# Changelog
All notable changes to this project will be documented in this file.
The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/),
and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0.html).
## [1.0.0] - 2025-01-XX
### Added
- Initial release of Unity MCP Server
- **68 Tools** for manipulating Unity Editor:
- Scene management (list, load, save, new, close)
- GameObject operations (create, delete, find, setActive, setParent, rename, duplicate)
- Component management (list, add, remove, setEnabled, getProperties, setProperty)
- Transform operations (get, set, translate, rotate, lookAt, reset)
- Editor selection (get, set, focus)
- Editor state and control (executeMenuItem, notification, log, getState, pause, step)
- Undo/Redo operations
- Test runner integration (list, run, runSync, getResults)
- Project file operations (list, read, write, delete)
- Asset database operations (refresh, import)
- Play mode control (enter, exit)
- Console log access
- **4 MCP Resources** for read-only access to Unity state:
- `unity://console/logs` - Console output
- `unity://hierarchy` - Scene hierarchy
- `unity://tests/results` - Test results
- `unity://project/files` - Project file tree
- **Auto-start Node.js server** - Server starts automatically when Unity opens
- **Editor Window** (`Window > Unity MCP Server`) for monitoring and configuration
- **Project-level settings** stored in `ProjectSettings/McpSettings.json`
- Multi-layered zombie thread prevention for domain reload safety
- Bearer token authentication (optional)
- Git-ignore aware file operations
### Technical Details
- Node.js server runs from `Server~/` folder (excluded from AssetDatabase)
- TCP NDJSON protocol for Unity-Node communication
- JSON-RPC 2.0 over HTTP for MCP clients
- Automatic npm install on first run