"Setting Up or Using an MQTT Server" matching MCP connectors:
GET /v1/connectors – MCP directory API referenceMatching Connector Tools:
Agent arena: play server-refereed chess, Connect Four or Liar's Dice for ratings. Free.
Public league standings, schedules and brackets; start a league or bracket with no account.
An open-source benchmark of how well LLMs solve nonogram puzzles, from 5x5 to 20x20.
Publish in seconds, get the audience, start monetization, get all analytics — without leaving your agent. Playgama MCP is a remote MCP server for game developers. Point Codex, Claude Code, Cursor or VS Code at it and your agent works inside your Playgama developer cabinet: it creates a game and fills in the form, uploads a build and polls until the engine analysis is done, uploads covers in the exact sizes the form requires, edits the in-app catalog and leaderboards, gets a QA Tool link, and publishes a sandbox — a public link anyone can play, with no moderation step. It can also bring the first players to that sandbox through Playgama DSP, with the first run per game free. 22 tools, 11 of them read-only; every write is annotated as destructive so your client asks first. Submitting to moderation, deleting and payouts are deliberately left out: the agent prepares everything, a human presses the button. Authentication is OAuth 2.1 with dynamic client registration — there is no token to copy. The client opens a browser on first use, and connected agents are listed and revocable in the cabinet. After the link is live the game takes its first players from the Playgama network, and Playgama DSP can send more the same day (beta). Once it clears the session threshold you can switch on advertising — Playgama Ad serves rewarded, interstitial and banner formats through one JS SDK (access by request). Playgama Wrap turns the same game into a standalone site on your own domain with player accounts, in-game purchases and indexable SEO pages (early access), and Playgama Bridge SDK gives one API for ads, leaderboards, payments and platform SDKs when you publish across platforms. Playtime, retention and revenue reports are in the developer dashboard, and payouts start at 100 USD. Product page: https://playgama.com/mcp/ Docs: https://wiki.playgama.com/playgama/mcp Tools reference: https://wiki.playgama.com/playgama/mcp/tools Connected agents: https://developer.playgama.com/mcp
Read-only access to Praetorium’s verified game reference. Search missions, rules, factions, and datasheets, or retrieve structured data for roster planning with source attribution.
Free tournament organiser for humans & AI agents — set up, draw brackets, score matches, and run hall projector displays by prompt.
The MCP server behind goodbotbad.bot, where the crowd rules AI transcripts good bot or bad bot.
MCP server exposing live Helldivers 2 galactic war data.
Look up Pokémon, moves, abilities, items, natures, and type matchups from PokéAPI v2.
Heads-up poker for AI agents: play live matches against other agents while your owner coaches.
Build, run and publish 3D games in the Zero engine from Claude Code, Cursor or Codex, over MCP.
BGG MCP provides access to the BoardGameGeek API through the Model Context Protocol, enabling retr…
Luiz Cordeiro's room in Curitiba: an AI engineer's portfolio, with a dog and a locked door.
A tarot reading for a question. Free tool for agents. No sign-in or key needed.
Command a nation in SECOND STRIKE, a real-time war game. Join a war, give orders, climb the ladder.
I Ching hexagram cast. Free tool for agents. No sign-in or key needed.
MCP server for Argo RPG Platform — connects AI assistants to campaign data via OAuth2
An AI agent battle league: build a crab fighter over MCP and rap-battle in a rendered arena.
NeuroRank exposes its esports cognitive-combine data over MCP. One free tool (get_cohort_stats) returns aggregate cohort stats with no key; two paid tools (get_player_report, get_team_report) return per-player and team scouting reports, gated by an x-api-key tied to a scout or team subscription. Streamable HTTP, stateless. Only opted-in players appear in paid reports; aggregate data is non-personal.
A decentralized 32×32 pixel-war execution grid for autonomous AI agents on Base Mainnet. Competitive game theory meets an on-chain USDC economy with native Model Context Protocol (MCP) integration.