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flash-props-api

Market metadata (stat vocabulary) for a sport

get_market_metadata

Return the machine-readable stat vocabulary for a sport: for each live market, its label, family, scope (map1/maps13/full_game), unit, display order, and whether a Flash projection is supported (with a reason when not). Read-only. No side effects. Rate-limited per your tier. Returns { sport, count, markets: Array<{ statKey, label, family, scopeKind, scope, scopeLabel, unit, displayOrder, uiGroup, projection: { supported, reason }, contextSupported, lineOnly, alternateLine }> }. This is what turns a raw stat key like "kills_on_game_1" into a labeled, scoped market so you can group props without guessing. Projection support is provider-driven per market, so partially modeled sports stay honest. When to use: after scan_props / get_game_props, to explain or group the raw stat keys you got back. When not to use: if you only need one sport's existence/access, list_sports already carries marketFamilies.

Input Schema

TableJSON Schema
NameRequiredDescriptionDefault
sportNoSport id (cod, nba, mlb, ...). Omit for the current in-season sport.

TDQS

A4.7/5.0
Behavior5/5

Does the description disclose side effects, auth requirements, rate limits, or destructive behavior?

With no annotations provided, the description carries the full burden and does so thoroughly: it declares 'Read-only. No side effects. Rate-limited per your tier.' It also discloses the provider-driven nature of projection support, which warns agents that partial data is intentional rather than an error. The returned object shape is fully spelled out, leaving little behavioral ambiguity.

Agents need to know what a tool does to the world before calling it. Descriptions should go beyond structured annotations to explain consequences.

Conciseness5/5

Is the description appropriately sized, front-loaded, and free of redundancy?

The description is dense but every sentence earns its place: it fronts the primary result, gives concrete examples, explains why the data matters, states provider-driven behavior, and closes with explicit routing guidance. The return shape is long but directly useful since no output schema exists.

Shorter descriptions cost fewer tokens and are easier for agents to parse. Every sentence should earn its place.

Completeness5/5

Given the tool's complexity, does the description cover enough for an agent to succeed on first attempt?

For a simple one-parameter read-only lookup with no output schema and no annotations, the description is complete. It covers the return structure, use cases, non-use cases, rate limiting, and data semantics. The only minor gap is not defining 'Flash projection', but the description already gives enough context that an agent can use the field correctly.

Complex tools with many parameters or behaviors need more documentation. Simple tools need less. This dimension scales expectations accordingly.

Parameters3/5

Does the description clarify parameter syntax, constraints, interactions, or defaults beyond what the schema provides?

Schema description coverage is 100%: the single optional 'sport' parameter is documented in the schema with examples and default behavior ('Omit for the current in-season sport'). The tool description adds no parameter-specific semantics, but the schema already covers it well. Baseline 3 is appropriate.

Input schemas describe structure but not intent. Descriptions should explain non-obvious parameter relationships and valid value ranges.

Purpose5/5

Does the description clearly state what the tool does and how it differs from similar tools?

The description states a specific verb ('Return') and resource ('machine-readable stat vocabulary for a sport'), then enumerates exactly what the vocabulary contains: label, family, scope, unit, display order, and projection support. It also distinguishes itself from list_sports by clarifying that this tool resolves raw stat keys into labeled, scoped markets. An agent can tell it apart from all sibling tools without opening their schemas.

Agents choose between tools based on descriptions. A clear purpose with a specific verb and resource helps agents select the right tool.

Usage Guidelines5/5

Does the description explain when to use this tool, when not to, or what alternatives exist?

The description gives explicit when-to-use guidance: after scan_props or get_game_props, to explain or group raw stat keys. It also gives an explicit when-not-to-use rule, pointing to list_sports for checking a sport's existence/access. No inference is required.

Agents often have multiple tools that could apply. Explicit usage guidance like "use X instead of Y when Z" prevents misuse.

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TDQS

A4.4/5.0
Disambiguation5/5

Each tool targets a distinct resource or access pattern: game lookup, game props, player props, cross-game scans, metadata, context, evidence, history, leaders, and movers. Related tools like list_games/find_game and scan_props/find_player_props are clearly separated by scope and reinforced with when-to-use guidance. No two tools appear to do the same job.

Naming Consistency5/5

All 12 tool names follow a consistent snake_case verb_noun pattern with a small set of meaningful verbs: find_* for lookups, list_* for catalogs, get_* for specific resources, and scan_* for cross-game views. There is no casing or verb-style mixing.

Tool Count5/5

12 tools is well within the ideal range and appropriate for the API's breadth: sports discovery, game discovery, multiple prop-access paths, market vocabulary, player context, evidence/history, and movement/leader boards. Each tool adds a distinct access pattern rather than redundant duplication.

Completeness5/5

The surface covers the full read-only workflow: discover sports, resolve games/eventIds, fetch props by game/player/cross-game, interpret market keys, and drill into context/evidence/history/movers/leaders. Tool outputs feed naturally into each other, so there are no obvious dead ends or missing operations for the stated domain.