Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?
Annotations already declare readOnlyHint=false and destructiveHint=false, so the fact that this mutates system state is covered. The description adds which subsystems are affected (animations, blur, other effects), which is genuine value. However, it describes only the enabling direction of a toggle, never clarifying that a second call flips the effects back on, and 'other effects' leaves the blast radius undefined.
Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.