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Singtaa
by Singtaa
CHANGELOG.md1.89 kB
# Changelog All notable changes to this project will be documented in this file. The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/), and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0.html). ## [1.0.0] - 2025-01-XX ### Added - Initial release of Unity MCP Server - **68 Tools** for manipulating Unity Editor: - Scene management (list, load, save, new, close) - GameObject operations (create, delete, find, setActive, setParent, rename, duplicate) - Component management (list, add, remove, setEnabled, getProperties, setProperty) - Transform operations (get, set, translate, rotate, lookAt, reset) - Editor selection (get, set, focus) - Editor state and control (executeMenuItem, notification, log, getState, pause, step) - Undo/Redo operations - Test runner integration (list, run, runSync, getResults) - Project file operations (list, read, write, delete) - Asset database operations (refresh, import) - Play mode control (enter, exit) - Console log access - **4 MCP Resources** for read-only access to Unity state: - `unity://console/logs` - Console output - `unity://hierarchy` - Scene hierarchy - `unity://tests/results` - Test results - `unity://project/files` - Project file tree - **Auto-start Node.js server** - Server starts automatically when Unity opens - **Editor Window** (`Window > Unity MCP Server`) for monitoring and configuration - **Project-level settings** stored in `ProjectSettings/McpSettings.json` - Multi-layered zombie thread prevention for domain reload safety - Bearer token authentication (optional) - Git-ignore aware file operations ### Technical Details - Node.js server runs from `Server~/` folder (excluded from AssetDatabase) - TCP NDJSON protocol for Unity-Node communication - JSON-RPC 2.0 over HTTP for MCP clients - Automatic npm install on first run

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