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send_notification

Send desktop notifications with optional sound alerts to notify users of AI agent task completions. Configure title, message, sound, and timeout for effective communication.

Instructions

Send system notification with optional sound

Input Schema

TableJSON Schema
NameRequiredDescriptionDefault
messageYes
play_soundNo
timeoutNo
titleYes

Implementation Reference

  • Core handler function that sends the system notification using Apprise (cross-platform notifier), falling back to plyer library, logging/printing as last resort, and plays sound if requested using SoundPlayer.
    def _send_notification(self, request: NotificationRequest): logger.debug("request: %s", request) notification_sent = False # 尝试使用 Apprise 发送 if self.apprise and len(self.apprise) > 0: try: logger.debug("尝试使用 Apprise 发送通知...") result = self.apprise.notify(title=request.title, body=request.message) if result: logger.info("Apprise 通知发送成功") notification_sent = True else: logger.warning("Apprise 通知发送失败") except Exception as e: logger.error(f"Apprise 通知异常: {str(e)}") # 如果 Apprise 失败,尝试 plyer if not notification_sent: try: logger.debug("尝试使用 plyer 发送通知...") notification.notify( title=request.title, message=request.message, timeout=request.timeout, app_name="mcp-notification", ) logger.info("plyer 通知发送成功") notification_sent = True except Exception as e: logger.error(f"plyer 通知失败: {str(e)}") # 如果两种方法都失败或在容器环境中,使用日志输出 if not notification_sent or os.path.exists("/.dockerenv"): logger.info(f"通知:{request.title} - {request.message}") print(f"Notification: {request.title} - {request.message}") # 播放声音 if request.play_sound: logger.debug("播放通知声音...") self.sound_player.play()
  • Pydantic model defining the input schema for the 'send_notification' tool, including title (str), message (str), play_sound (bool, default True), and timeout (int, default 60).
    class NotificationRequest(BaseModel): """Request schema for sending a system notification title: str - Notification title message: str - Notification message play_sound: bool - Whether to play a sound timeout: int - Notification timeout in seconds """ title: str message: str play_sound: bool = True timeout: int = 60 # seconds
  • Registers the 'send_notification' tool in the MCP server's list_tools() method, providing name, description, and input schema.
    return [ Tool( name="send_notification", description="Send system notification with optional sound", inputSchema=NotificationRequest.model_json_schema(), ) ]
  • MCP server tool dispatcher that validates input using NotificationRequest schema, calls the _send_notification handler if name matches, and returns success/error TextContent.
    @self.server.call_tool() async def call_tool(name: str, arguments: dict) -> list[TextContent]: """Call a tool name: str - Tool name arguments: dict - Tool arguments """ logger.info(f"Calling tool: {name} with arguments: {arguments}") if name != "send_notification": return [TextContent(type="text", text="Invalid tool name")] try: logger.debug("Validating request...") req = NotificationRequest(**arguments) logger.debug("Sending notification...") self._send_notification(req) logger.info("Notification sent successfully") return [TextContent(type="text", text="Notification sent successfully")] except ValidationError as e: logger.error(f"Validation error: {str(e)}") return [TextContent(type="text", text=f"Invalid request: {str(e)}")] except Exception as e: logger.error(f"Error: {str(e)}") return [TextContent(type="text", text=f"Error: {str(e)}")]
  • Cross-platform SoundPlayer class used by the handler to play notification sounds, supporting Windows (winsound), macOS (afplay), Linux (paplay/aplay), and fallback (pygame).
    class SoundPlayer: # 这是一个简短的WAV格式"叮"声音的base64编码 _DEFAULT_SOUND = """ UklGRnQFAABXQVZFZm10IBAAAAABAAEARKwAAIhYAQACABAAZGF0YVAFAACAjYyLhoWHioyQlZyp tcDJ0dbd5+rs7erm3tfRyMG5sKeekIeBfHNrW0g6KRoQBvLj1se1pJR/Z043GAT27OfgzLSLYkMl BuzPsotqUSIMx6V+VTYVAdy0ilcxEwLZsoRNKxAJ78ulcD4hFR7+4L+ATC0cKTcvGQT03MLAqYFU PUBOTzQQ58Sjg2VMWGpjSiYR++fo5NW7mXBVRDE0NyIL8efn29CuimRPOhwbJiUN8ebg1MazmX1r YVlORDcpGQkB/P/9+O7hyLamlYd5Z1hJNyYWCf7s28vAuLO0tLS1tLW4vcPK0NXZ2dnY1dPQz87P 0dPW2Nzg4+Xp6+3u7/Dx8vLz8/T19fb19PPy8vLy8vP09fb3+Pn6+vv7+/v7+/v7+/v7+/v7+vr5 +Pj39/f39/f3+Pn5+vr7+/z8/fz8/Pz8+/v7+/v7+/v7+/v7+/z8/Pz8/Pz8/Pz8/Pz8/Pz8/f39 /f39/f7+/v///////////////////////////////////////wAAAAAAAAAAAAAAAAAAAAAAAAAA AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA AAAAAA== """ def __init__(self): self.system = platform.system() self.sound_data = base64.b64decode(self._DEFAULT_SOUND.strip()) def play(self): """跨平台播放声音""" try: if self.system == 'Windows': logger.debug("Playing sound on Windows...") self._play_windows() elif self.system == 'Darwin': logger.debug("Playing sound on MacOS...") self._play_macos() elif self.system == 'Linux': logger.debug("Playing sound on Linux...") if os.path.exists('/.dockerenv'): logger.debug("Playing sound on Linux in container...") self._play_linux_simple() else: logger.debug("Playing sound on Linux...") self._play_linux() else: logger.debug("Playing sound on fallback...") self._play_fallback() except Exception as e: logger.error(f"Sound playback failed: {str(e)}") print(f"Sound playback failed: {str(e)}") def _play_windows(self): import winsound with tempfile.NamedTemporaryFile(suffix='.wav', delete=False) as f: f.write(self.sound_data) f.close() winsound.PlaySound(f.name, winsound.SND_FILENAME) os.unlink(f.name) def _play_macos(self): with tempfile.NamedTemporaryFile(suffix='.wav') as f: f.write(self.sound_data) f.flush() os.system(f'afplay "{f.name}"') def _play_linux(self): players = ['paplay', 'aplay', 'play'] with tempfile.NamedTemporaryFile(suffix='.wav', delete=False) as f: try: f.write(self.sound_data) f.flush() for player in players: if os.system(f'which {player} > /dev/null 2>&1') == 0: logger.debug(f"Playing sound with {player}...") os.system(f'{player} "{f.name}"') break finally: try: os.unlink(f.name) except: pass def _play_linux_simple(self): with tempfile.NamedTemporaryFile(suffix='.wav') as f: f.write(self.sound_data) f.flush() os.system(f'aplay "{f.name}" 2>/dev/null') def _play_fallback(self): try: import pygame pygame.mixer.init() sound = pygame.mixer.Sound(io.BytesIO(self.sound_data)) logger.debug("Playing sound with pygame...") sound.play() time.sleep(1) except ImportError: logger.error("No sound playback available")

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