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{
"name": "Custom Faction",
"description": "New faction with characters, loadouts, and group configuration",
"tags": ["faction", "character", "loadout", "multiplayer"],
"scripts": [
{
"className": "{PREFIX}_FactionInit",
"scriptType": "basic",
"parentClass": "",
"methods": ["static void Init()", "static void RegisterFaction()"],
"description": "Faction initialization and registration"
},
{
"className": "{PREFIX}_LoadoutConfig",
"scriptType": "basic",
"parentClass": "",
"methods": ["static void GetDefaultLoadout()", "static array<ResourceName> GetWeapons()"],
"description": "Loadout configuration for the custom faction"
}
],
"prefabs": [
{
"name": "{PREFIX}_FactionCharacter",
"prefabType": "character",
"parentPrefab": "",
"components": [],
"description": "Base character for the custom faction"
}
],
"configs": [
{
"name": "{PREFIX}_Faction",
"content": "SCR_Faction {\n m_sKey \"{PREFIX}_faction\"\n m_sName \"{PREFIX} Faction\"\n m_Color \"0,100,200,255\"\n m_sFlagPath \"\"\n}"
}
],
"instructions": "1. Edit the FactionInit script to set your faction key, name, and color\n2. Edit the LoadoutConfig to define weapons and equipment\n3. Create the character prefab with prefab_create\n4. Add your faction to the game mode's faction list in a modded SCR_BaseGameMode\n5. Test in Game Master by placing faction spawn points"
}