// This file is part of meshoptimizer library and is distributed under the terms of MIT License.
// Copyright (C) 2016-2022, by Arseny Kapoulkine (arseny.kapoulkine@gmail.com)
export const MeshoptEncoder: {
supported: boolean;
ready: Promise<void>;
reorderMesh: (indices: Uint32Array, triangles: boolean, optsize: boolean) => [Uint32Array, number];
encodeVertexBuffer: (source: Uint8Array, count: number, size: number) => Uint8Array;
encodeIndexBuffer: (source: Uint8Array, count: number, size: number) => Uint8Array;
encodeIndexSequence: (source: Uint8Array, count: number, size: number) => Uint8Array;
encodeGltfBuffer: (source: Uint8Array, count: number, size: number, mode: string) => Uint8Array;
encodeFilterOct: (source: Float32Array, count: number, stride: number, bits: number) => Uint8Array;
encodeFilterQuat: (source: Float32Array, count: number, stride: number, bits: number) => Uint8Array;
encodeFilterExp: (source: Float32Array, count: number, stride: number, bits: number) => Uint8Array;
};