# GameResponseRating
## Properties
Name | Type | Description | Notes
------------ | ------------- | ------------- | -------------
**Mean** | Pointer to **NullableFloat32** | | [optional]
**Count** | Pointer to **int32** | | [optional]
**MeanPlayers** | Pointer to **NullableFloat32** | | [optional]
**CountPlayers** | Pointer to **int32** | | [optional]
**MeanCritics** | Pointer to **NullableFloat32** | | [optional]
**CountCritics** | Pointer to **int32** | | [optional]
## Methods
### NewGameResponseRating
`func NewGameResponseRating() *GameResponseRating`
NewGameResponseRating instantiates a new GameResponseRating object
This constructor will assign default values to properties that have it defined,
and makes sure properties required by API are set, but the set of arguments
will change when the set of required properties is changed
### NewGameResponseRatingWithDefaults
`func NewGameResponseRatingWithDefaults() *GameResponseRating`
NewGameResponseRatingWithDefaults instantiates a new GameResponseRating object
This constructor will only assign default values to properties that have it defined,
but it doesn't guarantee that properties required by API are set
### GetMean
`func (o *GameResponseRating) GetMean() float32`
GetMean returns the Mean field if non-nil, zero value otherwise.
### GetMeanOk
`func (o *GameResponseRating) GetMeanOk() (*float32, bool)`
GetMeanOk returns a tuple with the Mean field if it's non-nil, zero value otherwise
and a boolean to check if the value has been set.
### SetMean
`func (o *GameResponseRating) SetMean(v float32)`
SetMean sets Mean field to given value.
### HasMean
`func (o *GameResponseRating) HasMean() bool`
HasMean returns a boolean if a field has been set.
### SetMeanNil
`func (o *GameResponseRating) SetMeanNil(b bool)`
SetMeanNil sets the value for Mean to be an explicit nil
### UnsetMean
`func (o *GameResponseRating) UnsetMean()`
UnsetMean ensures that no value is present for Mean, not even an explicit nil
### GetCount
`func (o *GameResponseRating) GetCount() int32`
GetCount returns the Count field if non-nil, zero value otherwise.
### GetCountOk
`func (o *GameResponseRating) GetCountOk() (*int32, bool)`
GetCountOk returns a tuple with the Count field if it's non-nil, zero value otherwise
and a boolean to check if the value has been set.
### SetCount
`func (o *GameResponseRating) SetCount(v int32)`
SetCount sets Count field to given value.
### HasCount
`func (o *GameResponseRating) HasCount() bool`
HasCount returns a boolean if a field has been set.
### GetMeanPlayers
`func (o *GameResponseRating) GetMeanPlayers() float32`
GetMeanPlayers returns the MeanPlayers field if non-nil, zero value otherwise.
### GetMeanPlayersOk
`func (o *GameResponseRating) GetMeanPlayersOk() (*float32, bool)`
GetMeanPlayersOk returns a tuple with the MeanPlayers field if it's non-nil, zero value otherwise
and a boolean to check if the value has been set.
### SetMeanPlayers
`func (o *GameResponseRating) SetMeanPlayers(v float32)`
SetMeanPlayers sets MeanPlayers field to given value.
### HasMeanPlayers
`func (o *GameResponseRating) HasMeanPlayers() bool`
HasMeanPlayers returns a boolean if a field has been set.
### SetMeanPlayersNil
`func (o *GameResponseRating) SetMeanPlayersNil(b bool)`
SetMeanPlayersNil sets the value for MeanPlayers to be an explicit nil
### UnsetMeanPlayers
`func (o *GameResponseRating) UnsetMeanPlayers()`
UnsetMeanPlayers ensures that no value is present for MeanPlayers, not even an explicit nil
### GetCountPlayers
`func (o *GameResponseRating) GetCountPlayers() int32`
GetCountPlayers returns the CountPlayers field if non-nil, zero value otherwise.
### GetCountPlayersOk
`func (o *GameResponseRating) GetCountPlayersOk() (*int32, bool)`
GetCountPlayersOk returns a tuple with the CountPlayers field if it's non-nil, zero value otherwise
and a boolean to check if the value has been set.
### SetCountPlayers
`func (o *GameResponseRating) SetCountPlayers(v int32)`
SetCountPlayers sets CountPlayers field to given value.
### HasCountPlayers
`func (o *GameResponseRating) HasCountPlayers() bool`
HasCountPlayers returns a boolean if a field has been set.
### GetMeanCritics
`func (o *GameResponseRating) GetMeanCritics() float32`
GetMeanCritics returns the MeanCritics field if non-nil, zero value otherwise.
### GetMeanCriticsOk
`func (o *GameResponseRating) GetMeanCriticsOk() (*float32, bool)`
GetMeanCriticsOk returns a tuple with the MeanCritics field if it's non-nil, zero value otherwise
and a boolean to check if the value has been set.
### SetMeanCritics
`func (o *GameResponseRating) SetMeanCritics(v float32)`
SetMeanCritics sets MeanCritics field to given value.
### HasMeanCritics
`func (o *GameResponseRating) HasMeanCritics() bool`
HasMeanCritics returns a boolean if a field has been set.
### SetMeanCriticsNil
`func (o *GameResponseRating) SetMeanCriticsNil(b bool)`
SetMeanCriticsNil sets the value for MeanCritics to be an explicit nil
### UnsetMeanCritics
`func (o *GameResponseRating) UnsetMeanCritics()`
UnsetMeanCritics ensures that no value is present for MeanCritics, not even an explicit nil
### GetCountCritics
`func (o *GameResponseRating) GetCountCritics() int32`
GetCountCritics returns the CountCritics field if non-nil, zero value otherwise.
### GetCountCriticsOk
`func (o *GameResponseRating) GetCountCriticsOk() (*int32, bool)`
GetCountCriticsOk returns a tuple with the CountCritics field if it's non-nil, zero value otherwise
and a boolean to check if the value has been set.
### SetCountCritics
`func (o *GameResponseRating) SetCountCritics(v int32)`
SetCountCritics sets CountCritics field to given value.
### HasCountCritics
`func (o *GameResponseRating) HasCountCritics() bool`
HasCountCritics returns a boolean if a field has been set.
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