// BobsAmazingGame - Main entry point
// Copyright (c) 2024 BobsAmazingGame Team
use std::println;
pub struct BobsAmazingGame {
name: String,
version: String,
}
impl BobsAmazingGame {
pub fn new() -> Self {
Self {
name: "BobsAmazingGame".to_string(),
version: "0.1.0".to_string(),
}
}
pub fn start_bobs_amazing_game(&self) {
println!("Welcome to BobsAmazingGame v{}!", self.version);
println!("Initializing BobsAmazingGame engine...");
// TODO: Implement BobsAmazingGame logic
}
}
fn main() {
let game = BobsAmazingGame::new();
game.start_bobs_amazing_game();
}