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# MCP Audio Inspector [![npm version](https://badge.fury.io/js/mcp-audio-inspector.svg)](https://badge.fury.io/js/mcp-audio-inspector) [![npm downloads](https://img.shields.io/npm/dm/mcp-audio-inspector.svg)](https://www.npmjs.com/package/mcp-audio-inspector) [![license](https://img.shields.io/npm/l/mcp-audio-inspector.svg)](https://github.com/DeveloperZo/mcp-audio-inspector/blob/main/LICENSE) A Model Context Protocol (MCP) server for comprehensive audio file analysis and metadata extraction, designed specifically for game audio development workflows. ## Features - **Comprehensive Metadata Extraction**: Uses music-metadata library for detailed audio analysis - **FFprobe Fallback**: Handles exotic and corrupted formats through FFprobe - **Game Audio Analysis**: Specialized analysis for game development use cases - **Batch Processing**: Analyze entire directories of audio files - **MCP Integration**: Seamless integration with Claude Desktop - **Cross-Platform**: Works on Windows, macOS, and Linux ## Installation ```bash npm install -g mcp-audio-inspector ``` Or use with npx: ```bash npx mcp-audio-inspector ``` ## Usage ### MCP Server Mode (Claude Desktop) Add to your Claude Desktop configuration: ```json { "mcpServers": { "audio-inspector": { "command": "npx", "args": ["-y", "mcp-audio-inspector"], "env": {} } } } ``` ### Standalone CLI Mode Analyze a single file: ```bash npx mcp-audio-inspector --standalone path/to/audio.mp3 ``` Batch analyze a directory: ```bash npx mcp-audio-inspector --batch path/to/audio/directory ``` Save output to file: ```bash npx mcp-audio-inspector --standalone audio.wav --output analysis.json ``` ## Supported Formats **Primary Support (music-metadata):** - MP3, WAV, FLAC, OGG, M4A, AAC, WMA, AIFF, AU, WebM, Opus, APE, MP4 **Extended Support (FFprobe fallback):** - Any format supported by FFmpeg ## MCP Tools ### analyze_audio_file Analyze a single audio file and extract comprehensive metadata. **Parameters:** - `filePath` (string, required): Path to the audio file - `includeGameAnalysis` (boolean, optional): Include game-specific analysis (default: true) ### analyze_audio_batch Analyze all audio files in a directory. **Parameters:** - `directoryPath` (string, required): Path to directory containing audio files - `recursive` (boolean, optional): Search subdirectories recursively (default: false) - `includeGameAnalysis` (boolean, optional): Include game-specific analysis (default: true) ### get_supported_formats Get list of supported audio formats. ## Output Schema The tool returns comprehensive metadata including: ```json { "file": { "path": "string", "name": "string", "size": "number", "modified": "ISO date string" }, "format": { "container": "string", "codec": "string", "lossless": "boolean", "duration": "number", "bitrate": "number", "sampleRate": "number", "channels": "number", "bitsPerSample": "number" }, "tags": { "title": "string", "artist": "string", "album": "string", "year": "number", "genre": "string", "track": "number", "comment": "string" }, "gameAudio": { "suitableForLoop": "boolean", "recommendedCompressionFormat": "string", "estimatedMemoryUsage": "number", "platformOptimizations": { "mobile": "string", "desktop": "string", "console": "string" }, "compressionRatio": "number", "gameDevNotes": "string" } } ``` ## Game Audio Analysis The inspector includes specialized analysis for game development: - **Loop Suitability**: Determines if audio is suitable for looping - **Compression Recommendations**: Suggests optimal compression formats - **Memory Usage Estimation**: Calculates uncompressed memory requirements - **Platform Optimizations**: Platform-specific optimization suggestions - **Game Development Notes**: Actionable recommendations for game audio ## Requirements - Node.js 18+ - FFmpeg/FFprobe (for fallback support) ## Complete Documentation This README provides a quick overview. For comprehensive documentation: ### 🚀 Getting Started - **[Installation Guide](../docs/installation-guide.md)**: Complete setup instructions - **[Quick Start Tutorial](../docs/tutorials/quick-start.md)**: Get running in 15 minutes - **[API Reference](../docs/api-reference.md)**: Complete API documentation ### 🎮 Workflows & Tutorials - **[Game Audio Workflow](../docs/tutorials/game-audio-workflow.md)**: Complete game development pipeline - **[ElevenLabs Integration](../docs/tutorials/elevenlabs-integration.md)**: AI voice processing workflow - **[Batch Processing Guide](../docs/tutorials/batch-processing.md)**: Efficient mass audio processing ### 🔧 Support & Troubleshooting - **[Troubleshooting Guide](../docs/troubleshooting.md)**: Common issues and solutions - **[Contributing Guide](../docs/contributing.md)**: How to contribute to the project ## License MIT License - see [LICENSE](LICENSE) file for details. ## Contributing Contributions welcome! Please read our [Contributing Guide](../docs/contributing.md) and submit pull requests to our GitHub repository. ## Support - **Issues**: [GitHub Issues](https://github.com/DeveloperZo/mcp-audio-inspector/issues) - **Documentation**: [README](https://github.com/DeveloperZo/mcp-audio-inspector#readme) - **Community**: [Discussions](https://github.com/DeveloperZo/mcp-audio-inspector/discussions)

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