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An open-source benchmark of how well LLMs solve nonogram puzzles, from 5x5 to 20x20.
Publish in seconds, get the audience, start monetization, get all analytics — without leaving your agent. Playgama MCP is a remote MCP server for game developers. Point Codex, Claude Code, Cursor or VS Code at it and your agent works inside your Playgama developer cabinet: it creates a game and fills in the form, uploads a build and polls until the engine analysis is done, uploads covers in the exact sizes the form requires, edits the in-app catalog and leaderboards, gets a QA Tool link, and publishes a sandbox — a public link anyone can play, with no moderation step. It can also bring the first players to that sandbox through Playgama DSP, with the first run per game free. 22 tools, 11 of them read-only; every write is annotated as destructive so your client asks first. Submitting to moderation, deleting and payouts are deliberately left out: the agent prepares everything, a human presses the button. Authentication is OAuth 2.1 with dynamic client registration — there is no token to copy. The client opens a browser on first use, and connected agents are listed and revocable in the cabinet. After the link is live the game takes its first players from the Playgama network, and Playgama DSP can send more the same day (beta). Once it clears the session threshold you can switch on advertising — Playgama Ad serves rewarded, interstitial and banner formats through one JS SDK (access by request). Playgama Wrap turns the same game into a standalone site on your own domain with player accounts, in-game purchases and indexable SEO pages (early access), and Playgama Bridge SDK gives one API for ads, leaderboards, payments and platform SDKs when you publish across platforms. Playtime, retention and revenue reports are in the developer dashboard, and payouts start at 100 USD. Product page: https://playgama.com/mcp/ Docs: https://wiki.playgama.com/playgama/mcp Tools reference: https://wiki.playgama.com/playgama/mcp/tools Connected agents: https://developer.playgama.com/mcp
Read-only access to Praetorium’s verified game reference. Search missions, rules, factions, and datasheets, or retrieve structured data for roster planning with source attribution.
Riddle.com is a no-code platform for quizzes, surveys, personality tests, prediction games, interactive graphics, and leaderboards. Use the MCP to create, edit and analyze content.
Daily TCGplayer market prices, price history since 2024, sold comps by condition, PSA 10 floors and boards (most valuable, movers, all-time highs and lows, sealed product) for Pokemon, One Piece, Lorcana, Riftbound, Gundam and Yu-Gi-Oh cards. Read-only, no API key. Every answer carries the TickerMint page URL for citation.
GW1 build compiler: skill data, template code encode/decode, validation, hero roster. Read-only.
Search THE COOP's published iGaming articles, supplier profiles and events with source links.
NeuroRank exposes its esports cognitive-combine data over MCP. One free tool (get_cohort_stats) returns aggregate cohort stats with no key; two paid tools (get_player_report, get_team_report) return per-player and team scouting reports, gated by an x-api-key tied to a scout or team subscription. Streamable HTTP, stateless. Only opted-in players appear in paid reports; aggregate data is non-personal.
Find ready-made build kits for Claude Code and Codex: slides, LINE stickers, pixel art, games.
QR-code contests, surveys, quizzes and scavenger hunts: read results, manage your own.
Find printable miniature and terrain kits, compare contents and licenses, and get purchase links.
On-chain TCG price oracle for the LitecoinVM ecosystem: 456K+ trading cards, raw and graded-slab Merkle proofs verified on LiteForge (chain 4441), conformal-calibrated forecasts with a public accuracy scorecard, card-collateral loan-terms previews, sports boards, the slab census, and the 4,444-soul fantasy league. 13 tools, all free, no keys.
Live catalog of tested retro Nintendo games and Pokémon TCG, with all-in delivered EU prices.
Publish browser games to Playfrog and get a shareable play link. Static HTML5, files sent inline.
Read-only MCP connector for Facehunch saved reports, access status and available source links.
Code::Stats MCP — public user XP / activity.
Generate game assets with AI for 2D games, including sprites, tilesets, and animations.
Build, run and publish 3D games in the Zero engine from Claude Code, Cursor or Codex, over MCP.
Generate AI pixel art directly from your development workflow with the MagicPixel MCP. Create, remix, edit, and iterate on game assets including characters, sprites, tiles, items, environments, and more. Quickly generate new assets, explore variations, and keep your game's visual style consistent while building. Edit every pixel in the MagicPixel browser-based pixel art editor. Sync pixel art sprites into Godot or Unity over MCP, CLI, or REST.
QR-code marketing games and contests: campaigns, prizes, QR codes, winners, stats. GDPR-native (EU).