# MCP Audio Inspector
[](https://badge.fury.io/js/mcp-audio-inspector)
[](https://www.npmjs.com/package/mcp-audio-inspector)
[](https://github.com/DeveloperZo/mcp-audio-inspector/blob/main/LICENSE)
A Model Context Protocol (MCP) server for comprehensive audio file analysis and metadata extraction, designed specifically for game audio development workflows.
## Features
- **Comprehensive Metadata Extraction**: Uses music-metadata library for detailed audio analysis
- **FFprobe Fallback**: Handles exotic and corrupted formats through FFprobe
- **Game Audio Analysis**: Specialized analysis for game development use cases
- **Batch Processing**: Analyze entire directories of audio files
- **MCP Integration**: Seamless integration with Claude Desktop
- **Cross-Platform**: Works on Windows, macOS, and Linux
## Installation
```bash
npm install -g mcp-audio-inspector
```
Or use with npx:
```bash
npx mcp-audio-inspector
```
## Usage
### MCP Server Mode (Claude Desktop)
Add to your Claude Desktop configuration:
```json
{
"mcpServers": {
"audio-inspector": {
"command": "npx",
"args": ["-y", "mcp-audio-inspector"],
"env": {}
}
}
}
```
### Standalone CLI Mode
Analyze a single file:
```bash
npx mcp-audio-inspector --standalone path/to/audio.mp3
```
Batch analyze a directory:
```bash
npx mcp-audio-inspector --batch path/to/audio/directory
```
Save output to file:
```bash
npx mcp-audio-inspector --standalone audio.wav --output analysis.json
```
## Supported Formats
**Primary Support (music-metadata):**
- MP3, WAV, FLAC, OGG, M4A, AAC, WMA, AIFF, AU, WebM, Opus, APE, MP4
**Extended Support (FFprobe fallback):**
- Any format supported by FFmpeg
## MCP Tools
### analyze_audio_file
Analyze a single audio file and extract comprehensive metadata.
**Parameters:**
- `filePath` (string, required): Path to the audio file
- `includeGameAnalysis` (boolean, optional): Include game-specific analysis (default: true)
### analyze_audio_batch
Analyze all audio files in a directory.
**Parameters:**
- `directoryPath` (string, required): Path to directory containing audio files
- `recursive` (boolean, optional): Search subdirectories recursively (default: false)
- `includeGameAnalysis` (boolean, optional): Include game-specific analysis (default: true)
### get_supported_formats
Get list of supported audio formats.
## Output Schema
The tool returns comprehensive metadata including:
```json
{
"file": {
"path": "string",
"name": "string",
"size": "number",
"modified": "ISO date string"
},
"format": {
"container": "string",
"codec": "string",
"lossless": "boolean",
"duration": "number",
"bitrate": "number",
"sampleRate": "number",
"channels": "number",
"bitsPerSample": "number"
},
"tags": {
"title": "string",
"artist": "string",
"album": "string",
"year": "number",
"genre": "string",
"track": "number",
"comment": "string"
},
"gameAudio": {
"suitableForLoop": "boolean",
"recommendedCompressionFormat": "string",
"estimatedMemoryUsage": "number",
"platformOptimizations": {
"mobile": "string",
"desktop": "string",
"console": "string"
},
"compressionRatio": "number",
"gameDevNotes": "string"
}
}
```
## Game Audio Analysis
The inspector includes specialized analysis for game development:
- **Loop Suitability**: Determines if audio is suitable for looping
- **Compression Recommendations**: Suggests optimal compression formats
- **Memory Usage Estimation**: Calculates uncompressed memory requirements
- **Platform Optimizations**: Platform-specific optimization suggestions
- **Game Development Notes**: Actionable recommendations for game audio
## Requirements
- Node.js 18+
- FFmpeg/FFprobe (for fallback support)
## Complete Documentation
This README provides a quick overview. For comprehensive documentation:
### 🚀 Getting Started
- **[Installation Guide](../docs/installation-guide.md)**: Complete setup instructions
- **[Quick Start Tutorial](../docs/tutorials/quick-start.md)**: Get running in 15 minutes
- **[API Reference](../docs/api-reference.md)**: Complete API documentation
### 🎮 Workflows & Tutorials
- **[Game Audio Workflow](../docs/tutorials/game-audio-workflow.md)**: Complete game development pipeline
- **[ElevenLabs Integration](../docs/tutorials/elevenlabs-integration.md)**: AI voice processing workflow
- **[Batch Processing Guide](../docs/tutorials/batch-processing.md)**: Efficient mass audio processing
### 🔧 Support & Troubleshooting
- **[Troubleshooting Guide](../docs/troubleshooting.md)**: Common issues and solutions
- **[Contributing Guide](../docs/contributing.md)**: How to contribute to the project
## License
MIT License - see [LICENSE](LICENSE) file for details.
## Contributing
Contributions welcome! Please read our [Contributing Guide](../docs/contributing.md) and submit pull requests to our GitHub repository.
## Support
- **Issues**: [GitHub Issues](https://github.com/DeveloperZo/mcp-audio-inspector/issues)
- **Documentation**: [README](https://github.com/DeveloperZo/mcp-audio-inspector#readme)
- **Community**: [Discussions](https://github.com/DeveloperZo/mcp-audio-inspector/discussions)