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Convex MCP server

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by get-convex
index.ts9.65 kB
/// <reference types="node"/> /*! * node-progress * Copyright(c) 2011 TJ Holowaychuk <tj@vision-media.ca> * MIT Licensed */ /** * These are keys in the options object you can pass to the progress bar along with total as seen in the example above. */ export interface ProgressBarOptions { /** * Total number of ticks to complete. */ total: number; /** * current completed index */ curr?: number | undefined; /** * head character defaulting to complete character */ head?: string | undefined; /** * The displayed width of the progress bar defaulting to total. */ width?: number | undefined; /** * minimum time between updates in milliseconds defaulting to 16 */ renderThrottle?: number | undefined; /** * The output stream defaulting to stderr. */ stream?: NodeJS.WritableStream | undefined; /** * Completion character defaulting to "=". */ complete?: string | undefined; /** * Incomplete character defaulting to "-". */ incomplete?: string | undefined; /** * Option to clear the bar on completion defaulting to false. */ clear?: boolean | undefined; /** * Optional function to call when the progress bar completes. */ callback?: Function | undefined; } export interface ProgressBarInstance { stream: NodeJS.WritableStream; fmt: string; curr: number; total: number; width: number; clear: boolean; chars: { complete: string; incomplete: string; head: string; }; renderThrottle: number; lastRender: number; callback: Function; tokens: { [key: string]: any }; lastDraw: string; complete: boolean; start?: Date; tick(tokens?: any): void; tick(count?: number, tokens?: any): void; render(tokens?: any, force?: boolean): void; update(ratio: number, tokens?: any): void; interrupt(message: string): void; terminate(): void; } interface ProgressBarConstructor { new (format: string, total: number): ProgressBarInstance; new (format: string, options: ProgressBarOptions): ProgressBarInstance; prototype: ProgressBarInstance; } /** * Initialize a `ProgressBar` with the given `fmt` string and `options` or * `total`. * * Options: * * - `curr` current completed index * - `total` total number of ticks to complete * - `width` the displayed width of the progress bar defaulting to total * - `stream` the output stream defaulting to stderr * - `head` head character defaulting to complete character * - `complete` completion character defaulting to "=" * - `incomplete` incomplete character defaulting to "-" * - `renderThrottle` minimum time between updates in milliseconds defaulting to 16 * - `callback` optional function to call when the progress bar completes * - `clear` will clear the progress bar upon termination * * Tokens: * * - `:bar` the progress bar itself * - `:current` current tick number * - `:total` total ticks * - `:elapsed` time elapsed in seconds * - `:percent` completion percentage * - `:eta` eta in seconds * - `:rate` rate of ticks per second * * @param {string} fmt * @param {object|number} options or total * @api public */ const ProgressBar: ProgressBarConstructor = function ( this: ProgressBarInstance, fmt: string, options: ProgressBarOptions | number, ) { this.stream = (options as ProgressBarOptions).stream || process.stderr; if (typeof options == "number") { var total = options; options = {} as ProgressBarOptions; (options as ProgressBarOptions).total = total; } else { options = options || ({} as ProgressBarOptions); if ("string" != typeof fmt) throw new Error("format required"); if ("number" != typeof (options as ProgressBarOptions).total) throw new Error("total required"); } this.fmt = fmt; this.curr = (options as ProgressBarOptions).curr || 0; this.total = (options as ProgressBarOptions).total; this.width = (options as ProgressBarOptions).width || this.total; this.clear = (options as ProgressBarOptions).clear || false; this.chars = { complete: (options as ProgressBarOptions).complete || "=", incomplete: (options as ProgressBarOptions).incomplete || "-", head: (options as ProgressBarOptions).head || (options as ProgressBarOptions).complete || "=", }; this.renderThrottle = (options as ProgressBarOptions).renderThrottle !== 0 ? (options as ProgressBarOptions).renderThrottle || 16 : 0; this.lastRender = -Infinity; this.callback = (options as ProgressBarOptions).callback || function () {}; this.tokens = {}; this.lastDraw = ""; this.complete = false; } as any; /** * "tick" the progress bar with optional `len` and optional `tokens`. * * @param {number|object} len or tokens * @param {object} tokens * @api public */ ProgressBar.prototype.tick = function ( this: ProgressBarInstance, len?: number | any, tokens?: any, ): void { if (len !== 0) len = len || 1; // swap tokens if ("object" == typeof len) ((tokens = len), (len = 1)); if (tokens) this.tokens = tokens; // start time for eta if (0 == this.curr) this.start = new Date(); this.curr += len; // try to render this.render(); // progress complete if (this.curr >= this.total) { this.render(undefined, true); this.complete = true; this.terminate(); this.callback(this); return; } }; /** * Method to render the progress bar with optional `tokens` to place in the * progress bar's `fmt` field. * * @param {object} tokens * @api public */ ProgressBar.prototype.render = function ( this: ProgressBarInstance, tokens?: any, force?: boolean, ): void { force = force !== undefined ? force : false; if (tokens) this.tokens = tokens; if (!(this.stream as any).isTTY) return; var now = Date.now(); var delta = now - this.lastRender; if (!force && delta < this.renderThrottle) { return; } else { this.lastRender = now; } var ratio = this.curr / this.total; ratio = Math.min(Math.max(ratio, 0), 1); var percent = Math.floor(ratio * 100); var incomplete: string, complete: string, completeLength: number; var elapsed = this.start ? new Date().getTime() - this.start.getTime() : 0; var eta = percent == 100 ? 0 : elapsed * (this.total / this.curr - 1); var rate = this.curr / (elapsed / 1000); /* populate the bar template with percentages and timestamps */ var str = this.fmt .replace(":current", this.curr.toString()) .replace(":total", this.total.toString()) .replace(":elapsed", isNaN(elapsed) ? "0.0" : (elapsed / 1000).toFixed(1)) .replace( ":eta", isNaN(eta) || !isFinite(eta) ? "0.0" : (eta / 1000).toFixed(1), ) .replace(":percent", percent.toFixed(0) + "%") .replace(":rate", Math.round(rate).toString()); /* compute the available space (non-zero) for the bar */ var availableSpace = Math.max( 0, (this.stream as any).columns - str.replace(":bar", "").length, ); if (availableSpace && process.platform === "win32") { availableSpace = availableSpace - 1; } var width = Math.min(this.width, availableSpace); /* TODO: the following assumes the user has one ':bar' token */ completeLength = Math.round(width * ratio); complete = Array(Math.max(0, completeLength + 1)).join(this.chars.complete); incomplete = Array(Math.max(0, width - completeLength + 1)).join( this.chars.incomplete, ); /* add head to the complete string */ if (completeLength > 0) complete = complete.slice(0, -1) + this.chars.head; /* fill in the actual progress bar */ str = str.replace(":bar", complete + incomplete); /* replace the extra tokens */ if (this.tokens) for (var key in this.tokens) str = str.replace(":" + key, this.tokens[key]); if (this.lastDraw !== str) { (this.stream as any).cursorTo(0); this.stream.write(str); (this.stream as any).clearLine(1); this.lastDraw = str; } }; /** * "update" the progress bar to represent an exact percentage. * The ratio (between 0 and 1) specified will be multiplied by `total` and * floored, representing the closest available "tick." For example, if a * progress bar has a length of 3 and `update(0.5)` is called, the progress * will be set to 1. * * A ratio of 0.5 will attempt to set the progress to halfway. * * @param {number} ratio The ratio (between 0 and 1 inclusive) to set the * overall completion to. * @api public */ ProgressBar.prototype.update = function ( this: ProgressBarInstance, ratio: number, tokens?: any, ): void { var goal = Math.floor(ratio * this.total); var delta = goal - this.curr; this.tick(delta, tokens); }; /** * "interrupt" the progress bar and write a message above it. * @param {string} message The message to write. * @api public */ ProgressBar.prototype.interrupt = function ( this: ProgressBarInstance, message: string, ): void { // clear the current line (this.stream as any).clearLine(); // move the cursor to the start of the line (this.stream as any).cursorTo(0); // write the message text this.stream.write(message); // terminate the line after writing the message this.stream.write("\n"); // re-display the progress bar with its lastDraw this.stream.write(this.lastDraw); }; /** * Terminates a progress bar. * * @api public */ ProgressBar.prototype.terminate = function (this: ProgressBarInstance): void { if (this.clear) { if ((this.stream as any).clearLine) { (this.stream as any).clearLine(); (this.stream as any).cursorTo(0); } } else { this.stream.write("\n"); } }; export default ProgressBar;

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