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layer_sounds

Combine multiple audio files with precise control over blending, timing, pitch, and volume to create layered sound effects or music compositions.

Instructions

Layer multiple sounds together with advanced blending and timing

Input Schema

TableJSON Schema
NameRequiredDescriptionDefault
inputFilesYesArray of input file paths to layer
outputFileYesPath for output file
layersYesLayer configuration for each input
overwriteNoWhether to overwrite existing output files

Implementation Reference

  • Core handler function implementing the layer_sounds tool logic using FFmpeg to layer multiple audio files with blending, timing, pitch, volume, and pan controls.
    async layerSounds( inputFiles: string[], outputFile: string, layering: LayeringOperation, overwrite: boolean = false ): Promise<ProcessingResult> { const startTime = Date.now(); try { if (inputFiles.length === 0) { throw new FFmpegError('No input files provided for layering'); } // Validate all input files for (const file of inputFiles) { await validateInputFile(file); } await ensureOutputDirectory(outputFile); await handleExistingOutput(outputFile, overwrite); const command = ffmpeg(); // Add all input files inputFiles.forEach(file => command.input(file)); // Build complex filter for layering const filterGraph = this.buildLayeringFilter(inputFiles, layering); command.complexFilter(filterGraph); // Execute command await executeFFmpegCommand(command, outputFile); return { success: true, inputFile: inputFiles.join(', '), outputFile, processingTime: Date.now() - startTime, operations: { advanced: { layering } } }; } catch (error) { return { success: false, inputFile: inputFiles.join(', '), outputFile, processingTime: Date.now() - startTime, operations: { advanced: { layering } }, error: error instanceof Error ? error.message : 'Unknown error' }; } }
  • Tool metadata and input schema definition for validating parameters of the layer_sounds tool.
    export const layerSoundsTool: Tool = { name: 'layer_sounds', description: 'Layer multiple sounds together with advanced blending and timing', inputSchema: { type: 'object', properties: { inputFiles: { type: 'array', description: 'Array of input file paths to layer', items: { type: 'string' }, minItems: 1, maxItems: 8 }, outputFile: { type: 'string', description: 'Path for output file' }, layers: { type: 'array', description: 'Layer configuration for each input', items: { type: 'object', properties: { blend: { type: 'string', enum: ['mix', 'multiply', 'add', 'subtract'] }, delay: { type: 'number', minimum: 0, maximum: 5000 }, pitch: { type: 'number', minimum: -12, maximum: 12 }, volume: { type: 'number', minimum: 0, maximum: 2 }, pan: { type: 'number', minimum: -1, maximum: 1 } }, required: ['blend'] } }, overwrite: { type: 'boolean', description: 'Whether to overwrite existing output files', default: false } }, required: ['inputFiles', 'outputFile', 'layers'] } };
  • Registration and dispatch logic within the unified tool handler that routes layer_sounds calls to the AdvancedAudioProcessor.
    case 'layer_sounds': { const input = args as any; const layering = { layers: input.layers }; const result = await advancedProcessor.layerSounds( input.inputFiles, input.outputFile, layering, input.overwrite || false ); return { content: [ { type: 'text', text: JSON.stringify(result, null, 2) } ] }; }
  • Supporting utility that generates the complex FFmpeg filter graph string for multi-layer audio blending with per-layer effects.
    private buildLayeringFilter(inputFiles: string[], layering: LayeringOperation): string { const layers = layering.layers; let filterGraph = ''; // Apply individual layer processing layers.forEach((layer, i) => { if (i < inputFiles.length) { let layerFilter = `[${i}:a]`; // Apply layer-specific effects if (layer.delay) { layerFilter += `adelay=${layer.delay}[delayed${i}];[delayed${i}]`; } if (layer.pitch) { const ratio = Math.pow(2, layer.pitch / 12); layerFilter += `asetrate=44100*${ratio},aresample=44100[pitched${i}];[pitched${i}]`; } if (layer.volume !== undefined) { layerFilter += `volume=${layer.volume}[vol${i}];[vol${i}]`; } if (layer.pan !== undefined) { layerFilter += `pan=stereo|c0=${1 - Math.abs(Math.min(0, layer.pan))}*c0+${Math.max(0, -layer.pan)}*c1|c1=${1 - Math.abs(Math.max(0, layer.pan))}*c1+${Math.max(0, layer.pan)}*c0[pan${i}];[pan${i}]`; } filterGraph += layerFilter + `[processed${i}];`; } }); // Mix all layers together const mixInputs = layers.map((_, i) => `[processed${i}]`).join(''); filterGraph += `${mixInputs}amix=inputs=${layers.length}:duration=longest:dropout_transition=2[final]`; return filterGraph; }
  • The tools export array includes layerSoundsTool for server registration.
    export const tools = [ processAudioFileTool, batchProcessAudioTool, applyPresetTool, listPresetsTool, getQueueStatusTool, generateVariationsTool, createHarmonicsTool, advancedProcessTool, layerSoundsTool ];

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