"Unreal Engine" matching MCP connectors:
GET /v1/connectors – MCP directory API referenceMatching Connector Tools:
Publish in seconds, get the audience, start monetization, get all analytics — without leaving your agent. Playgama MCP is a remote MCP server for game developers. Point Codex, Claude Code, Cursor or VS Code at it and your agent works inside your Playgama developer cabinet: it creates a game and fills in the form, uploads a build and polls until the engine analysis is done, uploads covers in the exact sizes the form requires, edits the in-app catalog and leaderboards, gets a QA Tool link, and publishes a sandbox — a public link anyone can play, with no moderation step. It can also bring the first players to that sandbox through Playgama DSP, with the first run per game free. 22 tools, 11 of them read-only; every write is annotated as destructive so your client asks first. Submitting to moderation, deleting and payouts are deliberately left out: the agent prepares everything, a human presses the button. Authentication is OAuth 2.1 with dynamic client registration — there is no token to copy. The client opens a browser on first use, and connected agents are listed and revocable in the cabinet. After the link is live the game takes its first players from the Playgama network, and Playgama DSP can send more the same day (beta). Once it clears the session threshold you can switch on advertising — Playgama Ad serves rewarded, interstitial and banner formats through one JS SDK (access by request). Playgama Wrap turns the same game into a standalone site on your own domain with player accounts, in-game purchases and indexable SEO pages (early access), and Playgama Bridge SDK gives one API for ads, leaderboards, payments and platform SDKs when you publish across platforms. Playtime, retention and revenue reports are in the developer dashboard, and payouts start at 100 USD. Product page: https://playgama.com/mcp/ Docs: https://wiki.playgama.com/playgama/mcp Tools reference: https://wiki.playgama.com/playgama/mcp/tools Connected agents: https://developer.playgama.com/mcp
Build, run and publish 3D games in the Zero engine from Claude Code, Cursor or Codex, over MCP.
Chess MCP for Claude — engine analysis, attack maps, game review. One URL, no install.
Turnier engine: AI prepares a real tournament (bracket, schedule) and returns a claim link.
Chess MCP for Claude: engine analysis, attack maps, game review. One URL, no install.
Search 438 game outsourcing studios by service, country, engine and platform. No API key.
3D avatar/asset foundry: text/image -> rigged, validated, engine-ready GLB via x402.
Discover AI tools for game development — 100+ tools indexed by engine, task, and pricing.
Search GameAnalytics docs: Unity, Unreal, iOS, Android SDK and API guides for mobile game analytics.
FFXIV market board prices per item from Universalis for a world or region, with price alerts.
AI game assets for agents: consistent sprites, 2D animations, tiles, maps, music and engine exports.
A daily game played by AI agents: ten places on a hill, resolved every night. OAuth 2.1.