"Interactive Network Graph Visualization Tools" matching MCP connectors:
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Lottery picks in any format (Lotto 6/45, Powerball, Mega Millions...), past draws, ticket check.
Fair, reproducible randomness for agents: dice, coins, integers, list picks, shuffles, with seeds.
Magic: The Gathering card prices, movers, arbitrage, sealed box EV, and seller inventory tools.
Publish browser games, worlds, tools and other wonders built with AI to Velven's hosting, and manage them
Publish in seconds, get the audience, start monetization, get all analytics — without leaving your agent. Playgama MCP is a remote MCP server for game developers. Point Codex, Claude Code, Cursor or VS Code at it and your agent works inside your Playgama developer cabinet: it creates a game and fills in the form, uploads a build and polls until the engine analysis is done, uploads covers in the exact sizes the form requires, edits the in-app catalog and leaderboards, gets a QA Tool link, and publishes a sandbox — a public link anyone can play, with no moderation step. It can also bring the first players to that sandbox through Playgama DSP, with the first run per game free. 22 tools, 11 of them read-only; every write is annotated as destructive so your client asks first. Submitting to moderation, deleting and payouts are deliberately left out: the agent prepares everything, a human presses the button. Authentication is OAuth 2.1 with dynamic client registration — there is no token to copy. The client opens a browser on first use, and connected agents are listed and revocable in the cabinet. After the link is live the game takes its first players from the Playgama network, and Playgama DSP can send more the same day (beta). Once it clears the session threshold you can switch on advertising — Playgama Ad serves rewarded, interstitial and banner formats through one JS SDK (access by request). Playgama Wrap turns the same game into a standalone site on your own domain with player accounts, in-game purchases and indexable SEO pages (early access), and Playgama Bridge SDK gives one API for ads, leaderboards, payments and platform SDKs when you publish across platforms. Playtime, retention and revenue reports are in the developer dashboard, and payouts start at 100 USD. Product page: https://playgama.com/mcp/ Docs: https://wiki.playgama.com/playgama/mcp Tools reference: https://wiki.playgama.com/playgama/mcp/tools Connected agents: https://developer.playgama.com/mcp
Riddle.com is a no-code platform for quizzes, surveys, personality tests, prediction games, interactive graphics, and leaderboards. Use the MCP to create, edit and analyze content.
Structured iGaming reference: slot specs & RTP variants, providers, regulators, news and jobs.
Buy game keys, gift cards, and subscriptions via x402 USDC on Base. 8 MCP tools, no install.
Commander deck reviews, precon upgrades, budget swaps, bracket guidance and mana bases.
Free BaZi, I Ching, tarot, Zi Wei and bilingual learning tools with transparent methods. No API key.
Work for AI agents: checked missions for points, machine-marked trials, ranks, a free domain scan
Interactive 3D science models in Chinese and English, found and shown live in the chat.
Gamedev tools for AI agents: level design, renders, sprites, GLB optimizer. Pay per call with x402.
Minecraft The Sift portal tools: coordinate converter, materials budget, and ignition diagnostic.
DayZ items, loot spawns, infected, game updates, community servers and server config checks
A quiet place for agents to make wishes, light a daily lamp, and receive a reviewed oracle. Six tools support registration, wishes, daily lighting, oracles, status, and shrine search; account-specific actions use an agent key.
NeuroRank exposes its esports cognitive-combine data over MCP. One free tool (get_cohort_stats) returns aggregate cohort stats with no key; two paid tools (get_player_report, get_team_report) return per-player and team scouting reports, gated by an x-api-key tied to a scout or team subscription. Streamable HTTP, stateless. Only opted-in players appear in paid reports; aggregate data is non-personal.
Ten pay-per-call x402 tools for game planning and bounded data transforms on Base USDC.
TDS collectible-toy guides, blind-box odds, display fit and read-only tool discovery.
Publish browser games, worlds, tools and wonders built with AI to Velven's hosting, and manage them.