"Managing game servers using Pelican panel" matching MCP connectors:
GET /v1/connectors — MCP directory API referenceMatching Connector Tools:
Magic Hour MCP lets AI agents create and edit images, videos, and audio using Magic Hour’s hosted generation tools.
Generate game assets with AI: sprites, 3D models, animations, sound effects, music, and voices.
Create manga and anime art from text. 24 styles, multi-panel stories, BYOK.
Create a BoxTier-style PNG receipt from user-provided basketball game results.
Low-poly 3D models and kits for three.js and game engines: search, match, remix, preview.
Convert handwriting into text, LaTeX math, chemistry, or molecular structures.
Transform and optimize images by resizing, compressing, and converting across multiple formats. Streamline complex editing workflows using a multi-step pipeline for efficient sequential processing.
Generate game assets with AI for 2D games, including sprites, tilesets, and animations.
Game-dev sprite tools: PNG/GIF to spritesheet, split, trim, animate. OAuth-authenticated MCP server.
Create AI animations and export transparent sprite sheets, alpha video, frames, and game assets.
Generate AI pixel art directly from your development workflow with the MagicPixel MCP. Create, remix, edit, and iterate on game assets including characters, sprites, tiles, items, environments, and more. Quickly generate new assets, explore variations, and keep your game's visual style consistent while building. Edit every pixel in the MagicPixel browser-based pixel art editor. Sync pixel art sprites into Godot or Unity over MCP, CLI, or REST.
FFmpeg Micro MCP Server. Transcode videos from n8n or Make using FFmpeg in the cloud. Code+Docs: https://github.com/javidjamae/ffmpeg-micro-mcp/
Generate game-ready 3D models, textures, and audio from natural language, over MCP.
Generate game sprite sheets and animations from an image, and clean up sprite backgrounds.