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flash-props-api

Line history for a prop (Starter+)

get_prop_history

Chronological line/odds history for a player prop, with opened/current/movement. Free is locked with a structured tier_required response naming Starter as the first unlock. Starter receives the most recent history window; Pro receives full history. History accrues from when archiving started, so early results may be short.

Input Schema

TableJSON Schema
NameRequiredDescriptionDefault
statNoStat key, e.g. total_bases.
eventNoRestrict to one event id.
limitNo
sportNoSport id, e.g. mlb.
playerYesPlayer name (case-insensitive contains match).

TDQS

A4.2/5.0
Behavior4/5

Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

No annotations are provided, so the description must disclose behavior itself. It reveals the Free tier lock, the tier_required response structure, the difference between Starter and Pro history windows, and the archive start caveat. This is strong behavioral context for a tool with no annotations, but it does not mention pagination or whether limit affects the returned history beyond max 5000.

Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

Conciseness5/5

Is the description appropriately sized, front-loaded, and free of redundancy?

The description is three sentences, each earning its place: first defines what it does, second explains tier access, third explains the archive caveat. No filler or repetition of schema.

Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

Completeness4/5

Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

For a history/odds tool with 5 parameters and no output schema, the description covers the core behavior, tier restrictions, and data availability caveat. It doesn't explain default values or whether the returned history also includes current odds format, but with 80% schema coverage and the tiering detail, it is largely complete. Minor gaps are the default behaviors of optional parameters.

Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

Parameters3/5

Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

Schema coverage is 80%, so the schema documents most parameters. The description uses 'player prop' but does not clarify optional parameters beyond 'stat', 'event', 'limit', 'sport'. It adds the meaning of the response behavior by tier but not extra semantic detail for individual parameters. Baseline 3 is reasonable because the schema covers most params.

Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

Purpose5/5

Does the description clearly state what the tool does and how it differs from similar tools?

The description clearly states a specific verb and resource: get chronological line/odds history for a player prop, including opened/current/movement. It clearly differentiates from siblings such as find_player_props and scan_movers by focusing specifically on line history for a single prop, not prop discovery or scanning.

Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

Usage Guidelines4/5

Does the description explain when to use this tool, when not to, or what alternatives exist?

The description explains the tiering behavior (Free returns a tier_required response, Starter gets recent window, Pro gets full history) and warns that early history may be short. It doesn't explicitly name when to use this instead of a sibling, but the context of 'history for a prop' is clear given the sibling list. Clear context with minor gap: no alternative tools named.

Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.

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TDQS

A4.4/5.0
Disambiguation5/5

Each tool targets a distinct resource or access pattern: game lookup, game props, player props, cross-game scans, metadata, context, evidence, history, leaders, and movers. Related tools like list_games/find_game and scan_props/find_player_props are clearly separated by scope and reinforced with when-to-use guidance. No two tools appear to do the same job.

Naming Consistency5/5

All 12 tool names follow a consistent snake_case verb_noun pattern with a small set of meaningful verbs: find_* for lookups, list_* for catalogs, get_* for specific resources, and scan_* for cross-game views. There is no casing or verb-style mixing.

Tool Count5/5

12 tools is well within the ideal range and appropriate for the API's breadth: sports discovery, game discovery, multiple prop-access paths, market vocabulary, player context, evidence/history, and movement/leader boards. Each tool adds a distinct access pattern rather than redundant duplication.

Completeness5/5

The surface covers the full read-only workflow: discover sports, resolve games/eventIds, fetch props by game/player/cross-game, interpret market keys, and drill into context/evidence/history/movers/leaders. Tool outputs feed naturally into each other, so there are no obvious dead ends or missing operations for the stated domain.