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conflict-resolver.test.ts1.54 kB
import { describe, it, expect } from 'vitest'; import { ConflictResolver } from '../../../src/engine/strategy/conflict-resolver.js'; describe('ConflictResolver', () => { const resolver = new ConflictResolver(); const region = { id: 'region-1', controlLevel: 50, ownerNationId: 'defender' }; const defender = { id: 'defender', gdp: 1000, resources: { food: 100, metal: 100, oil: 100 }, aggression: 50, paranoia: 50 }; const attacker = { id: 'attacker', gdp: 2000, // Stronger resources: { food: 100, metal: 100, oil: 100 }, aggression: 80, paranoia: 20 }; it('resolves conflict deterministically', () => { const result1 = resolver.resolveRegionConflict(region as any, [defender as any, attacker as any], 'seed-1'); const result2 = resolver.resolveRegionConflict(region as any, [defender as any, attacker as any], 'seed-1'); expect(result1).toEqual(result2); }); it('allows conquest if attacker is strong enough', () => { // Attacker has much higher GDP and aggression const result = resolver.resolveRegionConflict(region as any, [defender as any, attacker as any], 'seed-victory'); // With this seed and stats, attacker should likely win // We can't guarantee win without checking the math, but we can check structure expect(result.winnerId).toBeDefined(); expect(result.newControlLevel).toBeDefined(); }); });

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