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goblin_camp.yaml2.31 kB
# Goblin Camp Encounter # Creates a combat encounter with positioned goblins and terrain name: Goblin Camp description: Sets up a goblin ambush encounter with terrain and positioned enemies. version: "1.0.0" author: Quest Keeper AI parameters: encounterSeed: type: string description: Seed for reproducible encounter default: "goblin-ambush" goblinCount: type: number description: Number of regular goblins default: 4 steps: - name: create_goblin_boss tool: create_character params: name: "Goblin Boss" class: "Champion" race: "Goblin" hp: 21 maxHp: 21 ac: 17 characterType: enemy stats: str: 14 dex: 14 con: 12 int: 10 wis: 10 cha: 12 storeAs: boss - name: create_goblins tool: batch_create_characters params: characters: - name: "Goblin Warrior 1" class: "Warrior" race: "Goblin" hp: 7 ac: 15 characterType: enemy - name: "Goblin Warrior 2" class: "Warrior" race: "Goblin" hp: 7 ac: 15 characterType: enemy - name: "Goblin Archer 1" class: "Archer" race: "Goblin" hp: 6 ac: 13 characterType: enemy - name: "Goblin Archer 2" class: "Archer" race: "Goblin" hp: 6 ac: 13 characterType: enemy storeAs: goblins - name: create_encounter tool: create_encounter dependsOn: - create_goblin_boss - create_goblins params: seed: "{{encounterSeed}}" participants: - id: "{{boss.id}}" name: "Goblin Boss" hp: 21 maxHp: 21 initiativeBonus: 2 isEnemy: true position: x: 10 y: 10 storeAs: encounter - name: add_terrain tool: generate_terrain_pattern dependsOn: - create_encounter params: encounterId: "{{encounter.encounterId}}" pattern: canyon origin: x: 0 y: 0 width: 20 height: 20 output: include: - create_encounter summary: "Created goblin camp encounter with boss and {{goblinCount}} warriors in canyon terrain"

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