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Storyden

by Southclaws
Mozilla Public License 2.0
229
post03.txt15.5 kB
[color=#202124][size=x-large][font=\"Google Sans\", arial, sans-serif]Hi, I don\'t know how to speak English very well, I\'m from Argentina but ..., How can I save an .ini for this tuning system using AttachObjectToVehicle?[/font][/size][/color] #include <a_samp> #include <zcmd> #include <sscanf2> #include <streamer> #include <mSelection> #include <YSI\\y_ini> #define DRAWDISTANCE_DEFAULT 80 #define SPEEDMULTIPLIER_HIGH 0.20 #define SPEEDMULTIPLIER_LOW 0.01 #define MODE_NONE? 0 #define MODE_PX 1 #define MODE_PY 2 #define MODE_PZ 3 #define MODE_RX 4 #define MODE_RY 5 #define MODE_RZ 6 #define MAX_OBJVEH? 7 //Defines #define PlayerToPoint(%1,%2,%3,%4,%5)? IsPlayerInRangeOfPoint(%2,%1,%3,%4,%5) #define Message SendClientMessage #define SendFormattedMessage(%0,%1,%2) do{new _str[128]; format(_str,128,%2); SendClientMessageEx(%0,%1,_str);}while(FALSE) #define GivePlayerCash GivePlayerMoney //Colores #define Blanco 5883 #define iCOL_RED 0xFF0000FF //Dialogo //Textdraws // News //Catalogo new objetostu = mS_INVALID_LISTID; //Taller #define TG_FILE \"Talleres/%d.ini\" #define TG_OBJ \"Objetos/%d.ini\" #define MAX_TUNE? 5000 #define MAX_GARAGES? 5000 //Dialogos #define DIALOG_TUNING_TALLER 8431 //Ids para evitar bugs :s //Enums enum Attaching { Temp, bool:Saved, Timer, bool:Enabled, Mode, ModelID, ObjectID, VehicleID, Float:P[3], Float:R[3], d_ObjIdInput }; new Attach[MAX_PLAYERS][Attaching]; enum aaa { Float:Position[ 3 ], Text3D:tg3D, tgPickup, } new Talleres[ MAX_GARAGES ][ aaa ]; //Stocks public OnFilterScriptInit() { objetostu = LoadModelSelectionMenu(\"objetostu.txt\"); ? for(new i = 1; i < MAX_GARAGES; i) { new file[ 50 ]; format( file, sizeof( file ), TG_FILE, i ); if( fexist( file ) ) { INI_ParseFile( file, \"LoadTalleres\", .bExtra = true, .extra = i ); Talleres[ i ][ tg3D ] = Create3DTextLabel( \"Usa {b9f442}/tuning {FFFFFF}para tunear tu veh?culo\", -1, Talleres[ i ][ Position ][ 0 ], Talleres[ i ][ Position ][ 1 ], Talleres[ i ][ Position ][ 2 ], 15.0, 0, 1 ); Talleres[ i ][ tgPickup ] = CreatePickup( 1239, 1, Talleres[ i ][ Position ][ 0 ], Talleres[ i ][ Position ][ 1 ], Talleres[ i ][ Position ][ 2 ], -1 ); } } return 1; //se retorna a 1. } public OnFilterScriptExit() { for(new i=0; i<MAX_PLAYERS; i) { KillTimer(Attach[i][Timer]); } print(\"\\n? :C\\n\"); return 1; } public OnPlayerSpawn(playerid) { return 1; } public OnPlayerConnect(playerid) { Attach[playerid][Saved] = true; return true; } public OnPlayerModelSelection(playerid, response, listid, modelid) { if(listid == objetostu) { if(response) { ? Atta(playerid, modelid); GivePlayerMoney(playerid, -5000); //dinero SendClientMessage(playerid, 0xFFFFFFFF, \"Compraste un objeto para tu veh?culo.\"); } else SendClientMessage(playerid, 0xFFFFFFFF, \"Has salido del catalogo de objetos.\"); } return 1; } public OnPlayerDisconnect(playerid, reason) { KillTimer(Attach[playerid][Timer]); Attach[playerid][Mode] = MODE_NONE; Attach[playerid][Temp] = 0; Attach[playerid][ModelID] = 0; Attach[playerid][ObjectID] = 0; Attach[playerid][VehicleID] = 0; Attach[playerid][Enabled] = false; for(new i=0; i<3; i) { Attach[playerid][P][i] = 0.0; Attach[playerid][R][i] = 0.0;} return true; } CMD:creditostuning(playerid, params[]) { SendClientMessage(playerid, -1, \"Sistema Creador Por Franco Londes, Franco12 en pawnscript.\"); return 1; } CMD:creartaller( playerid, params[] ) { if( !IsPlayerAdmin( playerid ) ) return SendClientMessage( playerid,-1,? \"Debes estar logeado con rcon.\" ); new i = NextIDGarage( MAX_GARAGES ), Float:Pos[ 3 ], file[ 40 ]; GetPlayerPos( playerid, Pos[ 0 ], Pos[ 1 ], Pos[ 2 ] ); format( file, sizeof( file ), TG_FILE, i ); if( fexist( file ) ) return SendClientMessage( playerid,-1, \"Esta ID ya existe.\" ); Talleres[ i ][ Position ][ 0 ] = Pos[ 0 ]; Talleres[ i ][ Position ][ 1 ] = Pos[ 1 ]; Talleres[ i ][ Position ][ 2 ] = Pos[ 2 ]; Talleres[ i ][ tg3D ] = Create3DTextLabel( \"Usa {b9f442}/tuning {FFFFFF}para tunear tu veh?culo\", -1, Talleres[ i ][ Position ][ 0 ], Talleres[ i ][ Position ][ 1 ], Talleres[ i ][ Position ][ 2 ], 15.0, 0, 1 ); Talleres[ i ][ tgPickup ] = CreatePickup( 1239, 1, Talleres[ i ][ Position ][ 0 ], Talleres[ i ][ Position ][ 1 ], Talleres[ i ][ Position ][ 2 ], -1 ); SaveTalleres( i ); return true; } //============================================================================== CMD:eliminartaller( playerid, params[] ) { if( !IsPlayerAdmin( playerid ) ) return SendClientMessage( playerid, -1, \"Debes estar logeado con rcon.\" ); new i = GetNearestTalleres( playerid ); if( i == -1 ) return SendClientMessage( playerid, -1,? \"No est?s en el taller (pickup).\" ); Talleres[ i ][ Position ][ 0 ] = 0.0; Talleres[ i ][ Position ][ 1 ] = 0.0; Talleres[ i ][ Position ][ 2 ] = 0.0; DestroyPickup( Talleres[ i ][ tgPickup ] ); Delete3DTextLabel( Talleres[ i ][ tg3D ] ); new file[ 50 ]; format( file, sizeof( file ), TG_FILE, i ); if( fexist( file ) ) { fremove( file ); } SendClientMessage( playerid, -1, \"Taller eliminado.\" ); return true; } CMD:tuning(playerid, params[]) { if( GetNearestTalleres( playerid ) == -1 ) return SendClientMessage( playerid, -1, \"No est?s en el taller de tuning.\" ); if( !IsPlayerInAnyVehicle(playerid) ) return SendClientMessage(playerid, 0xFF0000FF, \"No est?s en un veh?culo.\"); ShowPlayerDialog(playerid, DIALOG_TUNING_TALLER, DIALOG_STYLE_LIST, \"Menu Tuning\", \"Comprar Objeto\\nEditar Posici?n de Objeto\\nRemover Objeto\", \"Seleccionar\", \"Cancelar\"); return 1; } CMD:4532434343(playerid, params[]) { if( !Attach[playerid][Saved] ) { ShowModelSelectionMenu(playerid, objetostu, \"Venta de Objetos\"); return true; } new modelid; Atta(playerid, modelid); return true; } ? public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[]) { if(response)// Si se pulsa el primer bot?n. { switch(dialogid)// Si s?lo tiene un cuadro de di?logo, entonces esto no es necesario, pero es m?s Organizado para cuando se implementan m?s cuadros de di?logo. { case DIALOG_TUNING_TALLER:// Nuestro dialogo { ? switch(listitem)// Comprueba Si a Sido Seleccionado { case 0:// El Primer Boton Incluido { ShowModelSelectionMenu(playerid, objetostu, \"Venta de Objetos\"); } case 1: // Esto es el segundo boton { SendClientMessage(playerid, -1, \"Usa /ayudatuning para editar la posici?n del objeto, /terminartuning para acabar\"); } case 2: // El Tercer boton { SendClientMessage(playerid, -1, \"Has eliminado el objeto\"); DestroyObject(Attach[playerid][ObjectID]); } } } } } return 1; } //========================================================================================================================================================= //===================================================================================================================================================== GetNearestTalleres( playerid ) { for(new i = 1; i < MAX_GARAGES; i) { if( IsPlayerInRangeOfPoint( playerid, 10.0, Talleres[ i ][ Position ][ 0 ], Talleres[ i ][? Position ][ 1 ], Talleres[ i ][ Position ][ 2 ] ) ) { return i; } } return -1; } //======================================================================================================================================================== stock NextIDGarage(const len) { new id = (-1); for( new loop = ( 0 ), provjera = ( -1 ), Data_[ 64 ] = \"\\0\"; loop != len; loop ) { ? provjera = ( loop ); ? format( Data_, ( sizeof Data_ ), TG_FILE, provjera ); ? if(!fexist(Data_)) { ? id = ( provjera ); ? break; } } ? return ( id ); } //============================================================================== forward SaveTalleres( id ); public SaveTalleres( id ) { new iFile[ 40 ]; format( iFile, sizeof( iFile ), TG_FILE, id ); new INI:File = INI_Open( iFile ); INI_WriteFloat( File, \"Position1\", Talleres[ id ][ Position ][ 0 ] ); INI_WriteFloat( File, \"Position2\", Talleres[ id ][ Position ][ 1 ] ); INI_WriteFloat( File, \"Position3\", Talleres[ id ][ Position ][ 2 ] ); INI_Close( File ); return 1; } //============================================================================== forward LoadTalleres( id, name[], value[] ); public LoadTalleres( id, name[], value[] ) { INI_Float( \"Position1\", Talleres[ id ][ Position ][ 0 ] ); INI_Float( \"Position2\", Talleres[ id ][ Position ][ 1 ] ); INI_Float( \"Position3\", Talleres[ id ][ Position ][ 2 ] ); return true; } //============================================================================== forward Atta(playerid, modelid); //============================================================== public Atta(playerid, modelid) { Attach[playerid][Timer] = SetTimerEx(\"OnPlayerUpdateEx\", 50, true, \"d\", playerid); //================================================================================== Attach[playerid][Mode] = MODE_NONE; Attach[playerid][Temp] = 0; Attach[playerid][VehicleID] = 0; for(new i=0; i<3; i) { Attach[playerid][P][i] = 0.0; Attach[playerid][R][i] = 0.0;} //====================================================================================== Attach[playerid][Enabled] = true; Attach[playerid][ModelID] = modelid; Attach[playerid][ObjectID] = CreateObject(Attach[playerid][ModelID], 0, 0, -1000, 0, 0, 0, DRAWDISTANCE_DEFAULT); Attach[playerid][VehicleID] = GetPlayerVehicleID(playerid); AttachObjectToVehicle(Attach[playerid][ObjectID], Attach[playerid][VehicleID], 0, 0, 0, 0, 0, 0); EditDynamicObject(playerid, ObjectID); Attach[playerid][Saved] = false; return true; } CMD:ayudatuning(playerid, params[]) { SendClientMessage(playerid, -1, \"Usa /posx, /posy, /posz, para cambiar la posici?n del objeto.\"); SendClientMessage(playerid, -1, \"Usa /rotx, /roty, /rotz, para cambiar la rotaci?n del objeto. /terminartuning para terminar.\"); return 1; } CMD:posx(playerid, params[]) { if(!Attach[playerid][Enabled]) { SendClientMessage(playerid, 0xFF0000FF, \"?No est?s en el taller de tuning!.\"); } else { Attach[playerid][Mode] = MODE_PX; SendClientMessage(playerid, -1, \"[X]Bien, usa las teclas Izquierda/Derecha para editar, /terminartuning para acabar.\"); } return true; } CMD:posy(playerid, params[]) { if(!Attach[playerid][Enabled]) { SendClientMessage(playerid, 0xFF0000FF, \"?No est?s en el taller de tuning!.\"); } else { Attach[playerid][Mode] = MODE_PY; SendClientMessage(playerid, -1, \"[Y]Bien, usa las teclas Izquierda/Derecha para editar, /terminartuning para acabar.\"); } return true; } CMD:posz(playerid, params[]) { if(!Attach[playerid][Enabled]) { SendClientMessage(playerid, 0xFF0000FF, \"?No est?s en el taller de tuning!.\"); } else { Attach[playerid][Mode] = MODE_PZ; SendClientMessage(playerid, -1, \"[Z]Bien, usa las teclas Izquierda/Derecha para editar, /terminartuning para acabar.\"); } return true; } CMD:rotx(playerid, params[]) { if(!Attach[playerid][Enabled]) { SendClientMessage(playerid, 0xFF0000FF, \"?No est?s en el taller de tuning!.\"); } else { Attach[playerid][Mode] = MODE_RX; SendClientMessage(playerid, -1, \"[RX]Bien, usa las teclas Izquierda/Derecha para editar, /terminartuning para acabar.\"); } return true; } CMD:roty(playerid, params[]) { if(!Attach[playerid][Enabled]) { SendClientMessage(playerid, 0xFF0000FF, \"?No est?s en el taller de tuning!.\"); } else { Attach[playerid][Mode] = MODE_RY; SendClientMessage(playerid, -1, \"[RY]Bien, usa las teclas Izquierda/Derecha para editar, /terminartuning para acabar.\"); } return true; } CMD:rotz(playerid, params[]) { if(!Attach[playerid][Enabled]) { SendClientMessage(playerid, 0xFF0000FF, \"?No est?s en el taller de tuning!.\"); } else { Attach[playerid][Mode] = MODE_RZ; SendClientMessage(playerid, -1, \"[RZ]Bien, usa las teclas Izquierda/Derecha para editar, /terminartuning para acabar.\"); } return true; } CMD:terminartuning(playerid, params[]) { if(!Attach[playerid][Enabled]) { SendClientMessage(playerid, 0xFF0000FF, \"?No est?s en el taller de tuning!.\"); } else { Attach[playerid][Mode] = MODE_NONE; SendClientMessage(playerid, 0xFF00FFFF, \"Tuning Finalizado.\"); KillTimer(Attach[playerid][Timer]); } return true; } forward OnPlayerUpdateEx(playerid); public OnPlayerUpdateEx(playerid) { if(Attach[playerid][Mode] == MODE_NONE) return true; new KEYS, UD, LR; GetPlayerKeys( playerid, KEYS, UD, LR ); new Float:SPDM = 0.1; if(KEYS == 128) { SPDM = SPEEDMULTIPLIER_HIGH; } else if (KEYS == 4) { SPDM = SPEEDMULTIPLIER_LOW; } if(LR > 0) { UpdateVObject(playerid, SPDM); } else if(LR < 0) { UpdateVObject(playerid, -SPDM); } return 1; } forward UpdateVObject(playerid, Float:value); public UpdateVObject(playerid, Float:value) { DestroyObject(Attach[playerid][ObjectID]); Attach[playerid][ObjectID] = CreateObject(Attach[playerid][ModelID], 0, 0, 6, 0, 0, 0, DRAWDISTANCE_DEFAULT); switch(Attach[playerid][Mode]) { case MODE_PX: { Attach[playerid][P][0] = value; new string[64]; format(string, sizeof(string), \"Editando Posicion [X]\",Attach[playerid][P][0]); GameTextForPlayer(playerid, string, 10000, 3); } case MODE_PY: { Attach[playerid][P][1] = value; new string[64]; format(string, sizeof(string), \"Editando Posicion [Y]\",Attach[playerid][P][1]); GameTextForPlayer(playerid, string, 10000, 3); } case MODE_PZ: { Attach[playerid][P][2] = value; new string[64]; format(string, sizeof(string), \"Editando Posicion [Z]\",Attach[playerid][P][1]); GameTextForPlayer(playerid, string, 10000, 3); } case MODE_RX: { if(Attach[playerid][R][0] value*10 <= 360.0 && Attach[playerid][R][0] value*10 >= 0.0) { Attach[playerid][R][0] = value*10; } new string[64]; format(string, sizeof(string), \"Editando Rotacion [X]\",Attach[playerid][P][0]); GameTextForPlayer(playerid, string, 10000, 3); } case MODE_RY: { if(Attach[playerid][R][1] value*10 <= 360.0 && Attach[playerid][R][1] value*10 >= 0.0) { Attach[playerid][R][1] = value*10; } new string[64]; format(string, sizeof(string), \"Editando Rotacion [Y]\",Attach[playerid][R][1]); GameTextForPlayer(playerid, string, 10000, 3); } case MODE_RZ: { if(Attach[playerid][R][2] value*10 <= 360.0 && Attach[playerid][R][2] value*10 >= 0.0) { Attach[playerid][R][2] = value*10; } new string[64]; format(string, sizeof(string), \"Editando Rotacion [Z]\",Attach[playerid][R][2]); GameTextForPlayer(playerid, string, 10000, 3); } } AttachObjectToVehicle(Attach[playerid][ObjectID], Attach[playerid][VehicleID], Attach[playerid][P][0], Attach[playerid][P][1], Attach[playerid][P][2], Attach[playerid][R][0], Attach[playerid][R][1], Attach[playerid][R][2]); return true; }

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