Offers multi-stage Alpine image packaging (150-200MB) for containerized deployment of the CTS MCP server in production environments.
Provides CI/CD pipeline with automated test, performance, quality, and security jobs for validating CTS MCP server builds and deployments.
Enables structured logging, metrics collection, and Prometheus export for observability of CTS MCP server operations and performance.
CTS MCP Server
Version: 3.1.0
Protocol: Model Context Protocol 2024-11-05
Status: โ
Production Ready
Model Context Protocol server for Close-to-Shore (CTS) methodology automation, providing automated task creation in Shrimp MCP and interactive D3 artifact visualization (signal maps, hop dashboards, dependency graphs) for Godot game development.
Features
Phase 3: Production-Ready Visualizations (v3.1.0 - NEW! ๐จ)
๐ฏ Real D3 Signal Maps: Interactive force-directed graphs with signal relationship detection
Automatic clustering and community detection
Zoom, pan, drag, filter by EventBus/SignalBus
Lazy loading for large projects (>100 nodes)
Export to PNG/SVG/PDF
๐ Hop Dashboard Renderer: Gantt-style task progress visualization
Phase-based timeline with dependency arrows
Color-coded status (planned/in_progress/completed)
LOC budget tracking and CTS compliance stats
Progressive rendering for large projects (>10 hops)
โก Performance Optimizations:
<2s render time for large projects (200+ signals)
<500KB tree-shaken bundle size
<10MB memory growth over 10 renders
Lazy loading: Initial 50 nodes, +50 per "Load More"
๐งช 96 New Tests: Full coverage for renderers, parsers, performance benchmarks
๐ Comprehensive Documentation: API reference, deployment guide, integration examples
Tier 3 Infrastructure (v3.0.0)
๐ CI/CD Pipeline: GitHub Actions with test, performance, quality, security jobs
๐ฆ NPM Package: Scoped
@broken-divinity/cts-mcp-serverready for npm publish๐ณ Docker Support: Multi-stage Alpine image (150-200MB), production-ready
๐ Observability: Structured logging, metrics collection, Prometheus export
โก Performance: All benchmarks passing (<2ms cache, <100ms config, <5ms sampling)
๐งช Test Coverage: 868+ tests passing (772 from v3.0.0 + 96 from Phase 3)
Tier 2C Production Hardening (v3.0.0)
๐พ Result Caching: LRU cache with SHA-256 hashing (<2ms operations, 29/29 tests โ )
โ๏ธ Hot-Reload Configuration: JSON-based config with validation (28/28 tests โ )
๐ Stratified Sampling: Efficient large dataset handling (<5ms small, <100ms large, 18/18 tests โ )
๐ก๏ธ Enhanced Error Handling: Actionable CTSError types with recovery suggestions (10/10 tests โ )
โ Schema Validation: Zod schemas for all 9 tools (16/16 tests โ )
๐ง Tool Integration: Consistent interface, cache support, metrics tracking (16/16 tests โ )
Phase 2 Enhancements (v2.0.0)
๐ฏ AST-Level Parsing: Tree-sitter-gdscript with 100% signal extraction accuracy
๐ Clustered Signal Maps: Community detection with convex hull visualization (150-300 signals)
๐ Dependency Graphs: Cross-file signal connection tracking and visualization
๐ Performance Trends: Time-series monitoring of parse time, signal count, memory usage
โก 250x Faster Clustering: 3ms for 150 nodes (greedy modularity optimization)
๐งฌ 20x Faster Parsing: 12.5ms for 1K LOC files (tree-sitter WASM)
Core Features
๏ฟฝ๐ Automated Task Creation: Convert hop plans to Shrimp tasks via stdio IPC (30min โ 5min per hop)
๐ Signal Architecture Visualization: D3.js force-directed graphs showing EventBus/SignalBus connections
๐ CTS Compliance Dashboard: React-based hop status boards with real-time progress tracking
โก High Performance: <50ms server startup, <400ms clustered map rendering
๐งช Well-Tested: 188 tests (93.6% pass rate), comprehensive coverage
๐ Secure: Stdio transport, Zod validation, webview sandbox
Quick Start
Installation
Note: The server uses web-tree-sitter (WASM) for GDScript parsing. If the WASM file (tree-sitter-gdscript.wasm) is not available, the server will automatically fall back to a proven regex parser. See docs/WASM_SETUP.md for details.
Usage
Start the MCP server (stdio transport):
The server listens on stdin and writes to stdout using JSON-RPC 2.0 protocol.
Tools
1. CTS_Export_to_Shrimp
Convert hop plan JSON to Shrimp tasks automatically.
Input:
Output:
Example:
2. CTS_Render_Artifact
Render interactive D3 visualizations (signal maps, hop dashboards).
Supported Artifact Types:
signal_map: Interactive force-directed signal graph with relationship detectionhop_dashboard: Gantt-style CTS hop progress visualization
Signal Map Example:
Features:
๐ฏ Force-Directed Layout: Nodes repel, edges attract, clusters group
๐ฑ๏ธ Interactive Controls: Zoom, pan, drag nodes, filter by EventBus/SignalBus
โก Lazy Loading: Automatic for graphs >100 nodes (initial batch: 50 nodes)
๐จ Dark/Light Themes: Automatic theme detection (respects VS Code theme)
๐ฆ Export: PNG/SVG/PDF via browser APIs (see docs/API.md)
๐ Signal Search: Filter by name, file, or type
Hop Dashboard Example:
Features:
๐ Gantt Timeline: Horizontal phase-based layout
๐จ Status Colors: Planned (gray), in_progress (blue), completed (green)
โก๏ธ Dependency Arrows: Left-to-right flow with curved paths
๐ Stats Panel: Completion rate, LOC budget, CTS compliance
๐ Progressive Rendering: Automatic for dashboards >10 hops (yields to main thread)
3. CTS_Scan_Project_Signals
Scan Godot project for EventBus/SignalBus signal definitions and optionally render signal map.
Input:
Output:
Performance:
~500ms scan time for 1000-file projects
<100ms render for small projects (<50 signals)
<2s render for large projects (>500 signals) with lazy loading
Documentation
๐ API Reference: Comprehensive API documentation for all tools, artifact types, and renderer APIs
๐ Deployment Guide: Production deployment strategies (systemd, PM2, Docker)
๐งช Integration Examples: Full code examples for signal scanning, artifact rendering, export
Quick Start
Installation
Verify Installation:
Enable Production Renderers
The server listens on stdin and writes to stdout using JSON-RPC 2.0 protocol.
VS Code Integration
Add to .vscode/settings.json:
Claude Desktop Integration
Add to ~/Library/Application Support/Claude/claude_desktop_config.json:
Examples
Example 1: Render Signal Map
Result: Interactive D3.js force-directed graph with 2 signals and 4 connections.
Example 2: Render Hop Dashboard
Result: Interactive React dashboard with 2 hops, status filtering, and statistics panel.
Example 3: Export to Shrimp (Requires Shrimp MCP Running)
Result: 2 tasks created in Shrimp with dependencies configured.
GDScript Integration
The CTS MCP server can be called from Godot GDScript using the BDMCPClient from the bd_dev_tools addon.
Prerequisites
Install
bd_dev_toolsaddon (containsBDMCPClient)Build the CTS MCP server:
npm run buildEnsure CTS MCP binary is accessible at
cts_mcp/build/index.js
Quick Start
API Reference
CTSMCPConfig.register_cts_server(client: BDMCPClient) -> Error
Registers the CTS MCP server configuration with the MCP client.
Parameters:
client: BDMCPClient instance
Returns: Error enum (OK or error code)
Example:
CTSMCPConfig.connect_to_cts_server(client: BDMCPClient) -> Error
Connects to the CTS MCP server (starts stdio subprocess).
Parameters:
client: BDMCPClient instance (must be registered first)
Returns: Error enum (OK or error code)
Example:
CTSMCPConfig.call_export_to_shrimp(client: BDMCPClient, hop_plan: Dictionary, update_mode: String, generate_sub_tasks: bool) -> Dictionary
Exports a hop plan to Shrimp MCP as tasks.
Parameters:
client: BDMCPClient instance (must be connected)hop_plan: Hop plan dictionary (see schema below)update_mode: Task update mode ("append","overwrite","selective","clearAllTasks")generate_sub_tasks: Whether to split hops into subtasks
Returns: Dictionary with keys:
content:{ tasksCreated: int, taskIds: Array, details: Array }error:{ code: String, message: String }(if failed)
Hop Plan Schema:
Example:
Advanced Usage
Call other CTS tools directly:
Error Handling
Debugging
Enable debug logging in BDMCPClient:
Check CTS MCP server logs:
Testing
The CTS MCP integration is validated by GUT tests in test/cts_mcp/test_cts_mcp_client.gd.
Run tests via Godot Editor:
Open Godot Editor:
godot4 --path /home/eric/Godot/ProtoBd --editorNavigate to: Bottom Panel โ GUT โ Run Tests
Select
test/cts_mcp/test_cts_mcp_client.gdin the test listClick "Run" button
View results in GUT panel
Test Coverage:
Server registration and connection
Tool list retrieval
CTS_Export_to_Shrimp calls with various hop plans
Error handling (invalid arguments, server unavailable)
Response validation (schema compliance)
Example test structure:
Expected test results:
โ
test_cts_server_registration- Registers server successfullyโ
test_cts_connection- Connects to serverโ
test_list_cts_tools- Lists 9+ tools (CTS_Export_to_Shrimp, CTS_Render_Artifact, etc.)โ
test_call_export_to_shrimp- Calls tool and receives responseโ
test_error_handling_missing_binary- Handles missing binary gracefullyโ
test_connection_timeout- Handles connection timeoutโ
test_server_lifecycle- Full lifecycle (register, connect, disconnect)
Architecture
Technology Stack
Runtime: Node.js 20+
Language: TypeScript 5.0 (strict mode)
Protocol: Model Context Protocol (stdio transport)
Validation: Zod 3.22
Visualization: D3.js 7 (CDN), React 18 (CDN)
Testing: Jest 29.7
Project Structure
Performance
Metric | Target | Actual (Phase 2) | Status |
Server Startup | <2s | 46ms | โ 97.7% faster |
Tool Routing | <100ms | 1-2ms | โ |
Signal Parsing (1K LOC) | <250ms | 12.5ms | โ 20x faster |
Signal Map (Basic, 50 nodes) | <500ms | 180ms | โ |
Signal Map (Clustered, 150 nodes) | <1000ms | 400ms | โ 2.5x faster |
Clustering (150 nodes) | <750ms | 3ms | โ 250x faster |
Dependency Graph (150 nodes) | <800ms | 300ms | โ |
Performance Trends (1K samples) | <500ms | 250ms | โ |
Cache Lookup | <10ms | <1ms | โ |
Development
Build
Testing
Test Results:
โ 23/23 tests passing (100% pass rate)
โ 85% functional coverage
โ <2s test execution time
Code Quality
Configuration
Environment Variables
DEBUG=true- Enable verbose loggingSHRIMP_MCP_PATH=/path/to/shrimp/build/index.js- Custom Shrimp path
Cache Configuration
Default cache settings in src/artifacts/artifact_engine.ts:
Troubleshooting
Issue: "Shrimp MCP not found"
Cause: CTS_Export_to_Shrimp cannot reach Shrimp MCP server
Solution:
Ensure Shrimp MCP server is running
Check Shrimp path configuration
Verify stdio IPC permissions
Issue: Artifact render timeout
Cause: Large dataset (100+ signals) exceeds render budget
Solution:
Filter signals before rendering (use
includeEventBusOnly: true)Increase timeout in VS Code extension
Phase 2 will add graph clustering
Issue: TypeScript compilation errors
Cause: Missing type definitions or syntax errors
Solution:
Documentation
Guides
MCP Server Guide - Complete usage guide with installation, configuration, and all tool documentation
API Reference - Comprehensive API documentation with schemas, types, and examples
Troubleshooting Guide - Common issues and solutions
Infrastructure
CI/CD Pipeline - GitHub Actions workflow, benchmarks, coverage
Packaging Guide - NPM publishing and Docker deployment procedures
Technical Details
Tier 2C Improvements - Production hardening documentation (caching, config, sampling, errors, schemas)
Phase 2 Migration - Upgrade guide from v1.0 to v2.0
VS Code MCP Setup - VS Code integration configuration
WASM Setup - Tree-sitter WASM configuration
Architecture Decision Records
Project Documentation
Test Results - Comprehensive test coverage report
CHANGELOG - Version history and release notes
Contributing
See CONTRIBUTING.md for development guidelines.
License
MIT License - See LICENSE.txt
Changelog
v3.0.0 (October 31, 2025)
Tier 0 & Tier 1 Complete โ - Template-First MCP Development
โ New Tools: Added 4 tools using template-first design:
CTS_Reasoning (template-driven iteration, 750 LOC)
CTS_Bughunter (search + heuristic scan, 720 LOC)
CTS_Cleanup (filesystem tidy, 740 LOC)
CTS_Audit_Project (compliance checks, 740 LOC)
โ Tree-Sitter Fix: Migrated to WASM (
web-tree-sitter)Unblocked 3 tools: scan_project_signals, analyze_project, suggest_refactoring
AST parsing with caching (<50ms per file, <1ms cached)
Headless CI/CD compatible (no native module compilation)
โ MCP Tool Templates (Tier 0):
TypeScript template: 460 lines, 5 sections (Zod, MCPError, logging, performance tracking)
Rust template: 483 lines, 5 sections (safe mutex, tracing, async/await)
Template compliance audit: 13 tools scored (avg 64/100, max 90/100)
โ Architecture Enhancements:
Signal contracts (Section 10): Cross-MCP data flow schemas
Performance budgets (Section 11): <100ms sync tools, <5s async tools
Integration topology (Section 12): Coordinator pattern documentation
โ GDScript Integration: MCPClient for CTS tool calling from Godot
โ Breaking Changes:
Requires Node.js 18+ (ESM modules, WASM support)
tree-sitter โ web-tree-sitter (native bindings removed)
9 total tools (5 existing + 4 new)
Metrics:
Total Tools: 9 (5 existing + 4 new template-based)
Total LOC: ~4,500 (implementation) + ~1,200 (tests)
Performance: All tools meet <100ms sync / <5s async budgets
CTS Compliance: 100% (all files <500 lines)
Template Compliance: 90% (cts_export_to_shrimp reference implementation)
v1.0.0 (2025-10-30)
Phase CTS_MCP_1 Complete โ
โ MCP server with stdio transport
โ Shrimp integration (CTS_Export_to_Shrimp tool)
โ D3.js signal map renderer (force-directed graph)
โ React hop dashboard renderer (interactive filtering)
โ GDScript parser (signal extraction)
โ Artifact caching (SHA-256 + LRU)
โ 23 integration tests (100% pass rate)
โ 85% functional coverage
Metrics:
Total LOC: 1,097 (implementation) + 450 (tests)
Performance: 97.7% faster than targets
CTS Compliance: 100% (all files <500 lines)
Roadmap
Phase 2 (Planned)
Dependency graph renderer (visualize hop dependencies)
Performance chart renderer (LOC over time)
Graph clustering (100+ signal support)
Tree-sitter GDScript parser (robust signal extraction)
Phase 3 (Future)
Sandpack integration (game visualizers)
Scene preview renderer
Interactive mechanic demos
Maintained by: Development Team
Questions?: See MCP_PROTOCOL.md or open an issue
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