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# RPG Maker MZ Project Index **Game Title**: Dragon's Awakening **Version**: RPGMZ 1.9.1 **Last Updated**: 2025-10-01 --- ## 📁 Project Structure ### Maps (4) | ID | Name | Size | Events | Description | |---|---|---|---|---| | 1 | MAP001 | Default | 0 | Initial map | | 2 | Starting Village | 20x15 | 2 | Player starting location | | 3 | Dragon's Lair | 25x20 | 1 | Final boss area | | 4 | Forest Path | 30x20 | 1 | Connecting path with treasure | --- ## 🎭 Characters & Classes ### Actors - **Dragon Knight** (ID: 2) - Main protagonist - **Mage** (ID: 3) - Magic user companion ### Classes - **Dragon Slayer** (ID: 2) - Melee combat specialist - **Fire Wizard** (ID: 3) - Elemental magic specialist --- ## ⚔️ Skills & Items ### Skills | ID | Name | Description | |---|---|---| | 8 | Dragon Slash | Powerful physical attack | | 9 | Fire Storm | Area fire magic | | 10 | Holy Shield | Defensive buff | ### Items | ID | Name | Type | |---|---|---| | 5 | Dragon Scale | Key item | | 6 | Ancient Sword | Weapon | | 7 | Magic Potion | Consumable | --- ## 🎬 Events & Game Flow ### Starting Village (Map 2) - **Event 1: Village Elder** (10, 7) - Quest giver - Explains dragon threat - Directs player to Forest Path - **Event 2: Transfer to Forest** (19, 7) - Transfers player to Map 4 (Forest Path) ### Dragon's Lair (Map 3) - **Event 1: Ancient Dragon** (12, 10) - Boss encounter ### Forest Path (Map 4) - **Event 1: Treasure Chest** (15, 10) - Grants: Ancient Sword - One-time pickup --- ## 🔧 Plugins - AltMenuScreen.js - AltSaveScreen.js - ButtonPicture.js - TextPicture.js --- ## 📚 Registered Resources ### Templates - **dragon_fantasy_theme** - Core game theme and setting - Genre: Fantasy - Tags: fantasy, dragon, rpg, theme ### Data Resources - **standard_map_sizes** - Recommended dimensions for map types - Tags: map, design, standards - **event_command_codes** - RPG Maker MZ command reference - Tags: events, commands, reference --- ## 📝 Prompt Templates ### create_npc_dialogue Generate NPC dialogue with context - Variables: npc_name, location, role, theme, tone, information - References: dragon_fantasy_theme ### create_map_with_theme Create themed maps - Variables: map_name, map_type, purpose, size, theme, features - References: dragon_fantasy_theme, standard_map_sizes ### add_quest_event Add quest events - Variables: map_id, x, y, quest_description, reward - References: event_command_codes --- ## 🎯 Game Design Patterns ### Story Flow 1. **Start** → Starting Village (Map 2) 2. **Quest** → Village Elder explains mission 3. **Journey** → Transfer to Forest Path (Map 4) 4. **Treasure** → Find Ancient Sword 5. **Boss** → Dragon's Lair (Map 3) 6. **Victory** → Defeat Ancient Dragon ### Event Command Reference - `101` - Show Text - `401` - Text Data - `201` - Transfer Player - `125` - Change Items - `127` - Change Weapons - `301` - Start Battle - `121` - Control Switches - `122` - Control Variables --- ## 📊 Project Statistics - **Total Maps**: 4 - **Total Events**: 4 - **Total Actors**: 2 - **Total Classes**: 2 - **Total Skills**: 3 - **Total Items**: 3 - **Registered Resources**: 3 - **Prompt Templates**: 3 --- ## 🚀 Quick Commands ### Development ```bash # Open project in RPG Maker MZ open Game.rpgproject # Test play # Use F12 in RPG Maker MZ editor ``` ### MCP Commands ```javascript // Generate project context mcp__rpgmaker-mz__generate_project_context // Analyze structure mcp__rpgmaker-mz__analyze_project_structure // Search database mcp__rpgmaker-mz__search_database // List resources mcp__rpgmaker-mz__list_resources ``` --- ## 📌 Notes - Project uses standard RPG Maker MZ structure - All custom resources stored in `.rpgmz_resources/` - Event commands follow RPG Maker MZ conventions - Game designed for 1-2 hour playtime

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