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Ripnrip

Quake Coding Arena MCP

by Ripnrip
CURSOR-SETUP-COMPLETE.md3.68 kB
# ✅ Cursor MCP Setup - Complete! **Enhanced Quake Coding Arena is now configured in Cursor!** --- ## 📍 **Configuration Location** The MCP server has been added to: ``` ~/Library/Application Support/Cursor/User/globalStorage/kilocode.kilo-code/settings/mcp_settings.json ``` --- ## 🎯 **Configuration Added** ```json { "quake-coding-arena": { "command": "node", "args": ["/Users/gurindersingh/Documents/Developer/Quake-Coding-Arena-MCP/.smithery/index.cjs"], "disabled": false, "alwaysAllow": [] } } ``` --- ## 🚀 **Next Steps** ### **1. Restart Cursor** - **Quit Cursor completely** (Cmd + Q on Mac) - **Reopen Cursor** to load the MCP server ### **2. Verify Connection** After restarting, you should see: - MCP server "quake-coding-arena" in Cursor's MCP status - 10 tools available (play_enhanced_quake_sound, set_voice_pack, etc.) ### **3. Test It!** In Cursor chat, try: ``` "Play GODLIKE achievement" "Trigger FIRST BLOOD sound" "Set voice to female and play HEADSHOT" "Show me all available achievements" ``` --- ## 🎮 **Available Tools** Once connected, you'll have access to: 1. **play_enhanced_quake_sound** - Play specific achievement 2. **random_enhanced_achievement** - Random celebration 3. **list_enhanced_achievements** - List all achievements 4. **set_voice_pack** - Switch male/female voice 5. **get_voice_pack_info** - Check current voice 6. **set_enhanced_volume** - Adjust volume (0-100) 7. **get_enhanced_achievement_stats** - Session statistics 8. **get_enhanced_achievement_guide** - Achievement guide 9. **get_ai_usage_guide** - Usage tips 10. **test_voice_packs** - Test audio setup --- ## 🎯 **25 Epic Achievements Available** ### **Streak (4):** - RAMPAGE, DOMINATING, UNSTOPPABLE, GODLIKE ### **Quality (3):** - EXCELLENT, PERFECT, IMPRESSIVE ### **Multi-Kill (9):** - HEADSHOT, MULTI KILL, KILLING SPREE, ULTRA KILL, MONSTER KILL, LUDICROUS KILL, WICKED SICK, DOUBLE KILL, TRIPLE KILL ### **Game Events (5):** - FIRST BLOOD, HUMILIATION, HOLY SHIT, BOTTOM FEEDER, PLAY ### **Team (2):** - PREPARE TO FIGHT, PLAY --- ## 🔧 **Troubleshooting** ### **Server Not Appearing?** 1. Make sure you **restarted Cursor completely** 2. Check MCP settings file exists: ```bash cat ~/Library/Application\ Support/Cursor/User/globalStorage/kilocode.kilo-code/settings/mcp_settings.json | jq '.mcpServers."quake-coding-arena"' ``` ### **Build File Missing?** If `.smithery/index.cjs` doesn't exist: ```bash cd /Users/gurindersingh/Documents/Developer/Quake-Coding-Arena-MCP npm run build ``` ### **Server Not Responding?** - Verify the build file exists: `ls -la .smithery/index.cjs` - Check file permissions: `chmod +x .smithery/index.cjs` - Try rebuilding: `npm run build` --- ## 💡 **Alternative: HTTP Endpoint (Port 6487)** If you prefer using the HTTP endpoint instead: 1. **Start the dev server:** ```bash npm run dev # Server runs on port 6487 (or next available) ``` 2. **Update MCP settings** (if Cursor supports HTTP transport): ```json { "quake-coding-arena-http": { "transport": "http", "url": "http://localhost:6487/mcp" } } ``` **Note:** HTTP transport support depends on Cursor version. The local build method (above) is more reliable. --- ## ✅ **Status** - ✅ MCP configuration added - ✅ Build file exists: `.smithery/index.cjs` - ✅ Ready to use after Cursor restart **Just restart Cursor and start celebrating your coding victories! 🎉** --- **Last Updated:** December 10, 2025 **Configuration File:** `~/Library/Application Support/Cursor/User/globalStorage/kilocode.kilo-code/settings/mcp_settings.json`

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