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flash-props-api

Scan all props across today's slate (market-wide feed)

scan_props
Read-onlyIdempotent

Flatten every active player prop across all of today's games for a sport into a single list. Read-only. No side effects. Requires an API key; rate-limited and row-capped per your tier (Free 15 rows, Builder 100, Pro 3,000, Enterprise 5,000). Returns: { sport, stat, count, rows: Array<{ player, stat, line, overOdds, underOdds, bookCount, gameState?, flashProjection?, eventId, sport, homeTeam, awayTeam, startTime, source, fetchedAt }>, snapshotId, snapshotConsistency }. Each row is a player prop merged with its event context; use homeTeam/awayTeam for matchup context. overOdds/underOdds are American-format integers; null when odds unavailable. Use scan_props when you need a broad cross-game market view. Returns count=0 with an empty rows array (not an error) when no props are posted for the day yet. When not to use: use get_game_props when you already have an eventId; use find_player_props for one player.

Input Schema

TableJSON Schema
NameRequiredDescriptionDefault
statNoFilter to exactly one stat market. Omit to return all stat types.
limitNoMaximum number of rows to return. Capped at your tier limit (Free 15 rows, Builder 100, Pro 3,000, Enterprise 5,000). Omit to return up to your tier maximum.
sportNoSport id. Omit to use the current in-season sport.

Schema Changelog

Changes observed during successful MCP inspections.

  1. Changed1 schema field changed
    • changedInput schema / properties / limit / description
      Previous value: -"Maximum number of rows to return. Capped at your tier limit (Free 25 rows, Builder 100, Pro 3,000, Enterprise 5,000). Omit to return up to your tier maximum."New value: +"Maximum number of rows to return. Capped at your tier limit (Free 15 rows, Builder 100, Pro 3,000, Enterprise 5,000). Omit to return up to your tier maximum."
  2. Changed1 schema field changed
    • changedInput schema / properties / limit / description
      Previous value: -"Maximum number of rows to return. Capped at your tier limit (Free 25 rows, Builder 100, Pro 500, Enterprise 5,000). Omit to return up to your tier maximum."New value: +"Maximum number of rows to return. Capped at your tier limit (Free 25 rows, Builder 100, Pro 3,000, Enterprise 5,000). Omit to return up to your tier maximum."
  3. Changed2 schema fields changed
    • changedInput schema / properties / limit / description
      Previous value: -"Maximum number of rows to return. Capped at your tier limit (free=25, starter=100, pro+=500). Omit to return up to your tier maximum."New value: +"Maximum number of rows to return. Capped at your tier limit (Free 25 rows, Builder 100, Pro 500, Enterprise 5,000). Omit to return up to your tier maximum."
    • changedInput schema / properties / limit / maximum
      Previous value: -500New value: +5000
  4. Changed2 schema fields changed
    • changedInput schema / properties / sport / description
      Previous value: -"Sport id (nba, mlb, nfl, etc.). Omit to use the current in-season sport."New value: +"Sport id. Omit to use the current in-season sport."
    • changedInput schema / properties / stat / description
      Previous value: -"Filter to exactly one stat market, e.g. \"strikeouts\", \"points\", \"passing_yards\". Omit to return all stat types."New value: +"Filter to exactly one stat market. Omit to return all stat types."
  5. First observed

TDQS

A4.6/5.0
Behavior5/5

Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

Annotations already declare readOnly/idempotent/non-destructive, and the description still adds material context beyond them: API-key requirement, per-tier rate limiting and row caps with concrete numbers, and the important empty-case semantic that count=0 with empty rows is not an error. That empty-result disclosure is exactly the kind of behavioral detail agents otherwise misread as failure.

Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

Conciseness4/5

Is the description appropriately sized, front-loaded, and free of redundancy?

Front-loaded with purpose, then constraints, then return shape, then routing -- a sensible order. It runs long, and the tier cap appears in both the description and the schema, but with no output schema the inline return-shape enumeration largely earns its space.

Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

Completeness5/5

Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

No output schema exists, so the description compensates by enumerating the return object, row fields, odds format, and the empty-day behavior. For a read-only 3-param flatten query, an agent has everything needed to call and interpret it.

Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

Parameters3/5

Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

Schema description coverage is 100%, so stat, limit, and sport are already fully documented including the tier cap on limit. The description's tier-cap recital duplicates the schema rather than extending it; the American-odds/null details describe output fields, not the three input parameters. Baseline 3 is appropriate.

Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

Purpose5/5

Does the description clearly state what the tool does and how it differs from similar tools?

States a specific verb and resource -- 'Flatten every active player prop across all of today's games for a sport into a single list' -- with explicit scope (market-wide, cross-game, single sport). An agent can distinguish it from get_game_props and find_player_props without opening the schema, since those siblings are named directly.

Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

Usage Guidelines5/5

Does the description explain when to use this tool, when not to, or what alternatives exist?

Contains an explicit positive trigger ('use scan_props when you need a broad cross-game market view') and an explicit exclusion block routing to get_game_props when an eventId is known and find_player_props for a single player. Both when-to-use and when-not-to-use are covered.

Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.

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