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UnrealBlueprintMCP

by BestDev
README.mdโ€ข10.4 kB
# Game Setup Automation Complete game project setup and configuration automation system for rapid prototyping and template-based development. ## ๐ŸŽฎ Game Templates ### ๐ŸŽฏ First Person Shooter (FPS) **File**: `fps_template.py` - Player character with movement and shooting - Weapon system with different weapon types - Enemy AI with basic behavior - Health and ammo management systems - UI elements for HUD and menus ### ๐Ÿƒ 2D/3D Platformer **File**: `platformer_template.py` - Character controller with jumping mechanics - Moving platforms and obstacles - Collectible items and power-ups - Enemy AI with patrol patterns - Level progression system ### โš”๏ธ RPG Template **File**: `rpg_template.py` - Character system with stats and leveling - Inventory and item management - NPC dialogue system - Quest management framework - Combat system with abilities ### ๐Ÿ Racing Game **File**: `racing_template.py` - Vehicle physics and controls - Track waypoint system - Lap timing and checkpoints - AI opponents - Race management system ## ๐Ÿš€ Quick Start 1. **Install Dependencies** ```bash pip install -r requirements.txt ``` 2. **Generate Game Project** ```bash python game_setup_wizard.py --template fps --name "MyFPSGame" ``` 3. **Custom Setup** ```bash python custom_game_setup.py --config my_game_config.json ``` ## ๐Ÿ› ๏ธ Features ### Automated Project Setup - **Project Structure Creation**: Organized folder hierarchy - **Blueprint Generation**: Complete blueprint sets for each template - **Component Configuration**: Pre-configured components with optimal settings - **Level Setup**: Basic level geometry and gameplay elements - **UI Framework**: Essential UI elements and systems ### Template System - **Modular Design**: Mix and match components from different templates - **Configurable Parameters**: Customize template behavior through configuration - **Extensible Architecture**: Easy to add new templates and features - **Best Practices**: Templates follow Unreal Engine best practices ### Validation and Testing - **Blueprint Validation**: Automatic validation of generated blueprints - **Compilation Testing**: Ensure all blueprints compile successfully - **Integration Testing**: Test component interactions - **Performance Analysis**: Basic performance profiling ## ๐Ÿ“ Directory Structure ``` game_setup_automation/ โ”œโ”€โ”€ templates/ # Game template definitions โ”‚ โ”œโ”€โ”€ fps_template.py โ”‚ โ”œโ”€โ”€ platformer_template.py โ”‚ โ”œโ”€โ”€ rpg_template.py โ”‚ โ””โ”€โ”€ racing_template.py โ”œโ”€โ”€ generators/ # Blueprint generators โ”‚ โ”œโ”€โ”€ character_generator.py โ”‚ โ”œโ”€โ”€ weapon_generator.py โ”‚ โ”œโ”€โ”€ ai_generator.py โ”‚ โ””โ”€โ”€ ui_generator.py โ”œโ”€โ”€ validators/ # Validation systems โ”‚ โ”œโ”€โ”€ blueprint_validator.py โ”‚ โ””โ”€โ”€ performance_validator.py โ”œโ”€โ”€ configs/ # Template configurations โ”‚ โ”œโ”€โ”€ fps_config.json โ”‚ โ”œโ”€โ”€ platformer_config.json โ”‚ โ””โ”€โ”€ custom_configs/ โ”œโ”€โ”€ game_setup_wizard.py # Interactive setup wizard โ”œโ”€โ”€ custom_game_setup.py # Custom configuration setup โ”œโ”€โ”€ batch_project_generator.py # Batch project generation โ””โ”€โ”€ requirements.txt ``` ## ๐ŸŽฏ Usage Examples ### Interactive Wizard ```bash python game_setup_wizard.py # Follow prompts: # 1. Select game template (FPS, Platformer, RPG, Racing, Custom) # 2. Configure project settings # 3. Choose optional features # 4. Review and confirm setup ``` ### Automated Setup ```python from templates.fps_template import FPSTemplate # Create FPS game setup fps_setup = FPSTemplate( project_name="MyShooter", player_weapons=["AssaultRifle", "Pistol", "Shotgun"], enemy_types=["Soldier", "Heavy", "Scout"], level_count=5 ) # Generate project await fps_setup.generate_project() ``` ### Custom Configuration ```json { "project_name": "CustomGame", "template_base": "fps", "features": { "multiplayer": true, "inventory_system": true, "vehicle_support": false, "weather_system": true }, "characters": [ { "name": "Player", "type": "Character", "components": ["Movement", "Health", "Inventory", "Weapon"] } ], "levels": [ { "name": "MainMenu", "type": "menu" }, { "name": "Level1", "type": "gameplay", "environment": "urban" } ] } ``` ## ๐Ÿ”ง Template Components ### Character Systems - **Movement Controllers**: Walking, running, jumping, crouching - **Animation Blueprints**: State machines and blend trees - **Input Systems**: Configurable input mappings - **Camera Systems**: First-person, third-person, or both ### Gameplay Systems - **Health and Damage**: Modular health system with damage types - **Inventory Management**: Flexible inventory with different item types - **Weapon Systems**: Ranged and melee weapons with customizable properties - **AI Behaviors**: Basic AI with state machines and behavior trees ### UI Systems - **HUD Elements**: Health bars, ammo counters, minimaps - **Menu Systems**: Main menu, pause menu, settings - **Inventory UI**: Item management interface - **Dialogue Systems**: NPC conversation interface ### Audio Systems - **Sound Effects**: Weapon sounds, footsteps, ambient audio - **Music Systems**: Background music with adaptive features - **Audio Components**: 3D positioned audio sources ## ๐Ÿ“Š Configuration Options ### Project Settings ```python PROJECT_CONFIG = { "name": "MyGame", "version": "1.0.0", "target_platform": ["Windows", "Mac", "Linux"], "rendering_pipeline": "URP", # or "HDRP", "Built-in" "quality_settings": "medium" } ``` ### Template Customization ```python TEMPLATE_FEATURES = { "player_health": 100, "player_speed": 600, "weapon_count": 3, "enemy_types": 2, "level_count": 1, "ui_style": "modern", "audio_enabled": True } ``` ### Performance Settings ```python PERFORMANCE_CONFIG = { "max_enemies": 50, "draw_distance": 5000, "shadow_quality": "medium", "texture_quality": "high", "enable_occlusion": True } ``` ## ๐Ÿงช Validation System ### Blueprint Validation - **Syntax Checking**: Ensure blueprints compile without errors - **Reference Validation**: Check all component and asset references - **Performance Analysis**: Identify potential performance issues - **Best Practice Compliance**: Verify adherence to coding standards ### Integration Testing - **Component Interaction**: Test how components work together - **Level Loading**: Verify levels load correctly - **Save/Load Systems**: Test persistence systems - **Network Functionality**: Validate multiplayer features ## ๐ŸŽจ Customization and Extension ### Adding New Templates ```python class CustomTemplate(BaseTemplate): def __init__(self, **kwargs): super().__init__(**kwargs) self.template_name = "custom" async def generate_blueprints(self): # Custom blueprint generation logic pass def get_required_components(self): return ["CustomComponent1", "CustomComponent2"] ``` ### Extending Existing Templates ```python # Extend FPS template with new features class AdvancedFPSTemplate(FPSTemplate): def __init__(self, **kwargs): super().__init__(**kwargs) self.enable_vehicles = kwargs.get('vehicles', False) self.enable_destructibles = kwargs.get('destructibles', True) async def generate_additional_features(self): if self.enable_vehicles: await self.create_vehicle_system() if self.enable_destructibles: await self.create_destructible_system() ``` ## ๐Ÿ“ˆ Performance Optimization ### Template Optimization - **Component Pooling**: Reuse components where possible - **LOD Generation**: Automatic level-of-detail setup - **Occlusion Culling**: Setup occlusion volumes - **Texture Streaming**: Configure texture streaming ### Build Optimization - **Asset Bundling**: Organize assets for efficient loading - **Shader Compilation**: Pre-compile shaders for target platforms - **Package Optimization**: Minimize build size - **Platform Specific Settings**: Optimize for target platforms ## ๐Ÿ”— Integration Features ### Version Control - **Git Integration**: Automatic repository initialization - **Ignore Files**: Proper .gitignore setup for Unreal projects - **Branching Strategy**: Recommended branching workflow ### CI/CD Pipeline - **Build Automation**: Automated build and packaging - **Testing Pipeline**: Automated testing workflow - **Deployment**: Deployment scripts and configurations ### Team Collaboration - **Project Standards**: Consistent naming and organization - **Documentation Generation**: Automatic documentation creation - **Asset Guidelines**: Asset creation and import guidelines ## ๐Ÿ“š Documentation Each generated project includes: - **Project Overview**: High-level project description - **Architecture Documentation**: System design and component relationships - **User Manual**: How to use and extend the project - **Development Guide**: Guidelines for continued development - **Asset List**: Complete inventory of generated assets ## โš ๏ธ Important Notes ### Prerequisites - Unreal Engine 5.0+ installed and configured - MCP server running and accessible - Sufficient disk space for project generation - Valid Unreal project path configured ### Limitations - Templates are starting points, not complete games - Some features may require additional implementation - Performance testing needed for specific requirements - Platform-specific optimizations may be required ### Best Practices - Always test generated projects in development environment - Backup existing projects before running setup automation - Review generated code for project-specific requirements - Customize templates based on specific game requirements

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