/*
* GameBrain API
*
* GameBrain API
*
* The version of the OpenAPI document: 1.0.1
* Contact: mail@gamebrain.co
* Generated by: https://github.com/openapitools/openapi-generator.git
*/
using System.Collections.Generic;
namespace gamebrain.Client
{
/// <summary>
/// <see cref="GlobalConfiguration"/> provides a compile-time extension point for globally configuring
/// API Clients.
/// </summary>
/// <remarks>
/// A customized implementation via partial class may reside in another file and may
/// be excluded from automatic generation via a .openapi-generator-ignore file.
/// </remarks>
public partial class GlobalConfiguration : Configuration
{
#region Private Members
private static readonly object GlobalConfigSync = new { };
private static IReadableConfiguration _globalConfiguration;
#endregion Private Members
#region Constructors
/// <inheritdoc />
private GlobalConfiguration()
{
}
/// <inheritdoc />
public GlobalConfiguration(IDictionary<string, string> defaultHeader, IDictionary<string, string> apiKey, IDictionary<string, string> apiKeyPrefix, string basePath = "http://localhost:3000/api") : base(defaultHeader, apiKey, apiKeyPrefix, basePath)
{
}
static GlobalConfiguration()
{
Instance = new GlobalConfiguration();
}
#endregion Constructors
/// <summary>
/// Gets or sets the default Configuration.
/// </summary>
/// <value>Configuration.</value>
public static IReadableConfiguration Instance
{
get { return _globalConfiguration; }
set
{
lock (GlobalConfigSync)
{
_globalConfiguration = value;
}
}
}
}
}