Binary Reader MCP

by berlinbra
Verified
# Binary Reader MCP A Model Context Protocol server for reading and analyzing binary files. This server provides tools for reading and analyzing various binary file formats, with initial support for Unreal Engine asset files (.uasset). ## Features - Read and analyze Unreal Engine .uasset files - Extract binary file metadata and structure - Auto-detect file formats - Extensible architecture for adding new binary format support ## Installation 1. Clone the repository: ```bash git clone https://github.com/berlinbra/binary-reader-mcp.git cd binary-reader-mcp ``` 2. Create a virtual environment and activate it: ```bash python -m venv venv source venv/bin/activate # On Windows: venv\Scripts\activate ``` 3. Install dependencies: ```bash pip install -r requirements.txt ``` ## Usage The server provides several tools through the Model Context Protocol: ### 1. Read Unreal Asset Files ```python # Example usage through MCP tool: read-unreal-asset arguments: file_path: "path/to/your/asset.uasset" ``` ### 2. Read Generic Binary Files ```python # Example usage through MCP tool: read-binary-metadata arguments: file_path: "path/to/your/file.bin" format: "auto" # or "unreal", "custom" ``` ## Development ### Project Structure ``` binary-reader-mcp/ ├── README.md ├── requirements.txt ├── main.py ├── src/ │ ├── __init__.py │ ├── binary_reader/ │ │ ├── __init__.py │ │ ├── base_reader.py │ │ ├── unreal_reader.py │ │ └── utils.py │ ├── api/ │ │ ├── __init__.py │ │ ├── routes.py │ │ └── schemas.py │ └── config.py └── tests/ ├── __init__.py ├── test_binary_reader.py └── test_api.py ``` ### Adding New Binary Format Support To add support for a new binary format: 1. Create a new reader class that inherits from `BinaryReader` 2. Implement the required methods (`read_header`, `read_metadata`) 3. Add the new format to the format auto-detection logic 4. Update the tools list to include the new format ## Contributing 1. Fork the repository 2. Create your feature branch (`git checkout -b feature/amazing-feature`) 3. Commit your changes (`git commit -m 'Add some amazing feature'`) 4. Push to the branch (`git push origin feature/amazing-feature`) 5. Open a Pull Request ## License This project is licensed under the MIT License - see the LICENSE file for details.