# chuk-motion/src/chuk_motion/components/layouts/HUDStyle/tool.py
"""HUDStyle MCP tool."""
import asyncio
import json
from chuk_motion.components.component_helpers import parse_nested_component
from chuk_motion.models import ErrorResponse, LayoutComponentResponse
def register_tool(mcp, project_manager):
"""Register the HUDStyle tool with the MCP server."""
@mcp.tool
async def remotion_add_hud_style(
main_content: str | None = None,
top_left: str | None = None,
top_right: str | None = None,
bottom_left: str | None = None,
bottom_right: str | None = None,
center: str | None = None,
overlay_size: float = 15,
gap: float = 20,
padding: float = 40,
duration: float | str = 5.0,
) -> str:
"""
Add HUDStyle layout to the composition.
Gaming/sports HUD with main content and corner overlays.
Args:
main_content: JSON component for main background content. Format: {"type": "ComponentName", "config": {...}}
top_left: JSON component for top-left overlay. Same format as main_content
top_right: JSON component for top-right overlay. Same format
bottom_left: JSON component for bottom-left overlay. Same format
bottom_right: JSON component for bottom-right overlay. Same format
center: JSON component for center overlay. Same format
overlay_size: Overlay panel size (percentage)
gap: Gap between panels
padding: Padding from edges
duration: Duration in seconds or time string
Returns:
JSON with component info
"""
def _add():
if not project_manager.current_timeline:
return ErrorResponse(error="No active project.").model_dump_json()
try:
main_parsed = json.loads(main_content) if main_content else None
tl_parsed = json.loads(top_left) if top_left else None
tr_parsed = json.loads(top_right) if top_right else None
bl_parsed = json.loads(bottom_left) if bottom_left else None
br_parsed = json.loads(bottom_right) if bottom_right else None
center_parsed = json.loads(center) if center else None
except json.JSONDecodeError as e:
return ErrorResponse(error=f"Invalid JSON: {str(e)}").model_dump_json()
try:
# Convert nested components to ComponentInstance objects
main_component = parse_nested_component(main_parsed)
tl_component = parse_nested_component(tl_parsed)
tr_component = parse_nested_component(tr_parsed)
bl_component = parse_nested_component(bl_parsed)
br_component = parse_nested_component(br_parsed)
center_component = parse_nested_component(center_parsed)
# Get builder and start time
builder = project_manager.current_timeline
start_time = builder.get_total_duration_seconds()
# Add component using builder
builder.add_hud_style(
start_time=start_time,
main_content=main_component,
top_left=tl_component,
top_right=tr_component,
bottom_left=bl_component,
bottom_right=br_component,
center=center_component,
overlay_size=overlay_size,
gap=gap,
padding=padding,
duration=duration,
)
return LayoutComponentResponse(
component="HUDStyle",
layout="hud",
start_time=start_time,
duration=duration,
).model_dump_json()
except Exception as e:
return ErrorResponse(error=str(e)).model_dump_json()
return await asyncio.get_event_loop().run_in_executor(None, _add)