# Example Prompts for Maya MCP
Try these prompts with Claude to explore Maya MCP capabilities!
---
## Getting Started
### Basic Shapes
```
Create a sphere
Make a torus
Create a pyramid
Build a soccer ball primitive
```
### Positioning
```
Create a cube at position [5, 0, 0]
Make a sphere and place it at [0, 10, 0]
Create a cylinder and scale it to [2, 5, 2]
```
---
## Building Objects
### Simple Models
```
Create a cube, scale it to [10, 1, 10] for a floor
Build a pillar: cylinder scaled to [0.5, 10, 0.5]
Make a table: cube top [4, 0.2, 2] with 4 cylinder legs
```
### With Materials
```
Create a sphere with a red lambert material
Make a cube with shiny blue blinn material
Build a gold sphere using aiStandardSurface with metalness 1.0, roughness 0.2
```
---
## Mesh Operations
### Beveling
```
Create a cube and bevel its edges with 0.2 offset
Make a cylinder and bevel it with 3 segments
```
### Smoothing
```
Create a sphere and smooth it with 2 subdivision levels
Make a cube and smooth it 3 times for a rounded look
```
### Extrusion
```
Create a plane and extrude all faces by 1 unit
Make a cube and extrude its faces with 2 divisions
```
### Booleans
```
Create two overlapping spheres and use boolean union to combine them
Make a cube and sphere, then boolean subtract the sphere from the cube
Create a door by boolean subtracting a rectangle from a wall
```
---
## Complete Scenes
### Simple House
```
Build a simple house with:
- A cube base (10x8x10)
- A pyramid roof on top
- A door (2x4x0.5) at the front
- Two windows (1x1x0.5) on the sides
- Bevel all edges with 0.1
- Red material for walls, brown for roof
```
### Living Room
```
Create a living room:
- Floor (plane 20x20)
- Sofa (3 cubes combined)
- Coffee table (cube top with 4 legs)
- TV stand against wall
- Area light in ceiling
- Arrange furniture logically
```
### Medieval Tower
```
Build a medieval tower:
- Cylinder base (radius 3, height 15)
- Cone roof on top
- 4 small window cutouts using boolean
- Stone gray material
- Torches (point lights with orange color) around base
- Bevel edges for detail
```
---
## Procedural Generation
### Arrays
```
Create 10 spheres in a row, 3 units apart
Make 5 cylinders and arrange them in a circle with radius 8
Build a fence: duplicate a plank 20 times with offset [0.5, 0, 0]
```
### Grids
```
Create 16 cubes and arrange them in a 4x4 grid with 2 unit spacing
Make 9 trees and lay them out in a 3x3 grid
Build a city block: 12 building cubes in a 3x4 grid
```
### Patterns
```
Create 8 pillars in a circle around an empty center (radius 10)
Make 12 lights arranged in a circle for a stage
Build Stonehenge: 16 vertical stones in circle, 8 horizontal caps on top
```
---
## Nature
### Tree
```
Create a tree:
- Cylinder trunk (0.3x5x0.3) with brown material
- Cone leaves (2x3x2) at top with green material
- Parent leaves to trunk
- Duplicate 10 times for forest
```
### Rock Formation
```
Make a rock:
- Start with sphere
- Add deformer to make organic
- Scale non-uniformly [1.5, 1, 2]
- Gray material with roughness 0.8
- Duplicate 5 times with random positions
```
---
## Vehicles
### Simple Car
```
Build a basic car:
- Cube for body (4x1.5x2)
- 4 cylinders for wheels (0.5 diameter)
- Position wheels at corners
- Parent wheels to body
- Add shiny blue material to body
- Black material for wheels
- Group as 'car'
```
---
## Architecture
### Column
```
Create a classical column:
- Cylinder shaft
- Torus for capital base
- Small cylinder for capital top
- Stack vertically
- Parent all to shaft
- Stone material
```
### Archway
```
Build an archway:
- Two cube pillars (1x5x1)
- Cylinder arch on top
- Boolean to remove arch interior
- Position pillars at sides
- Material and bevel
```
---
## Lighting Scenes
### Studio Lighting
```
Create studio lighting:
- Area light above (intensity 2)
- Directional light from side (intensity 1)
- Point light as rim light
- Ambient light low (0.2)
```
### Dramatic Scene
```
Set up dramatic lighting:
- One strong directional light (the sun)
- Blue ambient for sky
- Orange point lights for warmth
- All positioned thoughtfully
```
---
## Animation
### Bouncing Ball
```
Create animated bouncing ball:
- Sphere at [0, 10, 0]
- Keyframe translateY = 10 at frame 1
- Keyframe translateY = 0 at frame 12
- Keyframe translateY = 8 at frame 24
```
### Rotating Object
```
Animate rotation:
- Create cube
- Keyframe rotateY = 0 at frame 1
- Keyframe rotateY = 360 at frame 48
```
---
## Artistic
### Abstract Sculpture
```
Create abstract art:
- Torus with twist deformer
- Sphere with wave deformer
- Combine with union boolean
- Smooth 2 levels
- Metallic material with color gradient simulation
```
### Geometric Pattern
```
Build geometric pattern:
- Create base cube
- Duplicate 9 times in grid
- Each with different color material
- Bevel all edges
- Add twist deformer to whole group
```
---
## Complex Builds
### Castle
```
Build a complete castle:
- Main keep: tall beveled cube (10x20x10) in center
- 4 corner towers: cylinders (2x15x2) with cone roofs
- Walls: cubes connecting towers with gate cutout
- Courtyard floor in middle
- Stone gray material for all
- Torches at each tower
- Group everything as 'castle'
```
### Space Station
```
Create a space station:
- Central sphere hub
- 4 cylinder spokes radiating out
- Torus ring at end of each spoke
- Small spheres as modules
- Metallic materials
- Point lights at connection points
- Smooth all geometry
```
---
## Challenge Prompts
Try these for practice:
```
Create a complete bedroom scene with bed, nightstands, lamp, and rug
Build a playground with slide, swings, and seesaw
Make a sci-fi corridor with walls, ceiling, floor panels, and lighting
Create a Japanese zen garden with rocks, raked sand pattern, and plants
Build a complete kitchen with cabinets, counters, appliances, and island
Make a medieval marketplace with stalls, goods, and decorative elements
```
---
## Learning Path
### Beginner
1. Create basic shapes
2. Position and scale them
3. Add simple materials
4. Make simple objects (table, house)
### Intermediate
5. Use mesh operations (bevel, smooth)
6. Try boolean operations
7. Create arrays with duplication
8. Build hierarchies
### Advanced
9. Combine multiple operations in one prompt
10. Use deformers
11. Create complete scenes
12. Add animation keyframes
---
## Pro Tips
**Combine operations:**
> Instead of separate prompts, do: "Create cube, scale [5,5,5], bevel 0.2, blue material"
**Use descriptive names:**
> "tree_trunk", "building_main", "front_door" (not "cube1", "object2")
**Build hierarchies:**
> "Create car with body and wheels, parent wheels to body, group as 'vehicle'"
**Think in layers:**
> Start with basic shapes, refine with operations, add materials last
---
**Happy creating!**
See [Tools Reference](../docs/TOOLS_REFERENCE.md) for complete tool documentation.