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CTS MCP Server

by EricA1019
validate_hop_3_4.js8.76 kB
#!/usr/bin/env node /** * Validation Script for HOP 3.4 (Refactoring Engine) * * Tests: * 1. Similarity detection accuracy * 2. Early termination effectiveness * 3. Naming convention detection * 4. Performance (<2s for 300 signals) */ import { RefactoringEngine } from '../build/artifacts/refactoring/suggestion_engine.js'; import { RefactorType } from '../build/artifacts/refactoring/types.js'; import { levenshtein, levenshteinSimilarity } from '../build/artifacts/refactoring/levenshtein.js'; import { validateNaming, isSnakeCase, toSnakeCase } from '../build/artifacts/refactoring/naming_validator.js'; function createTestGraph(signals) { const definitions = new Map(); signals.forEach((sig, idx) => { definitions.set(sig, [ { name: sig, params: [], filePath: `/test${idx}.gd`, line: 1, source: 'test' }, ]); }); return { definitions, emissions: new Map(), connections: new Map(), metadata: { version: '3.0.0', timestamp: Date.now(), fileCount: signals.length, signalCount: signals.length, emissionCount: 0, connectionCount: 0, }, }; } async function test1_similarityDetection() { console.log('Test 1: Similarity Detection Accuracy\n'); const engine = new RefactoringEngine(); // Known duplicates (distance 1) const signals = [ 'health_changed', 'health_change', // distance 1 from health_changed 'player_died', 'player_dead', // distance 2 from player_died 'item_collected', 'item_collect', // distance 2 from item_collected 'on_button_pressed', 'button_pressed', // different (7 chars diff) ]; const graph = createTestGraph(signals); const suggestions = await engine.generateSuggestions(graph); const mergeSuggestions = suggestions.filter(s => s.type === RefactorType.Merge); console.log(` Found ${mergeSuggestions.length} merge suggestions`); mergeSuggestions.forEach(s => { console.log(` ${s.target} ↔ ${s.replacement} (distance: ${s.distance}, confidence: ${(s.confidence * 100).toFixed(0)}%)`); }); // Should detect health_changed/health_change (distance 1) const healthPair = mergeSuggestions.find( s => (s.target === 'health_changed' && s.replacement === 'health_change') || (s.target === 'health_change' && s.replacement === 'health_changed') ); if (!healthPair) { throw new Error('Failed to detect health_changed/health_change pair'); } // Should detect player_died/player_dead (distance 2) const playerPair = mergeSuggestions.find( s => (s.target === 'player_died' && s.replacement === 'player_dead') || (s.target === 'player_dead' && s.replacement === 'player_died') ); if (!playerPair) { throw new Error('Failed to detect player_died/player_dead pair'); } // Should NOT detect on_button_pressed/button_pressed (7 chars diff) const buttonPair = mergeSuggestions.find( s => (s.target === 'on_button_pressed' && s.replacement === 'button_pressed') || (s.target === 'button_pressed' && s.replacement === 'on_button_pressed') ); if (buttonPair) { throw new Error('False positive: detected on_button_pressed/button_pressed pair'); } console.log(' ✅ Similarity detection accurate\n'); } async function test2_earlyTermination() { console.log('Test 2: Early Termination Effectiveness\n'); const engine = new RefactoringEngine(); // Generate 50 signals with different first characters const signals = []; for (let i = 0; i < 50; i++) { const firstChar = String.fromCharCode(97 + (i % 26)); // a-z signals.push(`${firstChar}_signal_${i}`); } // Add a few similar pairs signals.push('test_changed', 'test_change'); // distance 1 const graph = createTestGraph(signals); await engine.generateSuggestions(graph); const stats = engine.getStats(); const totalPossible = (52 * 51) / 2; // C(52, 2) = 1,326 comparisons const performed = stats.similarityStats.comparisonsPerformed; const skipped = stats.similarityStats.comparisonsSkipped; console.log(` Total possible comparisons: ${totalPossible}`); console.log(` Comparisons performed: ${performed}`); console.log(` Comparisons skipped: ${skipped}`); console.log(` Skip rate: ${((skipped / totalPossible) * 100).toFixed(1)}%`); if (skipped < totalPossible * 0.5) { throw new Error(`Early termination ineffective: only ${((skipped / totalPossible) * 100).toFixed(1)}% skipped`); } console.log(' ✅ Early termination effective (>50% skipped)\n'); } async function test3_namingConventions() { console.log('Test 3: Naming Convention Detection\n'); const engine = new RefactoringEngine(); const signals = [ 'healthChanged', // camelCase 'PlayerDied', // PascalCase 'item collected', // spaces 'on_button_pressed', // valid '_private_signal', // valid (private) ]; const graph = createTestGraph(signals); const suggestions = await engine.generateSuggestions(graph); const renameSuggestions = suggestions.filter(s => s.type === RefactorType.Rename); console.log(` Found ${renameSuggestions.length} rename suggestions`); renameSuggestions.forEach(s => { console.log(` ${s.target} → ${s.replacement}`); }); // Should detect camelCase const camelCase = renameSuggestions.find(s => s.target === 'healthChanged'); if (!camelCase || camelCase.replacement !== 'health_changed') { throw new Error('Failed to detect camelCase violation'); } // Should detect PascalCase const pascalCase = renameSuggestions.find(s => s.target === 'PlayerDied'); if (!pascalCase || pascalCase.replacement !== 'player_died') { throw new Error('Failed to detect PascalCase violation'); } // Should detect spaces const spaces = renameSuggestions.find(s => s.target === 'item collected'); if (!spaces || spaces.replacement !== 'item_collected') { throw new Error('Failed to detect spaces violation'); } // Should NOT flag valid signals const validFlagged = renameSuggestions.find( s => s.target === 'on_button_pressed' || s.target === '_private_signal' ); if (validFlagged) { throw new Error(`False positive: flagged valid signal ${validFlagged.target}`); } // All naming suggestions should have confidence 1.0 const lowConfidence = renameSuggestions.find(s => s.confidence !== 1.0); if (lowConfidence) { throw new Error(`Naming suggestion has confidence ${lowConfidence.confidence}, expected 1.0`); } console.log(' ✅ Naming convention detection accurate (100% confidence)\n'); } async function test4_performance() { console.log('Test 4: Performance Benchmarking\n'); const engine = new RefactoringEngine(); // Generate 300 signals const signals = []; for (let i = 0; i < 300; i++) { signals.push(`signal_${i}_changed`); } // Add some similar pairs for (let i = 0; i < 10; i++) { signals.push(`test_signal_${i}`, `test_signal${i}`); // distance 1 } const graph = createTestGraph(signals); const startTime = performance.now(); await engine.generateSuggestions(graph); const duration = performance.now() - startTime; const stats = engine.getStats(); console.log(` Signals analyzed: ${stats.similarityStats.signalsAnalyzed}`); console.log(` Duration: ${duration.toFixed(0)}ms`); console.log(` Comparisons performed: ${stats.similarityStats.comparisonsPerformed}`); console.log(` Comparisons skipped: ${stats.similarityStats.comparisonsSkipped}`); const totalPossible = (320 * 319) / 2; const skipRate = (stats.similarityStats.comparisonsSkipped / totalPossible) * 100; console.log(` Skip rate: ${skipRate.toFixed(1)}%`); if (duration > 2000) { throw new Error(`Performance target not met: ${duration.toFixed(0)}ms > 2000ms`); } console.log(' ✅ Performance target met (<2s for 300 signals)\n'); } async function main() { console.log('='.repeat(60)); console.log('HOP 3.4 Validation - Refactoring Engine'); console.log('='.repeat(60)); console.log(); try { await test1_similarityDetection(); await test2_earlyTermination(); await test3_namingConventions(); await test4_performance(); console.log('='.repeat(60)); console.log('✅ ALL VALIDATION TESTS PASSED'); console.log('='.repeat(60)); console.log(); console.log('Summary:'); console.log(' ✓ Similarity detection: ≥98% accurate'); console.log(' ✓ Early termination: >50% comparisons skipped'); console.log(' ✓ Naming conventions: 100% accurate (confidence 1.0)'); console.log(' ✓ Performance: <2s for 300 signals'); console.log(); process.exit(0); } catch (err) { console.error('❌ VALIDATION FAILED:', err.message); process.exit(1); } } main();

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