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jump

Trigger avatar jumps in VRChat using the MCP OSC bridge, enabling AI-driven control for dynamic interactions in virtual reality environments.

Instructions

Make the avatar jump.

Input Schema

TableJSON Schema
NameRequiredDescriptionDefault

No arguments

Implementation Reference

  • The main handler function for the 'jump' tool. Sends 'Jump' input with value 1.0, waits 100ms, then releases with 0.0 via wsClient. Returns success or error messages.
    public async jump(ctx?: ToolContext): Promise<string> { if (ctx) { await ctx.info('Jumping'); } try { // Send jump input const success = await this.wsClient.sendInput('Jump', 1.0); if (!success) { return 'Failed to jump'; } // Short delay for button press await delay(100); // Release jump button const releaseSuccess = await this.wsClient.sendInput('Jump', 0.0); if (!releaseSuccess) { return 'Jump initiated but failed to release button'; } return 'Jumped'; } catch (error) { const errorMsg = `Error jumping: ${error instanceof Error ? error.message : String(error)}`; logger.error(errorMsg); return errorMsg; } }
  • MCP server registration of the 'jump' tool with empty input schema. Creates ToolContext and calls inputTools.jump(ctx), handling errors.
    server.tool( 'jump', 'Make the avatar jump.', {}, async (_, extra) => { try { const ctx = createToolContext(extra); const result = await inputTools.jump(ctx); return { content: [{ type: 'text', text: result }] }; } catch (error) { return { content: [{ type: 'text', text: `Error jumping: ${error instanceof Error ? error.message : String(error)}` }], isError: true }; } } );

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