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Physics MCP Server

by BlinkZer0
persist.d.ts1.8 kB
/** * Persistence layer for Physics MCP Server * * Handles SQLite database operations for sessions, events, and artifacts. */ export interface Session { id: string; created_at: number; } export interface Event { id: string; session_id: string; ts: number; tool_name: string; input_json: string; output_json: string; } export interface Artifact { id: string; session_id: string; ts: number; kind: string; path: string; meta_json: string; } declare class PersistenceManager { private db; private dbPath; private artifactsDir; constructor(dbPath?: string); /** * Initialize the database and create tables if they don't exist */ initialize(): void; /** * Ensure a session exists, create if it doesn't */ ensureSession(sessionId?: string): string; /** * Record a tool execution event */ recordEvent(sessionId: string, toolName: string, input: any, output: any): string; /** * Record an artifact (plot, report, etc.) */ recordArtifact(sessionId: string, kind: string, filePath: string, metadata?: any): string; /** * Get recent session summary for NLI context */ recentSummary(sessionId: string, limit?: number): any[]; /** * Get session artifacts */ getSessionArtifacts(sessionId: string): Artifact[]; /** * Get session events */ getSessionEvents(sessionId: string): Event[]; /** * Get artifact file path for a session */ getArtifactPath(sessionId: string, filename: string): string; /** * Close the database connection */ close(): void; } export declare function getPersistenceManager(): PersistenceManager; export declare function closePersistence(): void; export {};

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