# @file purpose: Serializes enhanced DOM trees to string format for LLM consumption
from browser_use.dom.serializer.clickable_elements import ClickableElementDetector
from browser_use.dom.utils import cap_text_length
from browser_use.dom.views import (
DOMRect,
DOMSelectorMap,
EnhancedDOMTreeNode,
NodeType,
PropagatingBounds,
SerializedDOMState,
SimplifiedNode,
)
DISABLED_ELEMENTS = {'style', 'script', 'head', 'meta', 'link', 'title'}
class DOMTreeSerializer:
"""Serializes enhanced DOM trees to string format."""
# Configuration - elements that propagate bounds to their children
PROPAGATING_ELEMENTS = [
{'tag': 'a', 'role': None}, # Any <a> tag
{'tag': 'button', 'role': None}, # Any <button> tag
{'tag': 'div', 'role': 'button'}, # <div role="button">
{'tag': 'div', 'role': 'combobox'}, # <div role="combobox"> - dropdowns/selects
{'tag': 'span', 'role': 'button'}, # <span role="button">
{'tag': 'span', 'role': 'combobox'}, # <span role="combobox">
{'tag': 'input', 'role': 'combobox'}, # <input role="combobox"> - autocomplete inputs
{'tag': 'input', 'role': 'combobox'}, # <input type="text"> - text inputs with suggestions
# {'tag': 'div', 'role': 'link'}, # <div role="link">
# {'tag': 'span', 'role': 'link'}, # <span role="link">
]
DEFAULT_CONTAINMENT_THRESHOLD = 0.99 # 99% containment by default
def __init__(
self,
root_node: EnhancedDOMTreeNode,
previous_cached_state: SerializedDOMState | None = None,
enable_bbox_filtering: bool = True,
containment_threshold: float | None = None,
):
self.root_node = root_node
self._interactive_counter = 1
self._selector_map: DOMSelectorMap = {}
self._previous_cached_selector_map = previous_cached_state.selector_map if previous_cached_state else None
# Add timing tracking
self.timing_info: dict[str, float] = {}
# Cache for clickable element detection to avoid redundant calls
self._clickable_cache: dict[int, bool] = {}
# Bounding box filtering configuration
self.enable_bbox_filtering = enable_bbox_filtering
self.containment_threshold = containment_threshold or self.DEFAULT_CONTAINMENT_THRESHOLD
def serialize_accessible_elements(self) -> tuple[SerializedDOMState, dict[str, float]]:
import time
start_total = time.time()
# Reset state
self._interactive_counter = 1
self._selector_map = {}
self._semantic_groups = []
self._clickable_cache = {} # Clear cache for new serialization
# Step 1: Create simplified tree (includes clickable element detection)
start_step1 = time.time()
simplified_tree = self._create_simplified_tree(self.root_node)
end_step1 = time.time()
self.timing_info['create_simplified_tree'] = end_step1 - start_step1
# Step 2: Optimize tree (remove unnecessary parents)
start_step2 = time.time()
optimized_tree = self._optimize_tree(simplified_tree)
end_step2 = time.time()
self.timing_info['optimize_tree'] = end_step2 - start_step2
# # Step 3: Detect and group semantic elements
# if optimized_tree:
# self._detect_semantic_groups(optimized_tree)
# Step 3: Apply bounding box filtering (NEW)
if self.enable_bbox_filtering and optimized_tree:
start_step3 = time.time()
filtered_tree = self._apply_bounding_box_filtering(optimized_tree)
end_step3 = time.time()
self.timing_info['bbox_filtering'] = end_step3 - start_step3
else:
filtered_tree = optimized_tree
# Step 4: Assign interactive indices to clickable elements
start_step4 = time.time()
self._assign_interactive_indices_and_mark_new_nodes(filtered_tree)
end_step4 = time.time()
self.timing_info['assign_interactive_indices'] = end_step4 - start_step4
end_total = time.time()
self.timing_info['serialize_accessible_elements_total'] = end_total - start_total
return SerializedDOMState(_root=filtered_tree, selector_map=self._selector_map), self.timing_info
def _is_interactive_cached(self, node: EnhancedDOMTreeNode) -> bool:
"""Cached version of clickable element detection to avoid redundant calls."""
if node.node_id not in self._clickable_cache:
import time
start_time = time.time()
result = ClickableElementDetector.is_interactive(node)
end_time = time.time()
if 'clickable_detection_time' not in self.timing_info:
self.timing_info['clickable_detection_time'] = 0
self.timing_info['clickable_detection_time'] += end_time - start_time
self._clickable_cache[node.node_id] = result
return self._clickable_cache[node.node_id]
def _create_simplified_tree(self, node: EnhancedDOMTreeNode) -> SimplifiedNode | None:
"""Step 1: Create a simplified tree with enhanced element detection."""
if node.node_type == NodeType.DOCUMENT_NODE:
# for all cldren including shadow roots
for child in node.children_and_shadow_roots:
simplified_child = self._create_simplified_tree(child)
if simplified_child:
return simplified_child
return None
if node.node_type == NodeType.DOCUMENT_FRAGMENT_NODE:
# Super simple pass-through for shadow DOM elements
simplified = SimplifiedNode(original_node=node, children=[])
for child in node.children_and_shadow_roots:
simplified_child = self._create_simplified_tree(child)
if simplified_child:
simplified.children.append(simplified_child)
return simplified
elif node.node_type == NodeType.ELEMENT_NODE:
# Skip non-content elements
if node.node_name.lower() in DISABLED_ELEMENTS:
return None
if node.node_name == 'IFRAME':
if node.content_document:
simplified = SimplifiedNode(original_node=node, children=[])
for child in node.content_document.children:
simplified_child = self._create_simplified_tree(child)
if simplified_child:
simplified.children.append(simplified_child)
return simplified
# Use enhanced scoring for inclusion decision
is_interactive = self._is_interactive_cached(node)
is_visible = node.snapshot_node and node.is_visible
is_scrollable = node.is_actually_scrollable
# Include if interactive (regardless of visibility), or scrollable, or has children to process
should_include = (is_interactive and is_visible) or is_scrollable or node.children_and_shadow_roots
if should_include:
simplified = SimplifiedNode(original_node=node, children=[])
# simplified._analysis = analysis # Store analysis for grouping
# Process children
for child in node.children_and_shadow_roots:
simplified_child = self._create_simplified_tree(child)
if simplified_child:
simplified.children.append(simplified_child)
# Return if meaningful or has meaningful children
if (is_interactive and is_visible) or is_scrollable or simplified.children:
return simplified
elif node.node_type == NodeType.TEXT_NODE:
# Include meaningful text nodes
is_visible = node.snapshot_node and node.is_visible
if is_visible and node.node_value and node.node_value.strip() and len(node.node_value.strip()) > 1:
return SimplifiedNode(original_node=node, children=[])
return None
def _optimize_tree(self, node: SimplifiedNode | None) -> SimplifiedNode | None:
"""Step 2: Optimize tree structure."""
if not node:
return None
# Process children
optimized_children = []
for child in node.children:
optimized_child = self._optimize_tree(child)
if optimized_child:
optimized_children.append(optimized_child)
node.children = optimized_children
# Keep meaningful nodes
is_interactive_opt = self._is_interactive_cached(node.original_node)
is_visible = node.original_node.snapshot_node and node.original_node.is_visible
if (
(is_interactive_opt and is_visible) # Only keep interactive nodes that are visible
or node.original_node.is_actually_scrollable
or node.original_node.node_type == NodeType.TEXT_NODE
or node.children
):
return node
return None
def _collect_interactive_elements(self, node: SimplifiedNode, elements: list[SimplifiedNode]) -> None:
"""Recursively collect interactive elements that are also visible."""
is_interactive = self._is_interactive_cached(node.original_node)
is_visible = node.original_node.snapshot_node and node.original_node.is_visible
# Only collect elements that are both interactive AND visible
if is_interactive and is_visible:
elements.append(node)
for child in node.children:
self._collect_interactive_elements(child, elements)
def _assign_interactive_indices_and_mark_new_nodes(self, node: SimplifiedNode | None) -> None:
"""Assign interactive indices to clickable elements that are also visible."""
if not node:
return
# Skip assigning index to excluded nodes
if not (hasattr(node, 'excluded_by_parent') and node.excluded_by_parent):
# Assign index to clickable elements that are also visible
is_interactive_assign = self._is_interactive_cached(node.original_node)
is_visible = node.original_node.snapshot_node and node.original_node.is_visible
# Only add to selector map if element is both interactive AND visible
if is_interactive_assign and is_visible:
node.interactive_index = self._interactive_counter
node.original_node.element_index = self._interactive_counter
self._selector_map[self._interactive_counter] = node.original_node
self._interactive_counter += 1
# Check if node is new
if self._previous_cached_selector_map:
previous_backend_node_ids = {node.backend_node_id for node in self._previous_cached_selector_map.values()}
if node.original_node.backend_node_id not in previous_backend_node_ids:
node.is_new = True
# Process children
for child in node.children:
self._assign_interactive_indices_and_mark_new_nodes(child)
def _apply_bounding_box_filtering(self, node: SimplifiedNode | None) -> SimplifiedNode | None:
"""Filter children contained within propagating parent bounds."""
if not node:
return None
# Start with no active bounds
self._filter_tree_recursive(node, active_bounds=None, depth=0)
# Log statistics
excluded_count = self._count_excluded_nodes(node)
if excluded_count > 0:
import logging
logging.debug(f'BBox filtering excluded {excluded_count} nodes')
return node
def _filter_tree_recursive(self, node: SimplifiedNode, active_bounds: PropagatingBounds | None = None, depth: int = 0):
"""
Recursively filter tree with bounding box propagation.
Bounds propagate to ALL descendants until overridden.
"""
# Check if this node should be excluded by active bounds
if active_bounds and self._should_exclude_child(node, active_bounds):
node.excluded_by_parent = True
# Important: Still check if this node starts NEW propagation
# Check if this node starts new propagation (even if excluded!)
new_bounds = None
tag = node.original_node.tag_name.lower()
role = node.original_node.attributes.get('role') if node.original_node.attributes else None
attributes = {
'tag': tag,
'role': role,
}
# Check if this element matches any propagating element pattern
if self._is_propagating_element(attributes):
# This node propagates bounds to ALL its descendants
if node.original_node.snapshot_node and node.original_node.snapshot_node.bounds:
new_bounds = PropagatingBounds(
tag=tag,
bounds=node.original_node.snapshot_node.bounds,
node_id=node.original_node.node_id,
depth=depth,
)
# Propagate to ALL children
# Use new_bounds if this node starts propagation, otherwise continue with active_bounds
propagate_bounds = new_bounds if new_bounds else active_bounds
for child in node.children:
self._filter_tree_recursive(child, propagate_bounds, depth + 1)
def _should_exclude_child(self, node: SimplifiedNode, active_bounds: PropagatingBounds) -> bool:
"""
Determine if child should be excluded based on propagating bounds.
"""
# Never exclude text nodes - we always want to preserve text content
if node.original_node.node_type == NodeType.TEXT_NODE:
return False
# Get child bounds
if not node.original_node.snapshot_node or not node.original_node.snapshot_node.bounds:
return False # No bounds = can't determine containment
child_bounds = node.original_node.snapshot_node.bounds
# Check containment with configured threshold
if not self._is_contained(child_bounds, active_bounds.bounds, self.containment_threshold):
return False # Not sufficiently contained
# EXCEPTION RULES - Keep these even if contained:
child_tag = node.original_node.tag_name.lower()
child_role = node.original_node.attributes.get('role') if node.original_node.attributes else None
child_attributes = {
'tag': child_tag,
'role': child_role,
}
# 1. Never exclude form elements (they need individual interaction)
if child_tag in ['input', 'select', 'textarea', 'label']:
return False
# 2. Keep if child is also a propagating element
# (might have stopPropagation, e.g., button in button)
if self._is_propagating_element(child_attributes):
return False
# 3. Keep if has explicit onclick handler
if node.original_node.attributes and 'onclick' in node.original_node.attributes:
return False
# 4. Keep if has aria-label suggesting it's independently interactive
if node.original_node.attributes:
aria_label = node.original_node.attributes.get('aria-label')
if aria_label and aria_label.strip():
# Has meaningful aria-label, likely interactive
return False
# 5. Keep if has role suggesting interactivity
if node.original_node.attributes:
role = node.original_node.attributes.get('role')
if role in ['button', 'link', 'checkbox', 'radio', 'tab', 'menuitem']:
return False
# Default: exclude this child
return True
def _is_contained(self, child: DOMRect, parent: DOMRect, threshold: float) -> bool:
"""
Check if child is contained within parent bounds.
Args:
threshold: Percentage (0.0-1.0) of child that must be within parent
"""
# Calculate intersection
x_overlap = max(0, min(child.x + child.width, parent.x + parent.width) - max(child.x, parent.x))
y_overlap = max(0, min(child.y + child.height, parent.y + parent.height) - max(child.y, parent.y))
intersection_area = x_overlap * y_overlap
child_area = child.width * child.height
if child_area == 0:
return False # Zero-area element
containment_ratio = intersection_area / child_area
return containment_ratio >= threshold
def _count_excluded_nodes(self, node: SimplifiedNode, count: int = 0) -> int:
"""Count how many nodes were excluded (for debugging)."""
if hasattr(node, 'excluded_by_parent') and node.excluded_by_parent:
count += 1
for child in node.children:
count = self._count_excluded_nodes(child, count)
return count
def _is_propagating_element(self, attributes: dict[str, str | None]) -> bool:
"""
Check if an element should propagate bounds based on attributes.
If the element satisfies one of the patterns, it propagates bounds to all its children.
"""
keys_to_check = ['tag', 'role']
for pattern in self.PROPAGATING_ELEMENTS:
# Check if the element satisfies the pattern
check = [pattern.get(key) is None or pattern.get(key) == attributes.get(key) for key in keys_to_check]
if all(check):
return True
return False
@staticmethod
def serialize_tree(node: SimplifiedNode | None, include_attributes: list[str], depth: int = 0) -> str:
"""Serialize the optimized tree to string format."""
if not node:
return ''
# Skip rendering excluded nodes, but process their children
if hasattr(node, 'excluded_by_parent') and node.excluded_by_parent:
formatted_text = []
for child in node.children:
child_text = DOMTreeSerializer.serialize_tree(child, include_attributes, depth)
if child_text:
formatted_text.append(child_text)
return '\n'.join(formatted_text)
formatted_text = []
depth_str = depth * '\t'
next_depth = depth
if node.original_node.node_type == NodeType.ELEMENT_NODE:
# Skip displaying nodes marked as should_display=False
if not node.should_display:
for child in node.children:
child_text = DOMTreeSerializer.serialize_tree(child, include_attributes, depth)
if child_text:
formatted_text.append(child_text)
return '\n'.join(formatted_text)
# Add element with interactive_index if clickable, scrollable, or iframe
is_any_scrollable = node.original_node.is_actually_scrollable or node.original_node.is_scrollable
should_show_scroll = node.original_node.should_show_scroll_info
if node.interactive_index is not None or is_any_scrollable or node.original_node.tag_name.upper() == 'IFRAME':
next_depth += 1
# Build attributes string
attributes_html_str = DOMTreeSerializer._build_attributes_string(node.original_node, include_attributes, '')
# Build the line
if should_show_scroll and node.interactive_index is None:
# Scrollable container but not clickable
line = f'{depth_str}|SCROLL|<{node.original_node.tag_name}'
elif node.interactive_index is not None:
# Clickable (and possibly scrollable)
new_prefix = '*' if node.is_new else ''
scroll_prefix = '|SCROLL+' if should_show_scroll else '['
line = f'{depth_str}{new_prefix}{scroll_prefix}{node.interactive_index}]<{node.original_node.tag_name}'
elif node.original_node.tag_name.upper() == 'IFRAME':
# Iframe element (not interactive)
line = f'{depth_str}|IFRAME|<{node.original_node.tag_name}'
else:
line = f'{depth_str}<{node.original_node.tag_name}'
if attributes_html_str:
line += f' {attributes_html_str}'
line += ' />'
# Add scroll information only when we should show it
if should_show_scroll:
scroll_info_text = node.original_node.get_scroll_info_text()
if scroll_info_text:
line += f' ({scroll_info_text})'
formatted_text.append(line)
elif node.original_node.node_type == NodeType.TEXT_NODE:
# Include visible text
is_visible = node.original_node.snapshot_node and node.original_node.is_visible
if (
is_visible
and node.original_node.node_value
and node.original_node.node_value.strip()
and len(node.original_node.node_value.strip()) > 1
):
clean_text = node.original_node.node_value.strip()
formatted_text.append(f'{depth_str}{clean_text}')
# Process children
for child in node.children:
child_text = DOMTreeSerializer.serialize_tree(child, include_attributes, next_depth)
if child_text:
formatted_text.append(child_text)
return '\n'.join(formatted_text)
@staticmethod
def _build_attributes_string(node: EnhancedDOMTreeNode, include_attributes: list[str], text: str) -> str:
"""Build the attributes string for an element."""
attributes_to_include = {}
# Include HTML attributes
if node.attributes:
attributes_to_include.update(
{
key: str(value).strip()
for key, value in node.attributes.items()
if key in include_attributes and str(value).strip() != ''
}
)
# Include accessibility properties
if node.ax_node and node.ax_node.properties:
for prop in node.ax_node.properties:
try:
if prop.name in include_attributes and prop.value is not None:
# Convert boolean to lowercase string, keep others as-is
if isinstance(prop.value, bool):
attributes_to_include[prop.name] = str(prop.value).lower()
else:
prop_value_str = str(prop.value).strip()
if prop_value_str:
attributes_to_include[prop.name] = prop_value_str
except (AttributeError, ValueError):
continue
if not attributes_to_include:
return ''
# Remove duplicate values
ordered_keys = [key for key in include_attributes if key in attributes_to_include]
if len(ordered_keys) > 1:
keys_to_remove = set()
seen_values = {}
for key in ordered_keys:
value = attributes_to_include[key]
if len(value) > 5:
if value in seen_values:
keys_to_remove.add(key)
else:
seen_values[value] = key
for key in keys_to_remove:
del attributes_to_include[key]
# Remove attributes that duplicate accessibility data
role = node.ax_node.role if node.ax_node else None
if role and node.node_name == role:
attributes_to_include.pop('role', None)
attrs_to_remove_if_text_matches = ['aria-label', 'placeholder', 'title']
for attr in attrs_to_remove_if_text_matches:
if attributes_to_include.get(attr) and attributes_to_include.get(attr, '').strip().lower() == text.strip().lower():
del attributes_to_include[attr]
if attributes_to_include:
return ' '.join(f'{key}={cap_text_length(value, 100)}' for key, value in attributes_to_include.items())
return ''