README.mdโข10.4 kB
# Game Setup Automation
Complete game project setup and configuration automation system for rapid prototyping and template-based development.
## ๐ฎ Game Templates
### ๐ฏ First Person Shooter (FPS)
**File**: `fps_template.py`
- Player character with movement and shooting
- Weapon system with different weapon types
- Enemy AI with basic behavior
- Health and ammo management systems
- UI elements for HUD and menus
### ๐ 2D/3D Platformer
**File**: `platformer_template.py`
- Character controller with jumping mechanics
- Moving platforms and obstacles
- Collectible items and power-ups
- Enemy AI with patrol patterns
- Level progression system
### โ๏ธ RPG Template
**File**: `rpg_template.py`
- Character system with stats and leveling
- Inventory and item management
- NPC dialogue system
- Quest management framework
- Combat system with abilities
### ๐ Racing Game
**File**: `racing_template.py`
- Vehicle physics and controls
- Track waypoint system
- Lap timing and checkpoints
- AI opponents
- Race management system
## ๐ Quick Start
1. **Install Dependencies**
```bash
pip install -r requirements.txt
```
2. **Generate Game Project**
```bash
python game_setup_wizard.py --template fps --name "MyFPSGame"
```
3. **Custom Setup**
```bash
python custom_game_setup.py --config my_game_config.json
```
## ๐ ๏ธ Features
### Automated Project Setup
- **Project Structure Creation**: Organized folder hierarchy
- **Blueprint Generation**: Complete blueprint sets for each template
- **Component Configuration**: Pre-configured components with optimal settings
- **Level Setup**: Basic level geometry and gameplay elements
- **UI Framework**: Essential UI elements and systems
### Template System
- **Modular Design**: Mix and match components from different templates
- **Configurable Parameters**: Customize template behavior through configuration
- **Extensible Architecture**: Easy to add new templates and features
- **Best Practices**: Templates follow Unreal Engine best practices
### Validation and Testing
- **Blueprint Validation**: Automatic validation of generated blueprints
- **Compilation Testing**: Ensure all blueprints compile successfully
- **Integration Testing**: Test component interactions
- **Performance Analysis**: Basic performance profiling
## ๐ Directory Structure
```
game_setup_automation/
โโโ templates/ # Game template definitions
โ โโโ fps_template.py
โ โโโ platformer_template.py
โ โโโ rpg_template.py
โ โโโ racing_template.py
โโโ generators/ # Blueprint generators
โ โโโ character_generator.py
โ โโโ weapon_generator.py
โ โโโ ai_generator.py
โ โโโ ui_generator.py
โโโ validators/ # Validation systems
โ โโโ blueprint_validator.py
โ โโโ performance_validator.py
โโโ configs/ # Template configurations
โ โโโ fps_config.json
โ โโโ platformer_config.json
โ โโโ custom_configs/
โโโ game_setup_wizard.py # Interactive setup wizard
โโโ custom_game_setup.py # Custom configuration setup
โโโ batch_project_generator.py # Batch project generation
โโโ requirements.txt
```
## ๐ฏ Usage Examples
### Interactive Wizard
```bash
python game_setup_wizard.py
# Follow prompts:
# 1. Select game template (FPS, Platformer, RPG, Racing, Custom)
# 2. Configure project settings
# 3. Choose optional features
# 4. Review and confirm setup
```
### Automated Setup
```python
from templates.fps_template import FPSTemplate
# Create FPS game setup
fps_setup = FPSTemplate(
project_name="MyShooter",
player_weapons=["AssaultRifle", "Pistol", "Shotgun"],
enemy_types=["Soldier", "Heavy", "Scout"],
level_count=5
)
# Generate project
await fps_setup.generate_project()
```
### Custom Configuration
```json
{
"project_name": "CustomGame",
"template_base": "fps",
"features": {
"multiplayer": true,
"inventory_system": true,
"vehicle_support": false,
"weather_system": true
},
"characters": [
{
"name": "Player",
"type": "Character",
"components": ["Movement", "Health", "Inventory", "Weapon"]
}
],
"levels": [
{
"name": "MainMenu",
"type": "menu"
},
{
"name": "Level1",
"type": "gameplay",
"environment": "urban"
}
]
}
```
## ๐ง Template Components
### Character Systems
- **Movement Controllers**: Walking, running, jumping, crouching
- **Animation Blueprints**: State machines and blend trees
- **Input Systems**: Configurable input mappings
- **Camera Systems**: First-person, third-person, or both
### Gameplay Systems
- **Health and Damage**: Modular health system with damage types
- **Inventory Management**: Flexible inventory with different item types
- **Weapon Systems**: Ranged and melee weapons with customizable properties
- **AI Behaviors**: Basic AI with state machines and behavior trees
### UI Systems
- **HUD Elements**: Health bars, ammo counters, minimaps
- **Menu Systems**: Main menu, pause menu, settings
- **Inventory UI**: Item management interface
- **Dialogue Systems**: NPC conversation interface
### Audio Systems
- **Sound Effects**: Weapon sounds, footsteps, ambient audio
- **Music Systems**: Background music with adaptive features
- **Audio Components**: 3D positioned audio sources
## ๐ Configuration Options
### Project Settings
```python
PROJECT_CONFIG = {
"name": "MyGame",
"version": "1.0.0",
"target_platform": ["Windows", "Mac", "Linux"],
"rendering_pipeline": "URP", # or "HDRP", "Built-in"
"quality_settings": "medium"
}
```
### Template Customization
```python
TEMPLATE_FEATURES = {
"player_health": 100,
"player_speed": 600,
"weapon_count": 3,
"enemy_types": 2,
"level_count": 1,
"ui_style": "modern",
"audio_enabled": True
}
```
### Performance Settings
```python
PERFORMANCE_CONFIG = {
"max_enemies": 50,
"draw_distance": 5000,
"shadow_quality": "medium",
"texture_quality": "high",
"enable_occlusion": True
}
```
## ๐งช Validation System
### Blueprint Validation
- **Syntax Checking**: Ensure blueprints compile without errors
- **Reference Validation**: Check all component and asset references
- **Performance Analysis**: Identify potential performance issues
- **Best Practice Compliance**: Verify adherence to coding standards
### Integration Testing
- **Component Interaction**: Test how components work together
- **Level Loading**: Verify levels load correctly
- **Save/Load Systems**: Test persistence systems
- **Network Functionality**: Validate multiplayer features
## ๐จ Customization and Extension
### Adding New Templates
```python
class CustomTemplate(BaseTemplate):
def __init__(self, **kwargs):
super().__init__(**kwargs)
self.template_name = "custom"
async def generate_blueprints(self):
# Custom blueprint generation logic
pass
def get_required_components(self):
return ["CustomComponent1", "CustomComponent2"]
```
### Extending Existing Templates
```python
# Extend FPS template with new features
class AdvancedFPSTemplate(FPSTemplate):
def __init__(self, **kwargs):
super().__init__(**kwargs)
self.enable_vehicles = kwargs.get('vehicles', False)
self.enable_destructibles = kwargs.get('destructibles', True)
async def generate_additional_features(self):
if self.enable_vehicles:
await self.create_vehicle_system()
if self.enable_destructibles:
await self.create_destructible_system()
```
## ๐ Performance Optimization
### Template Optimization
- **Component Pooling**: Reuse components where possible
- **LOD Generation**: Automatic level-of-detail setup
- **Occlusion Culling**: Setup occlusion volumes
- **Texture Streaming**: Configure texture streaming
### Build Optimization
- **Asset Bundling**: Organize assets for efficient loading
- **Shader Compilation**: Pre-compile shaders for target platforms
- **Package Optimization**: Minimize build size
- **Platform Specific Settings**: Optimize for target platforms
## ๐ Integration Features
### Version Control
- **Git Integration**: Automatic repository initialization
- **Ignore Files**: Proper .gitignore setup for Unreal projects
- **Branching Strategy**: Recommended branching workflow
### CI/CD Pipeline
- **Build Automation**: Automated build and packaging
- **Testing Pipeline**: Automated testing workflow
- **Deployment**: Deployment scripts and configurations
### Team Collaboration
- **Project Standards**: Consistent naming and organization
- **Documentation Generation**: Automatic documentation creation
- **Asset Guidelines**: Asset creation and import guidelines
## ๐ Documentation
Each generated project includes:
- **Project Overview**: High-level project description
- **Architecture Documentation**: System design and component relationships
- **User Manual**: How to use and extend the project
- **Development Guide**: Guidelines for continued development
- **Asset List**: Complete inventory of generated assets
## โ ๏ธ Important Notes
### Prerequisites
- Unreal Engine 5.0+ installed and configured
- MCP server running and accessible
- Sufficient disk space for project generation
- Valid Unreal project path configured
### Limitations
- Templates are starting points, not complete games
- Some features may require additional implementation
- Performance testing needed for specific requirements
- Platform-specific optimizations may be required
### Best Practices
- Always test generated projects in development environment
- Backup existing projects before running setup automation
- Review generated code for project-specific requirements
- Customize templates based on specific game requirements