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run_tests.shβ€’1.24 kB
#!/bin/bash # Sentinel Test Runner # Executes gdUnit4 tests in headless mode set -e SCRIPT_DIR="$(cd "$(dirname "${BASH_SOURCE[0]}")" && pwd)" PROJECT_ROOT="${GODOT_PROJECT_ROOT:-$(dirname "$SCRIPT_DIR")/game}" if [ ! -d "$PROJECT_ROOT" ]; then echo "❌ Project root not found: $PROJECT_ROOT" echo "Set GODOT_PROJECT_ROOT environment variable or ensure ../game exists" exit 1 fi if [ ! -f "$PROJECT_ROOT/project.godot" ]; then echo "❌ Not a Godot project: $PROJECT_ROOT" exit 1 fi # Check if gdUnit4 is installed GDUNIT_PATH="$PROJECT_ROOT/addons/gdUnit4" if [ ! -d "$GDUNIT_PATH" ]; then echo "❌ gdUnit4 not found in: $GDUNIT_PATH" echo "Install gdUnit4 from: https://github.com/MikeSchulze/gdUnit4" exit 1 fi echo "πŸ§ͺ Running Godot tests..." echo "πŸ“ Project: $PROJECT_ROOT" cd "$PROJECT_ROOT" # Run gdUnit4 tests in headless mode # --verbose for detailed output # -gexit to quit after tests # -s to run specific script (gdUnit4 runner) godot --headless -s res://addons/gdUnit4/bin/gdUnit4.gd -gexit --verbose 2>&1 TEST_EXIT_CODE=$? if [ $TEST_EXIT_CODE -eq 0 ]; then echo "βœ… All tests passed!" else echo "❌ Tests failed (exit code: $TEST_EXIT_CODE)" fi exit $TEST_EXIT_CODE

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