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get_godot_version

Retrieve the installed Godot engine version to verify compatibility and ensure proper project setup.

Instructions

Get the installed Godot version

Input Schema

TableJSON Schema
NameRequiredDescriptionDefault

No arguments

Implementation Reference

  • The handler function that detects the Godot executable path if needed, executes it with the --version flag using execAsync, trims the stdout, and returns it as text content. Handles errors by providing helpful messages.
    private async handleGetGodotVersion() { try { // Ensure godotPath is set if (!this.godotPath) { await this.detectGodotPath(); if (!this.godotPath) { return this.createErrorResponse( 'Could not find a valid Godot executable path', [ 'Ensure Godot is installed correctly', 'Set GODOT_PATH environment variable to specify the correct path', ] ); } } this.logDebug('Getting Godot version'); const { stdout } = await execAsync(`"${this.godotPath}" --version`); return { content: [ { type: 'text', text: stdout.trim(), }, ], }; } catch (error: unknown) { const errorMessage = error instanceof Error ? error.message : 'Unknown error'; return this.createErrorResponse( `Failed to get Godot version: ${errorMessage}`, [ 'Ensure Godot is installed correctly', 'Check if the GODOT_PATH environment variable is set correctly', ] ); } }
  • The schema definition for the get_godot_version tool, including name, description, and empty input schema (no parameters required). This is returned in the ListTools response.
    name: 'get_godot_version', description: 'Get the installed Godot version', inputSchema: { type: 'object', properties: {}, required: [], }, },
  • src/index.ts:942-943 (registration)
    The switch case registration that maps the 'get_godot_version' tool call to the handleGetGodotVersion handler method in the CallToolRequestSchema request handler.
    case 'get_godot_version': return await this.handleGetGodotVersion();

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