Skip to main content
Glama

CTS MCP Server

Version: 3.1.0
Protocol: Model Context Protocol 2024-11-05
Status: โœ… Production Ready

Model Context Protocol server for Close-to-Shore (CTS) methodology automation, providing automated task creation in Shrimp MCP and interactive D3 artifact visualization (signal maps, hop dashboards, dependency graphs) for Godot game development.

Features

Phase 3: Production-Ready Visualizations (v3.1.0 - NEW! ๐ŸŽจ)

  • ๐ŸŽฏ Real D3 Signal Maps: Interactive force-directed graphs with signal relationship detection

    • Automatic clustering and community detection

    • Zoom, pan, drag, filter by EventBus/SignalBus

    • Lazy loading for large projects (>100 nodes)

    • Export to PNG/SVG/PDF

  • ๐Ÿ“Š Hop Dashboard Renderer: Gantt-style task progress visualization

    • Phase-based timeline with dependency arrows

    • Color-coded status (planned/in_progress/completed)

    • LOC budget tracking and CTS compliance stats

    • Progressive rendering for large projects (>10 hops)

  • โšก Performance Optimizations:

    • <2s render time for large projects (200+ signals)

    • <500KB tree-shaken bundle size

    • <10MB memory growth over 10 renders

    • Lazy loading: Initial 50 nodes, +50 per "Load More"

  • ๐Ÿงช 96 New Tests: Full coverage for renderers, parsers, performance benchmarks

  • ๐Ÿ“š Comprehensive Documentation: API reference, deployment guide, integration examples

Tier 3 Infrastructure (v3.0.0)

  • ๐Ÿš€ CI/CD Pipeline: GitHub Actions with test, performance, quality, security jobs

  • ๐Ÿ“ฆ NPM Package: Scoped @broken-divinity/cts-mcp-server ready for npm publish

  • ๐Ÿณ Docker Support: Multi-stage Alpine image (150-200MB), production-ready

  • ๐Ÿ“Š Observability: Structured logging, metrics collection, Prometheus export

  • โšก Performance: All benchmarks passing (<2ms cache, <100ms config, <5ms sampling)

  • ๐Ÿงช Test Coverage: 868+ tests passing (772 from v3.0.0 + 96 from Phase 3)

Tier 2C Production Hardening (v3.0.0)

  • ๐Ÿ’พ Result Caching: LRU cache with SHA-256 hashing (<2ms operations, 29/29 tests โœ…)

  • โš™๏ธ Hot-Reload Configuration: JSON-based config with validation (28/28 tests โœ…)

  • ๐Ÿ“ Stratified Sampling: Efficient large dataset handling (<5ms small, <100ms large, 18/18 tests โœ…)

  • ๐Ÿ›ก๏ธ Enhanced Error Handling: Actionable CTSError types with recovery suggestions (10/10 tests โœ…)

  • โœ… Schema Validation: Zod schemas for all 9 tools (16/16 tests โœ…)

  • ๐Ÿ”ง Tool Integration: Consistent interface, cache support, metrics tracking (16/16 tests โœ…)

Phase 2 Enhancements (v2.0.0)

  • ๐ŸŽฏ AST-Level Parsing: Tree-sitter-gdscript with 100% signal extraction accuracy

  • ๐ŸŒ Clustered Signal Maps: Community detection with convex hull visualization (150-300 signals)

  • ๐Ÿ“Š Dependency Graphs: Cross-file signal connection tracking and visualization

  • ๐Ÿ“ˆ Performance Trends: Time-series monitoring of parse time, signal count, memory usage

  • โšก 250x Faster Clustering: 3ms for 150 nodes (greedy modularity optimization)

  • ๐Ÿงฌ 20x Faster Parsing: 12.5ms for 1K LOC files (tree-sitter WASM)

Core Features

  • ๏ฟฝ๐Ÿš€ Automated Task Creation: Convert hop plans to Shrimp tasks via stdio IPC (30min โ†’ 5min per hop)

  • ๐Ÿ“Š Signal Architecture Visualization: D3.js force-directed graphs showing EventBus/SignalBus connections

  • ๐Ÿ“ˆ CTS Compliance Dashboard: React-based hop status boards with real-time progress tracking

  • โšก High Performance: <50ms server startup, <400ms clustered map rendering

  • ๐Ÿงช Well-Tested: 188 tests (93.6% pass rate), comprehensive coverage

  • ๐Ÿ”’ Secure: Stdio transport, Zod validation, webview sandbox

Quick Start

Installation

cd cts_mcp npm install npm run build

Note: The server uses web-tree-sitter (WASM) for GDScript parsing. If the WASM file (tree-sitter-gdscript.wasm) is not available, the server will automatically fall back to a proven regex parser. See docs/WASM_SETUP.md for details.

Usage

Start the MCP server (stdio transport):

node build/index.js

The server listens on stdin and writes to stdout using JSON-RPC 2.0 protocol.

Tools

1. CTS_Export_to_Shrimp

Convert hop plan JSON to Shrimp tasks automatically.

Input:

{ "hopPlanJson": "{\"phases\":[{\"name\":\"Phase 1\",\"hops\":[{\"id\":\"1.1\",\"name\":\"Setup\",\"description\":\"Initialize project\",\"estimatedLOC\":200,\"dependencies\":[]}]}]}" }

Output:

{ "success": true, "tasksCreated": 1, "taskIds": ["550e8400-e29b-41d4-a716-446655440000"] }

Example:

echo '{ "jsonrpc": "2.0", "id": 1, "method": "tools/call", "params": { "name": "CTS_Export_to_Shrimp", "arguments": { "hopPlanJson": "{\"phases\":[{\"name\":\"Phase 1\",\"hops\":[{\"id\":\"1.1\",\"name\":\"Setup Infrastructure\",\"description\":\"Initialize TypeScript project\",\"estimatedLOC\":200,\"dependencies\":[]}]}]}" } } }' | node build/index.js

2. CTS_Render_Artifact

Render interactive D3 visualizations (signal maps, hop dashboards).

Supported Artifact Types:

  • signal_map: Interactive force-directed signal graph with relationship detection

  • hop_dashboard: Gantt-style CTS hop progress visualization

Signal Map Example:

echo '{ "jsonrpc": "2.0", "id": 1, "method": "tools/call", "params": { "name": "CTS_Render_Artifact", "arguments": { "artifactType": "signal_map", "data": { "signals": [ {"name": "player_health_changed", "source": "EventBus", "params": ["new_health", "old_health"], "filePath": "scripts/player.gd", "line": 42}, {"name": "enemy_spawned", "source": "EventBus", "params": ["enemy_type", "position"], "filePath": "scripts/enemy_manager.gd", "line": 105} ], "projectPath": "/path/to/project" }, "metadata": { "title": "Player & Combat Signals", "description": "Core gameplay signal architecture" } } } }' | node build/index.js

Features:

  • ๐ŸŽฏ Force-Directed Layout: Nodes repel, edges attract, clusters group

  • ๐Ÿ–ฑ๏ธ Interactive Controls: Zoom, pan, drag nodes, filter by EventBus/SignalBus

  • โšก Lazy Loading: Automatic for graphs >100 nodes (initial batch: 50 nodes)

  • ๐ŸŽจ Dark/Light Themes: Automatic theme detection (respects VS Code theme)

  • ๐Ÿ“ฆ Export: PNG/SVG/PDF via browser APIs (see docs/API.md)

  • ๐Ÿ” Signal Search: Filter by name, file, or type

Hop Dashboard Example:

echo '{ "jsonrpc": "2.0", "id": 1, "method": "tools/call", "params": { "name": "CTS_Render_Artifact", "arguments": { "artifactType": "hop_dashboard", "data": { "phases": [ { "name": "Phase 1: Foundation", "hops": [ { "id": "1.1a", "name": "Project Setup", "status": "completed", "description": "Initialize Godot project", "estimatedLOC": 200, "actualLOC": 185, "ctsCompliant": true, "phase": "Phase 1: Foundation", "dependencies": [] }, { "id": "1.2a", "name": "Signal Architecture", "status": "in_progress", "description": "Implement EventBus", "estimatedLOC": 300, "ctsCompliant": true, "phase": "Phase 1: Foundation", "dependencies": ["1.1a"] } ] } ] }, "metadata": { "title": "Project Roadmap" } } } }' | node build/index.js

Features:

  • ๐Ÿ“Š Gantt Timeline: Horizontal phase-based layout

  • ๐ŸŽจ Status Colors: Planned (gray), in_progress (blue), completed (green)

  • โžก๏ธ Dependency Arrows: Left-to-right flow with curved paths

  • ๐Ÿ“ˆ Stats Panel: Completion rate, LOC budget, CTS compliance

  • ๐Ÿ”„ Progressive Rendering: Automatic for dashboards >10 hops (yields to main thread)

3. CTS_Scan_Project_Signals

Scan Godot project for EventBus/SignalBus signal definitions and optionally render signal map.

Input:

{ "projectPath": "/home/user/Godot/MyProject", "renderMap": true }

Output:

{ "success": true, "timestamp": "2025-11-04T15:30:00Z", "toolName": "CTS_Scan_Project_Signals", "result": { "projectPath": "/home/user/Godot/MyProject", "totalSignals": 55, "eventBusSignals": 42, "signalBusSignals": 13, "signals": [ {"name": "player_health_changed", "source": "EventBus", "params": ["new_health", "old_health"], "file": "scripts/player.gd", "line": 42} ], "rendered": true, "html": "<!DOCTYPE html>...", "cached": false } }

Performance:

  • ~500ms scan time for 1000-file projects

  • <100ms render for small projects (<50 signals)

  • <2s render for large projects (>500 signals) with lazy loading

Documentation

  • ๐Ÿ“– API Reference: Comprehensive API documentation for all tools, artifact types, and renderer APIs

  • ๐Ÿš€ Deployment Guide: Production deployment strategies (systemd, PM2, Docker)

  • ๐Ÿงช Integration Examples: Full code examples for signal scanning, artifact rendering, export

Quick Start

Installation

cd cts_mcp npm install npm run build

Verify Installation:

npm test # Expected: 868+ tests passing

Enable Production Renderers

export CTS_EXPERIMENTAL_MCP_UI=true npm start

The server listens on stdin and writes to stdout using JSON-RPC 2.0 protocol.

VS Code Integration

Add to .vscode/settings.json:

{ "mcpServers": { "cts": { "command": "node", "args": ["/path/to/cts_mcp/build/index.js"], "env": { "CTS_EXPERIMENTAL_MCP_UI": "true" } } } }

Claude Desktop Integration

Add to ~/Library/Application Support/Claude/claude_desktop_config.json:

{ "mcpServers": { "cts": { "command": "node", "args": ["/path/to/cts_mcp/build/index.js"], "env": { "CTS_EXPERIMENTAL_MCP_UI": "true" } } } }

Examples

Example 1: Render Signal Map

# 1. Create test data cat > test_signals.json << 'EOF' { "jsonrpc": "2.0", "id": 1, "method": "tools/call", "params": { "name": "CTS_Render_Artifact", "arguments": { "artifactType": "signal_map", "data": "{\"signals\":[{\"name\":\"player_health_changed\",\"file\":\"autoload/EventBus.gd\",\"line\":5,\"connections\":[{\"file\":\"ui/HealthBar.gd\",\"line\":12},{\"file\":\"components/HealthComponent.gd\",\"line\":45}]},{\"name\":\"player_died\",\"file\":\"autoload/EventBus.gd\",\"line\":6,\"connections\":[{\"file\":\"scenes/GameManager.gd\",\"line\":78},{\"file\":\"ui/DeathScreen.gd\",\"line\":23}]}],\"filters\":{}}" } } } EOF # 2. Render and save HTML cat test_signals.json | node build/index.js 2>/dev/null | jq '.result.content[0].text' -r | jq -r '.html' > signal_map.html # 3. Open in browser xdg-open signal_map.html

Result: Interactive D3.js force-directed graph with 2 signals and 4 connections.

Example 2: Render Hop Dashboard

# 1. Create test data cat > test_hops.json << 'EOF' { "jsonrpc": "2.0", "id": 1, "method": "tools/call", "params": { "name": "CTS_Render_Artifact", "arguments": { "artifactType": "hop_dashboard", "data": "{\"phases\":[{\"name\":\"Phase 1: Foundation\",\"hops\":[{\"id\":\"5.1a\",\"name\":\"MCP Core Infrastructure\",\"status\":\"completed\",\"estimatedLOC\":400,\"actualLOC\":421,\"ctsCompliant\":true,\"dependencies\":[],\"testCoverage\":85},{\"id\":\"5.1b\",\"name\":\"Artifact Visualizations\",\"status\":\"in_progress\",\"estimatedLOC\":350,\"actualLOC\":294,\"ctsCompliant\":true,\"dependencies\":[\"5.1a\"],\"testCoverage\":78}]}],\"statistics\":{\"totalLOC\":715,\"plannedLOC\":750,\"complianceRate\":100,\"completionRate\":50}}" } } } EOF # 2. Render and save HTML cat test_hops.json | node build/index.js 2>/dev/null | jq '.result.content[0].text' -r | jq -r '.html' > hop_dashboard.html # 3. Open in browser xdg-open hop_dashboard.html

Result: Interactive React dashboard with 2 hops, status filtering, and statistics panel.

Example 3: Export to Shrimp (Requires Shrimp MCP Running)

# 1. Start Shrimp MCP server (in separate terminal) # (Follow Shrimp MCP setup instructions) # 2. Create hop plan cat > hop_plan.json << 'EOF' { "jsonrpc": "2.0", "id": 1, "method": "tools/call", "params": { "name": "CTS_Export_to_Shrimp", "arguments": { "hopPlanJson": "{\"phases\":[{\"name\":\"Phase 1: Setup\",\"hops\":[{\"id\":\"1.1\",\"name\":\"Initialize TypeScript Project\",\"description\":\"Create package.json, tsconfig.json, and src structure\",\"estimatedLOC\":200,\"dependencies\":[]},{\"id\":\"1.2\",\"name\":\"Implement MCP Server\",\"description\":\"Create server.ts with stdio transport and protocol handlers\",\"estimatedLOC\":300,\"dependencies\":[\"1.1\"]}]}]}" } } } EOF # 3. Export to Shrimp cat hop_plan.json | node build/index.js # 4. Check Shrimp for created tasks # (Use Shrimp CLI or UI to view tasks)

Result: 2 tasks created in Shrimp with dependencies configured.

GDScript Integration

The CTS MCP server can be called from Godot GDScript using the BDMCPClient from the bd_dev_tools addon.

Prerequisites

  1. Install bd_dev_tools addon (contains BDMCPClient)

  2. Build the CTS MCP server: npm run build

  3. Ensure CTS MCP binary is accessible at cts_mcp/build/index.js

Quick Start

extends Node var mcp_client: BDMCPClient func _ready() -> void: # Initialize MCP client mcp_client = BDMCPClient.new() add_child(mcp_client) # Register CTS MCP server var error := CTSMCPConfig.register_cts_server(mcp_client) if error != OK: push_error("Failed to register CTS MCP server: ", error) return # Connect to server (starts stdio subprocess) error = CTSMCPConfig.connect_to_cts_server(mcp_client) if error != OK: push_error("Failed to connect to CTS MCP server: ", error) return print("โœ… CTS MCP server ready!") # Example: Export hop plan to Shrimp _export_example_hop() func _export_example_hop() -> void: var hop_plan := { "phases": [{ "name": "Phase 1: Foundation", "hops": [{ "id": "1.1", "name": "Setup TypeScript Project", "description": "Initialize npm project with TypeScript config", "estimatedLOC": 200, "dependencies": [] }] }] } var response := CTSMCPConfig.call_export_to_shrimp( mcp_client, hop_plan, "append", # updateMode: append, overwrite, selective, clearAllTasks true # generateSubTasks ) if response.has("error"): push_error("โŒ Export failed: ", response.error.message) return print("โœ… Tasks created: ", response.content.tasksCreated) print("๐Ÿ“‹ Task IDs: ", response.content.taskIds)

API Reference

CTSMCPConfig.register_cts_server(client: BDMCPClient) -> Error

Registers the CTS MCP server configuration with the MCP client.

Parameters:

  • client: BDMCPClient instance

Returns: Error enum (OK or error code)

Example:

var error := CTSMCPConfig.register_cts_server(mcp_client) if error != OK: push_error("Registration failed: ", error)

CTSMCPConfig.connect_to_cts_server(client: BDMCPClient) -> Error

Connects to the CTS MCP server (starts stdio subprocess).

Parameters:

  • client: BDMCPClient instance (must be registered first)

Returns: Error enum (OK or error code)

Example:

var error := CTSMCPConfig.connect_to_cts_server(mcp_client) if error != OK: push_error("Connection failed: ", error)

CTSMCPConfig.call_export_to_shrimp(client: BDMCPClient, hop_plan: Dictionary, update_mode: String, generate_sub_tasks: bool) -> Dictionary

Exports a hop plan to Shrimp MCP as tasks.

Parameters:

  • client: BDMCPClient instance (must be connected)

  • hop_plan: Hop plan dictionary (see schema below)

  • update_mode: Task update mode ("append", "overwrite", "selective", "clearAllTasks")

  • generate_sub_tasks: Whether to split hops into subtasks

Returns: Dictionary with keys:

  • content: { tasksCreated: int, taskIds: Array, details: Array }

  • error: { code: String, message: String } (if failed)

Hop Plan Schema:

{ "phases": [ { "name": "Phase Name", "hops": [ { "id": "1.1", "name": "Hop Name", "description": "Hop description", "estimatedLOC": 200, "dependencies": ["0.9"] # Optional } ] } ] }

Example:

var response := CTSMCPConfig.call_export_to_shrimp( mcp_client, {"phases": [...]}, "append", true ) print("Tasks created: ", response.content.tasksCreated)

Advanced Usage

Call other CTS tools directly:

# CTS_Scan_Project_Signals var scan_args := { "projectPath": "/home/user/Godot/MyProject", "includeEventBusOnly": true } var scan_response := mcp_client.call_tool("cts_mcp", "CTS_Scan_Project_Signals", scan_args) print("Signals found: ", scan_response.content.signalsFound) # CTS_Render_Artifact (Signal Map V2) var artifact_args := { "artifactType": "signal_map_v2", "data": JSON.stringify({ "signals": scan_response.content.data.signals, "filters": {} }) } var artifact_response := mcp_client.call_tool("cts_mcp", "CTS_Render_Artifact", artifact_args) print("Artifact HTML saved to: ", artifact_response.content.filePath)

Error Handling

# Check if CTS MCP server is available before calling var error := CTSMCPConfig.register_cts_server(mcp_client) if error == ERR_FILE_NOT_FOUND: push_error("CTS MCP server not built. Run: cd cts_mcp && npm run build") return elif error != OK: push_error("Failed to register CTS MCP server: ", error) return # Handle tool call errors var response := mcp_client.call_tool("cts_mcp", "CTS_Export_to_Shrimp", arguments) if response.has("error"): push_error("Tool call failed: ", response.error.message) push_error("Error code: ", response.error.code)

Debugging

Enable debug logging in BDMCPClient:

# In autoload/EventBus.gd or your initialization script EventBus.mcp_debug_enabled = true # Now all MCP communication will be logged: # [MCP] Sending request: {"jsonrpc":"2.0",...} # [MCP] Received response: {"result":...}

Check CTS MCP server logs:

# Run CTS MCP server manually to see logs node build/index.js # Send test request echo '{"jsonrpc":"2.0","id":1,"method":"tools/list"}' | node build/index.js

Testing

The CTS MCP integration is validated by GUT tests in test/cts_mcp/test_cts_mcp_client.gd.

Run tests via Godot Editor:

  1. Open Godot Editor: godot4 --path /home/eric/Godot/ProtoBd --editor

  2. Navigate to: Bottom Panel โ†’ GUT โ†’ Run Tests

  3. Select test/cts_mcp/test_cts_mcp_client.gd in the test list

  4. Click "Run" button

  5. View results in GUT panel

Test Coverage:

  • Server registration and connection

  • Tool list retrieval

  • CTS_Export_to_Shrimp calls with various hop plans

  • Error handling (invalid arguments, server unavailable)

  • Response validation (schema compliance)

Example test structure:

godot4 --path . --headless -s addons/gut/gut_cmdln.gd -gtest=res://test/cts_mcp/ # Or use the GUT panel in Godot Editor # Navigate to: Bottom Panel -> GUT -> Select test/cts_mcp/test_cts_mcp_client.gd -> Run

Expected test results:

  • โœ… test_cts_server_registration - Registers server successfully

  • โœ… test_cts_connection - Connects to server

  • โœ… test_list_cts_tools - Lists 9+ tools (CTS_Export_to_Shrimp, CTS_Render_Artifact, etc.)

  • โœ… test_call_export_to_shrimp - Calls tool and receives response

  • โœ… test_error_handling_missing_binary - Handles missing binary gracefully

  • โœ… test_connection_timeout - Handles connection timeout

  • โœ… test_server_lifecycle - Full lifecycle (register, connect, disconnect)

Architecture

Technology Stack

  • Runtime: Node.js 20+

  • Language: TypeScript 5.0 (strict mode)

  • Protocol: Model Context Protocol (stdio transport)

  • Validation: Zod 3.22

  • Visualization: D3.js 7 (CDN), React 18 (CDN)

  • Testing: Jest 29.7

Project Structure

cts_mcp/ โ”œโ”€โ”€ src/ โ”‚ โ”œโ”€โ”€ index.ts # Entry point (stdio transport) โ”‚ โ”œโ”€โ”€ server.ts # MCP server (protocol handlers) โ”‚ โ”œโ”€โ”€ types.ts # TypeScript interfaces โ”‚ โ”œโ”€โ”€ parser/ โ”‚ โ”‚ โ”œโ”€โ”€ tree_sitter_bridge.ts # WASM tree-sitter integration (Phase 2) โ”‚ โ”‚ โ”œโ”€โ”€ signal_extractor.ts # AST signal extraction (Phase 2) โ”‚ โ”‚ โ””โ”€โ”€ parser_diagnostics.ts # Regression testing (Phase 2) โ”‚ โ”œโ”€โ”€ artifacts/ โ”‚ โ”‚ โ”œโ”€โ”€ artifact_engine.ts # Renderer routing + caching โ”‚ โ”‚ โ”œโ”€โ”€ metadata.ts # Versioning system (Phase 2) โ”‚ โ”‚ โ”œโ”€โ”€ types.ts # Artifact schemas โ”‚ โ”‚ โ”œโ”€โ”€ clustering/ โ”‚ โ”‚ โ”‚ โ””โ”€โ”€ community_detection.ts # Greedy modularity (Phase 2) โ”‚ โ”‚ โ”œโ”€โ”€ parsers/ โ”‚ โ”‚ โ”‚ โ””โ”€โ”€ gdscript_parser.ts # Signal extraction (Phase 1) โ”‚ โ”‚ โ””โ”€โ”€ renderers/ โ”‚ โ”‚ โ”œโ”€โ”€ d3_signal_map.ts # Basic force-directed (Phase 1) โ”‚ โ”‚ โ”œโ”€โ”€ d3_signal_map_v2.ts # Clustered map (Phase 2) โ”‚ โ”‚ โ”œโ”€โ”€ dependency_graph.ts # Connection tracking (Phase 2) โ”‚ โ”‚ โ”œโ”€โ”€ performance_trends.ts # Time-series (Phase 2) โ”‚ โ”‚ โ””โ”€โ”€ react_hop_dashboard.ts # React dashboard (Phase 1) โ”‚ โ”œโ”€โ”€ metrics/ โ”‚ โ”‚ โ””โ”€โ”€ performance_pipeline.ts # Trend data collection (Phase 2) โ”‚ โ”œโ”€โ”€ tools/ โ”‚ โ”‚ โ”œโ”€โ”€ cts_export_to_shrimp.ts # Shrimp integration โ”‚ โ”‚ โ”œโ”€โ”€ render_artifact.ts # Artifact tool โ”‚ โ”‚ โ””โ”€โ”€ scan_project_signals.ts # Signal scanner โ”‚ โ””โ”€โ”€ integrations/ โ”‚ โ””โ”€โ”€ webview_manager_template.ts # VS Code webview โ”œโ”€โ”€ test/ โ”‚ โ”œโ”€โ”€ __tests__/ # Jest tests (188 total) โ”‚ โ”‚ โ”œโ”€โ”€ tree_sitter_bridge.test.ts (12 tests) โ”‚ โ”‚ โ”œโ”€โ”€ signal_extractor.test.ts (15 tests) โ”‚ โ”‚ โ”œโ”€โ”€ parser_diagnostics.test.ts (30 tests) โ”‚ โ”‚ โ”œโ”€โ”€ clustered_signal_map.test.ts (19 tests) โ”‚ โ”‚ โ””โ”€โ”€ ... (other test files) โ”‚ โ””โ”€โ”€ fixtures/ โ”‚ โ”œโ”€โ”€ *.gd # GDScript test files (20 files) โ”‚ โ””โ”€โ”€ ground_truth/*.json # Expected extraction results โ”œโ”€โ”€ docs/ โ”‚ โ”œโ”€โ”€ signals/ โ”‚ โ”‚ โ””โ”€โ”€ PHASE_2_SIGNAL_CONTRACTS.md โ”‚ โ”œโ”€โ”€ architecture/decisions/ โ”‚ โ”‚ โ”œโ”€โ”€ ADR_TREE_SITTER_ADOPTION.md โ”‚ โ”‚ โ””โ”€โ”€ ADR_CLUSTERING_STRATEGY.md โ”‚ โ”œโ”€โ”€ guides/ โ”‚ โ”‚ โ””โ”€โ”€ PHASE_2_MIGRATION.md โ”‚ โ””โ”€โ”€ PHASE_CTS_MCP_2_COMPLETION_REPORT.md โ”œโ”€โ”€ scripts/ โ”‚ โ””โ”€โ”€ benchmark_clustering.js # Performance benchmarks โ”œโ”€โ”€ build/ # Compiled JavaScript โ”œโ”€โ”€ package.json โ”œโ”€โ”€ tsconfig.json โ””โ”€โ”€ jest.config.cjs

Performance

Metric

Target

Actual (Phase 2)

Status

Server Startup

<2s

46ms

โœ… 97.7% faster

Tool Routing

<100ms

1-2ms

โœ…

Signal Parsing (1K LOC)

<250ms

12.5ms

โœ… 20x faster

Signal Map (Basic, 50 nodes)

<500ms

180ms

โœ…

Signal Map (Clustered, 150 nodes)

<1000ms

400ms

โœ… 2.5x faster

Clustering (150 nodes)

<750ms

3ms

โœ… 250x faster

Dependency Graph (150 nodes)

<800ms

300ms

โœ…

Performance Trends (1K samples)

<500ms

250ms

โœ…

Cache Lookup

<10ms

<1ms

โœ…

Development

Build

npm run build # Compile TypeScript โ†’ JavaScript npm run dev # Development mode (no build)

Testing

npm test # Run all tests npm run test:coverage # Run with coverage report npm run test:watch # Watch mode

Test Results:

  • โœ… 23/23 tests passing (100% pass rate)

  • โœ… 85% functional coverage

  • โœ… <2s test execution time

Code Quality

tsc --noEmit # Type checking npm run build # Compilation (0 errors)

Configuration

Environment Variables

  • DEBUG=true - Enable verbose logging

  • SHRIMP_MCP_PATH=/path/to/shrimp/build/index.js - Custom Shrimp path

Cache Configuration

Default cache settings in src/artifacts/artifact_engine.ts:

private maxCacheSize = 50; // Max artifacts cached private maxCacheAge = 3600000; // 1 hour (unused, artifacts are immutable)

Troubleshooting

Issue: "Shrimp MCP not found"

Cause: CTS_Export_to_Shrimp cannot reach Shrimp MCP server

Solution:

  1. Ensure Shrimp MCP server is running

  2. Check Shrimp path configuration

  3. Verify stdio IPC permissions

Issue: Artifact render timeout

Cause: Large dataset (100+ signals) exceeds render budget

Solution:

  1. Filter signals before rendering (use includeEventBusOnly: true)

  2. Increase timeout in VS Code extension

  3. Phase 2 will add graph clustering

Issue: TypeScript compilation errors

Cause: Missing type definitions or syntax errors

Solution:

npm install # Ensure dependencies installed npm run build # Check for specific errors

Documentation

Guides

Infrastructure

Technical Details

Architecture Decision Records

Project Documentation

Contributing

See CONTRIBUTING.md for development guidelines.

License

MIT License - See LICENSE.txt

Changelog

v3.0.0 (October 31, 2025)

Tier 0 & Tier 1 Complete โœ… - Template-First MCP Development

  • โœ… New Tools: Added 4 tools using template-first design:

    • CTS_Reasoning (template-driven iteration, 750 LOC)

    • CTS_Bughunter (search + heuristic scan, 720 LOC)

    • CTS_Cleanup (filesystem tidy, 740 LOC)

    • CTS_Audit_Project (compliance checks, 740 LOC)

  • โœ… Tree-Sitter Fix: Migrated to WASM (web-tree-sitter)

    • Unblocked 3 tools: scan_project_signals, analyze_project, suggest_refactoring

    • AST parsing with caching (<50ms per file, <1ms cached)

    • Headless CI/CD compatible (no native module compilation)

  • โœ… MCP Tool Templates (Tier 0):

    • TypeScript template: 460 lines, 5 sections (Zod, MCPError, logging, performance tracking)

    • Rust template: 483 lines, 5 sections (safe mutex, tracing, async/await)

    • Template compliance audit: 13 tools scored (avg 64/100, max 90/100)

  • โœ… Architecture Enhancements:

    • Signal contracts (Section 10): Cross-MCP data flow schemas

    • Performance budgets (Section 11): <100ms sync tools, <5s async tools

    • Integration topology (Section 12): Coordinator pattern documentation

  • โœ… GDScript Integration: MCPClient for CTS tool calling from Godot

  • โœ… Breaking Changes:

    • Requires Node.js 18+ (ESM modules, WASM support)

    • tree-sitter โ†’ web-tree-sitter (native bindings removed)

    • 9 total tools (5 existing + 4 new)

Metrics:

  • Total Tools: 9 (5 existing + 4 new template-based)

  • Total LOC: ~4,500 (implementation) + ~1,200 (tests)

  • Performance: All tools meet <100ms sync / <5s async budgets

  • CTS Compliance: 100% (all files <500 lines)

  • Template Compliance: 90% (cts_export_to_shrimp reference implementation)

v1.0.0 (2025-10-30)

Phase CTS_MCP_1 Complete โœ…

  • โœ… MCP server with stdio transport

  • โœ… Shrimp integration (CTS_Export_to_Shrimp tool)

  • โœ… D3.js signal map renderer (force-directed graph)

  • โœ… React hop dashboard renderer (interactive filtering)

  • โœ… GDScript parser (signal extraction)

  • โœ… Artifact caching (SHA-256 + LRU)

  • โœ… 23 integration tests (100% pass rate)

  • โœ… 85% functional coverage

Metrics:

  • Total LOC: 1,097 (implementation) + 450 (tests)

  • Performance: 97.7% faster than targets

  • CTS Compliance: 100% (all files <500 lines)

Roadmap

Phase 2 (Planned)

  • Dependency graph renderer (visualize hop dependencies)

  • Performance chart renderer (LOC over time)

  • Graph clustering (100+ signal support)

  • Tree-sitter GDScript parser (robust signal extraction)

Phase 3 (Future)

  • Sandpack integration (game visualizers)

  • Scene preview renderer

  • Interactive mechanic demos


Maintained by: Development Team
Questions?: See MCP_PROTOCOL.md or open an issue

-
security - not tested
F
license - not found
-
quality - not tested

MCP directory API

We provide all the information about MCP servers via our MCP API.

curl -X GET 'https://glama.ai/api/mcp/v1/servers/EricA1019/CTS_MCP'

If you have feedback or need assistance with the MCP directory API, please join our Discord server