post03.txt•15.5 kB
[color=#202124][size=x-large][font=\"Google Sans\", arial, sans-serif]Hi, I don\'t know how to speak English very well, I\'m from Argentina but ..., How can I save an .ini for this tuning system using AttachObjectToVehicle?[/font][/size][/color]
#include <a_samp>
#include <zcmd>
#include <sscanf2>
#include <streamer>
#include <mSelection>
#include <YSI\\y_ini>
#define DRAWDISTANCE_DEFAULT 80
#define SPEEDMULTIPLIER_HIGH 0.20
#define SPEEDMULTIPLIER_LOW 0.01
#define MODE_NONE? 0
#define MODE_PX 1
#define MODE_PY 2
#define MODE_PZ 3
#define MODE_RX 4
#define MODE_RY 5
#define MODE_RZ 6
#define MAX_OBJVEH? 7
//Defines
#define PlayerToPoint(%1,%2,%3,%4,%5)? IsPlayerInRangeOfPoint(%2,%1,%3,%4,%5)
#define Message SendClientMessage
#define SendFormattedMessage(%0,%1,%2) do{new _str[128]; format(_str,128,%2); SendClientMessageEx(%0,%1,_str);}while(FALSE)
#define GivePlayerCash GivePlayerMoney
//Colores
#define Blanco 5883
#define iCOL_RED 0xFF0000FF
//Dialogo
//Textdraws
// News
//Catalogo
new objetostu = mS_INVALID_LISTID;
//Taller
#define TG_FILE \"Talleres/%d.ini\"
#define TG_OBJ \"Objetos/%d.ini\"
#define MAX_TUNE? 5000
#define MAX_GARAGES? 5000
//Dialogos
#define DIALOG_TUNING_TALLER 8431 //Ids para evitar bugs :s
//Enums
enum Attaching
{
Temp,
bool:Saved,
Timer,
bool:Enabled,
Mode,
ModelID,
ObjectID,
VehicleID,
Float:P[3],
Float:R[3],
d_ObjIdInput
};
new Attach[MAX_PLAYERS][Attaching];
enum aaa {
Float:Position[ 3 ],
Text3D:tg3D,
tgPickup,
}
new Talleres[ MAX_GARAGES ][ aaa ];
//Stocks
public OnFilterScriptInit()
{
objetostu = LoadModelSelectionMenu(\"objetostu.txt\");
? for(new i = 1; i < MAX_GARAGES; i) {
new file[ 50 ];
format( file, sizeof( file ), TG_FILE, i );
if( fexist( file ) ) {
INI_ParseFile( file, \"LoadTalleres\", .bExtra = true, .extra = i );
Talleres[ i ][ tg3D ] = Create3DTextLabel( \"Usa {b9f442}/tuning {FFFFFF}para tunear tu veh?culo\", -1, Talleres[ i ][ Position ][ 0 ], Talleres[ i ][ Position ][ 1 ], Talleres[ i ][ Position ][ 2 ], 15.0, 0, 1 );
Talleres[ i ][ tgPickup ] = CreatePickup( 1239, 1, Talleres[ i ][ Position ][ 0 ], Talleres[ i ][ Position ][ 1 ], Talleres[ i ][ Position ][ 2 ], -1 );
}
}
return 1; //se retorna a 1.
}
public OnFilterScriptExit()
{
for(new i=0; i<MAX_PLAYERS; i) { KillTimer(Attach[i][Timer]); }
print(\"\\n? :C\\n\");
return 1;
}
public OnPlayerSpawn(playerid)
{
return 1;
}
public OnPlayerConnect(playerid)
{
Attach[playerid][Saved] = true;
return true;
}
public OnPlayerModelSelection(playerid, response, listid, modelid)
{
if(listid == objetostu)
{
if(response)
{
? Atta(playerid, modelid);
GivePlayerMoney(playerid, -5000); //dinero
SendClientMessage(playerid, 0xFFFFFFFF, \"Compraste un objeto para tu veh?culo.\");
}
else SendClientMessage(playerid, 0xFFFFFFFF, \"Has salido del catalogo de objetos.\");
}
return 1;
}
public OnPlayerDisconnect(playerid, reason)
{
KillTimer(Attach[playerid][Timer]);
Attach[playerid][Mode] = MODE_NONE;
Attach[playerid][Temp] = 0;
Attach[playerid][ModelID] = 0;
Attach[playerid][ObjectID] = 0;
Attach[playerid][VehicleID] = 0;
Attach[playerid][Enabled] = false;
for(new i=0; i<3; i) { Attach[playerid][P][i] = 0.0; Attach[playerid][R][i] = 0.0;}
return true;
}
CMD:creditostuning(playerid, params[])
{
SendClientMessage(playerid, -1, \"Sistema Creador Por Franco Londes, Franco12 en pawnscript.\");
return 1;
}
CMD:creartaller( playerid, params[] ) {
if( !IsPlayerAdmin( playerid ) ) return SendClientMessage( playerid,-1,? \"Debes estar logeado con rcon.\" );
new i = NextIDGarage( MAX_GARAGES ), Float:Pos[ 3 ], file[ 40 ];
GetPlayerPos( playerid, Pos[ 0 ], Pos[ 1 ], Pos[ 2 ] );
format( file, sizeof( file ), TG_FILE, i );
if( fexist( file ) ) return SendClientMessage( playerid,-1, \"Esta ID ya existe.\" );
Talleres[ i ][ Position ][ 0 ] = Pos[ 0 ];
Talleres[ i ][ Position ][ 1 ] = Pos[ 1 ];
Talleres[ i ][ Position ][ 2 ] = Pos[ 2 ];
Talleres[ i ][ tg3D ] = Create3DTextLabel( \"Usa {b9f442}/tuning {FFFFFF}para tunear tu veh?culo\", -1, Talleres[ i ][ Position ][ 0 ], Talleres[ i ][ Position ][ 1 ], Talleres[ i ][ Position ][ 2 ], 15.0, 0, 1 );
Talleres[ i ][ tgPickup ] = CreatePickup( 1239, 1, Talleres[ i ][ Position ][ 0 ], Talleres[ i ][ Position ][ 1 ], Talleres[ i ][ Position ][ 2 ], -1 );
SaveTalleres( i );
return true;
}
//==============================================================================
CMD:eliminartaller( playerid, params[] ) {
if( !IsPlayerAdmin( playerid ) ) return SendClientMessage( playerid, -1, \"Debes estar logeado con rcon.\" );
new i = GetNearestTalleres( playerid );
if( i == -1 ) return SendClientMessage( playerid, -1,? \"No est?s en el taller (pickup).\" );
Talleres[ i ][ Position ][ 0 ] = 0.0;
Talleres[ i ][ Position ][ 1 ] = 0.0;
Talleres[ i ][ Position ][ 2 ] = 0.0;
DestroyPickup( Talleres[ i ][ tgPickup ] );
Delete3DTextLabel( Talleres[ i ][ tg3D ] );
new file[ 50 ];
format( file, sizeof( file ), TG_FILE, i );
if( fexist( file ) ) { fremove( file ); }
SendClientMessage( playerid, -1, \"Taller eliminado.\" );
return true;
}
CMD:tuning(playerid, params[])
{
if( GetNearestTalleres( playerid ) == -1 ) return SendClientMessage( playerid, -1, \"No est?s en el taller de tuning.\" );
if( !IsPlayerInAnyVehicle(playerid) ) return SendClientMessage(playerid, 0xFF0000FF, \"No est?s en un veh?culo.\");
ShowPlayerDialog(playerid, DIALOG_TUNING_TALLER, DIALOG_STYLE_LIST, \"Menu Tuning\", \"Comprar Objeto\\nEditar Posici?n de Objeto\\nRemover Objeto\", \"Seleccionar\", \"Cancelar\");
return 1;
}
CMD:4532434343(playerid, params[])
{
if( !Attach[playerid][Saved] ) {
ShowModelSelectionMenu(playerid, objetostu, \"Venta de Objetos\");
return true;
}
new modelid;
Atta(playerid, modelid);
return true;
}
?
public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
{
if(response)// Si se pulsa el primer bot?n.
{
switch(dialogid)// Si s?lo tiene un cuadro de di?logo, entonces esto no es necesario, pero es m?s Organizado para cuando se implementan m?s cuadros de di?logo.
{
case DIALOG_TUNING_TALLER:// Nuestro dialogo
{
? switch(listitem)// Comprueba Si a Sido Seleccionado
{
case 0:// El Primer Boton Incluido
{
ShowModelSelectionMenu(playerid, objetostu, \"Venta de Objetos\");
}
case 1: // Esto es el segundo boton
{
SendClientMessage(playerid, -1, \"Usa /ayudatuning para editar la posici?n del objeto, /terminartuning para acabar\");
}
case 2: // El Tercer boton
{
SendClientMessage(playerid, -1, \"Has eliminado el objeto\");
DestroyObject(Attach[playerid][ObjectID]);
}
}
}
}
}
return 1;
}
//=========================================================================================================================================================
//=====================================================================================================================================================
GetNearestTalleres( playerid ) {
for(new i = 1; i < MAX_GARAGES; i) {
if( IsPlayerInRangeOfPoint( playerid, 10.0, Talleres[ i ][ Position ][ 0 ], Talleres[ i ][? Position ][ 1 ], Talleres[ i ][ Position ][ 2 ] ) ) { return i; }
}
return -1;
}
//========================================================================================================================================================
stock NextIDGarage(const len) {
new id = (-1);
for( new loop = ( 0 ), provjera = ( -1 ), Data_[ 64 ] = \"\\0\"; loop != len; loop ) {
? provjera = ( loop );
? format( Data_, ( sizeof Data_ ), TG_FILE, provjera );
? if(!fexist(Data_)) {
? id = ( provjera );
? break; } }
? return ( id );
}
//==============================================================================
forward SaveTalleres( id );
public SaveTalleres( id ) {
new iFile[ 40 ];
format( iFile, sizeof( iFile ), TG_FILE, id );
new INI:File = INI_Open( iFile );
INI_WriteFloat( File, \"Position1\", Talleres[ id ][ Position ][ 0 ] );
INI_WriteFloat( File, \"Position2\", Talleres[ id ][ Position ][ 1 ] );
INI_WriteFloat( File, \"Position3\", Talleres[ id ][ Position ][ 2 ] );
INI_Close( File );
return 1;
}
//==============================================================================
forward LoadTalleres( id, name[], value[] );
public LoadTalleres( id, name[], value[] ) {
INI_Float( \"Position1\", Talleres[ id ][ Position ][ 0 ] );
INI_Float( \"Position2\", Talleres[ id ][ Position ][ 1 ] );
INI_Float( \"Position3\", Talleres[ id ][ Position ][ 2 ] );
return true;
}
//==============================================================================
forward Atta(playerid, modelid);
//==============================================================
public Atta(playerid, modelid)
{
Attach[playerid][Timer] = SetTimerEx(\"OnPlayerUpdateEx\", 50, true, \"d\", playerid); //==================================================================================
Attach[playerid][Mode] = MODE_NONE;
Attach[playerid][Temp] = 0;
Attach[playerid][VehicleID] = 0;
for(new i=0; i<3; i) { Attach[playerid][P][i] = 0.0; Attach[playerid][R][i] = 0.0;} //======================================================================================
Attach[playerid][Enabled] = true;
Attach[playerid][ModelID] = modelid;
Attach[playerid][ObjectID] = CreateObject(Attach[playerid][ModelID], 0, 0, -1000, 0, 0, 0, DRAWDISTANCE_DEFAULT);
Attach[playerid][VehicleID] = GetPlayerVehicleID(playerid);
AttachObjectToVehicle(Attach[playerid][ObjectID], Attach[playerid][VehicleID], 0, 0, 0, 0, 0, 0);
EditDynamicObject(playerid, ObjectID);
Attach[playerid][Saved] = false;
return true;
}
CMD:ayudatuning(playerid, params[])
{
SendClientMessage(playerid, -1, \"Usa /posx, /posy, /posz, para cambiar la posici?n del objeto.\");
SendClientMessage(playerid, -1, \"Usa /rotx, /roty, /rotz, para cambiar la rotaci?n del objeto. /terminartuning para terminar.\");
return 1;
}
CMD:posx(playerid, params[])
{
if(!Attach[playerid][Enabled]) { SendClientMessage(playerid, 0xFF0000FF, \"?No est?s en el taller de tuning!.\"); }
else { Attach[playerid][Mode] = MODE_PX; SendClientMessage(playerid, -1, \"[X]Bien, usa las teclas Izquierda/Derecha para editar, /terminartuning para acabar.\"); }
return true;
}
CMD:posy(playerid, params[])
{
if(!Attach[playerid][Enabled]) { SendClientMessage(playerid, 0xFF0000FF, \"?No est?s en el taller de tuning!.\"); }
else { Attach[playerid][Mode] = MODE_PY; SendClientMessage(playerid, -1, \"[Y]Bien, usa las teclas Izquierda/Derecha para editar, /terminartuning para acabar.\"); }
return true;
}
CMD:posz(playerid, params[])
{
if(!Attach[playerid][Enabled]) { SendClientMessage(playerid, 0xFF0000FF, \"?No est?s en el taller de tuning!.\"); }
else { Attach[playerid][Mode] = MODE_PZ; SendClientMessage(playerid, -1, \"[Z]Bien, usa las teclas Izquierda/Derecha para editar, /terminartuning para acabar.\"); }
return true;
}
CMD:rotx(playerid, params[])
{
if(!Attach[playerid][Enabled]) { SendClientMessage(playerid, 0xFF0000FF, \"?No est?s en el taller de tuning!.\"); }
else { Attach[playerid][Mode] = MODE_RX; SendClientMessage(playerid, -1, \"[RX]Bien, usa las teclas Izquierda/Derecha para editar, /terminartuning para acabar.\"); }
return true;
}
CMD:roty(playerid, params[])
{
if(!Attach[playerid][Enabled]) { SendClientMessage(playerid, 0xFF0000FF, \"?No est?s en el taller de tuning!.\"); }
else { Attach[playerid][Mode] = MODE_RY; SendClientMessage(playerid, -1, \"[RY]Bien, usa las teclas Izquierda/Derecha para editar, /terminartuning para acabar.\"); }
return true;
}
CMD:rotz(playerid, params[])
{
if(!Attach[playerid][Enabled]) { SendClientMessage(playerid, 0xFF0000FF, \"?No est?s en el taller de tuning!.\"); }
else { Attach[playerid][Mode] = MODE_RZ; SendClientMessage(playerid, -1, \"[RZ]Bien, usa las teclas Izquierda/Derecha para editar, /terminartuning para acabar.\"); }
return true;
}
CMD:terminartuning(playerid, params[])
{
if(!Attach[playerid][Enabled]) { SendClientMessage(playerid, 0xFF0000FF, \"?No est?s en el taller de tuning!.\"); }
else { Attach[playerid][Mode] = MODE_NONE; SendClientMessage(playerid, 0xFF00FFFF, \"Tuning Finalizado.\"); KillTimer(Attach[playerid][Timer]); }
return true;
}
forward OnPlayerUpdateEx(playerid);
public OnPlayerUpdateEx(playerid)
{
if(Attach[playerid][Mode] == MODE_NONE) return true;
new KEYS, UD, LR; GetPlayerKeys( playerid, KEYS, UD, LR );
new Float:SPDM = 0.1;
if(KEYS == 128) { SPDM = SPEEDMULTIPLIER_HIGH; }
else if (KEYS == 4) { SPDM = SPEEDMULTIPLIER_LOW; }
if(LR > 0) { UpdateVObject(playerid, SPDM); }
else if(LR < 0) { UpdateVObject(playerid, -SPDM); }
return 1;
}
forward UpdateVObject(playerid, Float:value);
public UpdateVObject(playerid, Float:value)
{
DestroyObject(Attach[playerid][ObjectID]);
Attach[playerid][ObjectID] = CreateObject(Attach[playerid][ModelID], 0, 0, 6, 0, 0, 0, DRAWDISTANCE_DEFAULT);
switch(Attach[playerid][Mode])
{
case MODE_PX: {
Attach[playerid][P][0] = value;
new string[64];
format(string, sizeof(string), \"Editando Posicion [X]\",Attach[playerid][P][0]);
GameTextForPlayer(playerid, string, 10000, 3);
}
case MODE_PY: {
Attach[playerid][P][1] = value;
new string[64];
format(string, sizeof(string), \"Editando Posicion [Y]\",Attach[playerid][P][1]);
GameTextForPlayer(playerid, string, 10000, 3);
}
case MODE_PZ: {
Attach[playerid][P][2] = value;
new string[64];
format(string, sizeof(string), \"Editando Posicion [Z]\",Attach[playerid][P][1]);
GameTextForPlayer(playerid, string, 10000, 3);
}
case MODE_RX: {
if(Attach[playerid][R][0] value*10 <= 360.0 && Attach[playerid][R][0] value*10 >= 0.0) { Attach[playerid][R][0] = value*10; }
new string[64];
format(string, sizeof(string), \"Editando Rotacion [X]\",Attach[playerid][P][0]);
GameTextForPlayer(playerid, string, 10000, 3);
}
case MODE_RY: {
if(Attach[playerid][R][1] value*10 <= 360.0 && Attach[playerid][R][1] value*10 >= 0.0) { Attach[playerid][R][1] = value*10; }
new string[64];
format(string, sizeof(string), \"Editando Rotacion [Y]\",Attach[playerid][R][1]);
GameTextForPlayer(playerid, string, 10000, 3);
}
case MODE_RZ: {
if(Attach[playerid][R][2] value*10 <= 360.0 && Attach[playerid][R][2] value*10 >= 0.0) { Attach[playerid][R][2] = value*10; }
new string[64];
format(string, sizeof(string), \"Editando Rotacion [Z]\",Attach[playerid][R][2]);
GameTextForPlayer(playerid, string, 10000, 3);
}
}
AttachObjectToVehicle(Attach[playerid][ObjectID], Attach[playerid][VehicleID], Attach[playerid][P][0], Attach[playerid][P][1], Attach[playerid][P][2], Attach[playerid][R][0], Attach[playerid][R][1], Attach[playerid][R][2]);
return true;
}