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stage_bind_physics

Links visual scene objects to physics bodies so physics simulations drive object animations for realistic motion in 3D scenes.

Instructions

Bind a scene object to a physics body.

Links a visual object to a physics simulation body so that the physics simulation drives the object's animation. Args: scene_id: Scene identifier object_id: Scene object ID physics_body_id: Physics body ID from chuk-mcp-physics Format: "rapier://sim-{sim_id}/body-{body_id}" Example: "rapier://sim-abc123/body-ball" Returns: BindPhysicsResponse confirmation Tips for LLMs: - Create physics body first using chuk-mcp-physics - Then create matching scene object with same shape/size - Bind them together so physics drives visuals - Use stage_bake_simulation to convert physics → keyframes Example: # 1. Create physics simulation (chuk-mcp-physics) sim = await create_simulation(gravity_y=-9.81) # 2. Add physics body await add_rigid_body( sim_id=sim.sim_id, body_id="ball", body_type="dynamic", shape="sphere", radius=1.0, position=[0, 5, 0] ) # 3. Create scene object await stage_add_object( scene_id=scene_id, object_id="ball", object_type="sphere", radius=1.0, position_y=5.0 ) # 4. Bind them await stage_bind_physics( scene_id=scene_id, object_id="ball", physics_body_id=f"rapier://{sim.sim_id}/body-ball" )

Input Schema

TableJSON Schema
NameRequiredDescriptionDefault
scene_idYes
object_idYes
physics_body_idYes

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