"limit\": 3\n }\n ]\n}\n{\"result\":{\"content\":[{\"type\":\"text\",\"text\":\"{\\n \\\"success\\\": false,\\n \\\"error\\\": \\\"API request failed: HTTP 400: Bad Request\\\",\\n \\\"timestamp\\\": \\\"2025-10-27T17:49:22.363Z\\\"\\n}\"}],\"isError\":true},\"jsonrpc\":\"2.0\",\"id\":1}\n",
"stderr": "[WebSim MCP] WebSim MCP Server started\n[WebSim MCP] Tool bulk_asset_search failed: Error: API request failed: HTTP 400: Bad Request\n at WebSimAPIClient.makeRequest (file:///workspace/websim-mcp-server/server.js:99:13)\n at process.processTicksAndRejections (node:internal/process/task_queues:95:5)\n at async Object.handler (file:///workspace/websim-mcp-server/server.js:854:22)\n at async file:///workspace/websim-mcp-server/server.js:1153:20\n"
}
}
]
}