Provides AI voice processing workflow integration for analyzing audio files generated by ElevenLabs
Uses FFmpeg/FFprobe as a fallback mechanism for analyzing exotic and corrupted audio formats that aren't supported by the primary metadata extraction library
MCP Audio Inspector
A Model Context Protocol (MCP) server for comprehensive audio file analysis and metadata extraction, designed specifically for game audio development workflows.
Features
Comprehensive Metadata Extraction: Uses music-metadata library for detailed audio analysis
FFprobe Fallback: Handles exotic and corrupted formats through FFprobe
Game Audio Analysis: Specialized analysis for game development use cases
Batch Processing: Analyze entire directories of audio files
MCP Integration: Seamless integration with Claude Desktop
Cross-Platform: Works on Windows, macOS, and Linux
Installation
Or use with npx:
Usage
MCP Server Mode (Claude Desktop)
Add to your Claude Desktop configuration:
Standalone CLI Mode
Analyze a single file:
Batch analyze a directory:
Save output to file:
Supported Formats
Primary Support (music-metadata):
MP3, WAV, FLAC, OGG, M4A, AAC, WMA, AIFF, AU, WebM, Opus, APE, MP4
Extended Support (FFprobe fallback):
Any format supported by FFmpeg
MCP Tools
analyze_audio_file
Analyze a single audio file and extract comprehensive metadata.
Parameters:
filePath(string, required): Path to the audio fileincludeGameAnalysis(boolean, optional): Include game-specific analysis (default: true)
analyze_audio_batch
Analyze all audio files in a directory.
Parameters:
directoryPath(string, required): Path to directory containing audio filesrecursive(boolean, optional): Search subdirectories recursively (default: false)includeGameAnalysis(boolean, optional): Include game-specific analysis (default: true)
get_supported_formats
Get list of supported audio formats.
Output Schema
The tool returns comprehensive metadata including:
Game Audio Analysis
The inspector includes specialized analysis for game development:
Loop Suitability: Determines if audio is suitable for looping
Compression Recommendations: Suggests optimal compression formats
Memory Usage Estimation: Calculates uncompressed memory requirements
Platform Optimizations: Platform-specific optimization suggestions
Game Development Notes: Actionable recommendations for game audio
Requirements
Node.js 18+
FFmpeg/FFprobe (for fallback support)
Complete Documentation
This README provides a quick overview. For comprehensive documentation:
🚀 Getting Started
Installation Guide: Complete setup instructions
Quick Start Tutorial: Get running in 15 minutes
API Reference: Complete API documentation
🎮 Workflows & Tutorials
Game Audio Workflow: Complete game development pipeline
ElevenLabs Integration: AI voice processing workflow
Batch Processing Guide: Efficient mass audio processing
🔧 Support & Troubleshooting
Troubleshooting Guide: Common issues and solutions
Contributing Guide: How to contribute to the project
License
MIT License - see LICENSE file for details.
Contributing
Contributions welcome! Please read our Contributing Guide and submit pull requests to our GitHub repository.
Support
Issues: GitHub Issues
Documentation: README
Community: Discussions