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SuperCollider MCP Server

by BradA1878
basic-sounds.md3.34 kB
# Basic Sound Examples Simple examples to get you started with synthesis. ## Simple Tones ### Single Sine Wave ```json { "tool": "sc_play_synth", "description": "play a sine wave at 440hz" } ``` ### Different Frequencies ```json {"description": "play a low tone at 100hz"} {"description": "play a high tone at 2000hz"} {"description": "play a middle C"} // C4 = 261.63 Hz ``` ### Named Notes ```json {"description": "play a bell at C4"} {"description": "play a bell at D#5"} {"description": "play a bell at Bb3"} ``` --- ## Drums and Percussion ### Individual Drums ```json {"description": "play a kick drum"} {"description": "play a snare"} {"description": "play a hihat"} ``` ### With Variations ```json {"description": "play a loud kick"} {"description": "play a quiet snare"} {"description": "play a short hihat"} ``` --- ## Duration Control ### Short Sounds ```json {"description": "play a short bell"} {"description": "play a bell for 0.3 seconds"} ``` ### Long Sounds ```json {"description": "play a long sine tone"} {"description": "play a bell for 3 seconds"} ``` --- ## Volume Control ```json {"description": "play a loud kick drum"} {"description": "play a quiet bell"} {"description": "play a soft sine wave"} ``` --- ## Spatial Positioning ```json {"description": "play a bell on the left"} {"description": "play a kick on the right"} {"description": "play a centered sine tone"} ``` --- ## Advanced: Precise Control When you need exact parameters, use `sc_play_synth_advanced`: ### Exact Frequency and Volume ```json { "tool": "sc_play_synth_advanced", "synthName": "sine", "freq": 432, "amp": 0.25, "duration": 2, "pan": 0 } ``` ### Bell with Specific Parameters ```json { "tool": "sc_play_synth_advanced", "synthName": "bell", "freq": 523.25, "amp": 0.4, "duration": 1.5, "pan": -0.3 } ``` --- ## Raw SuperCollider Code For complete control, use `sc_execute`: ### Simple Oscillator ```json { "tool": "sc_execute", "code": "{ SinOsc.ar(440, 0, 0.3) }.play;" } ``` ### Detuned Oscillators ```json { "tool": "sc_execute", "code": "{ SinOsc.ar([440, 442], 0, 0.2) }.play;" } ``` ### Filtered Noise ```json { "tool": "sc_execute", "code": "{ LPF.ar(WhiteNoise.ar(0.5), 1000) }.play;" } ``` --- ## Combining Multiple Sounds Play sounds in sequence by calling multiple times: ``` 1. sc_play_synth: "play a kick" 2. Wait 0.5 seconds 3. sc_play_synth: "play a snare" ``` Or use patterns for precise timing (see [Drum Patterns](drum-patterns.md)). --- ## Stopping Sounds ### Stop Everything ```json { "tool": "sc_stop_all" } ``` ### Individual Control Sounds with finite duration stop automatically. For infinite sounds (like sustained tones), use `sc_stop_all`. --- ## Recording ### Record a Single Sound ``` 1. sc_record_start: "single-bell.wav" 2. sc_play_synth: "play a bell at C5" 3. Wait 2 seconds 4. sc_record_stop ``` ### Record Multiple Sounds ``` 1. sc_record_start: "sequence.wav" 2. sc_play_synth: "play a kick" 3. (wait) 4. sc_play_synth: "play a snare" 5. (wait) 6. sc_play_synth: "play a bell" 7. sc_record_stop ``` --- ## Next Steps - [Drum Patterns](drum-patterns.md) - Create rhythmic sequences - [Melodies](melodies.md) - Musical note sequences - [API Reference](../api/tools.md) - Complete tool documentation

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