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<title>Project Diablo 2 Sorceress Build Analysis</title>
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<div class="container">
<h1>Project Diablo 2 Sorceress Build Analysis</h1>
<div class="section">
<h2>Build Type Overview</h2>
<table>
<thead>
<tr>
<th>Build Type</th>
<th>Example Character</th>
<th>Rank</th>
<th>Primary Focus</th>
<th>Survivability</th>
<th>Damage Style</th>
<th>Difficulty</th>
</tr>
</thead>
<tbody>
<tr class="fire">
<td><span class="build-type fire-type">Fire</span></td>
<td>Nuknooob_Oca</td>
<td>#1</td>
<td>Balanced Offense</td>
<td>Moderate</td>
<td>Multi-skill synergy</td>
<td>Beginner Friendly</td>
</tr>
<tr class="lightning">
<td><span class="build-type lightning-type">Lightning</span></td>
<td>ElecSys</td>
<td>#23</td>
<td>High Damage/Mana</td>
<td>Energy Shield</td>
<td>Burst damage</td>
<td>Advanced</td>
</tr>
<tr class="cold">
<td><span class="build-type cold-type">Cold</span></td>
<td>IcyHippo</td>
<td>#24</td>
<td>Survivability</td>
<td>Very High</td>
<td>Control + damage</td>
<td>Safe Farming</td>
</tr>
</tbody>
</table>
</div>
<div class="section">
<h2>Detailed Character Analysis</h2>
<table>
<thead>
<tr>
<th>Character</th>
<th>Build Type</th>
<th>Level</th>
<th>Life</th>
<th>Mana</th>
<th>Strength</th>
<th>Dexterity</th>
<th>Vitality</th>
<th>Energy</th>
</tr>
</thead>
<tbody>
<tr class="fire">
<td>Nuknooob_Oca</td>
<td><span class="build-type fire-type">Fire</span></td>
<td>99</td>
<td>899</td>
<td>782</td>
<td>67</td>
<td>25</td>
<td>333</td>
<td>160</td>
</tr>
<tr class="lightning">
<td>ElecSys</td>
<td><span class="build-type lightning-type">Lightning</span></td>
<td>99</td>
<td>907</td>
<td>1617</td>
<td>136</td>
<td>184</td>
<td>10</td>
<td>255</td>
</tr>
<tr class="cold">
<td>IcyHippo</td>
<td><span class="build-type cold-type">Cold</span></td>
<td>99</td>
<td>1814</td>
<td>546</td>
<td>93</td>
<td>25</td>
<td>432</td>
<td>35</td>
</tr>
</tbody>
</table>
</div>
<div class="section">
<h2>Skill Point Distribution</h2>
<table>
<thead>
<tr>
<th>Skill Category</th>
<th>Fire Build (Nuknooob_Oca)</th>
<th>Lightning Build (ElecSys)</th>
<th>Cold Build (IcyHippo)</th>
<th>Notes</th>
</tr>
</thead>
<tbody>
<tr>
<td><strong>Primary Damage Skills</strong></td>
<td>Inferno (20), Blaze (20), Fire Ball (20), Meteor (20)</td>
<td>Charged Bolt (20), Lightning (20)</td>
<td>Ice Bolt (20), Frost Nova (20), Frozen Orb (20)</td>
<td>All builds max 3-4 core skills</td>
</tr>
<tr>
<td><strong>Mastery Skills</strong></td>
<td>Fire Mastery (20)</td>
<td>Lightning Mastery (20)</td>
<td>Cold Mastery (20)</td>
<td>Universal 20-point investment</td>
</tr>
<tr>
<td><strong>Defensive Skills</strong></td>
<td>-</td>
<td>Energy Shield (20)</td>
<td>Shiver Armor (1)</td>
<td>Lightning relies on ES</td>
</tr>
<tr>
<td><strong>Utility Skills</strong></td>
<td>Teleport (1), Static Field (1), Telekinesis (1), Warmth (1)</td>
<td>Teleport (2), Static Field (1), Telekinesis (20), Warmth (1)</td>
<td>Teleport (19), Telekinesis (1), Warmth (1)</td>
<td>Teleport priority varies by build</td>
</tr>
<tr>
<td><strong>Secondary Skills</strong></td>
<td>Enchant (3), Fire Bolt (1), Fire Wall (1), Lesser Hydra (1)</td>
<td>Thunder Storm (4), Nova (1), Chain Lightning (1)</td>
<td>Glacial Spike (1), Blizzard (1), Ice Blast (1), Cold Enchant (1)</td>
<td>Build-specific synergies</td>
</tr>
</tbody>
</table>
</div>
<div class="section">
<h2>Character Names by Build Type</h2>
<table>
<thead>
<tr>
<th>Build Type</th>
<th>Example Character Names</th>
<th>Common Themes</th>
</tr>
</thead>
<tbody>
<tr class="fire">
<td><span class="build-type fire-type">Fire</span></td>
<td>Pyromaniac, CombUUUst, Nuknooob_Oca</td>
<td>Heat, combustion, fire references</td>
</tr>
<tr class="lightning">
<td><span class="build-type lightning-type">Lightning</span></td>
<td>ElecSys, Electrica, Charged_Bolt, ShartBolt, Flash</td>
<td>Electric, bolt, lightning terms</td>
</tr>
<tr class="cold">
<td><span class="build-type cold-type">Cold</span></td>
<td>IcyHippo, IceBernz, IcyMagic, H-IceBarrage, R-Coldslaw, VC-ColdBeer</td>
<td>Ice, cold, frost references</td>
</tr>
<tr>
<td><strong>Magic Find</strong></td>
<td>MF_MACHINE, MfSargonia, EhvanMF, mf-pdII</td>
<td>MF abbreviations, farming focus</td>
</tr>
</tbody>
</table>
</div>
<div class="section">
<h2>Universal Build Patterns</h2>
<table>
<thead>
<tr>
<th>Pattern</th>
<th>Description</th>
<th>All Builds</th>
<th>Exceptions</th>
</tr>
</thead>
<tbody>
<tr>
<td><strong>Teleport Investment</strong></td>
<td>Mobility skill for positioning and escape</td>
<td>✓ (1-19 points)</td>
<td>Cold builds invest heavily (19 pts)</td>
</tr>
<tr>
<td><strong>Static Field</strong></td>
<td>Crowd control and boss damage</td>
<td>✓ (1 point)</td>
<td>None observed</td>
</tr>
<tr>
<td><strong>Warmth</strong></td>
<td>Mana regeneration utility</td>
<td>✓ (1 point)</td>
<td>None observed</td>
</tr>
<tr>
<td><strong>Elemental Mastery</strong></td>
<td>20-point damage amplification</td>
<td>✓ (20 points)</td>
<td>None observed</td>
</tr>
<tr>
<td><strong>Multi-Element Access</strong></td>
<td>Basic skills from other trees</td>
<td>✓ (1 point each)</td>
<td>Build-dependent selection</td>
</tr>
</tbody>
</table>
</div>
<div class="section">
<h2>Build Recommendations</h2>
<table>
<thead>
<tr>
<th>Player Type</th>
<th>Recommended Build</th>
<th>Reasoning</th>
<th>Key Advantages</th>
<th>Considerations</th>
</tr>
</thead>
<tbody>
<tr class="fire">
<td><strong>New Players</strong></td>
<td><span class="build-type fire-type">Fire</span></td>
<td>Balanced stats, straightforward gameplay</td>
<td>Multiple damage skills, moderate survivability</td>
<td>Requires diverse skill point investment</td>
</tr>
<tr class="lightning">
<td><strong>Experienced Players</strong></td>
<td><span class="build-type lightning-type">Lightning</span></td>
<td>High damage potential, complex management</td>
<td>Excellent clear speed, Energy Shield synergy</td>
<td>Mana management critical, glass cannon</td>
</tr>
<tr class="cold">
<td><strong>Safe Farmers</strong></td>
<td><span class="build-type cold-type">Cold</span></td>
<td>Maximum survivability for consistent runs</td>
<td>Highest HP, crowd control, reliable farming</td>
<td>Lower damage output, slower clear speed</td>
</tr>
</tbody>
</table>
</div>
<div class="stats-grid">
<div class="stat-box">
<div class="stat-value">200</div>
<div class="stat-label">Characters Analyzed</div>
</div>
<div class="stat-box">
<div class="stat-value">3</div>
<div class="stat-label">Major Build Types</div>
</div>
<div class="stat-box">
<div class="stat-value">96-99</div>
<div class="stat-label">Level Range</div>
</div>
<div class="stat-box">
<div class="stat-value">100%</div>
<div class="stat-label">Use Teleport</div>
</div>
</div>
</div>
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