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Glama
by frap129
spec.md2.58 kB
## MODIFIED Requirements ### Requirement: Case-Insensitive Indexes The system SHALL create case-insensitive indexes on the `name` field for all entity tables to support efficient case-insensitive queries. **Tables to Index:** - `spells` - `creatures` - `equipment` - `character_options` - `rules` #### Scenario: Create case-insensitive spell index **Given** the database initialization process **When** creating the spells table indexes **Then** the system executes `CREATE INDEX IF NOT EXISTS idx_spells_name_lower ON spells(LOWER(name))` **And** the index supports efficient `LOWER(name) = LOWER(?)` queries **And** query performance is sub-100ms for case-insensitive lookups #### Scenario: Case-insensitive creature index creation **Given** the database setup script runs **When** indexing the creatures table **Then** the system creates `idx_creatures_name_lower` index **And** the index covers all creature records **And** supports efficient case-insensitive creature searches #### Scenario: Index verification **Given** the database is initialized **When** checking index existence **Then** all required case-insensitive indexes exist **And** `EXPLAIN QUERY PLAN` shows index usage for case-insensitive queries **And** no full table scans occur for indexed searches ## ADDED Requirements ### Requirement: Cache Query Filter Operators The system SHALL support multiple filter operators in cache queries beyond simple equality matching. **Supported Operators:** - `EQ` (default): Exact equality matching with `field = ?` - `ILIKE`: Case-insensitive matching with `LOWER(field) = LOWER(?)` - `LIKE`: Pattern matching with `field LIKE ?` - `IN`: Multiple value matching with `field IN (...)` #### Scenario: Case-insensitive name query **Given** a cache with spell "Fireball" (capital F) **When** querying with `name="fireball"` (lowercase) and operator `ILIKE` **Then** the system generates SQL `LOWER(name) = LOWER(?)` **And** returns the "Fireball" spell regardless of input case #### Scenario: Wildcard pattern query **Given** a cache with spells "Fireball", "Fire Bolt", "Wall of Fire" **When** querying with `name="fire*"` and operator `LIKE` **Then** the system converts `*` to `%` for SQL LIKE **And** generates SQL `LOWER(name) LIKE LOWER(?)` **And** returns all three fire-related spells #### Scenario: Backward compatible default behavior **Given** existing code using `query_cached_entities(entity_type, name="exact")` **When** no operator is specified **Then** the system defaults to exact equality (`EQ`) matching **And** existing behavior is preserved

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